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Re: [Changelog] PR v0.9 Features

Posted: 2010-02-04 06:15
by AfterDune
LiquidWatch wrote:hmm.. so was the explosion of the apc in the trailer with the hamas soldier a pipebomb or IED you see in PR..or are they the same in 0.9?
It got hit by several RPG's.

Re: [Changelog] PR v0.9 Features

Posted: 2010-02-04 17:43
by Sgt.Desert Tiger[TR]
Meza82 wrote:i hope this is not a stupid question: why change name from "Chechen militia" to "militia"? i like playing as the Chechens, they a real fighting force and are hardcore
Me too but they want to use them in another maps.

They can called them Chechens in russians map and Militia in another maps.Because while they are in another country they will call as Militia not Chechens but in russia they will call as Chechens!!!They cant understand that.

Re: [Changelog] PR v0.9 Features

Posted: 2010-02-04 17:55
by Snazz
'Sgt.Desert Tiger[TR wrote:;1254446']Because while they are in another country they will call as Militia not Chechens but in russia they will call as Chechens!!!
A militia is fighting Russia in a fictional scenario, they don't have to be Chechen.

Re: [Changelog] PR v0.9 Features

Posted: 2010-02-04 18:11
by TSPenguin
mosinmatt wrote:One thing I am wondering. The ROE for unarmed kits (like the pilot) are the same as the collaborator, right?
Well, does that mean insurgents are not allowed to shoot a pilot outside of the ROE?
ROEs only apply to the collaborator. You can go slaughter Pilots all you want. You can even collect them until you have enough to justify using an IED on them :p :

Re: [Changelog] PR v0.9 Features

Posted: 2010-02-04 18:47
by Achluophobia
Nice one, I think the new version of PR will be legendary ^^ I like the pictures of the chinook :mrgreen:

Re: [Changelog] PR v0.9 Features

Posted: 2010-02-04 19:03
by SSG Jay
This game is gonna be fuckin BIG soon enough, this is shit everyone wants but nobody has the brains to do. Good work BSS, expecially for adding airborne.

Re: [Changelog] PR v0.9 Features

Posted: 2010-02-04 19:14
by SkyNex0
OMG, like everyone is saying this is gonna kick *** <3 :) Cant wait until Project Reality is in the stores with thier own graphics motor and everything :) , I would pay for it no doubt. One thing I might add is, isnt it sometimes unstable? with crashes and such?.



-SkyNex0 out-

Re: [Changelog] PR v0.9 Features

Posted: 2010-02-04 19:16
by Snazz
SkyNex0 wrote:One thing I might add is, isnt it sometimes unstable? with crashes and such?
Not particularly.

If you're having issues: https://www.realitymod.com/forum/f27-pr-support

Re: [Changelog] PR v0.9 Features

Posted: 2010-02-04 19:28
by SSG Jay
still waiting on the harriers to come back i see, with two seats next time hopefully.

Re: [Changelog] PR v0.9 Features

Posted: 2010-02-04 19:40
by Rapier
So, just checked the password page. Should be released around 12:30AM pacific standard time for us... Is this accurate?

Re: [Changelog] PR v0.9 Features

Posted: 2010-02-04 20:28
by CCCode
No Ramiel M249 bug fix? :sad:

Anyway GREAT NEWS! :smile:

Re: [Changelog] PR v0.9 Features

Posted: 2010-02-04 20:50
by 0331SgtSpyUSMC
SSG Jay wrote:still waiting on the harriers to come back i see, with two seats next time hopefully.
I'm not a 100% sure, but I believe USMC has only AV-A8's in service one seater's. There are 2 seater's but for training only I think. Seen a few in the fleet, never with 2 seats :o

Re: [Changelog] PR v0.9 Features

Posted: 2010-02-04 21:15
by SkaterCrush
'[R-DEV wrote:dbzao;1250040']
[*]Added new faction: Canadian Forces (CF)
Image

Re: [Changelog] PR v0.9 Features

Posted: 2010-02-04 21:19
by killonsight95
sorry rofl wutttttt^

Re: [Changelog] PR v0.9 Features

Posted: 2010-02-04 21:19
by LiquidWatch
[R-DEV]AfterDune wrote:It got hit by several RPG's.
Oh i just thought it was a ied bc the hamas soldier was holding a phone

Re: [Changelog] PR v0.9 Features

Posted: 2010-02-04 21:38
by zvenner
epic win :)

Re: [Changelog] PR v0.9 Features

Posted: 2010-02-04 22:01
by Rissien
LiquidWatch wrote:Oh i just thought it was a ied bc the hamas soldier was holding a phone
and right after that you saw somone holding a rpg.

Re: [Changelog] PR v0.9 Features

Posted: 2010-02-04 22:04
by Rudd
CCCode wrote:No Ramiel M249 bug fix? :sad:

Anyway GREAT NEWS! :smile:
what m249 bug?

Re: [Changelog] PR v0.9 Features

Posted: 2010-02-04 23:41
by PLAustin
I think I just jizzed in my pants at this bada*sness!

Re: [Changelog] PR v0.9 Features

Posted: 2010-02-05 08:28
by PLODDITHANLEY
* Added check for last time you got points for deploying an outpost to stop spammers/exploiters

Any details on this?


* Updated Vehicle Depots, they now only give vehicle ammo/infantry ammo/kit request to a specific team

Can we still repair enemy vehicles?