Broken Turret Stab\Accel

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IlluminatorConfirmed
Posts: 124
Joined: 2015-03-22 12:24

Re: Broken Turret Stab\Accel

Post by IlluminatorConfirmed »

Rabbit wrote:My gunner just went somewhere between 15-20 kills(1 or 2 tanks, and quite a few choppers) and 1 death (2 while counting non-tank deaths). Maybe I am just an ultra tank noob (I am) but I don't see a problem. He must be a god if the system is as broken as you say it is, and I am as noob in tanks as I am.

Gunner was lanadelray
You're using hax.
You will not grasp her with your mind or cover with a common label, for Russia is one of a kind - believe in her, if you are able...
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solidfire93
Posts: 491
Joined: 2015-06-26 14:21

Re: Broken Turret Stab\Accel

Post by solidfire93 »

last night i was in APC squad at Grozny and we failed completely with Russian BTR trying to take out infy !

chased a music van and my gunner didn't hit shit ! you need to be luck if you get the drop on some one

and the amount of RPG and HAT made the game play very enjoyable for us since we lot half of our good armour and what left was shitty MTLB Coax as it main gun :(

i dont care if we dont have Thermal but please pleasssse fix this damn Turret movemets !
i mean seriously the amount of player that like this system is less than the one who have trouble with it.

it's not about Assat whores, im all into INFY but i like tank and armour sometimes !

still you can do kills with it but it's not that effective as it used to be !

some say we killed like 25/0 YES YOU CAN KILL WITH IT,long range
but a map like Grozny with larg and standard layout ! it's impossible if you wait and stop you'll get fucked by RPG (thb we got hit by RPG in the back and there was no smoke and we were still Operational !!) does the actual armour plates got buffed ??

anyway please change it back to it's normal movement like 1.3 and thats it

Regards.
Menuen
Posts: 101
Joined: 2014-01-16 10:49

Re: Broken Turret Stab\Accel

Post by Menuen »

DEVs can't you just set speed as it was in 1.3, but lock it that changing DPI won't work. Now Coax is just useless and you need to waste HE on every INF guy.

Also someone said that changing DPI to higher wasn't helping you. It's true, there was only one vehicle that this was exploited. And this was BMP 2 and 1, no one was changing DPI to higher because it was harder to hit stuff. I don't know who gave you info about this DPI but it was incorrect.
IlluminatorConfirmed
Posts: 124
Joined: 2015-03-22 12:24

Re: Broken Turret Stab\Accel

Post by IlluminatorConfirmed »

Image

Waaa. I can't kill all the infantry with my super gun, sitting in the middle of the street without infantry covering me. I got hit by an rpg, it's not fair. You should nerf rpg. I was chasing something, jumping on the bumps and all over the place, and my gunner couldn't hit anything. Nerf bumps, we need flat maps. It's not because he's bad at gunning. Or not because i am not good at driving. It's because turrets are broken. Buff turrets. Can we have auto aim? Buff guns more. It's not enough to have 50 cal with a splash damage. It's not enough to have HE 14mm gun for BTR. I still can't hit anything and dying all the time. It's not because my team can't work as a unit, it's because everything is so buffed. Nerf it. It's not because I am suck at the game. It's because DEVs are spoiling it.

I am sick of you guys. Deviation was fun. Nerfed. Autocannon recoil was fun. Nerfed. Now that... Whining community is what makes this game awful.
Last edited by IlluminatorConfirmed on 2015-11-05 06:32, edited 1 time in total.
You will not grasp her with your mind or cover with a common label, for Russia is one of a kind - believe in her, if you are able...
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IlluminatorConfirmed
Posts: 124
Joined: 2015-03-22 12:24

Re: Broken Turret Stab\Accel

Post by IlluminatorConfirmed »

Menuen wrote:DEVs can't you just set speed as it was in 1.3, but lock it that changing DPI won't work. Now Coax is just useless and you need to waste HE on every INF guy.

Also someone said that changing DPI to higher wasn't helping you. It's true, there was only one vehicle that this was exploited. And this was BMP 2 and 1, no one was changing DPI to higher because it was harder to hit stuff. I don't know who gave you info about this DPI but it was incorrect.
I was exploiting the hell out of it in tanks and other apcs, so do those who understand how it works. You can jump from x30 up to x1 in two clicks, and it's not hard at all.
Last edited by IlluminatorConfirmed on 2015-11-05 06:43, edited 1 time in total.
You will not grasp her with your mind or cover with a common label, for Russia is one of a kind - believe in her, if you are able...
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RarWinZip
Posts: 162
Joined: 2011-08-15 07:22

Re: Broken Turret Stab\Accel

Post by RarWinZip »

Ye good olde PR community. Whining about stuff since 2008. Can't adapt since 2008.

