]CIA[ Kokan & Hookers (North America)

Player feedback for all Project Reality: Battlefield 2 servers.
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SyntheticCoyote
Posts: 584
Joined: 2009-10-20 20:47

Re: ]CIA[ Kokan & Hookers (North America)

Post by SyntheticCoyote »

Sorry about this Gents, looks like we are getting hit again.
]CIA[ Gaming Director
[url=ts3.ciagaming.org]CIA GAMING TEAMSPEAK[/url]
Visit us at http://www.ciagaming.org
SyntheticCoyote
Posts: 584
Joined: 2009-10-20 20:47

Re: ]CIA[ Kokan & Hookers (North America)

Post by SyntheticCoyote »

WAR MACHINE IS BACK UP
]CIA[ Gaming Director
[url=ts3.ciagaming.org]CIA GAMING TEAMSPEAK[/url]
Visit us at http://www.ciagaming.org
FatalWaffles
Posts: 305
Joined: 2012-08-27 07:12

Re: ]CIA[ Kokan & Hookers (North America)

Post by FatalWaffles »

Kokan & Hookers is back online!

We had to give the girls the weekend off, we work them pretty hard
]CIA[ Gaming Community Officer

Acemantura
Posts: 2463
Joined: 2007-08-18 06:50

Re: ]CIA[ Kokan & Hookers (North America)

Post by Acemantura »

Don't forget the boys ;)
camo
PR:BF2 Developer
Posts: 3165
Joined: 2013-01-26 09:00

Re: ]CIA[ Kokan & Hookers (North America)

Post by camo »

Hey fatal or synthetic, i remember piepie saying something on teamspeak on friday about the battlerecorder causing lag and you shutting it off, is it ever coming back on?
EDIT: never mind just check it again it seems to be back on.
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FatalWaffles
Posts: 305
Joined: 2012-08-27 07:12

Re: ]CIA[ Kokan & Hookers (North America)

Post by FatalWaffles »

Our servers are currently offline. It appears our server provider is having some network issues.

I will update this post when we come back online. We are sorry for the inconvenience.

Edit: It appears a fiber cable was cut and that resulted in the loss of connection for our service. They are working on resolving the issue. I hope its done quickly but I wouldn't think that repairing/replacing a fiber cable is easy.

------------------

Our servers are ONLINE! Lets play some PR!
Last edited by FatalWaffles on 2013-08-07 18:08, edited 4 times in total.
]CIA[ Gaming Community Officer

Oddball
Posts: 38
Joined: 2013-07-30 16:03

Re: ]CIA[ Kokan & Hookers (North America)

Post by Oddball »

Too few admins around at this time,
Sadly no one responses to admin request and there is quite a few rulebreakers :/
FatalWaffles
Posts: 305
Joined: 2012-08-27 07:12

Re: ]CIA[ Kokan & Hookers (North America)

Post by FatalWaffles »

We are aware of our lack of European admins and admins to cover the early morning hours for the US players. We are working on recruiting more European players in hopes that some of them will make good admins
]CIA[ Gaming Community Officer

risegold8929
Posts: 340
Joined: 2012-02-05 22:13

Re: ]CIA[ Kokan & Hookers (North America)

Post by risegold8929 »

May I ask where the CIA servers are located at? (State-wise)
Last edited by risegold8929 on 2013-08-14 07:31, edited 1 time in total.
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CrazyHotMilf: can you release PR 1.0 today cause its my birthday and i want to play it ? because its gonna be very nice and every thing
FatalWaffles
Posts: 305
Joined: 2012-08-27 07:12

Re: ]CIA[ Kokan & Hookers (North America)

Post by FatalWaffles »

Kansas City, Missouri
]CIA[ Gaming Community Officer

SyntheticCoyote
Posts: 584
Joined: 2009-10-20 20:47

Re: ]CIA[ Kokan & Hookers (North America)

Post by SyntheticCoyote »

Yup Center of the US!
]CIA[ Gaming Director
[url=ts3.ciagaming.org]CIA GAMING TEAMSPEAK[/url]
Visit us at http://www.ciagaming.org
Redamare
Posts: 1897
Joined: 2007-10-30 21:09

Re: ]CIA[ Kokan & Hookers (North America)

Post by Redamare »

v1.0 Feedback

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sadly :(
FatalWaffles
Posts: 305
Joined: 2012-08-27 07:12

Re: ]CIA[ Kokan & Hookers (North America)

Post by FatalWaffles »

@Redamare: Might as well post that on all the other servers as well :P

Anyways, after dealing with technical difficulties from multiple sources our servers are back online. We apologize for the extended downtime.
]CIA[ Gaming Community Officer

SyntheticCoyote
Posts: 584
Joined: 2009-10-20 20:47

Re: ]CIA[ Kokan & Hookers (North America)

Post by SyntheticCoyote »

Once again, we get knocked down, we get up again, you never gonna keep us down.
]CIA[ Gaming Director
[url=ts3.ciagaming.org]CIA GAMING TEAMSPEAK[/url]
Visit us at http://www.ciagaming.org
Mr_Bubbles
Posts: 4
Joined: 2013-05-30 18:44

Re: ]CIA[ Kokan & Hookers (North America)

Post by Mr_Bubbles »

SyntheticCoyote wrote:Once again, we get knocked down, we get up again, you never gonna keep us down.
That's something i like to hear!
Psyrus
Retired PR Developer
Posts: 3841
Joined: 2006-06-19 17:10

Re: ]CIA[ Kokan & Hookers (North America)

Post by Psyrus »

Just wanted to check, you've added reserved slots... is that correct?
SyntheticCoyote
Posts: 584
Joined: 2009-10-20 20:47

Re: ]CIA[ Kokan & Hookers (North America)

Post by SyntheticCoyote »

Correct
]CIA[ Gaming Director
[url=ts3.ciagaming.org]CIA GAMING TEAMSPEAK[/url]
Visit us at http://www.ciagaming.org
3ti65
Posts: 242
Joined: 2011-02-10 15:11

Re: ]CIA[ Kokan & Hookers (North America)

Post by 3ti65 »

I always liked CIA for not having reserved slots.

Anyway, it's your good right of course ;) Not that the gameplay changes through that.

Are the RS only for CIA members or can one apply for having some? (As a clan / single person..?)
piepieonline
Retired PR Developer
Posts: 433
Joined: 2009-07-22 00:41

Re: ]CIA[ Kokan & Hookers (North America)

Post by piepieonline »

The reserved slots are a temporary measure, to try and resolve some server stability issues.
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FuzzySquirrel
Posts: 1410
Joined: 2008-06-18 06:13

Re: ]CIA[ Kokan & Hookers (North America)

Post by FuzzySquirrel »

Kashan, Bijar, and Khamisiyah in a row. Could you seriously add some variety when you do map votes? Maybe have 3 less played maps instead of 1 or 2 less played maps and one that will clearly win.. Ie: Fools, Xangishan, Kozelsk? Instead of Bijar, Burning Sands, Kashan.
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