Re: [Ideas] PR Future Engine Ideas and Suggestions
Posted: 2009-04-28 15:41
Guys if you found or made a engine wich you could start selling PR with, you would become millionares no shit !
[R-DEV]eggman wrote:PR2 on a PC might, if we were incredibly lucky, sell 100,000 copies. At an Indie price of $20.. that's $2,000,000. Half of that would go to the publisher, so effectively $1,000,000.
And that's still on the "gamble" that ultra supportive community members fire up servers.. that's a VERY tough call for an independently developed game.
Now take 20 people and work them for 3 years (development time and ongoing development time after initial release to get to 100k copies). That's 60 man years of effort. To keep it simple, assuming everyone is paid the same amount of money, that a $16,000 per year salary.
We're under no illusions that PR2 has a possibility of making any one rich. But what it might do is provide a decent "hobby" income for people like myself, or for guys who are students it might help them avoid having to bus tables while they are going to college / university.
It's more about taking the PR1 concepts, team and community "to the next level" than it is about the actual commercial possibilities. Ultimately... I am of the opinion that the ultimate "realism based, community driven, teamplay focused, combined arms, persistent first person tactical military simulation" will not get made by a studio with commercial interests driving their economic model, it's simply not practical economically.
egg
Been suggested like 500 times in this thread alone take a look.gas104 wrote:what about the crysis engine?
Once morerampo93(FIN) wrote:Join operations typhoon rising has some potential, the player limits something like 150 and it can support HUGE maps and you can stand on a helicopter whit out falling or dying=), but its got bad graphics =P
Seems rather pointless too develop a realism mod to an already realistic game, that already have hundred of modders that can enhance the realism with their knowledge.Cptkanito wrote:ARMA2 or OFPR would be pretty awesome to use IMO
addaco wrote:I think moving to a new engine is nto about graphics. It needs to support large player count, have sqd system, has all the BF2 features plus more. And anyway, I would rather see an indipendant game on the C4 engine, the devs have said they would rather create an indie game than a mod.
Wrong place to post that, mate.sjusjumi wrote:i dont know how to install reality mod i dont have any maps when i go into the game![]()
Thanks dude anywaysFarks wrote:Wrong place to post that, mate.
But the answer to your problem is that you've only downloaded and installed "core". You have to download and install "levels" aswell.