T.A.Sharps wrote:Secondly, you were not killed with 1 shot.
You went down and were able to be revived. That is a lot more generous than in real life. In real life ...Real life isn't like the movies ...If you got shot in real life...
It doesn't seem like a bug to me at all unless a DEV comes on and says it is.
Firstly it has been clearly described as a bug by the Devs. Second off this is not real life, and while they do try to represent reality there needs to be consideration towards
GAME BALANCE. It's all fine and dandy to say a man being hit by a freaking BB in the testicle at point blank range will have a hard time raising his weapon to return fire but that doesn't make for interesting
game play.
The blufor guys will have no issues with 1 shot to a toe dropping an ARF goon, but just take a round to play as an unconventional faction and compare the 1 on 1 battles to before this bug arose. The fun is sucked out because the guy holding an M4 doesn't need to worry about being hit in the chest with a .308 while the guys who are already handicapped by design have to watch their fingers and ankles don't get then wasted.
Real life is about making combat as unbalanced and one sided as possible before even firing the first shot, this is not the case in PR. Currently the weapons are horrifically unbalanced, and while they may be representative of reality in some peoples eyes the game play is suffering greatly and the weapons were already fairly unbalanced before the penetration bug was introduced.
Body armor should be factored in to allow more protection (moderate) while reducing mobility, instead we are giving NATO equipped factions full protection and more mobility then an unarmored lightly equipped insurgent. This needs to be factored into the whole equation of infantry balance, along with proper damage values for individual weapons I feel unconventional factions have lost too much ground in the last few updates. For example Militia infantry are no longer winning many skirmishes vs US or Brits in the woods where as before a stray blufor was as good as dead if he encountered even one lone AK wielding enemy.
I hope the people in charge are more considerate towards gameplay and less stuck on the whole "well if you got hit by a 9mm in real life you would die". We know that but it doesn't make for very interesting combat, and if you wanted to play in such an environment there are less arcady games on the market (Arma series being the obvious example).
Edited in response to Sharps reply to me.
So an AK round will allow you 10-12 seconds to bleed out but a 9mm which is know to have enough energy to pass right through tissue without leaving such a gaping hole for shock to kick in so swiftly that you drop to the ground dying? There are plenty of soldiers who openly recount hitting a man with their side arm only to have the man continue firing as if he had not been shot. It has been sighted as a reason for using .45 in combat, as hitting a man with that much energy will surly sit him down, were as the 9mm is almost too effective at its job. Armor or not there are many considerations towards how the human body reacts to different munitions and as such there needs to be a larger "gray area" in terms of survivability for gameplay considerations.