v0.9 Rally System = Loving It
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alevans360
- Posts: 5
- Joined: 2009-02-15 20:37
Re: v0.9 Rally System = Loving It
I've been playing this and i like the new rally system puts more focus on the up armed fob and team play. the main issue the is NO ONE USES MEDICS! all i ever see are two or three medics on one team they don't revive any one and charge the enemy willy nilly. the squads that do great are the ones that have a medic that keeps the squad alive and together.
P.S. thanks devs for taking part of my suggestion for the new rallies. https://www.realitymod.com/forum/f264-public-testing-feedback-forums/70045-making-rally-points-realistic-10.html#post1181539 post #42
P.S. thanks devs for taking part of my suggestion for the new rallies. https://www.realitymod.com/forum/f264-public-testing-feedback-forums/70045-making-rally-points-realistic-10.html#post1181539 post #42
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00SoldierofFortune00
- Posts: 2944
- Joined: 2006-02-28 01:08
Re: .9 Rally System = Loving It
The new system basically kills Insurgency. Look at Lashkar Valley for instance. All the Taliban have to do to win that map is camp the hell out of the British main and they will be able to stop the flow of supplies out of their main and the British won't be able to get any supplies up at all. The British main is bad enough without a dome of death (I mean, I just came out of a game where the Taliban put a Hideout in the British main..........), but if the British can't get an FOB up intime, they will get steamrolled when the insurgents put up a hideout right outside their main. Its basically Korengal 0.85, but worse. Also, assaults by squads are now clusterf*cks as the Insurgents still hold their advantage in defense/ambushing over the UF/UK forces who now have more disadvantages.
On some maps, the new system is actually pretty decent, like on Yamalia. There maybe less action, but its not a bad system on that map because the helos can actually make it to a location (unlike a truck) and the land is flat and spread out. The bad part is, that the closest you can build an FOB to the enemy flag is like 500-800M and even the helo may get shot down, so you end up walking a long ways back to assault a flag. Even with a picture perfect assault, it takes multiple assaults and that's just too much walking, even for me. On some large maps and small maps though (Iron Ridge, Gaza, Lashkar), the system is just bad because one engineer can mine an enemies main or camp it and essentially cut off their respawns.
And I lol at all the people who said that "the new FOB/RP system promotes more team built FOBs" when infact, it promotes more gamey FOBs. All I have to do now is get a squad member to go with me to a spot and have the rest of the squad wait, I will drop the crates, put down an FOB and RP, and the rest of my squad will spawn in and the RP will be recharged like magic. So now I can transport 6 men by 2 man truck essentially.
The new system isn't that great, but it also isn't the worst ever like the APC spawns. If RPs stood around for around 10 minutes, it would actually give the squads a chance to assault and make something happen instead of being an easier/cheaper way of building FOBs and occassionally regrouping 1 squad member because the rest decided to already respawn in and walk. I mean, do you really expect them to wait for the rest of the squad to die when no one knows when or if that will come? A 10-15 minute timer would be a pretty good idea on RPs to try out if the old system isn't coming back, if it is, bring back the old system.
On some maps, the new system is actually pretty decent, like on Yamalia. There maybe less action, but its not a bad system on that map because the helos can actually make it to a location (unlike a truck) and the land is flat and spread out. The bad part is, that the closest you can build an FOB to the enemy flag is like 500-800M and even the helo may get shot down, so you end up walking a long ways back to assault a flag. Even with a picture perfect assault, it takes multiple assaults and that's just too much walking, even for me. On some large maps and small maps though (Iron Ridge, Gaza, Lashkar), the system is just bad because one engineer can mine an enemies main or camp it and essentially cut off their respawns.
And I lol at all the people who said that "the new FOB/RP system promotes more team built FOBs" when infact, it promotes more gamey FOBs. All I have to do now is get a squad member to go with me to a spot and have the rest of the squad wait, I will drop the crates, put down an FOB and RP, and the rest of my squad will spawn in and the RP will be recharged like magic. So now I can transport 6 men by 2 man truck essentially.
Nope, this system rewards campers. Assaulting, which was already hard enough in AAS, let alone Insurgency is even harder now. We had 2 caches in the city of Iron Ridge and we didn't manage to get one the entire game even though we had 2 FOBs about 500M from the city and used arty twice. Its also much easier to be killed now that deviation and sniping has been changed.Zimmer wrote:This system also awards people actually killing other people as the dude you did just shoot or bombed will not come back for atleast some minutes.
