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Re: 100 players on one server - too many

Posted: 2014-08-23 00:49
by Psyrus
operativac wrote:Hey...I might be off topic, but didn't we get access to the source code of the game when GameSpy shut down?
Maybe now we can have squads and vehicles that support more than 8 people. :D
No, there was no source code release.

Re: 100 players on one server - too many

Posted: 2014-08-23 08:29
by operativac
[R-CON]Psyrus wrote:No, there was no source code release.
Ah...Okay. Thanks man.

Re: 100 players on one server - too many

Posted: 2014-08-28 00:09
by Bellator
100 people is fine -- the problem is that some maps are hopelessly outdated, like awful Fallujah, which should have been removed long ago.

Re: 100 players on one server - too many

Posted: 2014-08-29 21:17
by Bellator
Dr_Death wrote:I wont second that, i think that fallujah is one of the best insurgency maps, it has the right feel and its one of the few maps that has USMC vs insurgency.
Its terrible. Too small for ins.

For a blufor circle jerk, sure.

Re: 100 players on one server - too many

Posted: 2014-08-30 07:15
by matty1053
Dr_Death wrote: And i wouldn't risk for a bigger version, my PC is nearly suffering with that map.
+1

It is small but awesome 100p urban combat. At most you will have about 60-80p in a 300m radius. But inside the city is lag paradise for me! :P

Re: 100 players on one server - too many

Posted: 2014-09-01 03:41
by fatalsushi83
With a full server Fallujah usually just turns into this awful war of attrition, with Bluefor trying to box in the insurgents and the insurgents spamming the cache area with bodies. There's almost no room for strategy. The fact that after the first 5 minutes the insurgents have no vehicles left in their main also doesn't help. With around 60 players Fallujah felt just right (and I do really like its layout) but with 100 it usually feels like a big, senseless mess.

Re: 100 players on one server - too many

Posted: 2014-09-01 11:29
by Spook
Fallujah is the only map I voluntarily play as Insurgent. Most balanced INS map ingame. True that it gets alittle messy with 100p though.

Re: 100 players on one server - too many

Posted: 2014-09-01 17:02
by WeeD-KilleR
matty1053 wrote:At most you will have about 60-80p in a 300m radius. But inside the city is lag paradise for me! :P
How can one like having so many people in such a small radius? Its a cluster fuck. And then the horrible lag you get.

I am fine with 100p if the maps would be designed around it. Means the map should be rather large (2km?+) and have a flag layout and overall design to support such amounts and spread them out over the map.

But then there are maps like Gaza, Muttrah, Fallujah, Asad where 100p are fighting in a close area partly less then 300 meters. For me that is not enjoyable at all.

I'd say limit it to 80p until all maps are designed to handle 100p. Just the fact that a round nowadays only last up to 45 minutes to an hour when it used to be 1 1/2 hours to 2 hours is a sign what direction this game took. From a tactical and slower based game to a more action focused spam fest.

Re: 100 players on one server - too many

Posted: 2014-09-01 17:17
by ElshanF
Maps such as Kashan, Kamis, Bijar & Falklands (Once complete) would be in my view absolutely perfect for 200p never mind 100p. I think currently 100p is perfect, 64 it wasn't much of a "full-scale war".

I think the DEVs should create 200p events just for the sake of having fun with something new & unique, or at least allow other communities to do so.

Re: 100 players on one server - too many

Posted: 2014-09-02 04:39
by matty1053
WeeD-KilleR wrote:Just the fact that a round nowadays only last up to 45 minutes to an hour when it used to be 1 1/2 hours to 2 hours is a sign what direction this game took. From a tactical and slower based game to a more action focused spam fest.
True. But rounds last like 15-30min when one team is steamrolling the other.

Re: 100 players on one server - too many

Posted: 2014-09-03 11:32
by bren
I wish someone gave 64p another chance. Sheeit, maybe I'll have FCV run 64p this weekend. Never been tried on v1.0+.. Anyone else think we should try this out?

Re: 100 players on one server - too many

Posted: 2014-09-03 20:26
by IWI-GALIL.556FA
brenn4n wrote:I wish someone gave 64p another chance. Sheeit, maybe I'll have FCV run 64p this weekend. Never been tried on v1.0+.. Anyone else think we should try this out?
I would definitely hop on for a few rounds. Maybe merk style with 80 players or whatever it is. That seems like a good balance between 64 and 100.

Re: 100 players on one server - too many

Posted: 2014-09-03 21:11
by PLODDITHANLEY
64 or 80 on a 16/infantry layer might be win.

Re: 100 players on one server - too many

Posted: 2014-09-03 21:28
by bren
We are going to run 64 or 72 on INF layouts this Friday

Re: 100 players on one server - too many

Posted: 2014-09-04 01:24
by Anderson29
brenn4n wrote:I wish someone gave 64p another chance. Sheeit, maybe I'll have FCV run 64p this weekend. Never been tried on v1.0+.. Anyone else think we should try this out?



are you serious....i thought you were being sarcastic. 4k skirmish maps with a 100p would be crazy fun IMO but as far as i know it has never happened. but not to get confused every map i believe has an infantry layer that involve the standard flag layouts then there is a skirmish layer with flags closer together in a small section of the map. i would like to see the inf layers more often with 100p but skirmish with 64 or 80 would be fun too but i always say...the more the merrier.

Re: 100 players on one server - too many

Posted: 2014-09-04 07:38
by bren
Dr_Death wrote:I once saw a 64p small skirmish. It was crazy fun




Actually, not only its gonna be good for the gameplay and less server load, but it also means there will be 36 players having to populate another server, wich is good, i am tired of seeing 1-2 full servers wich you cant get into but every other server has less than 10 people playing
Variety ;)