I've tried to report my problems on the support page but nobody has offered any help. The problem is that with graphics that allow me to see clearly I get no better than 20 fps but normally hover around less than 15 (renderer.drawfps 1 bottoms out at 15). Aside from the low FPS I WILL CRASH every other map. By time I get my settings low enough to play everything becomes all pixilated and looks like I'm playing minecraft and anything past 500m is impossible to make out. In .98 I got between 60-80fps on medium/high settings.
System Information
------------------
Language: English (United States)
.NET Framework: 4.0
Display Information
-------------------
Display Device(s): ViewSonic VX2235wm-3 on ATI Radeon HD 5450
Display Mode(s): 1680 x 1050 (32 bit) @ 60 Hz
Multisampling: 2, 4
DPI: 96 (100%)
Audio Information
-----------------
Primary Playback: IDT Audio1
Primary Recording: IDT Audio1
EAX: True
EAX 1.0: False
EAX 2.0: True
EAX 3.0: False
EAX 4.0: False
EAX 5.0: False
X-RAM: False
Disk Information
----------------
Game Information
----------------
CD Key Valid: True
Installed Mods: bf2, bfa, Copy of pr, eod, fh2, mkIII, mkIII_COPY, MK_I_WNY, Omnicide_Final, pr, usi2, xpack
Current Mod: pr
BF2 Version: BF2 1.5
PR Version: 1.0.35.0
Language: english
Debug Available: False
Large Address: False
Supported Hardware: None
Profile Information
-------------------
Profile 0001: Pvt_Tankninja1-[1TF]
Type: Online
Last Used Profile: True
View Intro: False
Fullscreen: True
Display Mode: 800x600@60Hz
Display Mode Valid: True
Graphics Scheme: Custom
Multisampling: 2x
VSync: False
Terrain Quality: Low
Effects Quality: Medium
Geometry Quality: Low
Texture Quality: Low
Lighting Quality: Low
Dynamic Shadows: Off
Dynamic Lights: Off
Texture Filtering: Low
Audio Provider: Software
Provider Valid: True
Audio Quality: High
EAX: True
Intel(R) Pentium(R) D CPU 2.80GHz (2 CPUs), 3.75GB of RAM Video Card 1GB
Please do something to help improve the lag problem. Smaller servers seemed to help (like when TG had 88 players). And please don't leave comments like "well it's not PR fault it's yours get a non s*** computer". Those aren't helpful and I find them offensive.
As a player since the .7s or something like that I'd hate to leave now just because the game is horrifically laggy. Sorry if this seems like somebody being an jerk and just hate against the game but I felt I had to say it as many players including myself are suffering from horrible lag.
Re: PR 1.0 unplayable
Posted: 2013-08-17 02:16
by PLODDITHANLEY
Why is there no CPU or RAM in your specs above?
Re: PR 1.0 unplayable
Posted: 2013-08-17 02:18
by Skitrel
Sincerely doubt you were getting a 60-80fps on medium-high with an HD5450. I was running a steady 30 on all medium, 1800*900, with drops to 15-20 on maps like fallujah in 98, using an HD5650. Now a sketchy 30 on low-medium with heavy drops on certain maps and the cpu spikes problem.
What's your cpu and ram? Did you edit those out of the output file? Why? It's the area most people are bottle necking right now. Additionally, turn anti aliasing off, that 2x anti aliasing you've got on will be having a major effect over some of the other settings.
Some people have had success keeping dynamic lighting and shadows at medium rather than off, as I believe they're forced settings anyway and making them lower changes nothing, reports of the effect of this have been hit and miss though, fantastic for some while no change for others.
Skitrel wrote:Sincerely doubt you were getting a 60-80fps on medium-high with an HD5450. I was running a steady 30 on all medium, 1800*900, with drops to 15-20 on maps like fallujah in 98, using an HD5650. Now a sketchy 30 on low-medium with heavy drops on certain maps and the cpu spikes problem.
What's your cpu and ram? Did you edit those out of the output file? Why? It's the area most people are bottle necking right now. Additionally, turn anti aliasing off, that 2x anti aliasing you've got on will be having a major effect over some of the other settings.
I had resolution and 1024 gave the best picture. All but 3 or 4 settings weren't high. With anti-aliasing off scope sights disappear although don't use the sniper/marksman that much worth a shot.
Also RAM is 3.75 gb graphics card I think is 1 gb could be 2.
i found out how to solve the FPS problem!!!
private massage to me!
Re: Major Performance Issues
Posted: 2013-08-17 13:18
by rep
KPECTOK wrote:i found out how to solve the FPS problem!!!
private massage to me!
If you know how to solve the problem why not just share your solution with everyone who is reading this thread instead of PM you??? Suspicious..
Re: Major Performance Issues
Posted: 2013-08-17 13:23
by Psyrus
rep wrote:If you know how to solve the problem why not just share your solution with everyone who is reading this thread instead of PM you??? Suspicious..
