Page 14 of 39

Posted: 2008-04-13 17:42
by OkitaMakoto
laikiunreal wrote: i didn't know about the sig dogtags were reserved for staff members only :cry:
Signature Rule number 10. Use, copying or editing of the Project Reality 'Dog Tags' image in any format is expressly forbidden unless written (either paper or electronic means) consent is obtained by the Lead Developer prior to use.

Its been two days, mind removing it a little quicker?

<3
Thanks,
Okita

Posted: 2008-04-13 18:49
by Iguanadjy
I can't wait for the new update!!!

Posted: 2008-04-19 09:44
by mazur mikola
what about mk 19 on the hammwee
MK19 40mm Machine Gun, MOD 3

Posted: 2008-04-19 10:38
by Maxfragg
finaly after almost one year without AGL/MGL suggestions.
no, since they would simply be overpowered and as long as you only suggest them for US forces, no automatic grenade launchers will be added

Posted: 2008-04-19 12:06
by Longbow*
Maxfragg wrote:finaly after almost one year without AGL/MGL suggestions.
no, since they would simply be overpowered and as long as you only suggest them for US forces, no automatic grenade launchers will be added
Using your logics, everything but assault rifles are overpowered. Oh, wait, some of them have full auto while other only 3-burst fire selectors. Overpowered!!1eleven11!!1

How can something mounted on light jeep be overpowered? You can shot down Mk.19 operator, you may use GL against his vehicle, you may blow him with light antitank kit. Oh wait, did I mention friendly vehicles?

It will not unbalance the game.

Posted: 2008-04-19 12:12
by bosco_
^ Tell that to the Devs. ;)

Posted: 2008-04-19 12:17
by Snowno
Oh I can promise you that it will be overpowered.
In theory, it might sound slightly balanced. But in action, it will definitly be overpowered, I haven't seen one game that made a fully automatic weapon with grenade rounds that is balanced and rape free. Unless they give it... 10 grenades each "clip".

Posted: 2008-04-19 12:28
by Maxfragg
well, how could it be overpowered ?
the normal hmmvee needs really skills to kill in while driving, splashdamage would make it lots easyer and the grenades would have to be lots stronger versus other jeeps, so as long as the other factions do not get something like that it is overpowered. Also all additions should have positive influence on a tactical gameplay, and the grenadelauncher on a hummer simply doesn't, it might be cool I agree, but the hummer should be used as a transport with light self defence capability and not as an assault vehicle

AND autofire on assaultrifles isn't an advantage in my eys at all, since it is wasted ammo and 3 rounds are enough to kill.

dont understand me wrong i am always in favour of asymetrical balance, but AGLs are oversuggested and i m really annoyed that 90% of all suggestions are just for the USMC

Posted: 2008-04-19 12:51
by Hotrod525
Why every thing have to be balanced ? seriously ? WHY ? Army around the world are really not balanced at all.

U.S.A. spend 650 000 000 000 U$D/Years in Defense
Canada spend only 20 000 000 000 U$D/Years so its more than clear we dont have the same Army/Air Force/Navy...

China spend only 80 000 000 000, for a 2.2 milions soldiers Army is not That much huh especialy when you must count Air Force and Navy.

Lets go for Realism once and for all...

Posted: 2008-04-19 16:10
by mazur mikola
if not hummwe we make shot from styker.stryker have browning m2hqcb and mk19 i see in video from iraq and hammwe with mk 19.AIX mod have the hamwe with mk 19 look nice
ohhh and skin to insurgency black mask like in spec ops

Posted: 2008-04-19 16:19
by mazur mikola
i forgot
i see on discovery the m110 sniper rifle the 10 mountin divison test she
M110 Semi-Automatic Sniper System - Wikipedia, the free encyclopedia
look not bad and please more ammo to barret 50 cal and please automatic black L85
in maps archer i think will be nice

Posted: 2008-04-19 16:47
by Jaitara_X
All I want is more assets. The 5 Sandbags and 5 Razorwires per bunker/firebase area is okay, but... it'd be nice if it was more like a 10 Sandbags/Razorwires per bunker/firebase area, or if there were more things to build xD

I know, I'm a nerd, but I'm also an engineering major. Would it be possible to perhaps dig Trenches? Deploy Tank Traps? Have engineers use their wrenches to build concrete Road Blocks? Maybe even create a deployable LMG Emplacement? Or how about setting up Blockades (i.e. wooden planks nailed across a fence opening/doorway like in Strike at Karkand and Dalian Plant)? I've always liked the idea of being able to build and fortify large areas, and real world militaries fortify like **** when they want to. The last thing I was thinking of would be perhaps larger Bunkers/Firebases (like, 4 to 8 times larger). I've seen several Iraq war video clips, and the bunkers those guys have set up are large enough to substitute a decent sized apartment xD

The only other thing I can think of besides assets is fixing the interiors of some APCs. Some have interior machine guns, others don't. Some allow you to look around, others don't. What I think would be REALLY awesome is if you could somehow get the same thing you've got going on with the choppers, where you can look around and see inside it and everything. It would also be pretty cool if you could choose whether or not to open up a firing port and man the machine gun (which would allow other people to shoot into the APC and, if lucky, drop a grenade or two in).

Granted, you guys have done a LOT to make it awesome, so none of this will probably make it. But I figured I'd let you all at least play with these ides some.

Posted: 2008-04-19 19:45
by Longbow*
Maxfragg wrote:but the hummer should be used as a transport with light self defence capability and not as an assault vehicle
Hummer with M2 BMG isn't a transport (well, it is, but it is also a HMG carrier). Most of hummers that are used for transporting purposes are unamred or carry only M249/M240 for self-defence. So basically, Humvee with mounted M2 already isn't just a transport.

Posted: 2008-04-21 21:36
by Chimpanzeeee
hmm.

= uparmored humvees across the board. close the back of the vod for balance?

= m60's on the hueys and merlins

= bring back the death screen! *i dont know about you guys but I like seeing myself fly after a jdam hit rather than a blackout*

= take the lettering off the pla camelbak. it means water. thanks captain obvious!

= pla L-at weapon skin makes it looks like a kid's toy.

= new model/updated sights for usmc/uk UGLs + PLA ugl to change angle when you switch to it (damned confusing sometimes!!)

= decent passenger weapons in jeeps (sights plz!)

= L22 carbine for uk vehicle crewmen.

= updated m4a1 model - the bf2v just doesnt look right alongside the m16a4's.

Posted: 2008-04-21 21:58
by Wasteland
Canadian Forces.

Posted: 2008-04-21 22:24
by Dempsey
All idiot players sentenced to death, by FIRRREEEE!!!!!1!!1!!!!@

Posted: 2008-04-21 22:25
by Deadmonkiefart
No more lag for chopper pilot. I haven't been able to fly one since .4 :(

Posted: 2008-04-21 22:35
by Scot
make the armour on the bottom off helis (especially blackhawk and merlin and all transport choppers in general) very hard, as IRL i believe it is very hard as to withstand RPG attack

Posted: 2008-04-22 00:04
by DavidP
Removal of Medic and Engy from the Spawn Menu, And Removal of War Vet and Ambusher for Insurgents.