Ask the [Dev]s a (?)

General discussion of the Project Reality: BF2 modification.
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AncientMan
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Re: Ask the [Dev]s a (?)

Post by AncientMan »

Final release will probably be around 6 GB, give or take a bit :) . You will not be able to update from the beta to the full version.

And yeah, as mentioned earlier, the reason for fools road coming via an update was to test the updater. But we did not expect to have so many critical issues that required immediate patches :p . But yeah, it was good to see a large update in action, gave us some feedback on some stuff :)
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Doc.Pock
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Re: Ask the [Dev]s a (?)

Post by Doc.Pock »

is there a plan for regular updates after 1.0 now that there is an updater? or do we still get to wait 6 months :P
rodrigoma
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Re: Ask the [Dev]s a (?)

Post by rodrigoma »

Doc.Pock wrote:is there a plan for regular updates after 1.0 now that there is an updater? or do we still get to wait 6 months :P
I don't think that really needs answering. :-D
Doc.Pock
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Re: Ask the [Dev]s a (?)

Post by Doc.Pock »

i hope :D
camo
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Re: Ask the [Dev]s a (?)

Post by camo »

Just bring us Sangin and i'll never complain again.
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SShadowFox
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Re: Ask the [Dev]s a (?)

Post by SShadowFox »

SShadowFox wrote:I realized that my lag was caused because, even thou I set everything but the Effects and Textures on Low, the lighting, geometries and terrain insist on staying at Medium.

Is that intended?
So Devs, answer?
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[R-DEV]Spec:The suggestion is not accepted, I merely wanted to comment.

Shame doesn't work on me, Nor on men of my caliber.
Microwaife
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Post by Microwaife »

I know im not a dev, afaik they made it like this because many exploited low graphic settings to spot enemies better. Thats why thy removed to low possibility on some graphic settings.

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SShadowFox
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Re: Ask the [Dev]s a (?)

Post by SShadowFox »

I've only heard that they would remove the "low" effects setting because of the exploit, didn't hear of anything else being changed.

BTW, what does "lighting" settings have to do with those "exploits"? It changes almost nothing and kills my FPS.
Last edited by SShadowFox on 2013-07-03 13:50, edited 1 time in total.
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[R-DEV]Spec:The suggestion is not accepted, I merely wanted to comment.

Shame doesn't work on me, Nor on men of my caliber.
avskum
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Re: Ask the [Dev]s a (?)

Post by avskum »

Is the explosion "smoke effects" shorter than they were before? It feels like the smoke should stay up for longer after impact.
KaB
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Re: Ask the [Dev]s a (?)

Post by KaB »

avskum wrote:Is the explosion "smoke effects" shorter than they were before? It feels like the smoke should stay up for longer after impact.
I thought exactly the same few days ago but totally forgot it. Some explosions' smoke should stay definitely much longer, that could add some good points to the immersion, or even for hiding.
BroCop
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Re: Ask the [Dev]s a (?)

Post by BroCop »

SShadowFox wrote:BTW, what does "lighting" settings have to do with those "exploits"? It changes almost nothing and kills my FPS.
Shadows rendering for you but not for the enemy is pretty much an disadvantage.
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SShadowFox
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Re: Ask the [Dev]s a (?)

Post by SShadowFox »

Yeah, but the enemy won't be shown as a black spot into the white wall.
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[R-DEV]Spec:The suggestion is not accepted, I merely wanted to comment.

Shame doesn't work on me, Nor on men of my caliber.
Adriaan
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Re: Ask the [Dev]s a (?)

Post by Adriaan »

avskum wrote:Is the explosion "smoke effects" shorter than they were before? It feels like the smoke should stay up for longer after impact.
Reason for this is probably to limit the amount of particles existing at any point in time. When there are more particles created than a hardcoded limit allows, excess particles get culled, causing effects to appear only partially or not at all. Meaning that long lasting particles will increase the chance other particles get culled. The same goes for sounds, btw.
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KaB
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Re: Ask the [Dev]s a (?)

Post by KaB »

Devs, I played the 1.0 Beta and noticed something : why do I have 30 fps by looking at the sky on Fools Road with all graphic options to low, where I had around 100 with all to high back in 0.98.
Darman1138
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Re: Ask the [Dev]s a (?)

Post by Darman1138 »

Do any of the DEV's plan on streaming 1.0 on Twitch again? It's been 3 days.
Spush
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Re: Ask the [Dev]s a (?)

Post by Spush »

Darman1138 wrote:Do any of the DEV's plan on streaming 1.0 on Twitch again? It's been 3 days.
I broke my mic/headphones so I can't play effectively thus I can't stream :/.
KiloJules
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Re: Ask the [Dev]s a (?)

Post by KiloJules »

[R-DEV]Spush wrote:I broke my mic/headphones so I can't play effectively thus I can't stream :/.
Oh wow, what a bad timing you chose there! Feel sad for you :cry:
Stemplus
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Re: Ask the [Dev]s a (?)

Post by Stemplus »

What assets are there on Ramiel 128?
KaB
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Re: Ask the [Dev]s a (?)

Post by KaB »

KaB wrote:Devs, I played the 1.0 Beta and noticed something : why do I have 30 fps by looking at the sky on Fools Road with all graphic options to low, where I had around 100 with all to high back in 0.98.
Just noticed that it's actually the case on all the maps. Looking directly at the sky makes my fps getting lower than looking at an empty horizon.
sweedensniiperr
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Re: Ask the [Dev]s a (?)

Post by sweedensniiperr »

Rudd, why did you change you bf2 nickname? Is it because you are actually a nurse(man) now?
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