jigsaw-uk wrote:I can see what you are saying, and it may be useful in pub games but it would require extreme discipline from all concerned which is the only way it would work in a pub game, and im sure you must understand that that simply will not happen in 95% of pub games.
-How would it require "extreme discipline"? I play a lot of pub games and I know what a pub population is capable of.
It also means that every1 in the server has to be connected to the same mumble server. What then happens to the guy who doesnt have mumble (which would inevitably happen countless times in a pub game), does he just sit and cry in a corner?
-This is why a PR specific server is being developed. And there's enough people without mic's or lonewolfing to say that people lacking mumble would have any influence on the game.
It necessitates having 2 methods of communication, VOIP and mumble in order to maintain any kind of squad cohesion. For example, I like to split my squads into 2 or 3 man fireteams dependent on the situation. How am I supposed to speak to the other fireteams which could be some distance away without using the existing VOIP/TS method.
-You use your in-game VOIP for communication between fireteams. If there are players from other squads mingled in with your fireteams then they can communicate with the players close to them. You can't directly communicate to *Random player* from *Random squad* that's next to you with TS or any other VOIP software without flooding other people's VOIP. This is the point.
Now Tartantyco I believe that you are in the PRT as well as I am so lets look at it from that angle. During battle I have 1 main TS button and 4 keybinds. It takes around 10 seconds to set up a keybind, and allows you to then communicate with each specific SL in your team, without all of them hearing the 2 of you jabbering on about whatever.
In addition you can set whispers so that all SLs can converse in private with each other.
-I am not in the PRT. And everything you listed is available in Mumble(Maybe not SL specific binds, but I'm sure they could be added). The ability to speak directly to any person close to you is not available in TS or other software.
Now to some of your other points:
1. If you see a enemy moving up behind your "blue" m8 how about you just shoot that enemy and you've got no problems. The very fact that your shooting will alert him.
-It was just an example, but it might be that he's some distance away, that he's dropped out of visual range, you have some other item active at the time, you're a pilot(lol), etc. You also have things like warning people of mines or other explosives without using chat or any global VOIP. How do you contact *Player 3 driving Squad 2's APC* in two seconds?
2. Why would I want to break up different squads into different fireteams. How the hell is that supposed to work. Having fireteams composed of different members of different squads is pointless, counter-productive and confusing as hell.
-Well, maybe you want a SAW to the north and a SAW to the south? But I didn't mean spreading both squads equally, I meant that there may be some overlapping of squads, and that SMs from two squads might have some use for being able to communicate with each others without using a billion binds or flooding VOIP.
3. Flooding the VOIP? VOIP is within your own squad.
-wut? VOIP is Voice over Internet Protocol. By VOIP I mean any software transmitting audio between it's clients.
If you want to talk to another squad then use your keybinds as detailed above. Your still using the VOIP for in-squad comms so why would you bother with mumble?
-I might very well use my keybinds. My Mumble keybinds. And I'm using the in-game VOIP for in-squad comms to communicate with my own squad. I'm using Mumble to communicate with parts of my squad, my driver/gunner only, my chopper pilot, my random blue guy standing around next to me, etc.
Sounds to me like the VOIP would be pretty well flooded if all SMs from 2 different squads are chatting away to one another.
-How come you don't understand this? Two squads just 20m from each other can have two completely different conversations within their squads. They can also talk between the two squads as well at that distance(Albeit at a low volume). Two squads could have 12 conversations going between each other without there being any issues with VOIP flooding.
4. You can only talk to each other within a certain distance. What happens then when you split to envelope an enemy position by flanking from the left and right with a base of fire?
-I use the in-game VOIP. What do you use to talk only to the players in your fireteam?
You then have to use the existing VOIP/TS, cos you'll be just that far away that in the heat of battle you cant quite make out what the others are saying, so whats the point in using the mumble in the 1st place? Why not just use VOIP/TS all the time?
-Because I can do whatever TS can do with Mumble, and in addition I get 3D positional audio and I can talk to *Random player* from *Random squad* without having to talk to people who do not find the content of my communication relevant.
Therefore in my mind it is fixing something that was not broken in the 1st place. The only feasible benefits of mumble over TS are to allow individuals to talk to each other in-game without using chat (so long as they are close enough) and allowing their voices to seem as though they are coming from each players position in-game.
-You're on the right track here but somewhere you disconnect and manage to miss the point.