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Re: Project Reality: BF2 v0.96 Features List
Posted: 2011-07-16 08:42
by Rissien
Anyone else have lag issues on Shija Valley? I only got to play for a few mins and ralfi claims it is lagging alot.
Re: Project Reality: BF2 v0.96 Features List
Posted: 2011-07-16 11:59
by MrTomRobs
Currently downloading as we speak!
Saw the mention of the Merlin in the changelog, does this mean that its been fixed now? I'm not entirely sure of what was wrong with it in the firstplace aside from being a massive lag monster or something similar! I really hope its in now!
Re: Project Reality: BF2 v0.96 Features List
Posted: 2011-07-16 12:03
by Rudd
yes the merlin is featured on the INS 32 layer of Al Basrah along with a trial VD for that layer only.
However its issue is not resolved, it has collision meshes that are far too complicated, which is why it has lag occasionally.
Re: Project Reality: BF2 v0.96 Features List
Posted: 2011-07-16 12:15
by MrTomRobs
[R-DEV]Rudd wrote:yes the merlin is featured on the INS 32 layer of Al Basrah along with a trial VD for that layer only.
However its issue is not resolved, it has collision meshes that are far too complicated, which is why it has lag occasionally.
Excellent stuff! Looking forward to doing some good old fashioned low level stuff in that beast!
Re: Project Reality: BF2 v0.96 Features List
Posted: 2011-07-16 12:50
by Stealthgato
0 problems with Shijia Valley for me, runs smooth.
Re: Project Reality: BF2 v0.96 Features List
Posted: 2011-07-16 13:07
by A.Finest
The new version of PR is sweet! even though we did spot a few missing parts..
Missing text in the options menu & also missing text for the create local section..
Other than that, it was good fun

, never had such good games of PR!
Re: Project Reality: BF2 v0.96 Features List
Posted: 2011-07-16 13:36
by nAyo
Missing text in the options menu & also missing text for the create local section..
Indeed, for the main volume button, and for local COOP settings to select number of bots, time to spawn, etc.
I still didn't have my answers, where can we find the kiowa with hellfire? is this released or is it replaced by the MEC Gazelle that we can use on Burning sands?
And, that inability to auto heal with the medic bag is a bug definitly then? can any DEV confirm?

Re: Project Reality: BF2 v0.96 Features List
Posted: 2011-07-16 13:54
by Rudd
I still didn't have my answers, where can we find the kiowa with hellfire? is this released or is it replaced by the MEC Gazelle that we can use on Burning sands?
Kiowa with hellfire is on Kashan 64, facing off against its MEC counterpart, the gazelle.
Re: Project Reality: BF2 v0.96 Features List
Posted: 2011-07-16 14:08
by sgt.helltrouphy
Yeh REALLY great patch they're maybe just one or two things I may not like but none the less great patch guy's.
Re: Project Reality: BF2 v0.96 Features List
Posted: 2011-07-16 14:42
by EnermaX
Awesome job guys thank you, especially because you fix PR first before you add too much new stuff!
Re: Project Reality: BF2 v0.96 Features List
Posted: 2011-07-16 17:59
by AnimalMother.
MrTomRobs wrote:Saw the mention of the Merlin in the changelog, does this mean that its been fixed now? I'm not entirely sure of what was wrong with it in the firstplace aside from being a massive lag monster or something similar! I really hope its in now!
the merlin fixed was a small tweak with the undercarriage. Remember landing on a perfectly flat surface with the merlin and rolling right? all because the right undercarriage lowered at half the speed of the front and left. That was been fixed so it'll land properly now without rolling right. afaik it'll need re-exporting to fix the col mesh/lag issues, but hopefully the undercarriage change will help a bit now

