Page 110 of 145

Re: Ask the [Dev]s a (?)

Posted: 2013-07-02 14:43
by nater
gipakok wrote:Dear devs, what did you do to the engineer's repair kit?
Instead of the universal 'cure all' wrench, they made it a bag, just like the medic. Makes much more sense.

Re: Ask the [Dev]s a (?)

Posted: 2013-07-02 15:46
by speedazz
Can you set your view range in 1.0? And how?

Re: Ask the [Dev]s a (?)

Posted: 2013-07-02 15:48
by Adriaan
Iirc the view distance has been fixed to 100% for all players

Re: Ask the [Dev]s a (?)

Posted: 2013-07-02 15:53
by speedazz
[R-DEV]Adriaan wrote:Iirc the view distance has been fixed to 100% for all players
Will it be always like that? And what does iirc mean? :D

Re: Ask the [Dev]s a (?)

Posted: 2013-07-02 15:55
by AfterDune
If I recall/remember correctly ;) .

The view distance stuff stays as it is for now. Might be changed in the future, unsure. It's still a beta after all :) .

Re: Ask the [Dev]s a (?)

Posted: 2013-07-02 16:25
by hobbnob
Hey devs, I remember a while back someone was saying that the reason for 1.0's delay was that a must-have feature wasn't finished yet. 1) is it in the beta? 2) If so, what is it?

Re: Ask the [Dev]s a (?)

Posted: 2013-07-02 18:27
by SShadowFox
I just realized that the helicopters' windows are reflecting the bloody background even thou I run the game on low.

Is it like that because otherwise the effect on the scopes wouldn't work as intended? It lags the game as fuck.

Re: Ask the [Dev]s a (?)

Posted: 2013-07-02 19:10
by Adriaan
hobbnob wrote:Hey devs, I remember a while back someone was saying that the reason for 1.0's delay was that a must-have feature wasn't finished yet. 1) is it in the beta? 2) If so, what is it?
It's not in, and is still work in progress. It'll be shown if/when it's ready to be shown. :)

Posted: 2013-07-02 19:23
by Pmosis
[R-DEV]Adriaan wrote:It's not in, and is still work in progress. It'll be shown if/when it's ready to be shown. :)
It's fast ropes. I know it. :p

Re: Ask the [Dev]s a (?)

Posted: 2013-07-02 19:41
by KaB
It's a Metal Gear.

Re: Ask the [Dev]s a (?)

Posted: 2013-07-02 20:05
by hobbnob
[R-DEV]Adriaan wrote:It's not in, and is still work in progress. It'll be shown if/when it's ready to be shown. :)
Fair enough, got any plans for fools road release?

Re: Ask the [Dev]s a (?)

Posted: 2013-07-02 21:43
by sweedensniiperr
About that: Why did you want to "release" fools road later?

Re: Ask the [Dev]s a (?)

Posted: 2013-07-02 21:49
by Spec
To test the downloader, mainly. We didn't expect to release that many patches ;)

Re: Ask the [Dev]s a (?)

Posted: 2013-07-02 23:11
by Roger_Liquids
How soon do you anticipate being placed in history books for creating the best mod known to man?

Re: Ask the [Dev]s a (?)

Posted: 2013-07-02 23:21
by BloodyDeed
sweedensniiperr wrote:About that: Why did you want to "release" fools road later?
To be able to have at least one "content" update with a pretty big update size.

Re: Ask the [Dev]s a (?)

Posted: 2013-07-03 01:43
by SShadowFox
I realized that my lag was caused because, even thou I set everything but the Effects and Textures on Low, the lighting, geometries and terrain insist on staying at Medium.

Is that intended?

Re: Ask the [Dev]s a (?)

Posted: 2013-07-03 07:23
by Davos
Will we be able to upgrade the 1.0 Beta per a Patch to the final 1.0, or will we have the download the full installer?

Re: Ask the [Dev]s a (?)

Posted: 2013-07-03 07:27
by BloodyDeed
You'll need to download the full installer.

Re: Ask the [Dev]s a (?)

Posted: 2013-07-03 07:34
by ghostfool84
Do you know which size the Final Release will have?

Re: Ask the [Dev]s a (?)

Posted: 2013-07-03 07:50
by AfterDune
As soon as we think it's ready ;) .