Re: How to begin Modding your PR_SP
Posted: 2009-08-19 10:34
Invisible weapons happen if you don't have the kit spawners in the init.con IIRC.
'[R-CON]Outlawz wrote:Invisible weapons happen if you don't have the kit spawners in the init.con IIRC.
Okay thanks fopr the help but what is PM and i dont extract the whole object_server.rarRAW HOMICIDAL wrote:Patrick Ill give you one free B, if you want to waste it on this let me know.
and upload your file and shoot me a PM. (actually ill give you further instructions on what files i want. ) just send me a PM
There might be a tutorial on how to do that on the BFSP forums.Double Doppler wrote:Is there a possibilty of changing teams for each map (countries)?
ill just do it from herePatrickLA_CA wrote:Okay thanks fopr the help but what is PM and i dont extract the whole object_server.rar
Code: Select all
ObjectTemplate.create Kit us_pilot
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.NetworkableInfo KitInfo
ObjectTemplate.kitType Assault
ObjectTemplate.aiTemplate Assault
ObjectTemplate.geometry US_kits_3
ObjectTemplate.geometry.kit 9
ObjectTemplate.geometry.dropGeom 16
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.dropHeadwear helmet
ObjectTemplate.setCollisionMesh kitcol
ObjectTemplate.physicsType Mesh
ObjectTemplate.cullRadiusScale 8
rem -------------------------------------
ObjectTemplate.addTemplate emptyhands
ObjectTemplate.addTemplate hgr_smoke_signal
ObjectTemplate.addTemplate medikit_dressing
ObjectTemplate.addTemplate ParachuteLauncher
rem -------------------------------------
ObjectTemplate.createComponent AbilityHud
ObjectTemplate.abilityHud.ammoSound S_Resupply
ObjectTemplate.abilityHud.healingSound S_Heal
ObjectTemplate.abilityHud.repairingSound S_Repair
ObjectTemplate.createComponent VehicleHud
ObjectTemplate.vehicleHud.hudName "HUD_TEXT_MENU_SPAWN_KIT_PILOTUS"
ObjectTemplate.vehicleHud.miniMapIcon "Ingame\Kits\Icons\kit_Pilot_outline.tga"
ObjectTemplate.vehicleHud.vehicleIcon "Ingame\Kits\Icons\kit_Pilot.tga"
ObjectTemplate.vehicleHud.spottedIcon "Ingame\GeneralIcons\empty.tga"
ObjectTemplate.vehicleHud.pantingSound S_SprintBreath
ObjectTemplate.vehicleHud.injurySound S_Injury
ObjectTemplate.vehicleHud.vehicleType 7
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ObjectTemplate.create Kit us_pilot_ziptie
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.NetworkableInfo KitInfo
ObjectTemplate.kitType Assault
ObjectTemplate.aiTemplate Assault
ObjectTemplate.geometry US_kits_3
ObjectTemplate.geometry.kit 9
ObjectTemplate.geometry.dropGeom 16
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.dropHeadwear helmet
ObjectTemplate.setCollisionMesh kitcol
ObjectTemplate.physicsType Mesh
ObjectTemplate.cullRadiusScale 8
rem -------------------------------------
ObjectTemplate.addTemplate emptyhands
ObjectTemplate.addTemplate hgr_smoke_signal
ObjectTemplate.addTemplate medikit_dressing
ObjectTemplate.addTemplate ParachuteLauncher
rem -------------------------------------
ObjectTemplate.createComponent AbilityHud
ObjectTemplate.abilityHud.ammoSound S_Resupply
ObjectTemplate.abilityHud.healingSound S_Heal
ObjectTemplate.abilityHud.repairingSound S_Repair
ObjectTemplate.createComponent VehicleHud
ObjectTemplate.vehicleHud.hudName "HUD_TEXT_MENU_SPAWN_KIT_PILOTUS"
