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Re: Muttrah City

Posted: 2008-08-26 21:13
by Proff3ssorXman
Excellent stuff!

If only I could send a beer through the internetz...

Thanks very much Rhino, the DEV's and anyone who helped create or did anything here.

Cheers

Re: Muttrah City

Posted: 2008-08-26 21:24
by LithiumFox
how hard is this going to be on FPS?

=D The less FPS, the better i know the map is =D XD at least for the PR team.

Cause they wouldnt give us **** FPS if they werent giving us an awesome map =D

Re: Muttrah City

Posted: 2008-08-26 22:14
by SocketMan
[R-DEV]Rhino wrote:but the MEC APC is far better 1 on 1 with the USMC apc to start off with, then the USMC APC has limited LZs, you can easily camp many of them before it will get any where near them. I'm sure you will also get very good AA positions on taking out the cobra, i mean even if you can't take out a cobra, you will scare it off with a AA and that is for the most part, all you need. You can enter soo many buildings, hide on a baloney and just lock onto any chopper that passes by. Providing your team mates keep you supplied with ammo, you want really have much of a problem.

the thing is, MEC have the huge advantage of having control of the ground, and that's not something that is easily broken.



It will probably be Mr. Nick Bond in that burning Cobra :twisted:
I really appreciate all the details and the pics (The map too of course).
Some great intel on the infidel ( sending the material to our field agents
for analysis :grin: )

Re: Muttrah City

Posted: 2008-08-26 22:25
by Priby
Whoa, virtual erection :goodvibes
i think my faith is changing...to Project Religion.

Re: Muttrah City

Posted: 2008-08-27 00:05
by jozi02
If only I could send a beer through the internetz...
Maybe PR should be available on this license - Beerware - Wikipedia, the free encyclopedia :)

Re: Muttrah City

Posted: 2008-08-27 00:06
by Sabre_tooth_tigger
If the cp post is to be a fixed position on maps now then where will it spawn on beach assault maps like this, at the first flag?

Re: Muttrah City

Posted: 2008-08-27 00:50
by Tofurkeymeister
My Omani friend likes it a lot. He's actually been to the fortress :) . He finds little fault and thinks the map is very accurate. =

Image

(Notice the Tower :P ) portrait artist, figurative and sculptorial artist so I don't feel bad about taking it off their website, for good measure here is the link again :P portrait artist, figurative and sculptorial artist

Re: Muttrah City

Posted: 2008-08-27 00:51
by muskyto
OWWWOOOO....

Really nice Job buddie... nice details.....specially about the posts on te road... niceeee...

:-P

Re: Muttrah City

Posted: 2008-08-27 00:54
by Tofurkeymeister
Not me...

Re: Muttrah City

Posted: 2008-08-27 01:34
by Ricardo-SC
Excellent work!

Congratulations to all involved!

:thumbsup:

Re: Muttrah City

Posted: 2008-08-27 01:58
by HughJass
i can't stop laughing at that white car, im sorry but it just looks retarted LOL

once again good stuff rhino, this is huge for such a limited engine.

Re: Muttrah City

Posted: 2008-08-27 02:41
by youm0nt
HughJass wrote:retarted
:roll:

Re: Muttrah City

Posted: 2008-08-27 02:50
by Nibbit
Im flabbergasted!!!!

DID I JUST C THE GOOD OLD FORKLIFT??!?!?!?!?!?!?!?! :P :P :P

Re: Muttrah City

Posted: 2008-08-27 02:54
by Nibbit
Nibbit wrote:Im flabbergasted!!!!

DID I JUST C THE GOOD OLD FORKLIFT??!?!?!?!?!?!?!?! :P :P :P
yes I did :D

Image

Re: Muttrah City

Posted: 2008-08-27 03:30
by Z-trooper
HughJass wrote:i can't stop laughing at that white car, im sorry but it just looks retarted LOL
Feel free to contribute with some generic cars models any time you feel like it :lol:

j/k :)

Re: Muttrah City

Posted: 2008-08-27 10:20
by Rhino
HughJass wrote:i can't stop laughing at that white car, im sorry but it just looks retarted LOL

once again good stuff rhino, this is huge for such a limited engine.
I would like to see you make a better car under 2k polys :p

Re: Muttrah City

Posted: 2008-08-27 12:13
by Rhino
Tofurkeymeister wrote:My Omani friend likes it a lot. He's actually been to the fortress :) . He finds little fault and thinks the map is very accurate. =

http://www.arabelladorman.com/images/22 ... T-OMAN.jpg

(Notice the Tower :P ) portrait artist, figurative and sculptorial artist so I don't feel bad about taking it off their website, for good measure here is the link again :P portrait artist, figurative and sculptorial artist
ye, most things that are diffrent are mainly down to gameplay reasons, things like the smaller dock and the wave barker closer inland than r/l, so the carrier could be more out to sea and not so close in, the car park behind the fort, in r/l is a bunch of houses but needed a spawn area for the MEC vehicles etc. But its good to hear that from ppl who live/been there think its good :D

Re: Muttrah City

Posted: 2008-08-27 15:11
by Sabre_tooth_tigger
This car?
http://www.gloryhoundz.com/prmm/users/r ... ty2_16.jpg

Looks fine to me and I like the truck, good cover :)

Re: Muttrah City

Posted: 2008-08-27 16:33
by winters101
Can i know what are those site under our messages??

Cause the "topic officiel : Project Reality" is one of my thread on a french forum, how can he comes here????

Re: Muttrah City

Posted: 2008-08-27 17:54
by WeeGeez
Love every bit of it! Can't wait to storm that Fort 8)

Also, don't know if your aware thino, I noticed in alot of the screenshots a common problem called the "Grass bug", where the grass looks totally ****.
One comment under this youtube video explains how to get rid of it :D