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Posted: 2006-10-30 00:22
by 00SoldierofFortune00
'[R-DEV wrote:eggman']Yeah either one is reasonable .. I think it's a bit "folly" to argue one or the other as more realistic.. that stuff is pretty situational.

What I was getting at is:
1. setting up a forward staging point is fairly realistic; gives the ability to add some vehicles to a logical place on the map for USMC
(tho doing so does not require that the US takes the gas station CP first)

2. on a 64p map requiring that a team both defend a CP and attack another CP makes for a more challenging opening

Either one works fine, but er.. SoF yer arguments are a bit silly heh.
What I put up is basically making it 10 times easier for the US to defend once they take a flag. That is why I put them in that order. The people who play are not the brightest, so you have to make it easy for them to understand.

And I got the realistic point from a battle I had heard about in Iraq. I don't remember which one exactly, but they surrounded the city, and then went in from different angles.(Could of been at the beginning of the war and the US entering Baghdad)

I don't get the "silly" part, but here is all I meant. I know it maybe hard to get from all the typing up there, but this is basically what I am suggesting would happen with the suggestion of 1 and 2 switched like you said.



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Posted: 2006-10-30 00:24
by duckhunt
I agree with sof, regardless of realism, I think for the game fynamic its important to retain a logical aas order.

In terms of a FOB, usmc should only deserve this after taking village first, as they have ample resources to attack from airport, so it wouldnt make sense to set up a FOB at gas, then have to go back if ya like to take some insignificant village. Once US take gas and get a few more vehicles that could be a kinda rv point, a regroup after the desert battle before moving into city more.

Posted: 2006-10-30 00:27
by duckhunt
Although do you think these bases are a little close? I moved a flag from the south checkpoint in a bit, as where you marked it was not a good cap area. But then it makes it quite close to city, and moving city back would make it too close to mosque. think its alright?

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Posted: 2006-10-30 00:27
by 00SoldierofFortune00
'[R-CON wrote:duckhunt']I agree with sof, regardless of realism, I think for the game fynamic its important to retain a logical aas order.

In terms of a FOB, usmc should only deserve this after taking village first, as they have ample resources to attack from airport, so it wouldnt make sense to set up a FOB at gas, then have to go back if ya like to take some insignificant village. Once US take gas and get a few more vehicles that could be a kinda rv point, a regroup after the desert battle before moving into city more.
Yea thats what I meant. The people at Wetlands fall in just as the US take Gas Station, they regroup, and then attack city from all sides.

Posted: 2006-10-30 00:34
by 00SoldierofFortune00
IMO, the Southern Flag in the second screen could be where those buildings are to the direct west.

The rest look fine though.

Also, I thought that flag/part of the map originally looked like this?

http://i13.tinypic.com/44gtxug.jpg

Ignore all the other arrows and **** on there.

Posted: 2006-10-30 00:41
by eggman
er .. yeah understood.

like I say either one can work .. mainly what I am getting at is that the USMC needs a decent staging point. Doesn't matter to me if it's the first or second CP.. but "early" in the fight the USMC needs some logical place to have some vehicle spawns.

The map is huge and it will suck to bring vehicles from the airport all the time. The Gas Station is a logical place to spawn some sort of USMC vehicle supply from. The "wetlands" area is not.

You can set up Gas Station to have some vehicles for USMC, but not for the defenders (you might have one or two vehicles in that area for defenders, but on long / infinite respawn timers; these would have no USMC counterpart). Other vehicle spawners at the Gas Station for USMC would have no Team 1 counterpart, but would .. once the USMC captures the Gas Station .. allow for some light vehicle spawning in a forward area.

So er.. order doesn't really mean too much to me .. works either way .. just getting at needing a staging point for USMC where some vehicles will spawn so not *all* vehicles have to be brought forward from the airport.

Posted: 2006-10-30 00:43
by duckhunt
yea, lol that screen was taken what, 2 months ago? The area there is more developed now and im just adding a few bits to try and make it a better flag area.

Posted: 2006-10-30 00:45
by duckhunt
yea rog eggman, I totally understand and that idea has had influence, only had a single hummer there before but il add more.

I like the idea of the staging area, I just dont think US needs until it reaches the city.

Posted: 2006-10-30 00:49
by 00SoldierofFortune00
'[R-DEV wrote:eggman']er .. yeah understood.

like I say either one can work .. mainly what I am getting at is that the USMC needs a decent staging point. Doesn't matter to me if it's the first or second CP.. but "early" in the fight the USMC needs some logical place to have some vehicle spawns.

The map is huge and it will suck to bring vehicles from the airport all the time. The Gas Station is a logical place to spawn some sort of USMC vehicle supply from. The "wetlands" area is not.

You can set up Gas Station to have some vehicles for USMC, but not for the defenders (you might have one or two vehicles in that area for defenders, but on long / infinite respawn timers; these would have no USMC counterpart). Other vehicle spawners at the Gas Station for USMC would have no Team 1 counterpart, but would .. once the USMC captures the Gas Station .. allow for some light vehicle spawning in a forward area.

