[Ideas] PR Future Engine Ideas and Suggestions
-
Elektro
- Posts: 1824
- Joined: 2009-01-05 14:53
Re: [Ideas] PR Future Engine Ideas and Suggestions
Guys if you found or made a engine wich you could start selling PR with, you would become millionares no shit !
-
eggman
- Retired PR Developer
- Posts: 11721
- Joined: 2005-12-27 04:52
Re: [Ideas] PR Future Engine Ideas and Suggestions
PR2 on a PC might, if we were incredibly lucky, sell 100,000 copies. At an Indie price of $20.. that's $2,000,000. Half of that would go to the publisher, so effectively $1,000,000.
And that's still on the "gamble" that ultra supportive community members fire up servers.. that's a VERY tough call for an independently developed game.
Now take 20 people and work them for 3 years (development time and ongoing development time after initial release to get to 100k copies). That's 60 man years of effort. To keep it simple, assuming everyone is paid the same amount of money, that a $16,000 per year salary.
We're under no illusions that PR2 has a possibility of making any one rich. But what it might do is provide a decent "hobby" income for people like myself, or for guys who are students it might help them avoid having to bus tables while they are going to college / university.
It's more about taking the PR1 concepts, team and community "to the next level" than it is about the actual commercial possibilities. Ultimately... I am of the opinion that the ultimate "realism based, community driven, teamplay focused, combined arms, persistent first person tactical military simulation" will not get made by a studio with commercial interests driving their economic model, it's simply not practical economically.
egg
And that's still on the "gamble" that ultra supportive community members fire up servers.. that's a VERY tough call for an independently developed game.
Now take 20 people and work them for 3 years (development time and ongoing development time after initial release to get to 100k copies). That's 60 man years of effort. To keep it simple, assuming everyone is paid the same amount of money, that a $16,000 per year salary.
We're under no illusions that PR2 has a possibility of making any one rich. But what it might do is provide a decent "hobby" income for people like myself, or for guys who are students it might help them avoid having to bus tables while they are going to college / university.
It's more about taking the PR1 concepts, team and community "to the next level" than it is about the actual commercial possibilities. Ultimately... I am of the opinion that the ultimate "realism based, community driven, teamplay focused, combined arms, persistent first person tactical military simulation" will not get made by a studio with commercial interests driving their economic model, it's simply not practical economically.
egg
-
nick20404
- Posts: 1746
- Joined: 2007-06-30 23:36
Re: [Ideas] PR Future Engine Ideas and Suggestions
[R-DEV]eggman wrote:PR2 on a PC might, if we were incredibly lucky, sell 100,000 copies. At an Indie price of $20.. that's $2,000,000. Half of that would go to the publisher, so effectively $1,000,000.
And that's still on the "gamble" that ultra supportive community members fire up servers.. that's a VERY tough call for an independently developed game.
Now take 20 people and work them for 3 years (development time and ongoing development time after initial release to get to 100k copies). That's 60 man years of effort. To keep it simple, assuming everyone is paid the same amount of money, that a $16,000 per year salary.
We're under no illusions that PR2 has a possibility of making any one rich. But what it might do is provide a decent "hobby" income for people like myself, or for guys who are students it might help them avoid having to bus tables while they are going to college / university.
It's more about taking the PR1 concepts, team and community "to the next level" than it is about the actual commercial possibilities. Ultimately... I am of the opinion that the ultimate "realism based, community driven, teamplay focused, combined arms, persistent first person tactical military simulation" will not get made by a studio with commercial interests driving their economic model, it's simply not practical economically.
egg
You never know dude look at the creators of counter strike, such a simple mod turned into a multimillion dollar game, I think if you guys did it right it could be something amazing.
-
Wicca
- Posts: 7336
- Joined: 2008-01-05 14:53
Re: [Ideas] PR Future Engine Ideas and Suggestions
Counterstrike is nothing compared to PR... Forget that, Counter strike is in another dimension, you cant compare PR and CS, it would be like comparing, a sheep with jupiter, its 2 completly different things...
Anyway, i think the devs will make good money off this, and i know just the thing that will get them there, Publisity... Obviously they are getting alot now, but! Think, if almost every member of this community would go out to their PC store, or just their local supermarket, and place a poster, or tell a friend, or a group of friends about PR, and they would buy.
Then, my friends, PR has the potential to go far.... So far.
