Ivancic1941 wrote:I somehow feel that Frigate will be easy target with all that bombers in air....
It is a pretty easy target, yes, but it won't go down without a fight and providing the CAP (jets) dose their job they won't be fighting them off alone either
Ivancic1941 wrote:So now you are hoping to get M2 and SuperExtenderat for next release? And frigate? Will that be final of Falkland from you,ofcourse?
More besides that and can't say if it will all be ready for the next main PR:F update (let alone next release) but even after all that is in that also doesn't necessarily mean the end of PR:F's development either.
Ivancic1941 wrote:Why not moving Atlantic Conveyer by computer? So it sails through sea north of falkalnd map,slowly of course so helicopters dont have any issue (moving ships problem). Example;
https://youtu.be/L3k6z0QB808
Well, I'm assuming that train there works by basically being guided by the train tracks and having a constant engine pushing it.
The biggest issue with having the AC move is really the size of the thing combined with where it sails. If I have it sailing in a straight line, then even at slow speeds, it will eventually sail off the map and will then explode by hitting the surrounding water death mat.
I could have it sail around in circles in the NE corner of the map but that would look a little silly, but possibly better than it sitting dead in the water

Any more complex paths will require some clever coding which is out of my coding skillz, or like the train example above, having a physical track/path it is locked to and have it follow, but again, will need to be some kind of loop otherwise it will sail off the map within the round time frame.
It is something, however, I have thought about, just never had any time to look into it
I have also considered making it player controllable but this would most likely lead to it either being sailed to a part of a map where it either can't be found easily and is no use to the team, or totally the opposite etc, with most likely someone grounding the ship on the shoreline for a bit of fun
