Thanks for bringing those issues to my attention. I've fixed them all.lucky.BOY wrote:Here is some feedback:
-I don't really think vehicles should be driving between the fields. But IIRC the APC can push its way over those low walls.lucky.BOY wrote:For gameplays sake, make this wider that apc can fit in. Talibans will still be able to block it with single mine.
I know you didnt get to textures yet, but i just want to point this out - maybe its a problem with that static - the textures are very repeating, looks odd:
I really dont know what is this, but when i climbed up to the hill above Blu4 main and looked back, I saw this:
-That's a texture on a building that was made for Fallujah.
-I know about this bug, not sure why it does that or if it can be fixed. I asked for help earlier in the thread, nobody responded.
Yeah, the terrain morphing sucks, but that's just part of bf2, and it exists in every map.lucky.BOY wrote:In overal i really like this map, i like the vilage, the use of caves is great, maybe one thing to point out concerning caves, but i need pix to explain it, so i will post it next time.
However, the terrain morphing is really bad, i dont know what can be done against it, heard some rumors about some terrain fix to avoid that, im not into mapping...
But, thanks for all the feedback.
Just like Pleym asked, is that just the buildings? or does it also include the walls & props? And is there any plan to replace these with better items?[R-DEV]J.F.Leusch69 wrote:please dont use the old afghan statics, they will be removed from the mod soon.