Image
Last edited by RarWinZip on 2015-11-05 07:06, edited 1 time in total.
Kloppies
Posts: 29
Joined: 2009-11-08 21:02

Re: Broken Turret Stab\Accel

Post by Kloppies »

[R-DEV]M42 Zwilling wrote:I wasn't the one who coded this change, but I think a couple things need to be pointed out here. The only known ways to get turn rate limitations to actually work are to a) make them WASD-controlled or b) enable a setting called RememberExcessInput, which does just what you'd think (why does this setting make it work? ask DICE :-? ). The floaty-ness is a byproduct of RememberExcessInput for obvious reasons. It may be possible to reduce it a little more by playing with the acceleration settings, I don't know.

Note too that turrets in FH2 have been set up in this way for years. They're just as (if not more) floaty, but its community has been able to adjust fine as far as I know. :)
So people just have to realize it's hardcoded and stop complaining I guess :lol:

Maybe the devs could release a mini-mod where turret traversing is controlled with WASD? Then the community can try it out and compare it to the current implementation.
In game: JarryHead

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Menuen
Posts: 101
Joined: 2014-01-16 10:49

Re: Broken Turret Stab\Accel

Post by Menuen »

IlluminatorConfirmed wrote:Image

Waaa. I can't kill all the infantry with my super gun, sitting in the middle of the street without infantry covering me. I got hit by an rpg, it's not fair. You should nerf rpg. I was chasing something, jumping on the bumps and all over the place, and my gunner couldn't hit anything. Nerf bumps, we need flat maps. It's not because he's bad at gunning. Or not because i am not good at driving. It's because turrets are broken. Buff turrets. Can we have auto aim? Buff guns more. It's not enough to have 50 cal with a splash damage. It's not enough to have HE 14mm gun for BTR. I still can't hit anything and dying all the time. It's not because my team can't work as a unit, it's because everything is so buffed. Nerf it. It's not because I am suck at the game. It's because DEVs are spoiling it.

I am sick of you guys. Deviation was fun. Nerfed. Autocannon recoil was fun. Nerfed. Now that... You guys, whining community is what makes this game awful.
OMG. No one was asking to implement HE ammo for BTRs old ammo had splash too. Who is using shifty 50 cal APCs? They are used only for transport. Now you sit 400m away and you are sniping, INF is crying on chat that you are not supporting. Before there was no problem with this. I've played for 5 years and now new players came and they are crying. You think I wasn't raped by assets? Fucking Virus was killing more than 100 players (30 players on one side back then) on Kashan. We played every day, trained a lot. If you are mad train and kill them. You think that all players in assets are good. WTF man. Think about new player's and bad one's. They can't hit anything now, they are just wasting tickets. Do you know how much Assets were Nerfed from 1.0 ? Look on the changelog. It's not our fault that nowadays most of INF players can't shoot with LATs and HAT's. BishopA was killing 40 guys with AR on skirmish maps. So what ? We should nerf AR , Or ban him because he was good?
Last edited by Menuen on 2015-11-05 07:28, edited 1 time in total.
IlluminatorConfirmed
Posts: 124
Joined: 2015-03-22 12:24

Re: Broken Turret Stab\Accel

Post by IlluminatorConfirmed »

Menuen wrote:skipped
Dude... like... I was making fun of you and other guys who wants to bring back 1.3 turrets.

And... Damn... Have you even read the thread? It's been said that there's no other way to fix it. You can't just lock DPI.

Do you even know what it is? And where it comes from? Maybe you shouldn't make suggestions like that if you don't know how it works?
You will not grasp her with your mind or cover with a common label, for Russia is one of a kind - believe in her, if you are able...
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Menuen
Posts: 101
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Re: Broken Turret Stab\Accel

Post by Menuen »

IlluminatorConfirmed wrote:Dude... like... I was making fun of you and other guys who wants to bring back 1.3 turrets.

And... Damn... Have you even read the thread? It's been said that there's no other way to fix it. You can't just lock DPI.

