Posted: 2006-10-25 23:22
That is some seriously excellent work.
I like the sky setting a lot
I like the sky setting a lot
lol you win pickyest comment of the thread, love it.77SiCaRiO77 wrote:the sky its a little blurred

Holy ****!!'[TTG wrote:theStingray']Look at the size of that thing!![]()
'[TTG wrote:theStingray']I CAME. TWICE.


Thanks. Yea, it was kind of hard from the top down view to see which was which, but you could always switch the Docks flag from its position in the north to directly south on the waterfront. That was my second idea, but I didn't really see much from there.'[R-CON wrote:duckhunt']Hey soldier thats actually pretty darn good. I wanted a flag setup that was spaced out enough to not be karkandy, but also not neglect parts of the city from the game.
What you hvae is great, it just kinda ignores the southeast city which is a cool place to fight in. Well im sure it will be used for flanks, etc.
Alot of that is what I have already, but this is good man. Thanks.
My original idea was to have the USMC attack both bases at the same time, but unless AAS has been changed, that would not be possible. That is why I had Flag 1(Wetlands) first because once the USMC take Wetlands, it takes longer for them to get to Flag 3. And this prevents any kind of base rape at or near Flag 4 in the city.'[R-DEV wrote:eggman']I like SoF except to reverse #1 and #2.
(technically I suppose you could call the Airport #1, but I also agree it should not be cappable and the distance of CPs from it that *are* cappable make it unfeasible to attack the Airport .. as it should be).
I say reverse #1 and #2 because the Gas Station (what SoF has labelled as #2) represents an excellent "firebase" sort of location. Meaning the Attacker would set up a sort of "base of operations" at that location, then move on to their other objectives.
While that may make a *slightly* wacky AAS order, it's more realistic imo. I would also say that the Gas Station CP should start neutral, all others start as owned by the defender.
The Gas Station could include vehicle spawns for USMC where they could otherwise be very rare to get vehicles except from their main base area and the Gas Station.
I believe that that wacky AAS order though would divide the team.'[R-CON wrote:duckhunt']hmm, i kinda like the idea of reversing gas+village egg, it would mean Us would HAVE to defend gas othewise theyd lose it for sure. It would be wacky, but if you say so do it.
I wouldnt make the docks unspawnable, but maybe the 'city' flag could have no spawns? its pretty even from other flags.