The new system isn't that great, but it also isn't the worst ever like the APC spawns. If RPs stood around for around 10 minutes, it would actually give the squads a chance to assault and make something happen instead of being an easier/cheaper way of building FOBs and occassionally regrouping 1 squad member because the rest decided to already respawn in and walk. I mean, do you really expect them to wait for the rest of the squad to die when no one knows when or if that will come? A 10-15 minute timer would be a pretty good idea on RPs to try out if the old system isn't coming back, if it is, bring back the old system.
"Push the Envelope, Watch It Bend"
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00SoldierofFortune00
- Posts: 2944
- Joined: 2006-02-28 01:08
Re: v0.9 Rally System = Loving It
You have no idea what you are talking about dude. The gameplay from the beta to actual 0.9 has completely changed because of the new maps, ballistics, and other small changes. Just because the rally system/FOB system was the same doesn't mean it plays the same with all the rest of the changes n 0.9, and there are A LOT of changes.gazzthompson wrote:the new gameplay system is what was in the beta, i have played it. as for what people say in public servers? who cares?
The majority of the newer maps in 0.9 are much larger and the terrain is much more rugid on many of them, so that effects the newer spawn system different than the older maps in 0.85(negatively).
"Push the Envelope, Watch It Bend"
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Zimmer
- Posts: 2069
- Joined: 2008-01-12 00:21
Re: v0.9 Rally System = Loving It
Not really you just see the same "whining" about no teamwork. Fact is teamwork has been boosted with the new changes.manligheten wrote:
The opposite of conservatism? ... Progressivism? Faulty logic.
Just because a change was good in the past another change hasn't to be good now.
Lashkar Valley is the only map the game can be a little unfair for the blufor with the mountains and the horribel put static weapons to defend.
And soldier of fortune Camping is defending. Camping in other games in COD has no skills if you camp aka defending a position isn that half the victory for a team its not always about attacking or what?
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@bsurd
- Posts: 353
- Joined: 2008-03-18 12:52
Re: v0.9 Rally System = Loving It
4 me the problem now is it depends all on the team you play with. With a good team (good pilots, good supply) everything is fine.
But if your team is bad you have no chance to do something. Even as a full sq. So if i join a server and check the teams, and im on the bad side, i leave and search 4 a new one.
In the old version you can have fun as sq even when the team sucks a bit. thats not possible in the new one. Because no logistics means one really. So the most time is hide and wait.
I dont want to say the changes are bad. i mean this game is all focused on teamplay.
The problem for me is, if your team is bad there is no fun @ all.
And this gets harder from patch to patch because of the teamplay focus.
So we have to deal with it or quit.
For me its ok because normal we play with 10 or more ppl. in ts. So i have my pilot / gunner/ sl whatever.
But for a small group of 1,2 or 3 guys it must be hard to have fun, if the team is bad.
But if your team is bad you have no chance to do something. Even as a full sq. So if i join a server and check the teams, and im on the bad side, i leave and search 4 a new one.
In the old version you can have fun as sq even when the team sucks a bit. thats not possible in the new one. Because no logistics means one really. So the most time is hide and wait.
I dont want to say the changes are bad. i mean this game is all focused on teamplay.
The problem for me is, if your team is bad there is no fun @ all.
And this gets harder from patch to patch because of the teamplay focus.
So we have to deal with it or quit.
For me its ok because normal we play with 10 or more ppl. in ts. So i have my pilot / gunner/ sl whatever.
But for a small group of 1,2 or 3 guys it must be hard to have fun, if the team is bad.
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Protector
- Posts: 245
- Joined: 2006-02-02 14:26
Re: v0.9 Rally System = Loving It
I have been struggling with the new rally system as squad leader but apart from that the new version is EPIC! I must say I have been lucky and had no crash or performance issues just awesome games especially on Beirut! I love how the caps change from map to map.
Oh and the Auto Deploy feature for servers is very handy also very good little feature.
A+ for the dev team!
EDIT Suggestion for rally points, maybe allow the squad leader to place 2 or 3 before having to rearm and have a timer between rally placements, 1 rally point is a little harsh.
Oh and the Auto Deploy feature for servers is very handy also very good little feature.
A+ for the dev team!
EDIT Suggestion for rally points, maybe allow the squad leader to place 2 or 3 before having to rearm and have a timer between rally placements, 1 rally point is a little harsh.
Last edited by Protector on 2010-02-08 11:00, edited 1 time in total.

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Dr_Tubesteak
- Posts: 172
- Joined: 2007-03-09 00:44
Re: v0.9 Rally System = Loving It
The problem with some FOB's is that some people think they need to build everything with it. I spent time placing a FOB in a quiet area hidden from view a reasonable distance away from the action. When I returned later (yes I got shot and the medic couldn't revive) someone else added AT, AA, foxholes, barbwire etc which just allowed the enemy to pinpoint the location. Sometimes a little common sense and building to the situation is required.
