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Re: ]CIA[ 24/7 Kokan & Napalm (North America)

Posted: 2012-12-23 02:50
by Anderson29
Well I guess it doesn't make much sense now cuz with more players a team could defend 2 caches at the same time in order to compensate posibble ghosting. Though my most favorite aspect of dbmod was "no using enemy kits".

Anyway I appreciate you guy's responses, good work on .98. I had a chance to play for 30 minutes as blufor on kokan today...it seemed like something had changed but I guess it has just been a while since I played....haven't seen change log or if anything was even changed...just era's added I guess. Anyways, as always I enjoy playing cia server a lot and never have a problem with u guys....good work.

Re: ]CIA[ 24/7 Kokan & Napalm (North America)

Posted: 2012-12-23 04:01
by SyntheticCoyote
Thanks for the info I was totally in the dark about that. I agree with the no using enemy kits. That was a favorite of mine.

Re: ]CIA[ 24/7 Kokan & Napalm (North America)

Posted: 2012-12-23 10:15
by Pronck
I had a great round on Vietnam yesterday, the battle of Ia Drang. The CAS Huey totaly raped the hell out of the Vietnamese suicide charges across the field.

Re: ]CIA[ 24/7 Kokan & Napalm (North America)

Posted: 2012-12-23 10:19
by Souls Of Mischief
B.Pronk(NL) wrote:I had a great round on Vietnam yesterday, the battle of Ia Drang. The CAS Huey totaly raped the hell out of the Vietnamese suicide charges across the field.
But we were raping you during the whole round :)

Re: ]CIA[ 24/7 Kokan & Napalm (North America)

Posted: 2012-12-23 13:07
by SyntheticCoyote
my PR skills are back to 0, got a new mouse and breaking it in / getting used to it. Went froma 2000DPI to a 5000DPI.... hell of a difference.

Re: ]CIA[ 24/7 Kokan & Napalm (North America)

Posted: 2012-12-25 04:58
by Ratface
Not sure if it is because of the .98 release, the holidays, or what, but the player base has been terrible. Lots of people not in mumble, some admins being dicks, and squad leaders not communicating at all and trying to get some teamwork in when it is needed. I played quite a few rounds today since I finally get some downtime and for the most part they were terrible :/

I know there isnt much you can do about those things but i needed to vent, lol, probably just a bad day

Re: ]CIA[ 24/7 Kokan & Napalm (North America)

Posted: 2012-12-25 23:25
by SyntheticCoyote
Rat the feedback is appreciated. Come to the TS if you ever havea problem. We will sort it out right quick.

Re: ]CIA[ 24/7 Kokan & Napalm (North America)

Posted: 2012-12-26 00:04
by Ratface
Sounds good bud, thanks for da reply :)