Here is a detailed list of things i observed and think need to be changed or fixed etc...
this is not a criticism of what you have sone in any way...the fact that im doing this says that i am willing to spend the time to help you complete this map...
all right lets get started...
1.USMC base is fine. a little spartan but im assuming you are not planning o have fighting going on here..suggest setting the humvees to wave spawn but we can worry about that later..
2.coming out of the base we have the sea grass zone of certain death. i suggest putting regular grass and some ditches etc along this road as ATM this makes no sense.. although feel free to enlighten me if there is some purpose.. just looks weird..
I know this is still a WIP but the little lake needs alot of detailing.. needs some more low smooth banks..and maybe some other natural features.. a rock or something at least.. kill the lines of bushes they arent natural poor people dont have time to manicure the paths to their houses i would think *)
3. first US base on town edge. bunker is facing out but we know enemy is in the city? maybe add another or turn it around and add some sand bags around it and some ammo dumps etc to make it a good supply point.
ill do this for you just to show you exactly what i mean..and to give you some examples
also combat areas chokes just after this position. suggest opening the left side field and make it a kind of wet marchy area or a garbage dump or just open field.. would be really annoying to be pinned down from the city and not be able to cut through that perfectly natural shortcut
4.city layout is pretty good no real problems so far..love the burning rubble piles.. very effective...will be really cool too because if you are brave you can drive right through them and the smoke..
would suggest alot drainage ditches, gullys and general non smoothness to all parts of the city especially the edges.. right now all of the mountains and elevation changes are far too smooth. you could aslo remove a building or 2 and make some stone wall enclosed areas. right now its all city buildings and no functional space for the mechanics..why not make a suicide car bomb factory somewhere in the city? (if you are planning to use them)
additionally could add a waste settling pool (yum..stinky)
5. going into the coty on the right we have the olive fields. I redid the ovegrowth and got it drawing to the proper distance. had to un writeprotect your init.con, change the level view distance and then write protect it again. make a backup of it and then when it says "do you wish to make it writeable?" always say no(when saving in the editor)
grass is far too uniform. try to add 2-3 types of the grass you want and tweak each a little and then mix them together.. will give a much more natural appearence.
6. generallly little market areas are to uniform.. try to rotate one or 2 of the stands just a bit to make it look more used and natural..
7. Combat area. Overall im not sure what you want to do with this but right now it is too close to the city and will cause heaps of gameplay problems. especially when reatreating regrouping and you suddenyl hit the edge of the city and have to stop.. i would suggest expanding it all the way out and then making it extremely swampy and bumpy so humvees will have a real hard time using it for movement. also infantry will be more exposed than in the city so will offer them little advantage.
8. insurgent main base is a death trap from the blackhawks.. they will rape the heck out of it.. ive added some players spawners in a group so that the place shouldnt be campable. suggest adding at least one main building there.. perhaps a warehouse..
9. final suggestion. Make some of the open buildings into safe hosues for the insurgents by blocking the windows and putting some defence at the entrances.. i would say 4 good safe houses would make it alot of fun.
anyway...ill do the us outpost and then send this baby back to you...