About the map, I'd say: Turkey vs Russia
Placed in Istanbul, the Russians are attacking this city trying to securing this city and a passage to the so desired Mediterranean Sea in order to sustain an assault from the south on Europe.
I'd say to go on a 2km city map with lots of destroyed buildings and wrecks (destroyed, not destructible) as the Russians had already heavily attacked the city with loads of Artillery (Check the Ramelle-Neuvelle map from FH2 and see what I'm talking about, a almost totally destroyed city due to artillery and air strikes)
Map Layout:
2kmx2km
TA vs RUS
Assets:
TA:
Tanks (Spawning at Area 6 after TA being only in possess of Area 7)
APCs (same as the tanks)
Anti air Vehicles* (if Russian Atk. heli would b placed)
Trans Truck
Logi Truck
RUS:
RIBs and amphibious APCs
Atk. Heli*
Trans jeeps
Logi Trucks
(Should be rethought l8r on, depending on gameplay and trying to balancing more the combat. I'm not considering about a trans heli to drop off supplies as usually some newbie will blow the heli up and will held the russians advance and resupply)
Google Earth Overview:
http://img810.imageshack.us/img810/508/istambul.png
AREA 7 IS SUPPOSED TO BE THE ONE SOUTH OF THE HARBOUR (AREA 5)
1 - Should be white
Spawn points (Rally) placed on the beaches like they had just been inserted by boats, white flag in the area that will be capped by the RUS and will do as a improvised FOB. Bridge will be downed by the intense airstrikes and artillery fire. If we would have a carrier or a small military russian ship that would carry a Atk Heli would b even better, though I would stick with the spawns on the beach right away instead starting the map from the ship). If we can't get the ship, then the russians will have to trust their infantry.
2 - Should be TA
At the beginning of the map, it will serve as the TA main base and might be capped by the russians after they have capped Area 1. Spawnable by rally points that will last for 5 min. FOB must be built there if the TA wants to held back the Russians long enough to waste them)
3 - Should be white
Of the most strategically importance point for the Russians so they can have resupply coming constantly and to build FOBs on this side of the river. The harbour (Area 5) may serve as a point attack for the russians to Area 3 and Area 2. Would be easy to cap by the Russians as the roads to it would be completely blocked and of hard access to the TA.
A CSB would be built on that bridge so that reinforcements could cross it.
4 - Should be white
2nd beach Landing. After the russians have capped Area 5 and Area 3, this would be the next target for them, if not simultaneously to capping Area 5. Would serve as a 2nd FOB on Area 2 and Area 5, cutting off TA reinforcements from Area 7 and Area 6.
5 - Should be white
Read Area 3 info, and u will understand what this one is for.
6 - Should be TA
Reinforcement route and last stand place for TA. Tanks and apcs will spawn here when TA has lost Area 2
7 - Should be TA
The City Center. If everything goes OK, Area 2 and Area 7 will be the whole match fighting places and should have a destroyed scenario, such as WW2 scenarios, with lots of places to hide and lots of engagements in quite exciting places.
Capping sequence (for the russkies):
Area 1 - Area 5 / Area 4 - Area 3 (from 5 to 3, even if 4 is not capped) - Area 2 - Area 7 - Area 6
If you have more questions about this idea just ask, I'll answer if I remember to visit this thread.