He wants a private massage, which is even more suspicious
Re: Major Performance Issues
Posted: 2013-08-17 13:40
by Prevtzer
KPECTOK wrote:i found out how to solve the FPS problem!!!
private massage to me!
everything low,resolution 800x600...
getting sometimes below 20FPS.
Re: Major Performance Issues
Posted: 2013-08-17 19:20
by =]H[=OPOSSUM
How about removing those restrictions the launcher enforces. Maybe that would help some people.
Re: Major Performance Issues
Posted: 2013-08-17 20:21
by ShockUnitBlack
Interesting that nobody here appears to be using XP, which could just be because nobody is using XP. Alternatively, the newer OSes might be part of the problem.
Re: Major Performance Issues
Posted: 2013-08-17 21:21
by SShadowFox
'= wrote:H[=OPOSSUM;1937757']How about removing those restrictions the launcher enforces. Maybe that would help some people.
100% sure that it would work for me, but the real problem is with people that have good computers but can't even run it on low.
System Information
------------------
Operating System: Microsoft Windows 7 Ultimate (6.1.7601)
Architecture: 64-bit
Language: English (United States)
Motherboard: ASUSTeK Computer INC. P6T
Processor: Intel(R) Core(TM) i7 CPU 920 @ 3.40GHz (Physical: 4, Logical: 8)
Memory: 12.00 GB
DIMM Modules: DIMM0: 2.00 GB @ 1600 MHz
DIMM1: 2.00 GB @ 1600 MHz
DIMM2: 2.00 GB @ 1600 MHz
DIMM3: 2.00 GB @ 1600 MHz
DIMM4: 2.00 GB @ 1600 MHz
DIMM5: 2.00 GB @ 1600 MHz
Page File: 11.99 GB
.NET Framework: 4.0
Display Information
-------------------
Display Device(s): Generic PnP Monitor on NVIDIA GeForce GTX 780
Display Mode(s): 1920 x 1200 (32 bit) @ 59 Hz
Driver Version: 9.18.13.2049 (320.49)
Display Memory: 3.00 GB
Multisampling: 2, 4, 8
DPI: 96 (100%)
Audio Information
-----------------
Primary Playback: Speakers (Sound Blaster ZxR)
Primary Recording: Microphone (Sound Blaster ZxR)
EAX: True
EAX 1.0: False
EAX 2.0: True
EAX 3.0: True
EAX 4.0: True
EAX 5.0: True
X-RAM: False
Disk Information
----------------
Install Path: E:\Steam games\steamapps\common\Battlefield 2
Free: 358.53 GB, Total: 931.51 GB, NTFS
Mod Path: E:\Steam games\steamapps\common\Battlefield 2\mods\pr
Free: 358.53 GB, Total: 931.51 GB, NTFS
Profiles Path: C:\Users\Documents\ProjectReality\Profiles
Free: 6.24 GB, Total: 111.69 GB, NTFS
Update DL Path: C:\Users\AppData\Local\Project Reality\Project Reality BF2\Downloads
Free: 6.24 GB, Total: 111.69 GB, NTFS
Update Log Path: C:\Users\AppData\Local\Project Reality\Project Reality BF2\UpdateLogs
Free: 6.24 GB, Total: 111.69 GB, NTFS
Game Information
----------------
CD Key Valid: False
Installed Mods: bf2, fh2, pr, xpack
Current Mod: pr
BF2 Version: BF2 1.5
PR Version: 1.0.35.0
Language: english
Debug Available: False
Large Address: True
Supported Hardware: None
Profile Information
-------------------
Profile 0001: =OSS*DesmoLocke
Type: Online
Last Used Profile: True
View Intro: False
Fullscreen: True
Display Mode: 1920x1200@60Hz
Display Mode Valid: True
Graphics Scheme: Custom
Multisampling: 8x
VSync: False
Terrain Quality: High
Effects Quality: High
Geometry Quality: High
Texture Quality: Medium
Lighting Quality: High
Dynamic Shadows: High
Dynamic Lights: High
Texture Filtering: High
Audio Provider: Creative X-Fi
Provider Valid: True
Audio Quality: Ultra High
EAX: False
[/html]
Seriously, I only experience my FPS drop when I look in the direction of the map where a majority of the players are are at. I can only conclude that DICE had its reason to cap the max players at 64 and now we're seeing why. I dunno.
Even on Muttrah or any other map where I my PC can cap out FPS and never drop, I see significant drops when I look toward an objective where the majority of players are at.
Re: Major Performance Issues
Posted: 2013-08-18 07:22
by ShockUnitBlack
I don't remember the 128+ player stress tests being particularly laggy... That's not to say 64+ players isn't related to the lag, but I don't think that the simple fact that there 100 players per server now is the cause of all this.