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Re: [Vehicle] Commander UAV
Posted: 2009-07-25 19:09
by The_Blitzcraig
I hope they dont make it invincible. It should be able to be shot down by some well aimed bursts from a technical. Im not saying it should be a piece of cake to kill (just make it fly at a nice high altitude where it is relatively safe from small arms). So there can be a counter to it but it wont be easy.
Re: [Vehicle] Commander UAV
Posted: 2009-07-26 12:17
by Gosu-Rizzle
Damn guys, that looks great! This is exactly what we need, people will actually WANT to be commander now

Great work, keep it up!
Re: [Vehicle] Commander UAV
Posted: 2009-07-26 15:00
by |TG-69th|Wookie
very nice
Re: [Vehicle] Commander UAV
Posted: 2009-07-27 08:29
by SocketMan
Interesting concept, from a variety of angles.Does this increase the possibility
of UAV/Comander hacks (what ever you call a 100 of these flying around) appearing on the public servers?
Not sure about the specifics but if something is "not there" (in game) you can't have
more of it (0*100=0),however if there is 1 or 2 it's a different story is it not?
Anyway, as far as Taliban,Chechens and Insurgents using these -- don't you
need fuel/electricity/service/facilities etc.....to run these? Probably wont make it far enough on just pure faith to the all mighty.
From what I saw in the videos -you see something down below,then you mark it on the map -which means you (CO) don't need your SL's (as much) for that particular task.
It will definitely get more people applying for the CO position,to "test" the new toy.
I mean spelling "LOL I am stupid" with the mine icons for all the people to see is not
"cool" anymore

Re: [Vehicle] Commander UAV
Posted: 2009-07-30 16:52
by DannyIMK
nice! there should be different types of UAV's depending on the map.
Big UAV's for big maps like kashan, and they could have lasing or rockets
And Small UAV's for small maps and urban maps in the city, without rockets and lasing.
Insurgents/Taliban/Chechen should have homemade uavs, like a toy copter with camera (or something like that) and it couldn't fly very far or high or fast and will be destroyable, but with small respawn time
and there should be automaticlly spotting like in vanilla with commo rose
Re: [Vehicle] Commander UAV
Posted: 2009-08-01 00:25
by Stokes52
This is so awesome! Exactly the kind of thing I was proposing in my commander discussion thread. Its great to see the devs already have some of the same ideas in mind. With this tool I know that personally I'll be spending a lot of time in the commander seat. I enjoy it already, but this really helps the immersion factor of playing as the commander IMO.
Re: [Vehicle] Commander UAV
Posted: 2009-08-01 07:29
by Mad-Mike
This will make alot more ppl want to be commander now

Good Work!
Re: [Vehicle] Commander UAV
Posted: 2009-08-01 16:14
by McBumLuv
[R-COM]SocketMan wrote:Interesting concept, from a variety of angles.Does this increase the possibility
of UAV/Comander hacks (what ever you call a 100 of these flying around) appearing on the public servers?
Not sure about the specifics but if something is "not there" (in game) you can't have
more of it (0*100=0),however if there is 1 or 2 it's a different story is it not?
Anyway, as far as Taliban,Chechens and Insurgents using these -- don't you
need fuel/electricity/service/facilities etc.....to run these? Probably wont make it far enough on just pure faith to the all mighty.
From what I saw in the videos -you see something down below,then you mark it on the map -which means you (CO) don't need your SL's (as much) for that particular task.
It will definitely get more people applying for the CO position,to "test" the new toy.
I mean spelling "LOL I am stupid" with the mine icons for all the people to see is not
"cool" anymore
It shouldn't increase the UAV hacks appearing, if simply because these UAVs are "missiles" and controlled via a weapon reload time.
Re: [Vehicle] Commander UAV
Posted: 2009-08-01 18:58
by Rudd
I commanded last night on RT, pwned up thanks to iSooth and his armoured column, but this tool would have made the game far more fluid

Re: [Vehicle] Commander UAV
Posted: 2009-08-02 00:08
by JERICHO777
I love this mod)))))
Re: [Vehicle] Commander UAV
Posted: 2009-08-02 02:47
by MrApache
I might have a friend who can model a remote control airplane for the insurgents
Re: [Vehicle] Commander UAV
Posted: 2009-08-02 09:32
by Expendable Grunt
But we'll never know because you are banned
HOWEVER, I think the current system for the insurgents is better anyway; the informant system and all.
M.
Re: [Vehicle] Commander UAV
Posted: 2009-08-02 12:05
by jayceon515
This is the difference between having a CO or not. Just awesome
But I really hope insurgents and Taliban won't get anything similar since that would be really unrealistic and it would ruin the asymetrical balance we can enjoy on insurgency maps right now. They should use ground recon instead.
Re: [Vehicle] Commander UAV
Posted: 2009-08-02 13:02
by Adetter
Maybe put in a zoom in/out function............Like the tank,when u press "X".....
Re: [Vehicle] Commander UAV
Posted: 2009-08-02 14:54
by Onil
nice improvement for the CO but i still think that 10 mins for refuel is absurd if it's flying so slow and at far distance from an airfield. Plus it will be overused and totally remove the need for recon. I would say, make it 20 mins of wait before you can reuse it and 5 to 10 minutes of air time depending on map size.
Re: [Vehicle] Commander UAV
Posted: 2009-08-02 17:00
by Expendable Grunt
There never was a reason for "recon" squads, ever.
M.
Re: [Vehicle] Commander UAV
Posted: 2009-08-02 17:17
by Howitzer
i think he means recon/sniper/observers
Re: [Vehicle] Commander UAV
Posted: 2009-08-02 17:28
by Rudd
Expendable Grunt wrote:There never was a reason for "recon" squads, ever.
M.
I would disagree
One of the reasons convoys in PR would fail (there are a few reasons) instead of pwning, which they do if people do their jobs, is that there was no recon for the convoy.
The upside of the convoy is that you can quickly bring huge amounts of firepower to bear
teh downside is that few enemies can engage many of you sucessfully under the right circumstances.
So a sniper team in teh Convoy's route or (preferable) a Recon Aircraft, the LB or whatever, shadowing teh convoy and keeping a watch out for around 100m past the view distance helps bring the convoy tactic in to its own.
Re: [Vehicle] Commander UAV
Posted: 2009-08-02 17:30
by Scot
Dr2B Rudd wrote:I would disagree
One of the reasons convoys in PR would fail (there are a few reasons) instead of pwning, which they do if people do their jobs, is that there was no recon for the convoy.
The upside of the convoy is that you can quickly bring huge amounts of firepower to bear
teh downside is that few enemies can engage many of you sucessfully under the right circumstances.
So a sniper team in teh Convoy's route or (preferable) a Recon Aircraft, the LB or whatever, shadowing teh convoy and keeping a watch out for around 100m past the view distance helps bring the convoy tactic in to its own.
Where'd you get that idea??
