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Re: Broken Turret Stab\Accel

Posted: 2015-11-04 20:35
by Scubbo
just gotta remember you don't want to go TO far to realism, or we'd be playing arma2/(3?) PR is the middle ground between BF2 / Arma -- to much either way and it's mooted quick... just like SQUAD, they need to makesure they keep that balance or they're toast --- PR shouldnt go the INF focus route like squad either, one thing PR has over squad is it has JETS -- wanna keep it in that sweet spot boyos

Re: Broken Turret Stab\Accel

Posted: 2015-11-04 20:42
by FFG
Pr is a balance between realism and arcade. If i wanted to play a strict realism game. I would go an join a try hard unit in arma.

Re: Broken Turret Stab\Accel

Posted: 2015-11-04 20:57
by KillJoy[Fr]
I understand the constant research of the perfect balance ingame, but that change is just annoying.

Re: Broken Turret Stab\Accel

Posted: 2015-11-04 21:01
by KillJoy[Fr]
[R-COM]Hulabi wrote:The turret only slides around if you're trying to move it an excess amount (like with low mouse dpi / super high sensitivity). Just stop trying to move the turret faster than it's allowed to go and it won't slide at all.
When shit gets real and your driver is saying enemy tank 210 looking at you hell yeah you will turn the turret as fast as you can, no time for tweaking your mouse.

Re: Broken Turret Stab\Accel

Posted: 2015-11-04 21:14
by Hulabi
'KillJoy[Fr wrote:;2104489']When shit gets real and your driver is saying enemy tank 210 looking at you hell yeah you will turn the turret as fast as you can, no time for tweaking your mouse.
If you try to force it to turn too fast and the opponent knows not to do that, then you lose.

Re: Broken Turret Stab\Accel

Posted: 2015-11-04 21:20
by lapointe3
[R-COM]Hulabi wrote:If you try to force it to turn too fast and the opponent knows not to do that, then you lose.
That's not what he is saying. He is saying that you don't even have time to use a DPI tweak when in a fight...

Re: Broken Turret Stab\Accel

Posted: 2015-11-04 21:28
by Hulabi
The whole point of it is to not fiddle with the DPI all the time when gunning. Set it to the right amount and leave it be - your turret will move as fast as it's supposed to and it won't "slide" or overshoot.

Anyway, just wait and see.

Re: Broken Turret Stab\Accel

Posted: 2015-11-04 21:35
by Raklodder
Wouldn't it be simpler to kick people who abuse the system rather than changing it all together?

Re: Broken Turret Stab\Accel

Posted: 2015-11-04 21:42
by KillJoy[Fr]
'[R-COM wrote:Hulabi;2104495']The whole point of it is to not fiddle with the DPI all the time when gunning. Set it to the right amount and leave it be - your turret will move as fast as it's supposed to and it won't "slide" or overshoot.

Anyway, just wait and see.
But you need to tweak everytime the focus has changed.

Re: Broken Turret Stab\Accel

Posted: 2015-11-04 22:07
by PatrickLA_CA
Just played another round in a BTR and this time I tried moving the mouse just as enough to turn it with its maximum speed. Result: Stops moving as soon as you stop moving the mouse.
The problem is now only when you try to move the mouse faster than the turret can. Then you overshoot for as much as you've moved the mouse over the max speed.

Re: Broken Turret Stab\Accel

Posted: 2015-11-04 22:23
by Scubbo
try aiming the panther beyond 200 meters at maximum zoom on the MG --- even the tiniest change makes it overshoot a human target size at that distance :|

Re: Broken Turret Stab\Accel

Posted: 2015-11-04 22:31
by Xander[nl]
'[R-COM wrote:Hulabi;2104495']The whole point of it is to not fiddle with the DPI all the time when gunning.
I still don't get this argument. Why were all armored vehicles nerfed because of rare instances where people with DPI mouses would have a slight advantage?
In that case, should we not ban widescreen monitors as well because they give an advantage over people who don't have them? Should we also not remove all advanced sound settings because some people don't have proper sound cards (people report footsteps, vehicles or ropes miles away while I can't even hear someone running right next to me)? Or force all settings to high because the lack of shadows and lighting gives a clear advantage for spotting?

I find it quite ridiculous. I have a G500 myself and the only thing I ever used the adjustable DPI for in vehicles was LOWERING sensitivity so I could snipe better. High DPI barely gives any advantage. Definitely not big enough of an advantage to warrant a broken system like the current implementation.

Re: Broken Turret Stab\Accel

Posted: 2015-11-04 23:21
by Menuen
DEVS turret system didn't changed anything. "Asset Whores" are still killing everything, but new and weaker player's have even bigger problem to hit something. I just played 2 round in APC. On Kashan we wrecked whole team ( they even didn't set foot on bunker flag and after they capped SV we were there, It took 15 minutes to destroy enemy team) we had 25-0 than server crash.

After this we play barracuda 52-0 on US side. Teams were pretty balanced.

In conclusion this system is just pissing of most of the players, and it's unrealistic. PLS just don't nerf APCs and Tanks more, they are super weak anyway...

Re: Broken Turret Stab\Accel

Posted: 2015-11-05 01:06
by PricelineNegotiator
Agree completely with the last two posts. Devs don't let this system stay. A lot of people are obviously upset.

Re: Broken Turret Stab\Accel

Posted: 2015-11-05 01:19
by X-Alt
Just do an SPG-9.

Re: Broken Turret Stab\Accel

Posted: 2015-11-05 01:24
by Death!
I tried it for the first time hours ago, it's not that bad as you guys are describing. To be honest, I enjoyed it. It requires skill, intimacy with your mice and calculation.

Re: Broken Turret Stab\Accel

Posted: 2015-11-05 01:51
by blayas
It has been told many times that the only problem of the new system is the inertia , the towers with realistic traverse speeds are perfect and a big add for the game depth and imersion.

Re: Broken Turret Stab\Accel

Posted: 2015-11-05 02:10
by Raklodder
I can't wait for this major controversy to blow over!

Re: Broken Turret Stab\Accel

Posted: 2015-11-05 02:24
by Rabbit
My gunner just went somewhere between 15-20 kills(1 or 2 tanks, and quite a few choppers) and 1 death (2 while counting non-tank deaths). Maybe I am just an ultra tank noob (I am) but I don't see a problem. He must be a god if the system is as broken as you say it is, and I am as noob in tanks as I am.

Gunner was lanadelray

Re: Broken Turret Stab\Accel

Posted: 2015-11-05 05:23
by Menuen
blayas wrote:It has been told many times that the only problem of the new system is the inertia , the towers with realistic traverse speeds are perfect and a big add for the game depth and imersion.
Yeah, but still turrets on older vehicles like bmp1,BTRs,BRDMs, are just too slow. You just can't kill INF. They are running away before you even move your gun close to their position or they will just kill you with LAT.

Ps: There is only one thing funny in this you can circle around tanks and APCs in car and they can't do anything :D .