So er.. order doesn't really mean too much to me .. works either way .. just getting at needing a staging point for USMC where some vehicles will spawn so not *all* vehicles have to be brought forward from the airport.
Yea I get what you are saying. I wish that flags or at least these two flags, were able to be capped at the same time. Would make it a lot easier, but if it goes like games usually do like on Jabal, people will go two ways(if someone goes one way, I go the other) and the US will have vehicles right after the Wetlands(Flag 1) are taken. They really only need vehicles once they start to enter the city anyway because the other two flags seem pretty close to the airfield and reable with vehicles from there.

Maybe some humvees spawn at the Wetlands flag(2-3?) and then armor spawns at the gas station(tank or apc and 1 humvee) once they take it? That gives the US time to drive closer to the other US forces position at the Gas Station, but not having armor to rape the next flag in the AAS order.

Posted: 2006-10-30 00:53
by eggman
'[R-CON wrote:duckhunt']yea rog eggman, I totally understand and that idea has had influence, only had a single hummer there before but il add more.

I like the idea of the staging area, I just dont think US needs until it reaches the city.
er.. yer not saying that the US will have significant vehicles spawns in the city are you?

That's what I was getting at avoiding for the most part... I think it's a lot more realistic to require that the USMC beings vehicles in from outside the city area if they want vehicular support inside the city.

I think it would be much better if there were very few USMC vehicle spawns inside the city. And as a result, having some sort of closer proximity vehicle spawning area .. without that being inside the city.

Forcing the attackers to bring in vehicles from outside the city area is both realistic and good for teamplay. *Having* to go all the way back to the Airport for any vehicular support is a bit tedious, but having as few as possible inner city vehicle spawners for USMC is both more realistic and better for teamplay. Maybe the odd Generic hummer inside the city .. perhaps one ro two at the Mosque where it would be a logical place for troops to regroup .. but .. for the most part, vehicles coming from a staging point will be better for gameplay.

The Wetlands area doesn't make sense as a location where vehicles would spawn (imo).

Also, as previously discussed, having APCs available by airdrop is good for team play on the USMC side (requires a Commander).

There are all kinds of favorable dynamics to behicles spawning outside the city .. team play for attackers .. and it gives the defenders an option to send 2 or 3 guys with appropriate equipment to "ambush" vehicles as they move into the city area (which is a lot better a game play dynamics than camping a vehicle spawn and blowing up the vehicles when they pop).

Posted: 2006-10-30 00:57
by duckhunt
yea, I didnt say vehicle spawns in city, I guess I meant 'until they reach gas'

There are NO usmc vehicle spawns inside city further than gas afaik

Posted: 2006-10-30 01:00
by 00SoldierofFortune00
'[R-DEV wrote:eggman']er.. yer not saying that the US will have significant vehicles spawns in the city are you?

That's what I was getting at avoiding for the most part... I think it's a lot more realistic to require that the USMC beings vehicles in from outside the city area if they want vehicular support inside the city.

I think it would be much better if there were very few USMC vehicle spawns inside the city. And as a result, having some sort of closer proximity vehicle spawning area .. without that being inside the city.

Forcing the attackers to bring in vehicles from outside the city area is both realistic and good for teamplay. *Having* to go all the way back to the Airport for any vehicular support is a bit tedious, but having as few as possible inner city vehicle spawners for USMC is both more realistic and better for teamplay. Maybe the odd Generic hummer inside the city but .. for the most part, vehicles coming from a staging point will be better for gameplay.
Agreed. It would also keep people near the front instead of too many campers at the Airfield.

What about more armor spawning at the Wetlands/huts because it is a little further away and then just 1 or 2 armor pieces at the Gas Station? That would make taking back the Gas Station "Possibly" for the MEC instead of screwing them completely over by having to charge tank after tank to get there.

Posted: 2006-10-30 01:04
by duckhunt
It will be light vehicles only as gas. I think all APC's will stick to airport.

Possibly have an apc spawn at gas one mosque is taken

Posted: 2006-10-30 01:28
by eggman
'[R-CON wrote:duckhunt']Possibly have an apc spawn at gas one mosque is taken
That's a great idea.

also er.. hope you are sticking with the previously discussed "asymetrical" vehicle plan.

Posted: 2006-10-30 01:31
by duckhunt
yes, Please have a look at the most recent version I sent you and PM me on how it could be adjusted to fit this.

I dont think it will be too bad really though.

Posted: 2006-10-30 02:26
by eggman
Yeah rgr, had a busy weekend with rl stuff and am working through a rather tedious but involved PR mod dev task today as time permits.

Posted: 2006-10-30 02:30
by duckhunt
I understand, of course.

Posted: 2006-11-01 11:07
by .:iGi:.NinjaJedi
whens this gonna be ready to play?


maybe test it out on iGi if you want?

Posted: 2006-11-01 11:17
by Rhino
lol egg and duck, shouldnt this be in the R-con forums?
.:iGi:.NinjaJedi wrote:whens this gonna be ready to play?


maybe test it out on iGi if you want?
its not that simpal to do a map test like that anymore.

Posted: 2006-11-01 22:34
by Sealights
Hey!! What happened to the bright skybox?? I liked much better the old daylight setting, than this escenic cloudy stuff. It looks too foggy and flat now :(