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Re: Ask the [Dev]s a (?)

Posted: 2013-07-30 18:51
by Rudd
ComedyInK wrote:Are there really 40 maps or is it 10maps with 4 different layouts?
Woah...it really is 40

we worked REALLY hard :D

Re: Ask the [Dev]s a (?)

Posted: 2013-07-30 18:53
by ComedyInK
Holy ****, that ninja edit too.

God damn 40 maps

Re: Ask the [Dev]s a (?)

Posted: 2013-07-30 18:53
by saXoni
Is Wanda Shan classed as one of your 6 new maps?

When will an actual changelog be released?

Re: Ask the [Dev]s a (?)

Posted: 2013-07-30 19:08
by smgunsftw
As far as I know, there's currently 39 maps in Project Reality, including all minimod maps. How many NEW maps will we be getting in Project Reality 1.0?

Re: Ask the [Dev]s a (?)

Posted: 2013-07-30 19:09
by Rudd
smgunsftw wrote:As far as I know, there's currently 39 maps in Project Reality, including all minimod maps. How many NEW maps will we be getting in Project Reality 1.0?
you'll get all the details soon :)

Re: Ask the [Dev]s a (?)

Posted: 2013-07-30 19:13
by AurianTitan
smgunsftw wrote:As far as I know, there's currently 39 maps in Project Reality, including all minimod maps. How many NEW maps will we be getting in Project Reality 1.0?
On the trailer, it says 10 new maps.

Re: Ask the [Dev]s a (?)

Posted: 2013-07-30 19:32
by smgunsftw
How many of these maps are going to be in 1.0?
Drought (ARF vs France)
Saaremaa (USMC vs Russia)
Sangin (British vs Taliban)
Ulyanovsk (Russia vs Militia)

Re: Ask the [Dev]s a (?)

Posted: 2013-07-30 19:32
by Stemplus
Is that Su-22 from the trailer from a different mod or was it made by R-DEVs? It looks sick

Re: Ask the [Dev]s a (?)

Posted: 2013-07-30 19:35
by smgunsftw
What is the intention of having a password for the installer? Wouldn't it be better for players to practice on local before the official release? A serverside password would be better in my opinion.

Re: Ask the [Dev]s a (?)

Posted: 2013-07-30 19:41
by ComedyInK
smgunsftw wrote:What is the intention of having a password for the installer? Wouldn't it be better for players to practice on local before the official release? A serverside password would be better in my opinion.
I agree

Re: Ask the [Dev]s a (?)

Posted: 2013-07-30 19:52
by Rhino
Stemplus wrote:Is that Su-22 from the trailer from a different mod or was it made by R-DEVs? It looks sick
The model is from Clivewil from Allied Intent: Xtended.

Jafar was going to do a highlight post on some of the new jets but never got round to it :(
Su-22 Fitter - MEC Light Attack Jet

Model, UV's, Export, Original Code, Textures: Clivewil (Allied Intent: Xtended)
Coding: [R-DEV]Jafar Ironclad

"Su-22" is the export designation for the Russian-built Su-17 (NATO designation "Fitter") swing-wing attack plane. This aircraft has been massively produced and exported, starting in the late 1960's. With a number of upgrade programs having taken effect, the exported Su-22 has served well into the 21st century amongst Middle Eastern and North African air forces, and has recently been observed in action in both the Libyan and Syrian civil wars.

The Su-22 Fitter will serve as the Middle Eastern Coalition's light attack jet, armed with a twin 30mm cannon, two AA-11 Archer missiles, two AS-10 air to ground missiles, and four rocket pods carrying a total of 72 S-8 rockets. Fast among attack jets, the Su-22 is ideal for boom-and-zoom strikes on ground targets, and can hold its own in an air-to-air engagement.

Re: Ask the [Dev]s a (?)

Posted: 2013-07-30 19:53
by Stemplus
smgunsftw wrote:What is the intention of having a password for the installer? Wouldn't it be better for players to practice on local before the official release? A serverside password would be better in my opinion.

Then people would be able to set up hamachi servers, in other words they would be able to play before you.

Posted: 2013-07-30 20:00
by BloodyDeed
smgunsftw wrote:What is the intention of having a password for the installer? Wouldn't it be better for players to practice on local before the official release? A serverside password would be better in my opinion.
Servers are community hosted in 1.0 so a serverside password wouldn't work.

And apart from that a preload is how we always did it and it proved as a good choice.

Re: Ask the [Dev]s a (?)

Posted: 2013-07-30 21:40
by paul161616
[R-DEV]melonmuncher wrote:1234567
derp.. too excited to read words

Re: Ask the [Dev]s a (?)

Posted: 2013-07-30 23:06
by ComedyInK
Have the chopper's wheel mechanics been fixed? Or will they still roll?

Does my tank aim still go off when getting hit by an apc?

Re: Ask the [Dev]s a (?)

Posted: 2013-07-30 23:13
by ryan d ale
You know that feeling when you book off a week off work and PR 1.0 get's released just before that week off?

Perfect release date devs. Thank you all.

Couldn't have done it better :D

Re: Ask the [Dev]s a (?)

Posted: 2013-07-30 23:15
by redman0123
Have the chopper's wheel mechanics been fixed? Or will they still roll?

Does my tank aim still go off when getting hit by an apc?
Yeah! Them wheels that roll sure do need to be fixed... thats not realistic at all! And yeah getting hit by a 25mm (or more) cannon shouldnt move anything in the slightest!

/end sarcasm

Re: Ask the [Dev]s a (?)

Posted: 2013-07-30 23:30
by Daytrader
Will a new manual be in this release ?

Re: Ask the [Dev]s a (?)

Posted: 2013-07-30 23:31
by ComedyInK
redman0123 wrote:Yeah! Them wheels that roll sure do need to be fixed... thats not realistic at all! And yeah getting hit by a 25mm (or more) cannon shouldnt move anything in the slightest!

/end sarcasm
https://www.realitymod.com/forum/f254-v ... ls-2b.html

To the point where im not able to hit an apc in front of me while the 2 tank rounds i shot at it missed? And then be able to kill me while only being hit by an enemy tank once? Yea, no thanks.

Re: Ask the [Dev]s a (?)

Posted: 2013-07-31 01:52
by WarEagle751
I know Anders changed the sounds of the jets but did Anders change the sound of the A10 Warthog to sound more like this for 1.0?