Now what would really help would be actually returning trucks once in awhile. Just about every map starts off with a mad scramble for trucks, which soon disappear into the distance only to be abandoned once the FOB is built.
Maybe trucks need to be treated as a vital asset like jets, helos, tanks and apc's are on some servers?
Now what would really help would be actually returning trucks once in awhile. Just about every map starts off with a mad scramble for trucks, which soon disappear into the distance only to be abandoned once the FOB is built.
Maybe trucks need to be treated as a vital asset like jets, helos, tanks and apc's are on some servers?
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Protector
- Posts: 245
- Joined: 2006-02-02 14:26
Re: v0.9 Rally System = Loving It
Maybe after a while if the truck has been out of use for X ammount of time it disappears & returns to base? sort of like a destroyied vehicle wreckage eventually disappears just when your using it for cover from an enemy MG position lol.

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Regan
- Posts: 85
- Joined: 2008-09-13 18:32
Re: v0.9 Rally System = Loving It
Zimmer - I am not sure what your idea of teamwork is, because the new RP system has killed of most of the teamwork done by individual squads. They can only work as a squad up untill a certain point now, because as soon as they start to die, it all goes terribly wrong. Or do you mean teamwork as in all 32 players all working together? Because that is Something that just wont happen for a casual gamer joining different servers.Zimmer wrote:Not really you just see the same "whining" about no teamwork. Fact is teamwork has been boosted with the new changes.
Strange isn't it that we are getting more and more posts from players who don't like the new system and people here were saying that most people liked it
Something needs to be changed and quickly, I am telling you there are alot of players that do not like it one bit, and thats not good for the game.
Last edited by Regan on 2010-02-08 11:39, edited 5 times in total.
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AnimalMother.
- Posts: 2476
- Joined: 2007-02-25 15:38
Re: v0.9 Rally System = Loving It
had you only voiced your opinions earlier then, eh?Regan wrote:Strange isn't it that we are getting more and more posts from players who don't like the new system and people here were saying that most people liked it.
Something needs to be changed and quickly, I am telling you there are alot of players that do not like it one bit, and thats not good for the game.
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Herbiie
- Posts: 2022
- Joined: 2009-08-24 11:21
Re: v0.9 Rally System = Loving It
Answers in bold.Regan wrote:Most top games have these numbers when they first come out. People like to see whats new in a game, so I am not surprised by that figure. Come back in a months time with the numbers and we will see if they have increased or decreased.
In a months time, if you are a decent player, you will have adapted to the new changes.
After playing this game again tonight I am in no doubt that this new style of play has ruined squad play. I want to like it, I want to adapt, it's just my virtual legs cannot adapt to running miles at a time to catch up to my squad.
Like I said - I haven't had to walk much more at all, have a half decent squad and just maybe you'll do well!
Also, for all you guys that keep harking on about people liking this new change.. Did you skip over the posts where people have wrote to say they didn't like it? And another thing, 3 servers out of a whole list of them take up this beta and you think that is enough for everyone to give an opinion? Some people won't even have been aware that this beta was going on.
That'd be because most people are actually playing rather than sitting here whining rather than actually thinking for five seconds before they do something
Can we please do something with the RP to make it better for all that don't like it? Even if it's something like making them last longer before power up. The squad have to have a chance of sticking together if they are to remain a squad, if not you may aswell do away with the six man squad altogether and make it a thirty two player squad instead.
As I've said before - no idea what you're playing mate - squads work fine together, they even work well with other squads now, something that didn't happen in 0.874.
Guys who are complaining: When you are being shot at, take cover and suppress the enemy, you'll find you aren't dieing as much now *facepalm*
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Masaq
- Retired PR Developer
- Posts: 10043
- Joined: 2006-09-23 16:29
Re: v0.9 Rally System = Loving It
- A public beta was held.
- If people choose not to participate in a public beta because "I knew I wouldn't like it" - that's their problem
- A lot of players spent a lot of time providing feedback and advice on the new rally system - this was the FOURTH rallypoint system considered for 0.9, as a result of player feedback
- We have opted to NOT permit a "two teir" system to permit servers to choose the rallypoint system of their choice as it would further divide the community
- There WILL be further improvements, tweaks and changes to the system over time. The team work on a "Three release" basis - it can take up to three release cycles to perfect something
- Release was not even 96 hours ago. There has not been enough time for players to become fully competent in working with the change
- This is precisely why we don't have the feedback forum open for fourteen days after a release
- And this is why I'm locking this thread. It will be moved to the feedback forum and re-opened for posting once people have spent longer adjusting
- For the love of pete, get off the forums and go play some more

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