Re: Ask the [Dev]s a (?)
Posted: 2013-07-26 16:32
I want my MOCAP-dog!Microwaife wrote:And a new class. The dog, a companion you truly care about.
I want my MOCAP-dog!Microwaife wrote:And a new class. The dog, a companion you truly care about.
Go on...[R-DEV]Spush wrote:A lot.![]()
Makes it a lot more realistic when vehicles are engaging infantry or other small targets behind walls. I mean, a concert wall shouldn't be able to deflect/block a 125mm HEAT round.[R-CON]Psyrus wrote:I've never understood why people jizz themselves over destructable environments... especially given that most destructible environments are either pre-scripted or rather 'blocky' at best, and generally don't change the face of the battle much past aesthetically. Is there a specific reason you'd be interested in the destruction?
Is the dingo going to be implemented into the German forces in 1.0 since you have it as your sig?[R-DEV]BloodyDeed wrote:Afterdune is obviously trolling.
That is exactly my point. Infantry like snipers would now have to be more careful and not rely on walls and building as much like in real life.smgunsftw wrote:Makes it a lot more realistic when vehicles are engaging infantry or other small targets behind walls. I mean, a concert wall shouldn't be able to deflect/block a 125mm HEAT round.
lol, turns out we used the same pic.camo_jnr_jnr wrote:Is the dingo going to be implemented into the German forces in 1.0 since you have it as your sig?[R-DEV]BloodyDeed;1921832 wrote:Afterdune is obviously trolling.
Not a big deal, but 1p and 3p stationary weapon reload animations.notmyingamename wrote:what's the one feature you guys wish that you could implement but never found a way to make functional?
not fastrope necessarily, but even something game changing we aren't aware of
Artillery cannot be used to level buildings used for cover in PR. Now don't say ROE.[R-CON]Psyrus wrote:I've never understood why people jizz themselves over destructable environments... especially given that most destructible environments are either pre-scripted or rather 'blocky' at best, and generally don't change the face of the battle much past aesthetically. Is there a specific reason you'd be interested in the destruction?
Nor for killing civilians I guess.[R-DEV]K4on wrote:no army loses points in syria for destroying buildings![]()
maps have a limit on objects that are networkable, if you go over that limit...the map simply crashes.smgunsftw wrote:Wait, so are we going to get fully destructible maps in the future? Or are there too many limitations with the engine to do so?
N-no that's ridiculous... It's been said multiple times that fastropes are impossible, and it's not like [R-DEVS] are notorious liars or anything, right?PricelineNegotiator wrote:I was thinking about this earlier today, but what if the feature that the devs are waiting on for release is fastropes? THAT'S WHY THEY CAN'T REVEAL IT.
Even if we could sort out the rope bit, there is a pretty large delay on how soon you can enter a vehicle after exiting one, which would mean you would most likley hit the ground before catching the rope, again, assuming we did get the rope bit to work....ComradeHX wrote:Are fast ropes going to be in? huehuehue
Is there a way for specialist to throw a rope that can hook onto the chopper he is on(assuming it is stable) so people can press E to get out, then E again to grab the rope hopefully before they fall?