[Models] US Army Kit Geometry [WIP]

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General Dragosh
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Joined: 2005-12-04 17:35

Re: [Models] US Army Kit Geometry [WIP]

Post by General Dragosh »

ReadMenace wrote:Wait, what? So.. There will only be 12 kits?

-REad
Yay, a oxigen cutter/repair thingy, just wut i needed fo me :D
[img][/img]Newly ordered sig !


AnRK
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Joined: 2007-03-27 14:17

Re: [Models] US Army Kit Geometry [WIP]

Post by AnRK »

Dr2B Rudd wrote:no1 here knows, you should see if Rhino or som1 would be willing to tell you.

But I'd be willing to guess that if you did mate a spec ops model it wouldn't go to waste since each release is still a WIP and spec ops may return, perhaps on spec ops themed maps. (alla BF2-SF-PR)
Can always use it for the spotter kit if indeed such a thing is in the next release.
Charity Case
Posts: 179
Joined: 2008-02-15 22:27

Re: [Models] US Army Kit Geometry [WIP]

Post by Charity Case »

ReadMenace wrote:Wait, what? So.. There will only be 12 kits?

-REad
I can't really talk about this without violating the NDA. Just know that the Special Operations kit no longer exists and there is a new Combat Engineer requestable kit. The Combat Engineer has explosives and mines, but no repair ability (because of the new logistics system). All this information can be found in the 59 pages of hysteria that is the logistics dev journal thread.

You'll find out how many kits there are on Friday :D .
minimike1414ecb
Posts: 3
Joined: 2009-01-09 16:02

Re: [Models] US Army Kit Geometry [WIP]

Post by minimike1414ecb »

i dono if uve been asked this but after this as it looks fantastic wud u be able to vamp the british forces :)
Rudd
Retired PR Developer
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Re: [Models] US Army Kit Geometry [WIP]

Post by Rudd »

R-CON Tonnie has already said elsewhere he's gonna do that 4 us, he's already done the Aussie forces, but he is currently deployed in Afghanistan and won't be back for a while
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ReadMenace
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Joined: 2007-01-16 20:05

Re: [Models] US Army Kit Geometry [WIP]

Post by ReadMenace »

WEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!
I have teh interwebs!

*ahem* Going to wait until tomorrow to see the specifics regarding kit changes, will alter things as necessary, then get back on the exporting horse.

-REad
ReadMenace
Posts: 2567
Joined: 2007-01-16 20:05

Re: [Models] US Army Kit Geometry [WIP]

Post by ReadMenace »

Another brief update:
Will be working on getting the kits into BF Editor this week. .85 did not drastically change kit loads, and the new variety of player models for each team gave me a huge chubby.

-REad

ETA: Dreaming of using one of EoD's player models for the USMC Auto Rifleman.. *drooL*
Last edited by ReadMenace on 2009-01-26 01:55, edited 1 time in total.
MonkeySoldier
Posts: 1200
Joined: 2008-08-10 21:03

Re: [Models] US Army Kit Geometry [WIP]

Post by MonkeySoldier »

Does that also means that they're having new death animations? Because the VBF2 death animations look silly if you ask me.
Rudd
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Re: [Models] US Army Kit Geometry [WIP]

Post by Rudd »

The death animations aren't scripted, they are ragdoll, like in vbf2
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MonkeySoldier
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Re: [Models] US Army Kit Geometry [WIP]

Post by MonkeySoldier »

Too bad. :( It's hardcoded if it's ragdolls, I assume.
ReadMenace
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Re: [Models] US Army Kit Geometry [WIP]

Post by ReadMenace »

MonkeySoldier wrote:Too bad. :( It's hardcoded if it's ragdolls, I assume.
What is it specifically that you don't like? That they just go limp? That they go flying like rockets?

-REad
Rudd
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Re: [Models] US Army Kit Geometry [WIP]

Post by Rudd »

I dunno if its hardcoded, the ragdoll physics themselves are fine, but I never know why the model has to stretch in such in human ways...watch it in slow mo and you'll see.
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MonkeySoldier
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Re: [Models] US Army Kit Geometry [WIP]

Post by MonkeySoldier »

ReadMenace wrote:What is it specifically that you don't like? That they just go limp? That they go flying like rockets?

-REad
Well, I don't like it that they 'fly' so much. When you shoot them they suddenly fly back, or their arms will go spinning. I just don't like it. (But I understand the DEV's probably can't do anything about it)
ReadMenace
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Re: [Models] US Army Kit Geometry [WIP]

Post by ReadMenace »

01/28/09 UPDATE ON FRONT PAGE
Preliminary Officer Kit layout.

-REad
Rambo Hunter
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Re: [Models] US Army Kit Geometry [WIP]

Post by Rambo Hunter »

Awesome! I can't wait to see it exported to BF2

Only thin I'd change is move the pistol to the left side, It would be hard to unholster it on the right because you'd have to stick you elbow out so much, although it's really always up to the operator.
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ReadMenace
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Re: [Models] US Army Kit Geometry [WIP]

Post by ReadMenace »

RIFLEMAN SCOPED ON FRONT PAGE
Rambo Hunter wrote:Awesome! I can't wait to see it exported to BF2

Only thin I'd change is move the pistol to the left side, It would be hard to unholster it on the right because you'd have to stick you elbow out so much, although it's really always up to the operator.
Yeah, but if I had it on the left side of the chest, and pouches on the right, it might not be a clean draw.

-REad
Dunehunter
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Re: [Models] US Army Kit Geometry [WIP]

Post by Dunehunter »

I've heard that this could help fix the switching bug, is that true?

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motherdear
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Re: [Models] US Army Kit Geometry [WIP]

Post by motherdear »

it hasn't been tested ingame yet dunehunter, but it would seem that this is what you already have ingame and that it therefore wouldn't)
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ReadMenace
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Joined: 2007-01-16 20:05

Re: [Models] US Army Kit Geometry [WIP]

Post by ReadMenace »

RIFLEMAN (UNSCOPED) ON FRONT PAGE!
motherdear wrote:it hasn't been tested ingame yet dunehunter, but it would seem that this is what you already have ingame and that it therefore wouldn't)
?

-REad
Rudd
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Re: [Models] US Army Kit Geometry [WIP]

Post by Rudd »

[R-MOD]dunehunter wrote:I've heard that this could help fix the switching bug, is that true?
I think fuzz said that because the Russian kit is made up of several nations, the bug happened, so custom geos would fix it.
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