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Re: Ask the [Dev]s a (?)
Posted: 2013-07-23 15:21
by titsmcgee852
[R-DEV]AfterDune wrote:
New maps, new weapons, new vehicles, hopefully some new animations. Pretty epic stuff actually. And next to finalizing that, it's mostly waiting for 1.0 to be ready, so Normandy can be updated to 1.0 standards when it comes to sounds, anims, etc. And more people are avaible again then.
New new maps? Or maps that were around before like St. Lo
Re: Ask the [Dev]s a (?)
Posted: 2013-07-23 15:35
by WarEagle751
Probably both.

Re: Ask the [Dev]s a (?)
Posted: 2013-07-23 15:44
by AfterDune
I wouldn't say "new" otherwise

.
Posted: 2013-07-23 15:44
by BloodyDeed
Blackburn92xBHD wrote:Forgotten hope team somehow found a solution for that

maybe you ask them how they did it

but i think you'll have to recreate all kits for that so you better bring that in 1.01
That is exactly the problem.
We know how to fix it already, we know for ages.
It's just a very large and boring task to do so and nobody with the required skillset has time for that.
Re: Ask the [Dev]s a (?)
Posted: 2013-07-23 16:40
by Doc.Pock
is it python coding?
Re: Ask the [Dev]s a (?)
Posted: 2013-07-23 17:30
by gipakok
Doc.Pock wrote:is it python coding?
Well, the only thing not in python is in the engine (C++) but they are not allowed to touch it, so its probably on python.
Re: Ask the [Dev]s a (?)
Posted: 2013-07-23 17:36
by Spush
Python is used for game logic, for example game modes.
Re: Ask the [Dev]s a (?)
Posted: 2013-07-23 17:42
by hobbnob
Doc.Pock wrote:is it python coding?
I'm no expert, but my guess would be to incorporate what is currently the kit geometry into the actual soldier model, and then make the kit geom just the weapon itself. This of course requires extensive modelling skill (and a tiny bit of coding).
Re: Ask the [Dev]s a (?)
Posted: 2013-07-23 18:08
by carmikaze
gipakok wrote:Well, the only thing not in python is in the engine (C++) but they are not allowed to touch it, so its probably on python.
Wait, so the DEVs
could actually change hardcoded stuff, they just don't want to do it because EA could sue them?
Re: Ask the [Dev]s a (?)
Posted: 2013-07-23 18:14
by Stemplus
Yes, if they did something it wouldn't be Refractor 2 anymore (aka they would edit it) so they would have to buy the license for the BF2 engine, which costs money. A lot of money.
Re: Ask the [Dev]s a (?)
Posted: 2013-07-23 18:15
by carmikaze
Stemplus wrote:Yes, if they did something it wouldn't be Refractor 2 anymore (aka they would edit it) so they would have to buy the license for the BF2 engine, which costs money. A lot of money.
That's sad.
Re: Ask the [Dev]s a (?)
Posted: 2013-07-23 19:03
by AfterDune
It's not really that easy. The hardcoded stuff is all in the C++ code, which isn't easy to decompile and interpret. That, and it isn't legal even if we did find 'easy' ways to unhardcode things.
Re: Ask the [Dev]s a (?)
Posted: 2013-07-23 19:52
by Kalasznikow47
I know you can't give us a exact release date, but can we be sure that 1.0 will be released this summer?
Re: Ask the [Dev]s a (?)
Posted: 2013-07-23 20:06
by IWI-GALIL.556FA
Kalasznikow47 wrote:I know you can't give us a exact release date, but can we be sure that 1.0 will be released this summer?
AfterDune said a couple pages back that the release is not that far off...

Re: Ask the [Dev]s a (?)
Posted: 2013-07-23 20:15
by K4on
didn't the devs say this last year aswell?
Re: Ask the [Dev]s a (?)
Posted: 2013-07-23 20:16
by IWI-GALIL.556FA
[R-DEV]K4on wrote:didn't the devs say this last year aswell?
LOL, c'mon now... don't play with my emotions. i can't take it!!! lol
Re: Ask the [Dev]s a (?)
Posted: 2013-07-23 20:17
by JackONeill
[R-DEV]K4on wrote:didn't the devs say this last year aswell?
Lets ask one. Did they?

Re: Ask the [Dev]s a (?)
Posted: 2013-07-23 20:22
by Doc.Pock
[R-DEV]AfterDune wrote:It's not really that easy. The hardcoded stuff is all in the C++ code, which isn't easy to decompile and interpret. That, and it isn't legal even if we did find 'easy' ways to unhardcode things.
was there ever a successful attempt at contacting EA regarding the licence to the engine and all the gimmicks that come with it?
Re: Ask the [Dev]s a (?)
Posted: 2013-07-23 20:48
by Spec
No, of course not @ Pock
And yes, of course @ O'Neill
=D
Re: Ask the [Dev]s a (?)
Posted: 2013-07-23 21:16
by redman0123
Is the team in heavy bug fixing mode still, or is it mostly just tying up odds and ends for the release?