ObjectTemplate.vehicleHud.miniMapIcon "Ingame\Kits\Icons\kit_Pilot_outline.tga"
ObjectTemplate.vehicleHud.vehicleIcon "Ingame\Kits\Icons\kit_Pilot.tga"
ObjectTemplate.vehicleHud.spottedIcon "Ingame\GeneralIcons\empty.tga"
ObjectTemplate.vehicleHud.pantingSound S_SprintBreath
ObjectTemplate.vehicleHud.injurySound S_Injury
ObjectTemplate.vehicleHud.vehicleType 7
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ObjectTemplate.create Kit us_pilot_nvg
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.NetworkableInfo KitInfo
ObjectTemplate.kitType Assault
ObjectTemplate.aiTemplate Assault
ObjectTemplate.geometry US_kits_3
ObjectTemplate.geometry.kit 9
ObjectTemplate.geometry.dropGeom 16
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.dropHeadwear helmet
ObjectTemplate.setCollisionMesh kitcol
ObjectTemplate.physicsType Mesh
ObjectTemplate.cullRadiusScale 8
rem -------------------------------------
ObjectTemplate.addTemplate emptyhands
ObjectTemplate.addTemplate hgr_smoke_signal
ObjectTemplate.addTemplate nvg
ObjectTemplate.addTemplate medikit_dressing
ObjectTemplate.addTemplate ParachuteLauncher
rem -------------------------------------
ObjectTemplate.createComponent AbilityHud
ObjectTemplate.abilityHud.ammoSound S_Resupply
ObjectTemplate.abilityHud.healingSound S_Heal
ObjectTemplate.abilityHud.repairingSound S_Repair
ObjectTemplate.createComponent VehicleHud
ObjectTemplate.vehicleHud.hudName "HUD_TEXT_MENU_SPAWN_KIT_PILOTUS"
ObjectTemplate.vehicleHud.miniMapIcon "Ingame\Kits\Icons\kit_Pilot_outline.tga"
ObjectTemplate.vehicleHud.vehicleIcon "Ingame\Kits\Icons\kit_Pilot.tga"
ObjectTemplate.vehicleHud.spottedIcon "Ingame\GeneralIcons\empty.tga"
ObjectTemplate.vehicleHud.pantingSound S_SprintBreath
ObjectTemplate.vehicleHud.injurySound S_Injury
ObjectTemplate.vehicleHud.vehicleType 7
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ObjectTemplate.create Kit SP_us_pilot
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.NetworkableInfo KitInfo
ObjectTemplate.kitType Assault
ObjectTemplate.aiTemplate Assault
ObjectTemplate.geometry US_kits_3
ObjectTemplate.geometry.kit 9
ObjectTemplate.geometry.dropGeom 16
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.dropHeadwear helmet
ObjectTemplate.setCollisionMesh kitcol
ObjectTemplate.physicsType Mesh
ObjectTemplate.cullRadiusScale 8
rem -------------------------------------
ObjectTemplate.addTemplate emptyhands
ObjectTemplate.addTemplate hgr_smoke_signal
ObjectTemplate.addTemplate medikit_dressing
ObjectTemplate.addTemplate ParachuteLauncher
rem -------------------------------------
ObjectTemplate.createComponent AbilityHud
ObjectTemplate.abilityHud.ammoSound S_Resupply
ObjectTemplate.abilityHud.healingSound S_Heal
ObjectTemplate.abilityHud.repairingSound S_Repair
ObjectTemplate.createComponent VehicleHud
ObjectTemplate.vehicleHud.hudName "HUD_TEXT_MENU_SPAWN_KIT_PILOTUS"
ObjectTemplate.vehicleHud.miniMapIcon "Ingame\Kits\Icons\kit_Pilot_outline.tga"
ObjectTemplate.vehicleHud.vehicleIcon "Ingame\Kits\Icons\kit_Pilot.tga"
ObjectTemplate.vehicleHud.spottedIcon "Ingame\GeneralIcons\empty.tga"
ObjectTemplate.vehicleHud.pantingSound S_SprintBreath
ObjectTemplate.vehicleHud.injurySound S_Injury
ObjectTemplate.vehicleHud.vehicleType 7
Drunkenup wrote:There might be a tutorial on how to do that on the BFSP forums.