I mean, if you think this is a niche game, then go ahead, belive so, but all my friends, who bought BF2, they all talked and acted like when they got home, they would play something that would be the perfect balance between CS and ARMA/OFP.
But, BF2 became CS with cars and helicopters.
PR is that perfect balance, deep gameplay with complicated stuff to learn, with an easy userface, and alot of friends and gags along with it. PR is a game, where its easy to point and shoot, its easy to walk and stop and crawl... But its no longer about just that, its about how you shoot, how you walk, and how you talk
Its got more layers than you think, you could play PR for a really long time, and still you would maybe be able to play all parts of the game.
I for once suck at piloting aircraft or tanks. But driving APCs and leading infantry squads thats my thing.
And thats also my point, people love this game for so many reasons, its not one thing that brings us all togheter, its the diversity.
So Dev team, keep giving us diversity, with some easy understand interface, and a good cup of reality, and you got me hooked.
// My 5 dolla's
Anyway, i think the devs will make good money off this, and i know just the thing that will get them there, Publisity... Obviously they are getting alot now, but! Think, if almost every member of this community would go out to their PC store, or just their local supermarket, and place a poster, or tell a friend, or a group of friends about PR, and they would buy.
Then, my friends, PR has the potential to go far.... So far.
I mean, if you think this is a niche game, then go ahead, belive so, but all my friends, who bought BF2, they all talked and acted like when they got home, they would play something that would be the perfect balance between CS and ARMA/OFP.
But, BF2 became CS with cars and helicopters.
PR is that perfect balance, deep gameplay with complicated stuff to learn, with an easy userface, and alot of friends and gags along with it. PR is a game, where its easy to point and shoot, its easy to walk and stop and crawl... But its no longer about just that, its about how you shoot, how you walk, and how you talk
Its got more layers than you think, you could play PR for a really long time, and still you would maybe be able to play all parts of the game.
I for once suck at piloting aircraft or tanks. But driving APCs and leading infantry squads thats my thing.
And thats also my point, people love this game for so many reasons, its not one thing that brings us all togheter, its the diversity.
So Dev team, keep giving us diversity, with some easy understand interface, and a good cup of reality, and you got me hooked.
// My 5 dolla's
Xact Wicca is The Joker. That is all.
-
HughJass
- Posts: 2599
- Joined: 2007-10-14 03:55
Re: [Ideas] PR Future Engine Ideas and Suggestions
only if the iriszoom engine could be used in making a FPS game.....
-
nick20404
- Posts: 1746
- Joined: 2007-06-30 23:36
Re: [Ideas] PR Future Engine Ideas and Suggestions
Been suggested like 500 times in this thread alone take a look.gas104 wrote:what about the crysis engine?
-
Teuvo
- Posts: 41
- Joined: 2009-04-15 19:03
Re: [Ideas] PR Future Engine Ideas and Suggestions
Commander suggestion
Is it possible create player remote controlable UAV with limited fuel*. It also needs only small airfield to take off?(no big modifications to maps) Then commander can give orders to UAV squad. Makes commanders job far more interesting and gives him some sort of eyes but does not spoil too much for him.
*Limited fuel example = 5 short(10 seconds?) camera feeds and then reload UAV in airfield.
EDIT: sry for posting to wrong thread.
Is it possible create player remote controlable UAV with limited fuel*. It also needs only small airfield to take off?(no big modifications to maps) Then commander can give orders to UAV squad. Makes commanders job far more interesting and gives him some sort of eyes but does not spoil too much for him.
*Limited fuel example = 5 short(10 seconds?) camera feeds and then reload UAV in airfield.
EDIT: sry for posting to wrong thread.
Last edited by Teuvo on 2009-05-01 13:59, edited 1 time in total.
-
Farks
- Posts: 2069
- Joined: 2007-01-20 00:08
Re: [Ideas] PR Future Engine Ideas and Suggestions
PR as an independent game would be the ultimate thing. My vision of it is as the missing link between Battlefield and Arma, and I have a feeling that that's where the devs want to take it too, kind of.
I would support a independent PR(2) project as much as I could, and I'm not alone about that. And I really believe that it would have potential as a commercial game, if given some time. PR is the most popular mod for BF2, so getting the attention from all kinds of BF players wouldn't be a problem (and there are millions of them). And then there's the need for a game that features a high level of realism, tactics and teamwork but still is as easily accesible as PR/BF2 is. The problem with Arma/OFP is the fact that they're not easy to get into and are time consuming, hence, not for the casual gamer. Now, I'm not saying PR2 should be a game for "everybody" a lá BF2 that will be ruined by 1337-h4xx0r-sniper-kids, because it never will be if it features realism and has advanced gameplay. But still give players the ability to jump straight onto a server and play a good game for an hour or two.
