Page 13 of 14

Re: [Faction Proposal] Turkish Army Faction

Posted: 2010-04-30 04:27
by Panzerfire
Rezza wrote:7th Turkey attacks Germany a eastern european map concept Turkey leaves Nato and sides with MEC and Russia.Green Lowland Concept
My god...
My cousins (Who are from Turkey but live in Germany) will get midf*cked when I get them to play this mod with such a map :lol:

Nah kidding. Good map concepts. Including the one of Germany VS Turkey. All for the sake of fun. ;)

Since there's really no official storyline for PR, you guys can go crazy.

Re: [Faction Proposal] Turkish Army Faction

Posted: 2010-10-08 15:49
by B.GhostReaper
Very nice just like in real there are textures on the forums here's a link you can see how they look

https://www.realitymod.com/forum/f275-n ... tures.html

you can make Turkey versus Israel IDF and Turkey versus PKK Terrorists. you can use militia or other to replace PKK

Re: [Faction Proposal] Turkish Army Faction

Posted: 2010-10-08 17:17
by H.sta
162eRI wrote:Turkey attacking the Republic of Cyprus (or defending the Turkish Republic of Northern Cyprus) would have been great. But like you said, we don't have any Greek or Cyprus (Greek) armies... Even if PR have most, if not all, the equipment they are using (would mean an huge reskin work).
quite alot of brits stationed in Cyprus, could have Turkey versus UK forces there, quite awsome landscape to have a map in

Re: [Faction Proposal] Turkish Army Faction

Posted: 2010-10-09 17:27
by Napoleon_TR
B.GhostReaper wrote:Very nice just like in real there are textures on the forums here's a link you can see how they look

https://www.realitymod.com/forum/f275-n ... tures.html

you can make Turkey versus Israel IDF and Turkey versus PKK Terrorists. you can use militia or other to replace PKK
Turkey is BLUFOR like as Israel.

Re: [Faction Proposal] Turkish Army Faction

Posted: 2010-10-10 11:48
by Panzerfire
Napoleon_TR wrote:Turkey is BLUFOR like as Israel.
Yeah.... the problem is that the Devs are apparently looking for more OPFOR factions and not anymore BLUFOR ones.

So the Turkey versus Israel (Namely Turkey as OPFOR) suggestion could be useful to justify its inclusion to PR (Once such faction has arrived to a specific development level).

Re: [Faction Proposal] Turkish Army Faction

Posted: 2010-10-10 12:54
by gkelly
Remember turkish, greece pilots always will beat u guys.


@topic Can we get also greece army? we can get great fight's between their two.

User infracted for useless post. - BloodBane

Re: [Faction Proposal] Turkish Army Faction

Posted: 2010-10-10 16:03
by Pantyfas
About the map, I'd say: Turkey vs Russia
Placed in Istanbul, the Russians are attacking this city trying to securing this city and a passage to the so desired Mediterranean Sea in order to sustain an assault from the south on Europe.
I'd say to go on a 2km city map with lots of destroyed buildings and wrecks (destroyed, not destructible) as the Russians had already heavily attacked the city with loads of Artillery (Check the Ramelle-Neuvelle map from FH2 and see what I'm talking about, a almost totally destroyed city due to artillery and air strikes)

Map Layout:
2kmx2km
TA vs RUS

Assets:
TA:
Tanks (Spawning at Area 6 after TA being only in possess of Area 7)
APCs (same as the tanks)
Anti air Vehicles* (if Russian Atk. heli would b placed)
Trans Truck
Logi Truck

RUS:
RIBs and amphibious APCs
Atk. Heli*
Trans jeeps
Logi Trucks

(Should be rethought l8r on, depending on gameplay and trying to balancing more the combat. I'm not considering about a trans heli to drop off supplies as usually some newbie will blow the heli up and will held the russians advance and resupply)

Google Earth Overview:

http://img810.imageshack.us/img810/508/istambul.png

AREA 7 IS SUPPOSED TO BE THE ONE SOUTH OF THE HARBOUR (AREA 5)

1 - Should be white
Spawn points (Rally) placed on the beaches like they had just been inserted by boats, white flag in the area that will be capped by the RUS and will do as a improvised FOB. Bridge will be downed by the intense airstrikes and artillery fire. If we would have a carrier or a small military russian ship that would carry a Atk Heli would b even better, though I would stick with the spawns on the beach right away instead starting the map from the ship). If we can't get the ship, then the russians will have to trust their infantry.

2 - Should be TA
At the beginning of the map, it will serve as the TA main base and might be capped by the russians after they have capped Area 1. Spawnable by rally points that will last for 5 min. FOB must be built there if the TA wants to held back the Russians long enough to waste them)

3 - Should be white
Of the most strategically importance point for the Russians so they can have resupply coming constantly and to build FOBs on this side of the river. The harbour (Area 5) may serve as a point attack for the russians to Area 3 and Area 2. Would be easy to cap by the Russians as the roads to it would be completely blocked and of hard access to the TA.
A CSB would be built on that bridge so that reinforcements could cross it.