Do you even know what it is? And where it comes from? Maybe you shouldn't make suggestions like that if you don't know how it works?
I read whole thread, I didn't saw post from DEV. Yes I don't know what can be done or what can't be, but still I can suggest. And pls don't make fun, it's serious drama here, almost like on PRTA forum :)
IlluminatorConfirmed
Posts: 124
Joined: 2015-03-22 12:24

Re: Broken Turret Stab\Accel

Post by IlluminatorConfirmed »

Menuen wrote:I read whole thread, I didn't saw post from DEV. Yes I don't know what can be done or what can't be, but still I can suggest. And pls don't make fun, it's serious drama here, almost like on PRTA forum :)
https://www.realitymod.com/forum/f254-v ... ost2103147

https://www.realitymod.com/forum/f254-v ... ost2103229

https://www.realitymod.com/forum/f254-v ... ost2103231

https://www.realitymod.com/forum/f254-v ... ost2103251

Making suggestions on something you have no idea about it's not smart.

You can't lock DPI since it's kinda hardware thingy. It's what mouse and its driver are responsible for.

It's hard to explain for a person who have no idea how it works but simply... Your mouse gives PC info about it... erhm...
Last edited by IlluminatorConfirmed on 2015-11-05 12:54, edited 3 times in total.
You will not grasp her with your mind or cover with a common label, for Russia is one of a kind - believe in her, if you are able...
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viirusiiseli
Posts: 1171
Joined: 2012-02-29 23:53

Re: Broken Turret Stab\Accel

Post by viirusiiseli »

Menuen wrote:BishopA was killing 40 guys with AR on skirmish maps. So what ? We should nerf AR , Or ban him because he was good?
BishopA was a hacker wasn't he..?
Menuen
Posts: 101
Joined: 2014-01-16 10:49

Re: Broken Turret Stab\Accel

Post by Menuen »

Nope, he had awesome sound settings. When it was quiet he could hear ppl walking 60m away but when it was loud he couldn't. That's why he wasn't playing AAS.
Last edited by Menuen on 2015-11-05 09:54, edited 1 time in total.
inb4banned
Posts: 234
Joined: 2015-02-20 10:48

Re: Broken Turret Stab\Accel

Post by inb4banned »

Menuen wrote:Nope, he was awesome sound settings. When it was quiet he could hear ppl walking 60m away but when it was loud he couldn't. That's why he wasn't playing AAS.
Well actually he was banned for wh after perfectly nading seeders lying down afk in random buildings around the map.

Devs need to realize it's much harder for newer players to get into armour now, vehicles with large amount of zoom are nearly impossible to use and there'll be a lot less INF - armour cooperation. While realistic turret speeds might make it immersive and cool for some, in PR if you want to support INF you need to deal with a lot of different issues up close and you can't do that now. It's a step in the wrong direction.
3ti65
Posts: 242
Joined: 2011-02-10 15:11

Re: Broken Turret Stab\Accel

Post by 3ti65 »

Awesome sound settings my *** lol
STompa
Posts: 278
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Re: Broken Turret Stab\Accel

Post by STompa »

inb4banned wrote:Well actually he was banned for wh after perfectly nading seeders lying down afk in random buildings around the map.
That ban was bullshit, you can see the silouette through the wall on Asad quite often. Also was 1 grenade, and the guy was even moving around in the building and avoided the nade + killed bishop lmao. There is no way Bishop is or was hacking. There is literally 0 proof.
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Jacksonez__
Posts: 1090
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Re: Broken Turret Stab\Accel

Post by Jacksonez__ »

Menuen wrote:Nope, he had awesome sound settings. When it was quiet he could hear ppl walking 60m away but when it was loud he couldn't. That's why he wasn't playing AAS.
Chav wasn't cheating either, he just had awesome modified view distances.
:wink:
Menuen
Posts: 101
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Re: Broken Turret Stab\Accel

Post by Menuen »

Lets get back into the topic.
blayas
Posts: 135
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Re: Broken Turret Stab\Accel

Post by blayas »

Menuen wrote:Yeah, but still turrets on older vehicles like bmp1,BTRs,BRDMs, are just too slow. You just can't kill INF. They are running away before you even move your gun close to their position or they will just kill you with LAT.

Ps: There is only one thing funny in this you can circle around tanks and APCs in car and they can't do anything :D .


traverse realistic Speeds are a great addition the depth of the game, and is more a peculiarity which makes it different vehicles each other, causing the players to develop strategies and different forms of use for each of them as it happens with their real counterparts, additions so the realism and immersion are always a good thing, always are in addition to the asymmetrical balance, and always make the most interesting and immersive game.

PS: the problem is only the inertia, because is unrealistic , unless a vehicle has this peculiarity, in this case keep inertia for him.
Menuen
Posts: 101
Joined: 2014-01-16 10:49

Re: Broken Turret Stab\Accel

Post by Menuen »

Blayas if something is realistic but it's destroying balance of the game, It shouldn't be implemented. Also remember most of older players and new players are playing PR because it's a game balanced between realism and arcade.
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