[Vehicle] CH-47 Chinook

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Tonnie
Retired PR Developer
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Post by Tonnie »

OMG! cant wait to fly that thing... any idea how long till its out

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darkNight
Posts: 202
Joined: 2007-10-25 20:53

Post by darkNight »

Anyone knows why the hell I can't see the pics of this hot baby? :(
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الجمهورية العراقية الجهاد في سبيل لجهاد فيل أَكْبَر proud to be a Middle-East urban combat player
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Celica`
Posts: 174
Joined: 2005-11-20 11:52

Post by Celica` »

SNIPERxWOLFxGB wrote:I would like to see the Korps Mariniers(Royal Dutch Marines)in Project Reality..
Yea would be great if combined with 11th Air Manouevre (Luchtmobiele Brigade)

Greets, Martijn.
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Korps Commando Troepen
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ice_killer
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Post by ice_killer »

mmm it seems many poeple would liek to see the dutch ingame why ? sinds youre dutch sinds there doing sutch a great job in the middle east ?
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arjan
Posts: 1865
Joined: 2007-04-21 12:32

Post by arjan »

dutch forces play an pretty big role in afghan?
Dr Rank
PR:BF2 Developer
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Post by Dr Rank »

arjan wrote:dutch forces play an pretty big role in afghan?
Yep. Just hit up youtube you'll see loads of great footage of them. Here's one good vid I've used as a map ref:

http://www.youtube.com/watch?v=bnzA_8Ju ... re=related
Last edited by Dr Rank on 2008-01-05 12:57, edited 1 time in total.
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Xander[nl]
Posts: 2056
Joined: 2007-05-24 13:27

Post by Xander[nl] »

ice_killer wrote:mmm it seems many poeple would liek to see the dutch ingame why ? sinds youre dutch sinds there doing sutch a great job in the middle east ?
They have a pretty big role in keeping the peace / rebuilding / fighting the Taliban in Afganistan.

Btw, could you please upload some new pictures? All previous ones are outdated, and I'd really like to see how progress is going. :D
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Celica`
Posts: 174
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Post by Celica` »

SNIPERxWOLFxGB wrote:are thay army or Korps Mariniers ^
Dutch KCT, Korps Commando Troepen is said in the video.
I doubt it though since most KCT operations are classified.
I believe its either TLS or LMB.

Greetings Martijn
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Korps Commando Troepen
Quote Morgan; Epic win proudly brought to you by EEF!
ice_killer
Posts: 2361
Joined: 2007-02-15 16:20

Post by ice_killer »

ok guys the uv mapping is going good ( for now) btw do i need to make a separt uv map for the inside whit out the cockpit

so 1 for the outside 1 for the inside and 1 for the cockpit
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Desertfox
Posts: 5886
Joined: 2006-08-15 06:41

Post by Desertfox »

I don't think you have to but if you use one sheet then the inside will be lower quality, whereas if you make a seperate 256x256 sheet it will be higher quality. Don't quote me on the size though :P
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Clypp
Posts: 2148
Joined: 2006-07-17 18:36

Post by Clypp »

ice_killer wrote:ok guys the uv mapping is going good ( for now) btw do i need to make a separt uv map for the inside whit out the cockpit

so 1 for the outside 1 for the inside and 1 for the cockpit
Is that possible, to have a separate sheet for the inside? I looked through the existing skins and only ever saw a special sheet for the cockpit and some plane tail parts.
Teek
Posts: 3162
Joined: 2006-12-23 02:45

Post by Teek »

'[R-DEV wrote:Dr Rank;572475']Yep. Just hit up youtube you'll see loads of great footage of them. Here's one good vid I've used as a map ref:

YouTube - Dutch Commandos battle taliban (09:11 Zulu)
lol,1.5 inch wide, 4 foot tall door
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ice_killer
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Post by ice_killer »

[R-CON]Desertfox wrote:I don't think you have to but if you use one sheet then the inside will be lower quality, whereas if you make a seperate 256x256 sheet it will be higher quality. Don't quote me on the size though :P
ok that will help a lot :)
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ice_killer
Posts: 2361
Joined: 2007-02-15 16:20

Post by ice_killer »

sinds the most images are gon ill re post some new :mrgreen:

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Polygons : 2655
triangles : 6642
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=Romagnolo=
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Post by =Romagnolo= »

Finally a new update. And what a nice update. Keep it up !
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ice_killer
Posts: 2361
Joined: 2007-02-15 16:20

Post by ice_killer »

yea thatnkso nly i encouter 1 or 2 problem the cockpit it suck to make it is 1 of the most difficult parts :( and some uv mapping for the cockpit then

here is the uv of the rotors :)

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BetterDeadThanRed
Posts: 1728
Joined: 2007-02-12 02:30

Post by BetterDeadThanRed »

Looking very good.

So how much modification would be needed to create a Sea Knight variant?
ImageLeMazing.
azn_chopsticks_boi
Posts: 898
Joined: 2005-08-22 13:14

Post by azn_chopsticks_boi »

very nice....hopefully this model will be in PR :]
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