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Re: [Vehicle] Commander UAV

Posted: 2009-08-02 20:56
by Rudd
[R-COM]Scot wrote:Where'd you get that idea?? :lol:
TG saw it done on Kashan on the US team, tanks APCs, Infantry all moving together under air cover.

Again on Qinling, TG agian, with Apaches covering, pwning all the stuff in our way :D

like a huge battering ram.

Re: [Vehicle] Commander UAV

Posted: 2009-08-02 23:41
by [Fr]WhiteMoon
When reading title of this new, I wasn't really enthusiast, feared it looks like too much the old system.

But it seems to be really well thought, integrating the gameplay with enough balance to keep the game as enjoyable than it is now without UAV.

My only regrets will be difficulty to switch for the camera to the map and identify the exact position as chosing the right asset description. That's a full job during the flight and it will complicate the implacation of the commander in his role.

It would be so simplest if we could right clic directly in the camera on the object to signal, choose the right description, and then the game take car of placing it on the map at the same location as the mouse on the camera.
I'm feared it would be harcoding to do.

(sorry if has already benn suggested, I can't find it in the thread)

Anyway, great job, keep going !

Re: [Vehicle] Commander UAV

Posted: 2009-08-04 15:42
by DDS
'[Fr wrote:WhiteMoon;1101133']When reading title of this new, I wasn't really enthusiast, feared it looks like too much the old system.

But it seems to be really well thought, integrating the gameplay with enough balance to keep the game as enjoyable than it is now without UAV.

My only regrets will be difficulty to switch for the camera to the map and identify the exact position as chosing the right asset description. That's a full job during the flight and it will complicate the implacation of the commander in his role.

It would be so simplest if we could right clic directly in the camera on the object to signal, choose the right description, and then the game take car of placing it on the map at the same location as the mouse on the camera.
I'm feared it would be harcoding to do.

(sorry if has already benn suggested, I can't find it in the thread)

Anyway, great job, keep going !
Having played these maps multiple times I wouldn't have any problem identifying locations after switching to the fixed map. You could also do a screen shot if you spotted an enemy out post or defensive position and use that as a reference.

I'd like to see this integrated and see the commanders role become popular again.. I'm seeing fewer and fewer commanders as of late which means less team teamplay.

DDS

Re: [Vehicle] Commander UAV

Posted: 2009-08-04 15:47
by Scot
Dr2B Rudd wrote:TG saw it done on Kashan on the US team, tanks APCs, Infantry all moving together under air cover.

Again on Qinling, TG agian, with Apaches covering, pwning all the stuff in our way :D

like a huge battering ram.
I was thinking more Black Hawk Down with the Littlebirds, sorry that was the first thing that came to mind!! :p

Re: [Vehicle] Commander UAV

Posted: 2009-08-04 15:54
by McBumLuv
[R-COM]Scot wrote:I was thinking more Black Hawk Down with the Littlebirds, sorry that was the first thing that came to mind!! :p
Yea, that's exactly what I infered :P

Anyways, back-to-topic, I can't wait to try out this bad boy.

Re: [Vehicle] Commander UAV

Posted: 2009-08-04 16:03
by RedemptionAD
will you be able to zoom in or zoom out???

Re: [Vehicle] Commander UAV

Posted: 2009-08-05 21:31
by Heikkine
this makes me want to scream: dont spawn at unknown caches! :D very nice work, 100% approved!

Re: [Vehicle] Commander UAV

Posted: 2009-08-07 03:00
by Onil
Expendable Grunt wrote:There never was a reason for "recon" squads, ever.

M.
maybe in your usual public gaming there isn't... doesn't mean that it isn't effective and sometimes needed depending on how organized the gameplay is.

Re: [Vehicle] Commander UAV

Posted: 2009-08-07 09:09
by wookimonsta
i do recon squad quite a lot, if there is a commander, i will tell him where the enemy is. if there isn't i will try to talk directly to the squads that have armor or helis.

and every now and then i will snipe a hat kit trying to fire at one of our armor

Re: [Vehicle] Commander UAV

Posted: 2009-08-07 09:49
by MrScruff
wookimonsta what servers do you play on?

Re: [Vehicle] Commander UAV

Posted: 2009-08-15 01:28
by GrimSoldier
Looks awesome, hope to see more people play Commander.

Re: [Vehicle] Commander UAV

Posted: 2009-08-15 12:23
by EnermaX
EPIC! Great idea!

Re: [Vehicle] Commander UAV

Posted: 2009-08-18 11:04
by DannyIMK
there should be abillity to spot targets with the Q commo rose instead bringing the capslock menu

Re: [Vehicle] Commander UAV

Posted: 2009-08-18 14:57
by pacco
AMAZING :!: :!: :!:

Re: [Vehicle] Commander UAV

Posted: 2009-08-18 19:01
by privatel
AWSOME !

Re: [Vehicle] Commander UAV

Posted: 2009-08-18 19:30
by Ghost_A_08
Looks good. Cant wait for its release.

Re: [Vehicle] Commander UAV

Posted: 2009-08-20 19:45
by Jairion
You really should delete all posts with only "Thanks, respect, awesome" in them, and warn the users. Goddamn.

Can you crash an UAV to another UAV?

Didn't anyone else see those capturepoints on an INSURGENCY map? Is it just a modders thing, or are we going to have AAS with insurgents? Would be epic.

[edit]Isn't this a realitymod? If you can shoot such a thing with AA IRL, then you should be able to do it in this game. There are other options to make the game more enjoyable[/edit]
Just like this it's not worth making it vulnerable to AA, but if you had it laze things and shoot missiles, then it'd be pretty balanced when vulnerable to AA - Commander also wouldn't direct it to heated areas, as losing such an asset is bad. Which leads me to a question, if you made it desctructable and armed, wouldn't you make such an event lose tickets?

Again, you need to cut the number of useless posts with only one word in them.

Re: [Vehicle] Commander UAV

Posted: 2009-08-20 23:57
by ChiefRyza
Jairion wrote:You really should delete all posts with only "Thanks, respect, awesome" in them, and warn the users. Goddamn.

Can you crash an UAV to another UAV?

Didn't anyone else see those capturepoints on an INSURGENCY map? Is it just a modders thing, or are we going to have AAS with insurgents? Would be epic.

[edit]Isn't this a realitymod? If you can shoot such a thing with AA IRL, then you should be able to do it in this game. There are other options to make the game more enjoyable[/edit]
Just like this it's not worth making it vulnerable to AA, but if you had it laze things and shoot missiles, then it'd be pretty balanced when vulnerable to AA - Commander also wouldn't direct it to heated areas, as losing such an asset is bad. Which leads me to a question, if you made it desctructable and armed, wouldn't you make such an event lose tickets?

Again, you need to cut the number of useless posts with only one word in them.
OR we could delete posts like yours that fail to read the OP and those posts that answer all of your questions before you even ask?

edit: User was warned for 'Useless/unhelpful' posting. This is not the kind of attitude we promote in this community towards other forum members, even less towards new ones.

Re: [Vehicle] Commander UAV

Posted: 2009-08-20 23:59
by Rudd
Didn't anyone else see those capturepoints on an INSURGENCY map? Is it just a modders thing, or are we going to have AAS with insurgents? Would be epic.
that was PRSP

PRSP does not have an insurgency mode as the Bots do not understand it.