Re: [Official] Rally Point Feedback
Posted: 2013-07-04 11:38
It doesn't matter how many people are for/against the new rallies, or any feature for that matter, but rather what they have to say about it. I've yet to see anyone explain how this rally system enhances gameplay, other than making sure you're no further than 100m from an enemy at any given time. This system is most probably liked by players who are just impatient. Rounds last an hour tops now because people are giving up left and right even when there might be a medic just around the corner. I think I've expended plenty of my digital energy typing out my thoughts on these RPs, and while I like the fact that the devs are trying different approaches and balancing with them, I think the 0.98 version had it right. Constant spawn points should be reliant on logistics to simulate supply and reinforcement routes. These rallies, don't - Where's the explanation for 8 men suddenly reappearing WAY behind enemy lines when nothing was even built there? Unless you guys pull out something real creative with these RPs, I'm not moved, revert it to .98
This. The more fast paced you make PR, the less reason I have to choose it over BF3.Spook wrote: At first I thought you would never keep the RPs with such a shitstorm hailing down on you, but now I get the feeling that you really try everything to stick to this idea. Even though you say its WIP and in test phase, still I think you really want to make the game faster and more action-based than before. And this scares the shit out of me.