[Vehicle] CH-47 Chinook

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SGT.JOKER
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Joined: 2007-03-18 17:35

Post by SGT.JOKER »

looks amazing my friend :-)
SGT.JOKER>FTW<(Fight To Win) In Game
Just getting back in the game :mrgreen:
Riflemen, SAW Gunner, Grenaider.
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MarineSeaknight
Posts: 287
Joined: 2008-01-08 16:12

Post by MarineSeaknight »

QuizzNL wrote:Yeah Dutch forces would be nice :mrgreen:
I'm not sure the Dutch are even involved in any modern conflict.

It's too bad there aren't any plans for adding the CH-46 Seaknight to the game, heh. I would totally want to fly that--no particular reason, though.
Juba
Posts: 194
Joined: 2007-04-29 19:57

Post by Juba »

Saw one flying over my house a week or so ago. If the sound is anything like the real one it will be a cool to see in game.
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77SiCaRiO77
Retired PR Developer
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Post by 77SiCaRiO77 »

i think that since its a big vehicle , the textuere can be 2048x1024 , am i wrong?
TexLax
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Joined: 2007-02-14 01:38

Post by TexLax »

MarineSeaknight wrote:I'm not sure the Dutch are even involved in any modern conflict.

It's too bad there aren't any plans for adding the CH-46 Seaknight to the game, heh. I would totally want to fly that--no particular reason, though.
you should really look up that (i mean the answer is on the forums too.)
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Clypp
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Joined: 2006-07-17 18:36

Post by Clypp »

MarineSeaknight wrote:I'm not sure the Dutch are even involved in any modern conflict.
As a matter of fact, the Dutch, Americans, British and Canadians are the only forces undergoing combat action in Afghanistan. That makes them in the top 4 NATO countries undergoing combat conditions.
BloodBane611
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Joined: 2007-11-14 23:31

Post by BloodBane611 »

Sweet model, keep up the nice work! I'd love to see this ingame.
[R-CON]creepin - "because on the internet 0=1"
Xander[nl]
Posts: 2056
Joined: 2007-05-24 13:27

Post by Xander[nl] »

MarineSeaknight wrote:I'm not sure the Dutch are even involved in any modern conflict.
Well, as said before, the Dutch forces are very active in Afganistan, doing lots of stuff; fighting the Taliban, rebuilding stuff, keeping the peace, etc. (along with the Americans, the British and the Canadians.)
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ice_killer
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Joined: 2007-02-15 16:20

Post by ice_killer »

damm can you guys ream my mind me next project is the CH-46 Seaknight :mrgreen:
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AfterDune
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Post by AfterDune »

'[R-DEV wrote:Dr Rank;572475']Yep. Just hit up youtube you'll see loads of great footage of them. Here's one good vid I've used as a map ref:

YouTube - Dutch Commandos battle taliban (09:11 Zulu)
The man in the video says they're surrounded by Taliban. The fight took about one hour.

Later on in the vid, you hear a guy swear in english, he's going home in a few days (or so) and said he ordered some Taliban ;) .

In the end, there are two medics, taking care of an Afghan soldier. Both of his legs were shot off. As the medics are trying to help him and keep him alive, the soldier gets shot again, and dies.
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DHoff
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Joined: 2008-01-10 18:24

Post by DHoff »

Looks good.
ice_killer
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Joined: 2007-02-15 16:20

Post by ice_killer »

new wip

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I7 980X, REX3, Dominator GT 12G, 4X XFXHD6970 2G yes Quadfire , SSD 3x Raptors 2X 1.2 KW :mrgreen:
G.Drew
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Joined: 2006-04-30 23:02

Post by G.Drew »

nice!
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[R-COM]BloodBane611: I do like the old school rape...However, it's a bit awkward to be a white boy blasting the old school in public....
requiem
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Post by requiem »

Hard to crit at this point... please check this tut with regards to presentation...

Posting "Work In Progress" (3ds max) - Game Artist Forums

Cheers :)
ice_killer
Posts: 2361
Joined: 2007-02-15 16:20

Post by ice_killer »

requiem wrote:Hard to crit at this point... please check this tut with regards to presentation...

Posting "Work In Progress" (3ds max) - Game Artist Forums

Cheers :)

thanks i knew about that catmull-rom but it is still handy to know those tips :mrgreen:
I7 980X, REX3, Dominator GT 12G, 4X XFXHD6970 2G yes Quadfire , SSD 3x Raptors 2X 1.2 KW :mrgreen:
Z-trooper
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Post by Z-trooper »

requiem wrote:Hard to crit at this point... please check this tut with regards to presentation...

Posting "Work In Progress" (3ds max) - Game Artist Forums

Cheers :)
Thanks requiem! I've been using scale 0,5 when rendering wireframe, and basically it has looked like **** and I didnt know any other method.

I hate that I keep spamming this model around here, sorry, but just look at the difference it made! left: mesh, middle: mesh + old wireframe method, right: new wireframe method.

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again thanks!
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"Without geometry, life is pointless"
ice_killer
Posts: 2361
Joined: 2007-02-15 16:20

Post by ice_killer »

np ill spam my ch-47 in youre thread :P
I7 980X, REX3, Dominator GT 12G, 4X XFXHD6970 2G yes Quadfire , SSD 3x Raptors 2X 1.2 KW :mrgreen:
Z-trooper
Retired PR Developer
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Post by Z-trooper »

ice_killer wrote:np ill spam my ch-47 in youre thread :P
go for it :D lovely bird, and it can outrun a apache 8-)
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"Without geometry, life is pointless"
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