I would support a independent PR(2) project as much as I could, and I'm not alone about that. And I really believe that it would have potential as a commercial game, if given some time. PR is the most popular mod for BF2, so getting the attention from all kinds of BF players wouldn't be a problem (and there are millions of them). And then there's the need for a game that features a high level of realism, tactics and teamwork but still is as easily accesible as PR/BF2 is. The problem with Arma/OFP is the fact that they're not easy to get into and are time consuming, hence, not for the casual gamer. Now, I'm not saying PR2 should be a game for "everybody" a lá BF2 that will be ruined by 1337-h4xx0r-sniper-kids, because it never will be if it features realism and has advanced gameplay. But still give players the ability to jump straight onto a server and play a good game for an hour or two.
-
rampo
- Posts: 2914
- Joined: 2009-02-10 12:48
Re: [Ideas] PR Future Engine Ideas and Suggestions
Join operations typhoon rising has some potential, the player limits something like 150 and it can support HUGE maps and you can stand on a helicopter whit out falling or dying=), but its got bad graphics =P

-
cyberzomby
- Posts: 5336
- Joined: 2007-04-03 07:12
Re: [Ideas] PR Future Engine Ideas and Suggestions
Once morerampo93(FIN) wrote:Join operations typhoon rising has some potential, the player limits something like 150 and it can support HUGE maps and you can stand on a helicopter whit out falling or dying=), but its got bad graphics =P
-
DonDOOM
- Posts: 819
- Joined: 2007-02-10 11:42
Re: [Ideas] PR Future Engine Ideas and Suggestions
I think using a engine different then the BF2 engine would change the game(play) a lot. I like this engine, just too bad that it has so many limitations :/
-
Cptkanito
- Posts: 384
- Joined: 2008-08-31 12:06
Re: [Ideas] PR Future Engine Ideas and Suggestions
ARMA2 or OFP
R would be pretty awesome to use IMO


-
Farks
- Posts: 2069
- Joined: 2007-01-20 00:08
Re: [Ideas] PR Future Engine Ideas and Suggestions
Seems rather pointless too develop a realism mod to an already realistic game, that already have hundred of modders that can enhance the realism with their knowledge.Cptkanito wrote:ARMA2 or OFPR would be pretty awesome to use IMO
-
Brummy
- Posts: 7479
- Joined: 2007-06-03 18:54
Re: [Ideas] PR Future Engine Ideas and Suggestions
I still vote RAGE/GTA IV 
- awesome vehicle handling
- currently 32player, 64 player probably possible
- physics
- graphics
- awesome vehicle handling
- currently 32player, 64 player probably possible
- physics
- graphics
-
Dev1200
- Posts: 1708
- Joined: 2008-11-30 23:01
Re: [Ideas] PR Future Engine Ideas and Suggestions
addaco wrote:I think moving to a new engine is nto about graphics. It needs to support large player count, have sqd system, has all the BF2 features plus more. And anyway, I would rather see an indipendant game on the C4 engine, the devs have said they would rather create an indie game than a mod.
IMO, PR would be a lot better as it's own game then as a mod. Then they can do whatever they want with it.
Things that are "hardcoded" are completely possible if they make their own game.
So yes.. that means fastropes ^_^
-
sjusjumi
- Posts: 2
- Joined: 2009-05-03 19:08
Re: [Ideas] PR Future Engine Ideas and Suggestions
i dont know how to install reality mod i dont have any maps when i go into the game 
-
Farks
- Posts: 2069
- Joined: 2007-01-20 00:08
Re: [Ideas] PR Future Engine Ideas and Suggestions
Wrong place to post that, mate.sjusjumi wrote:i dont know how to install reality mod i dont have any maps when i go into the game![]()
But the answer to your problem is that you've only downloaded and installed "core". You have to download and install "levels" aswell.
-
sjusjumi
- Posts: 2
- Joined: 2009-05-03 19:08
Re: [Ideas] PR Future Engine Ideas and Suggestions
Thanks dude anywaysFarks wrote:Wrong place to post that, mate.
But the answer to your problem is that you've only downloaded and installed "core". You have to download and install "levels" aswell.