Re: Project Reality: BF2 v0.96 Features List
Posted: 2011-07-16 23:29
by nAyo
Seriously, the removal of auto heal ability with medibag is the dumbest PR new feature ever IMO. I always play medic, and I can't even understand to what extent it is useful and benefical? maybe on the teamplay plan, but I can't see wherein honestly? And what about the civilian who has no patch to heal himself, it is pretty weird you can agree!
I heard someone saying "do you think IRL medics can heal themselves?" but I'd like to answer they have no patch called "field dressings" to heal themselves neither. From this view, we could remove the ability to reload on our own ammo bags and etc.. That's why I don't understand the aim of it.
I really hope you DEV guys will change it back, if only I'm not the only one of this opinion
I should wait the feedback forum opening for it, but I feel obliged to express my discontent about that, as an eternal medic kit user

Re: Project Reality: BF2 v0.96 Features List
Posted: 2011-07-17 02:09
by Spy23
I asked this a bit earlier in the thread but I didn't get a response, so I'll ask again:
Why wasn't the Gaza Skirmish map fixed? It's currently unplayable. The IDF can't even spawn in at the beginning of the map. I'm very disappointed this issue wasn't addressed because it used to be one of my favorite maps.
Re: Project Reality: BF2 v0.96 Features List
Posted: 2011-07-17 03:31
by AFsoccer
Spy23 wrote:I asked this a bit earlier in the thread but I didn't get a response, so I'll ask again:
Why wasn't the Gaza Skirmish map fixed? It's currently unplayable. The IDF can't even spawn in at the beginning of the map. I'm very disappointed this issue wasn't addressed because it used to be one of my favorite maps.
This slipped through. Our testing team reported it in April, but somehow it slipped through and we're sorry. We'll fix it and try to have it part of an upcoming patch.
Re: Project Reality: BF2 v0.96 Features List
Posted: 2011-07-17 06:34
by dtacs
[R-DEV]AFsoccer wrote:This slipped through. Our testing team reported it in April, but somehow it slipped through and we're sorry. We'll fix it and try to have it part of an upcoming patch.
Any chance we could have a vague ETA? The sheer amount of bugs present in this release needs to be addressed ASAP.
Re: Project Reality: BF2 v0.96 Features List
Posted: 2011-07-17 10:41
by Arctree
Just wanted to thank everyone for the only 'game' I 'play' everything else seems superficial.
Thanks for the thrill
Thanks for the teamwork
Thanks for being
Re: Project Reality: BF2 v0.96 Features List
Posted: 2011-07-17 12:01
by Rudd
Spy23 wrote:I asked this a bit earlier in the thread but I didn't get a response, so I'll ask again:
Why wasn't the Gaza Skirmish map fixed? It's currently unplayable. The IDF can't even spawn in at the beginning of the map. I'm very disappointed this issue wasn't addressed because it used to be one of my favorite maps.
you didn't have it before, you don't have it now....so no loss mate, it'll get fixed today and you'll get the fix later in an update
Any chance we could have a vague ETA? The sheer amount of bugs present in this release needs to be addressed ASAP.
when its ready, hope thats vague enough mate
very few of the bugs reported actually 'break' the game, but the mapping team in particular are putting together some new procedure to improve our bug finding practices.
Re: Project Reality: BF2 v0.96 Features List
Posted: 2011-07-18 00:44
by Stealthgato
The Warrior still bounces up and down when tracked. I assume the same goes for the Challenger.
Re: Project Reality: BF2 v0.96 Features List
Posted: 2011-07-18 05:43
by Spy23
[R-DEV]Rudd wrote:you didn't have it before, you don't have it now....so no loss mate, it'll get fixed today and you'll get the fix later in an update
when its ready, hope thats vague enough mate
very few of the bugs reported actually 'break' the game, but the mapping team in particular are putting together some new procedure to improve our bug finding practices.
Alright, cool, as long as it's getting fixed next time.
Re: Project Reality: BF2 v0.96 Features List
Posted: 2011-07-21 11:19
by nidja96
did they fixed crashing when textures are set on high??