The only thing that i can say about this game in general is it is soooooo goooood I love it
Re: PR:WW2 Beta Release - Feedback Thread
Posted: 2016-03-27 08:19
by xambone
'[R-DEV wrote:Ratface;2122898']Have no fear, when it release next there will be more than enough new goodies to make things worth it
edit:
Also, fresh from our FB page......
Not saying anything other than giving the pic........
THIS PICTURE DRIVES ME WILD!!! haha drives...
Re: PR:WW2 Beta Release - Feedback Thread
Posted: 2016-04-14 16:29
by CaptMiller
I propose to introduce the Flak 20mm is possible as an alternative HMG.
Re: PR:WW2 Beta Release - Feedback Thread
Posted: 2016-04-14 16:35
by CaptMiller
Propose to introduce this Kattekrad SdKfz 2 similar to the quadrocycles in the Project Reality
Re: PR:WW2 Beta Release - Feedback Thread
Posted: 2016-04-14 19:33
by anantdeathhawk
The orange star of the west of the map, grass needs fixing.The problem is the grass layer is floating 1 foot above ground and you can crawl underneath it.
Re: PR:WW2 Beta Release - Feedback Thread
Posted: 2016-04-14 21:32
by Ratface
Already known and fixed for the next version, thanks!
Re: PR:WW2 Beta Release - Feedback Thread
Posted: 2016-04-17 06:42
by solidfire93
'[R-DEV wrote:Ratface;2122898']Have no fear, when it release next there will be more than enough new goodies to make things worth it
edit:
Also, fresh from our FB page......
Not saying anything other than giving the pic........
btw during the last Beta the commander position wasn't able to hide inside the tank by pressing Ctrl
does that fixed ?
Re: PR:WW2 Beta Release - Feedback Thread
Posted: 2016-04-17 10:43
by CaptMiller
Idea for the new map:
Battle of Monte Cassino.
The landscape is mountainous with a large monastery in the middle of map , the monastery would include several flags with fortifications. For this card need to make new helmets for the Germans , as it is mainly on the side of the Germans fought paratroopers , they also need to enter a new rifle FG - 42 , which was used only paratroopers.
Re: PR:WW2 Beta Release - Feedback Thread
Posted: 2016-04-17 12:09
by robert357
I think this need more new stuff than helmets, skins and weapon for Germans.
Re: PR:WW2 Beta Release - Feedback Thread
Posted: 2016-04-17 23:02
by CaptMiller
robert357 wrote:I think this need more new stuff than helmets, skins and weapon for Germans.
the guy on the left is dressed in camouflage, which is already available in the game , the officer of the Wehrmacht , but on his head helmet paratrooper . The one on the right is dressed in a gray robe , like a simple overcoat soldiers of the Wehrmacht , and has a standard helmet . I think that the helmet , cape with a belt and a couple of samples of weapons enough .
another photo , middle guy has a cap , a soldier on the right dressed in ordinary Wehrmacht greatcoat and helmet . on the left paratrooper.
Re: PR:WW2 Beta Release - Feedback Thread
Posted: 2016-04-18 00:41
by camo
I'd love to see the battle of Monte Cassino in pr, especially as my grandfather actually fought in it.
But the biggest hurdle isn't the helmets or fg-42 it's simply that there's no map. It takes roughly a year or more (often longer) for a map of acceptable quality to be made for pr so if someone were to do a Monte Cassino map, sadly you wouldn't see it for a while yet.
Re: PR:WW2 Beta Release - Feedback Thread
Posted: 2016-04-18 11:31
by CaptMiller
[R-DEV]camo wrote:I'd love to see the battle of Monte Cassino in pr, especially as my grandfather actually fought in it.
But the biggest hurdle isn't the helmets or fg-42 it's simply that there's no map. It takes roughly a year or more (often longer) for a map of acceptable quality to be made for pr so if someone were to do a Monte Cassino map, sadly you wouldn't see it for a while yet.
I think the game is already there like texture, and most of the time will go to the monastery, but it really can take a year or more? (google translate)
I have not thought that the monastery will have to make furniture, paintings , etc. Yeas, it is really dificult probably
Re: PR:WW2 Beta Release - Feedback Thread
Posted: 2016-04-18 14:16
by Frontliner
If you want to feature Cassino Abbey in a map it'd have to be a "reduced to rubble" version of it as the building was unoccupied before the bombing of Feb 15, so you don't have to worry about furniture whatsoever
It depends on your skills, dedication, map size, quality and so on how long it's going to take you to make the map. I agree with Camo that taking 1 year for someone without prior knowledge of the BF2 Editor for a 2x2km map is actually not too far a stretch. Don't let that discourage you however, we're all very patient folks
Re: PR:WW2 Beta Release - Feedback Thread
Posted: 2016-04-18 15:42
by Mats391
solidfire93 wrote:btw during the last Beta the commander position wasn't able to hide inside the tank by pressing Ctrl
does that fixed ?
If it was possible, we would do it. But its not
Just keep it 3 men tank and switch to hull gunner for protection
Re: PR:WW2 Beta Release - Feedback Thread
Posted: 2016-04-21 10:25
by Wolff666ss
Waiting!!! Thanks for all!!
Re: PR:WW2 Beta Release - Feedback Thread
Posted: 2016-05-10 10:47
by anantdeathhawk
I think the sound of animation of the German grenade is not correct.
Sprocket wheel texture bug[sherman].
Sherman turret defect
Bullet strike an invisible layer over the sherman of varying thickness around the tank
German infantry fighting vehicle takes damage from small arms( i used a MG34)
I'll be attaching two more videos about the sherman tank.
Re: PR:WW2 Beta Release - Feedback Thread
Posted: 2016-05-11 20:11
by Arc_Shielder
Please don't give any feedback about the Sherman, we won't be using that model in the next release.
Thanks for the feedback though.
Re: PR:WW2 Beta Release - Feedback Thread
Posted: 2016-05-20 15:08
by AlonTavor
Map in Marivelle says its 300m per grid, while its 75m.
Re: PR:WW2 Beta Release - Feedback Thread
Posted: 2016-05-21 21:20
by Ratface
Was there already a lot of smoke thrown? I remember there is a limit to how much smoke can be rendered at once and on Omaha it started not rendering stuff properly.