kabar + 92fssilenced + mp5 + smoke + binoclaurs( if possible )RAW HOMICIDAL wrote:ill just do it from here
This is the us_pilot.conThis is the us_pilot_ziptie.conCode: Select all
ObjectTemplate.create Kit us_pilot ObjectTemplate.saveInSeparateFile 1 ObjectTemplate.NetworkableInfo KitInfo ObjectTemplate.kitType Assault ObjectTemplate.aiTemplate Assault ObjectTemplate.geometry US_kits_3 ObjectTemplate.geometry.kit 9 ObjectTemplate.geometry.dropGeom 16 ObjectTemplate.setHasCollisionPhysics 1 ObjectTemplate.dropHeadwear helmet ObjectTemplate.setCollisionMesh kitcol ObjectTemplate.physicsType Mesh ObjectTemplate.cullRadiusScale 8 rem ------------------------------------- ObjectTemplate.addTemplate emptyhands ObjectTemplate.addTemplate hgr_smoke_signal ObjectTemplate.addTemplate medikit_dressing ObjectTemplate.addTemplate ParachuteLauncher rem ------------------------------------- ObjectTemplate.createComponent AbilityHud ObjectTemplate.abilityHud.ammoSound S_Resupply ObjectTemplate.abilityHud.healingSound S_Heal ObjectTemplate.abilityHud.repairingSound S_Repair ObjectTemplate.createComponent VehicleHud ObjectTemplate.vehicleHud.hudName "HUD_TEXT_MENU_SPAWN_KIT_PILOTUS" ObjectTemplate.vehicleHud.miniMapIcon "Ingame\Kits\Icons\kit_Pilot_outline.tga" ObjectTemplate.vehicleHud.vehicleIcon "Ingame\Kits\Icons\kit_Pilot.tga" ObjectTemplate.vehicleHud.spottedIcon "Ingame\GeneralIcons\empty.tga" ObjectTemplate.vehicleHud.pantingSound S_SprintBreath ObjectTemplate.vehicleHud.injurySound S_Injury ObjectTemplate.vehicleHud.vehicleType 7this is us_pilot_nvg.conCode: Select all
ObjectTemplate.create Kit us_pilot_ziptie ObjectTemplate.saveInSeparateFile 1 ObjectTemplate.NetworkableInfo KitInfo ObjectTemplate.kitType Assault ObjectTemplate.aiTemplate Assault ObjectTemplate.geometry US_kits_3 ObjectTemplate.geometry.kit 9 ObjectTemplate.geometry.dropGeom 16 ObjectTemplate.setHasCollisionPhysics 1 ObjectTemplate.dropHeadwear helmet ObjectTemplate.setCollisionMesh kitcol ObjectTemplate.physicsType Mesh ObjectTemplate.cullRadiusScale 8 rem ------------------------------------- ObjectTemplate.addTemplate emptyhands ObjectTemplate.addTemplate hgr_smoke_signal ObjectTemplate.addTemplate medikit_dressing ObjectTemplate.addTemplate ParachuteLauncher rem ------------------------------------- ObjectTemplate.createComponent AbilityHud ObjectTemplate.abilityHud.ammoSound S_Resupply ObjectTemplate.abilityHud.healingSound S_Heal ObjectTemplate.abilityHud.repairingSound S_Repair ObjectTemplate.createComponent VehicleHud ObjectTemplate.vehicleHud.hudName "HUD_TEXT_MENU_SPAWN_KIT_PILOTUS" ObjectTemplate.vehicleHud.miniMapIcon "Ingame\Kits\Icons\kit_Pilot_outline.tga" ObjectTemplate.vehicleHud.vehicleIcon "Ingame\Kits\Icons\kit_Pilot.tga" ObjectTemplate.vehicleHud.spottedIcon "Ingame\GeneralIcons\empty.tga" ObjectTemplate.vehicleHud.pantingSound S_SprintBreath ObjectTemplate.vehicleHud.injurySound S_Injury ObjectTemplate.vehicleHud.vehicleType 7this is the SP_US_pilot.conCode: Select all