4 - Should be white
2nd beach Landing. After the russians have capped Area 5 and Area 3, this would be the next target for them, if not simultaneously to capping Area 5. Would serve as a 2nd FOB on Area 2 and Area 5, cutting off TA reinforcements from Area 7 and Area 6.

5 - Should be white
Read Area 3 info, and u will understand what this one is for.

6 - Should be TA
Reinforcement route and last stand place for TA. Tanks and apcs will spawn here when TA has lost Area 2

7 - Should be TA
The City Center. If everything goes OK, Area 2 and Area 7 will be the whole match fighting places and should have a destroyed scenario, such as WW2 scenarios, with lots of places to hide and lots of engagements in quite exciting places.

Capping sequence (for the russkies):
Area 1 - Area 5 / Area 4 - Area 3 (from 5 to 3, even if 4 is not capped) - Area 2 - Area 7 - Area 6

If you have more questions about this idea just ask, I'll answer if I remember to visit this thread.

Re: [Faction Proposal] Turkish Army Faction

Posted: 2010-10-10 22:45
by Rezza
Istanbul?

How do you want to map a city like that.

Image

Re: [Faction Proposal] Turkish Army Faction

Posted: 2010-10-11 05:54
by Brainlaag
Rezza wrote:Istanbul?

How do you want to map a city like that.

Image
Remember DEVs are in GOD-MODE 8)

Re: [Faction Proposal] Turkish Army Faction

Posted: 2010-10-11 12:41
by B.GhostReaper
just make bosporus not the entire city

Re: [Faction Proposal] Turkish Army Faction

Posted: 2010-10-11 14:21
by Rezza
Still its too hard and has a low payback value.

I got some more easy and reasonable scenarios on page 24

Image

Posted: 2010-11-04 15:46
by B.GhostReaper
abi, i go help find u some mappers modders and that stuff

Maybe this abi

http://www.buijs-leur.nl/bfstuff/bfmeshview/

it can be usefull

abi try to find this


YouTube - Battlefield 2 Turkey Mod (eski mod)


2 things found in 5 mins

Re: [Faction Proposal] Turkish Army Faction

Posted: 2010-11-04 18:46
by J.F.Leusch69
1. there is a edit buttom
2. that Youtube video looks like vBF2, just reskined soldiers and kits with vBF2 weapons...

Re: [Faction Proposal] Turkish Army Faction

Posted: 2010-11-06 17:22
by Squaddie09
Hey Guys,

I have taken an interest into this as I have an idea for a map in which I would like to use turkey. I’m looking towards creating a map which is a British/Greek vs. Turkish map over a Greek island. Basically I feel as if this map could be extremely unique, allowing for a new style of conflict and a new setting for pr to explore. There will be a lot of work behind this but as I have come near to the final phase of completing my British kit geoms I would like to look for a new, tougher challenge.


Without giving too much away about my idea as of yet, the new aspects will be.. a joint faction (UN faction) consisting of British and Greek soldiers fighting against the invading Turkish army onto a Greek island. I already have the basic map heights, texture and water set out for the map already and will leak more info about it when I feel appropriate.

Your probably wondering how the Greek/British faction will work, well my idea as of yet is to create one texture ie the heavy soldier texture, into British camo and the light texture, with the Greek camo and creating a new unique layout for the faction and creating new kit geoms.

However my main interest as of yet would be if anyone else has made any progress here or would be willing to help me on my venture?

Regards

Posted: 2010-11-09 16:21
by B.GhostReaper
abi i know its for Arma 2 but maybe it will help.

Turkish Union Mod - "High-end Turkish Simulations"

if PR arma 2 get released there will be no more problems for tukrish army faction.

BUT its recommend to ask these guys.

Re: [Faction Proposal] Turkish Army Faction

Posted: 2010-12-28 13:18
by Atesh
A bridge, a mosque, the maiden's tower ...

The Bosphorus bridge :
Image

The blue Mosque :
Image

OR the Haghia Sofia mosque :
Image

The maiden's tower :
Image

Re: [Faction Proposal] Turkish Army Faction

Posted: 2011-02-17 22:55
by simeon5541
They are strong today,
they are strong last 500 years !!
They use mostly western weapons,
but I like to see more and more factions !!
I would like to play against them on some map with Serbian army,
but someone must to create that factions and maps for that factions !!
:D
I don't like them,but I want to see them !! :D :D :D

Re: [Faction Proposal] Turkish Army Faction

Posted: 2011-10-03 21:47
by KillerSahin
some one make the Turkish faction plss
it will be a nice add for PR

Re: [Faction Proposal] Turkish Army Faction

Posted: 2011-10-04 00:47
by Shovel
Well that was a useful bump.