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Re: Show your models thread...(IMAGE HEAVY)

Posted: 2016-05-22 06:06
by CaptMiller
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Re: Show your models thread...(IMAGE HEAVY)

Posted: 2016-07-21 20:50
by eraHalo
WIP DIO KH2002 AR highpolygon model-

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Re: Show your models thread...(IMAGE HEAVY)

Posted: 2016-08-03 13:12
by eraHalo
some screenshots about Gewehr 43

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Re: Show your models thread...(IMAGE HEAVY)

Posted: 2016-08-03 13:24
by Rhino
very nice :)

Are you making these models for anything interarticular or just for the fun of it? :)

Re: Show your models thread...(IMAGE HEAVY)

Posted: 2016-08-04 08:35
by eraHalo
for any battlefield 2 mod ))

Re: Show your models thread...(IMAGE HEAVY)

Posted: 2016-08-04 12:39
by eraHalo
more things we're currently working on..

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Re: Show your models thread...(IMAGE HEAVY)

Posted: 2016-08-06 09:20
by mries
Looks very good! If this is BF2 applicable, wouldnt the WW2 devteam be happy? :) :)

Re: Show your models thread...(IMAGE HEAVY)

Posted: 2016-08-13 16:36
by eraHalo
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modeling new kind of AK series...

Re: Show your models thread...(IMAGE HEAVY)

Posted: 2016-08-13 18:29
by anantdeathhawk
Give the statistics like Tris count,edge count,poly count,etc. and preferably start a new thread for your assets.Give edge frames showing the composition of the model.Devs really need those to give you feedback.

Re: Show your models thread...(IMAGE HEAVY)

Posted: 2016-08-14 23:52
by simeon5541
eraHalo I'd totally love seeing you do FAL series of rifles for PR.
Amazing job on your stuff so far.

Re: Show your models thread...(IMAGE HEAVY)

Posted: 2016-11-12 20:22
by oneshooter
Collimator sights with rails for bf2 weapons on standart textures.
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M16a2 custom
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I know how look real сollimator sights, but this low poly models and better fits the game,
really want create weapons like in bf3 or cod mw3

How change icon for weapon in game anybody know?
I changed all icons for m16a2 in Menu_Client archive, but nothing)))

Re: Show your models thread...(IMAGE HEAVY)

Posted: 2017-07-02 16:44
by TheObscure
@ oneshooter

Looks great! Hope to see a release someday.

Re: Show your models thread...(IMAGE HEAVY)

Posted: 2017-07-04 15:19
by B4rr3l
oneshooter wrote:Collimator sights with rails for bf2 weapons on standart textures.
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M16a2 custom
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I know how look real ?ollimator sights, but this low poly models and better fits the game,
really want create weapons like in bf3 or cod mw3

How change icon for weapon in game anybody know?
I changed all icons for m16a2 in Menu_Client archive, but nothing)))
most are in the memeatlas....you can remove them from the tai file

Re: Show your models thread...(IMAGE HEAVY)

Posted: 2017-08-30 13:55
by B4rr3l
eraHalo wrote:for any battlefield 2 mod ))

Edit_10 car

Re: Show your models thread...(IMAGE HEAVY)

Posted: 2018-06-25 01:22
by PatrickLA_CA
Is it considered a necro after a year?

Anyways, I've begun modelling a couple of months ago and this is my first complete (almost) model and a preview render. There is still a lot of detail missing, especially on the hull but I'm gonna have to postpone the finishing touches because I need to rig the tracks for a school project. After I'm done with this, I'm gonna finish my Panther G model for PR:WW2 and focus on making a few Eastern European statics.

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Re: Show your models thread...(IMAGE HEAVY)

Posted: 2018-06-25 03:55
by ALADE3N
PatrickLA_CA wrote:Is it considered a necro after a year?

Anyways, I've begun modelling a couple of months ago and this is my first complete (almost) model and a preview render. There is still a lot of detail missing, especially on the hull but I'm gonna have to postpone the finishing touches because I need to rig the tracks for a school project. After I'm done with this, I'm gonna finish my Panther G model for PR:WW2 and focus on making a few Eastern European statics.

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oh my god..

Re: Junkyard for old models (large pics)

Posted: 2018-06-25 09:03
by Mineral
That looks great! Texture also your work?

Sent from my Nexus 5X using Tapatalk

Re: Show your models thread...(IMAGE HEAVY)

Posted: 2018-06-25 11:36
by PatrickLA_CA
Yeah, I didn't use image textures, instead I made my own shaders. I wonder if it is possible to use the same approach and just save them as image textures for a model on PR. Also does the engine handle bump maps?

Re: Show your models thread...(IMAGE HEAVY)

Posted: 2018-06-25 11:43
by Mineral
Just basic normal mapping. We support diffuse, gloss and normal maps. And alpha for transparancy :)

Re: Show your models thread...(IMAGE HEAVY)

Posted: 2018-06-25 14:45
by PatrickLA_CA
Cool, I suppose I could bake the zimmerit then instead of a flat texture