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Posted: 2008-01-09 23:22
by SGT.JOKER
looks amazing my friend :-)

Posted: 2008-01-09 23:31
by MarineSeaknight
QuizzNL wrote:Yeah Dutch forces would be nice :mrgreen:
I'm not sure the Dutch are even involved in any modern conflict.

It's too bad there aren't any plans for adding the CH-46 Seaknight to the game, heh. I would totally want to fly that--no particular reason, though.

Posted: 2008-01-09 23:51
by Juba
Saw one flying over my house a week or so ago. If the sound is anything like the real one it will be a cool to see in game.

Posted: 2008-01-10 00:02
by 77SiCaRiO77
i think that since its a big vehicle , the textuere can be 2048x1024 , am i wrong?

Posted: 2008-01-10 00:39
by TexLax
MarineSeaknight wrote:I'm not sure the Dutch are even involved in any modern conflict.

It's too bad there aren't any plans for adding the CH-46 Seaknight to the game, heh. I would totally want to fly that--no particular reason, though.
you should really look up that (i mean the answer is on the forums too.)

Posted: 2008-01-10 02:34
by Clypp
MarineSeaknight wrote:I'm not sure the Dutch are even involved in any modern conflict.
As a matter of fact, the Dutch, Americans, British and Canadians are the only forces undergoing combat action in Afghanistan. That makes them in the top 4 NATO countries undergoing combat conditions.

Posted: 2008-01-10 03:03
by BloodBane611
Sweet model, keep up the nice work! I'd love to see this ingame.

Posted: 2008-01-10 15:10
by Xander[nl]
MarineSeaknight wrote:I'm not sure the Dutch are even involved in any modern conflict.
Well, as said before, the Dutch forces are very active in Afganistan, doing lots of stuff; fighting the Taliban, rebuilding stuff, keeping the peace, etc. (along with the Americans, the British and the Canadians.)

Posted: 2008-01-10 17:47
by ice_killer
damm can you guys ream my mind me next project is the CH-46 Seaknight :mrgreen:

Posted: 2008-01-10 18:13
by AfterDune
'[R-DEV wrote:Dr Rank;572475']Yep. Just hit up youtube you'll see loads of great footage of them. Here's one good vid I've used as a map ref:

YouTube - Dutch Commandos battle taliban (09:11 Zulu)
The man in the video says they're surrounded by Taliban. The fight took about one hour.

Later on in the vid, you hear a guy swear in english, he's going home in a few days (or so) and said he ordered some Taliban ;) .

In the end, there are two medics, taking care of an Afghan soldier. Both of his legs were shot off. As the medics are trying to help him and keep him alive, the soldier gets shot again, and dies.

Posted: 2008-01-10 18:45
by DHoff
Looks good.

Posted: 2008-01-11 21:40
by ice_killer
new wip

Image

Posted: 2008-01-12 01:10
by G.Drew
nice!

Posted: 2008-01-12 02:06
by requiem
Hard to crit at this point... please check this tut with regards to presentation...

Posting "Work In Progress" (3ds max) - Game Artist Forums

Cheers :)

Posted: 2008-01-12 09:15
by ice_killer
requiem wrote:Hard to crit at this point... please check this tut with regards to presentation...

Posting "Work In Progress" (3ds max) - Game Artist Forums

Cheers :)

thanks i knew about that catmull-rom but it is still handy to know those tips :mrgreen:

Posted: 2008-01-12 14:18
by Z-trooper
requiem wrote:Hard to crit at this point... please check this tut with regards to presentation...

Posting "Work In Progress" (3ds max) - Game Artist Forums

Cheers :)
Thanks requiem! I've been using scale 0,5 when rendering wireframe, and basically it has looked like **** and I didnt know any other method.

I hate that I keep spamming this model around here, sorry, but just look at the difference it made! left: mesh, middle: mesh + old wireframe method, right: new wireframe method.

Image

again thanks!

Posted: 2008-01-12 14:47
by ice_killer
np ill spam my ch-47 in youre thread :P

Posted: 2008-01-12 15:13
by Z-trooper
ice_killer wrote:np ill spam my ch-47 in youre thread :P
go for it :D lovely bird, and it can outrun a apache 8-)