Page 12 of 31
Posted: 2008-01-03 00:08
by Tonnie
OMG! cant wait to fly that thing... any idea how long till its out
Posted: 2008-01-03 10:14
by darkNight
Anyone knows why the hell I can't see the pics of this hot baby?

Posted: 2008-01-04 00:08
by Celica`
SNIPERxWOLFxGB wrote:I would like to see the Korps Mariniers(Royal Dutch Marines)in Project Reality..
Yea would be great if combined with 11th Air Manouevre (Luchtmobiele Brigade)
Greets, Martijn.
Posted: 2008-01-05 12:17
by ice_killer
mmm it seems many poeple would liek to see the dutch ingame why ? sinds youre dutch sinds there doing sutch a great job in the middle east ?
Posted: 2008-01-05 12:31
by arjan
dutch forces play an pretty big role in afghan?
Posted: 2008-01-05 12:35
by Dr Rank
arjan wrote:dutch forces play an pretty big role in afghan?
Yep. Just hit up youtube you'll see loads of great footage of them. Here's one good vid I've used as a map ref:
http://www.youtube.com/watch?v=bnzA_8Ju ... re=related
Posted: 2008-01-06 00:10
by Xander[nl]
ice_killer wrote:mmm it seems many poeple would liek to see the dutch ingame why ? sinds youre dutch sinds there doing sutch a great job in the middle east ?
They have a pretty big role in keeping the peace / rebuilding / fighting the Taliban in Afganistan.
Btw, could you please upload some new pictures? All previous ones are outdated, and I'd really like to see how progress is going.

Posted: 2008-01-06 04:02
by Celica`
SNIPERxWOLFxGB wrote:are thay army or Korps Mariniers ^
Dutch KCT, Korps Commando Troepen is said in the video.
I doubt it though since most KCT operations are classified.
I believe its either TLS or LMB.
Greetings Martijn
Posted: 2008-01-08 08:24
by ice_killer
ok guys the uv mapping is going good ( for now) btw do i need to make a separt uv map for the inside whit out the cockpit
so 1 for the outside 1 for the inside and 1 for the cockpit
Posted: 2008-01-08 22:45
by Desertfox
I don't think you have to but if you use one sheet then the inside will be lower quality, whereas if you make a seperate 256x256 sheet it will be higher quality. Don't quote me on the size though

Posted: 2008-01-09 05:07
by Clypp
ice_killer wrote:ok guys the uv mapping is going good ( for now) btw do i need to make a separt uv map for the inside whit out the cockpit
so 1 for the outside 1 for the inside and 1 for the cockpit
Is that possible, to have a separate sheet for the inside? I looked through the existing skins and only ever saw a special sheet for the cockpit and some plane tail parts.
Posted: 2008-01-09 05:23
by Teek
lol,1.5 inch wide, 4 foot tall door
Posted: 2008-01-09 17:01
by ice_killer
[R-CON]Desertfox wrote:I don't think you have to but if you use one sheet then the inside will be lower quality, whereas if you make a seperate 256x256 sheet it will be higher quality. Don't quote me on the size though
ok that will help a lot

Posted: 2008-01-09 18:47
by ice_killer
sinds the most images are gon ill re post some new
Polygons : 2655
triangles : 6642
Posted: 2008-01-09 20:43
by =Romagnolo=
Finally a new update. And what a nice update. Keep it up !
Posted: 2008-01-09 21:03
by ice_killer
yea thatnkso nly i encouter 1 or 2 problem the cockpit it suck to make it is 1 of the most difficult parts

and some uv mapping for the cockpit then
here is the uv of the rotors

Posted: 2008-01-09 21:40
by BetterDeadThanRed
Looking very good.
So how much modification would be needed to create a Sea Knight variant?
Posted: 2008-01-09 21:59
by azn_chopsticks_boi
very nice....hopefully this model will be in PR :]