ObjectTemplate.create Kit us_pilot_nvg ObjectTemplate.saveInSeparateFile 1 ObjectTemplate.NetworkableInfo KitInfo ObjectTemplate.kitType Assault ObjectTemplate.aiTemplate Assault ObjectTemplate.geometry US_kits_3 ObjectTemplate.geometry.kit 9 ObjectTemplate.geometry.dropGeom 16 ObjectTemplate.setHasCollisionPhysics 1 ObjectTemplate.dropHeadwear helmet ObjectTemplate.setCollisionMesh kitcol ObjectTemplate.physicsType Mesh ObjectTemplate.cullRadiusScale 8 rem ------------------------------------- ObjectTemplate.addTemplate emptyhands ObjectTemplate.addTemplate hgr_smoke_signal ObjectTemplate.addTemplate nvg ObjectTemplate.addTemplate medikit_dressing ObjectTemplate.addTemplate ParachuteLauncher rem ------------------------------------- ObjectTemplate.createComponent AbilityHud ObjectTemplate.abilityHud.ammoSound S_Resupply ObjectTemplate.abilityHud.healingSound S_Heal ObjectTemplate.abilityHud.repairingSound S_Repair ObjectTemplate.createComponent VehicleHud ObjectTemplate.vehicleHud.hudName "HUD_TEXT_MENU_SPAWN_KIT_PILOTUS" ObjectTemplate.vehicleHud.miniMapIcon "Ingame\Kits\Icons\kit_Pilot_outline.tga" ObjectTemplate.vehicleHud.vehicleIcon "Ingame\Kits\Icons\kit_Pilot.tga" ObjectTemplate.vehicleHud.spottedIcon "Ingame\GeneralIcons\empty.tga" ObjectTemplate.vehicleHud.pantingSound S_SprintBreath ObjectTemplate.vehicleHud.injurySound S_Injury ObjectTemplate.vehicleHud.vehicleType 7Now give me a some weapons that you would likeCode: Select all
ObjectTemplate.create Kit SP_us_pilot ObjectTemplate.saveInSeparateFile 1 ObjectTemplate.NetworkableInfo KitInfo ObjectTemplate.kitType Assault ObjectTemplate.aiTemplate Assault ObjectTemplate.geometry US_kits_3 ObjectTemplate.geometry.kit 9 ObjectTemplate.geometry.dropGeom 16 ObjectTemplate.setHasCollisionPhysics 1 ObjectTemplate.dropHeadwear helmet ObjectTemplate.setCollisionMesh kitcol ObjectTemplate.physicsType Mesh ObjectTemplate.cullRadiusScale 8 rem ------------------------------------- ObjectTemplate.addTemplate emptyhands ObjectTemplate.addTemplate hgr_smoke_signal ObjectTemplate.addTemplate medikit_dressing ObjectTemplate.addTemplate ParachuteLauncher rem ------------------------------------- ObjectTemplate.createComponent AbilityHud ObjectTemplate.abilityHud.ammoSound S_Resupply ObjectTemplate.abilityHud.healingSound S_Heal ObjectTemplate.abilityHud.repairingSound S_Repair ObjectTemplate.createComponent VehicleHud ObjectTemplate.vehicleHud.hudName "HUD_TEXT_MENU_SPAWN_KIT_PILOTUS" ObjectTemplate.vehicleHud.miniMapIcon "Ingame\Kits\Icons\kit_Pilot_outline.tga" ObjectTemplate.vehicleHud.vehicleIcon "Ingame\Kits\Icons\kit_Pilot.tga" ObjectTemplate.vehicleHud.spottedIcon "Ingame\GeneralIcons\empty.tga" ObjectTemplate.vehicleHud.pantingSound S_SprintBreath ObjectTemplate.vehicleHud.injurySound S_Injury ObjectTemplate.vehicleHud.vehicleType 7
a knife + pistol + Main Weapon + smoke etc.
so is everything working correctly now. no invisible weapons i presume?PatrickLA_CA wrote:Thanks RAW for the great tutorial i made the mp5 thing with changing all of the pilot files