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Re: [Gameplay] Insurgency
Posted: 2008-12-10 14:17
by sakils2
E
very time Marines made it into the city, all the Insurgents started spawning back as War vets, as soon as Facility turned neutral, G3s were flying out of spawn cars everywhere...
Actually, the majority spawned with RPG's... or SF.
Re: [Gameplay] Insurgency
Posted: 2008-12-10 14:58
by DavidP
sakils2 wrote:E
Actually, the majority spawned with RPG's... or SF.
But it was fun wasn't it?
Re: [Gameplay] Insurgency
Posted: 2008-12-10 15:35
by Sundance Kid
hellyah,this is what i wanted to see! but is that claymore or somekind of booby trap? And no more underslung GL for the CL? too bad

maybe it was a bit unrealistic.
Re: [Gameplay] Insurgency
Posted: 2008-12-10 16:27
by sakils2
But it was fun wasn't it?
Hell, yes!
Re: [Gameplay] Insurgency
Posted: 2008-12-10 17:53
by Renegade Warrior
Nice update! Good to see that the insurgents get some variety in their weapons
Re: [Gameplay] Insurgency
Posted: 2008-12-10 18:10
by sentinel
About killing Civies... From my point of view it should be the worst thing you could do. The soldier doing this should be punished ofcourse (zero score), but the entire team should suffer more from the acts of sloppy soldiers and lack of control (losing more tickets, all intel). You could not just have a tank fire a heatround into a building, because one insurgent is fireing his ak on the second floor, his kids could be in the first floor or wife cooking kebab.
And what makes insurgency different from other gamemodes, civies. I like to play as a civi, but whats the point of me dying and waiting 2 minutes if they guy who shot me gets zero score and leaves server. There should be a limit how many civies can the coalition can kill before geneve steps in and forces the coalition to stop the genoside. Also the caches destroyed by a traitor should regenerate, teamswitched soldiers tend to destroy them.
Re: [Gameplay] Insurgency
Posted: 2008-12-10 18:20
by Spec
UN-Merlin spawning above of civi-killer ftw!
Re: [Gameplay] Insurgency
Posted: 2008-12-10 20:04
by moj
Unrealistic permanent fixing of bayonets makes me sad
Other than that though, great work guys!
Re: [Gameplay] Insurgency
Posted: 2008-12-10 20:06
by sakils2
About killing Civies... From my point of view it should be the worst thing you could do. The soldier doing this should be punished ofcourse (zero score), but the entire team should suffer more from the acts of sloppy soldiers and lack of control (losing more tickets, all intel). You could not just have a tank fire a heatround into a building, because one insurgent is fireing his ak on the second floor, his kids could be in the first floor or wife cooking kebab.
I like this. All the team should suffer more than they do now. About that tank, it would force squads to exchange information etc.
Re: [Gameplay] Insurgency
Posted: 2008-12-10 20:21
by masterceo
the problem is that sometimes i can't really tell the difference between an insurgent with ak and civi because of rendering distance limits, so from time to time i kill a civi because he just looks like a normal ins.
i would prefer giving cives back their green adidas shirts, it really made them looking different
Re: [Gameplay] Insurgency
Posted: 2008-12-10 20:23
by Spec
It is the point of civilians that you confuse them with enemys. If you're not sure, don't shoot. Thats what the whole system is trying to enforce. Yes, thats unfair and good for the insurgents - and the main point of the civilian class.
Re: [Gameplay] Insurgency
Posted: 2008-12-10 20:38
by dbzao
Weapons draw at very long ranges, so you should be checking if he's armed or not.
In this clip you can see me having doubts if the target is a civ or not:
http://www.youtube.com/watch?v=atIa6UnY ... 22#t=2m35s
Re: [Gameplay] Insurgency
Posted: 2008-12-10 21:03
by masterceo
yeah, i had similar situations, cause i play sniper a lot lately. i got used to having to check if my target is armed, but i prefered 0.6 system when i knowed from the 1st second if my target was a civi or not.
BTW: maybe remove binocs from each class and give them back only to civis and CL, it would make the civi class more supporting and necessary for making good ambushes
Re: [Gameplay] Insurgency
Posted: 2008-12-10 21:06
by Waaah_Wah
masterceo wrote:yeah, i had similar situations, cause i play sniper a lot lately. i got used to having to check if my target is armed, but i prefered 0.6 system when i knowed from the 1st second if my target was a civi or not.
BTW: maybe remove binocs from each class and give them back only to civis and CL, it would make the civi class more supporting and necessary for making good ambushes
You dont think that insurgents would get hold of some binoculars..?
Re: [Gameplay] Insurgency
Posted: 2008-12-10 21:11
by masterceo
yes, but all od them? when i play as ins i always play as ambusher and i place a lot of ieds, i find the binocs really, but really useful. unlike in 0.7, when i had to work with a civi who could provide with valubale information,as you see there was just more teamwork involved and i never went lone wolf (wich happens sometimes when i can't find a good and well organised ins squad)
Re: [Gameplay] Insurgency
Posted: 2008-12-10 21:12
by Scot
masterceo wrote:yeah, i had similar situations, cause i play sniper a lot lately. i got used to having to check if my target is armed, but i prefered 0.6 system when i knowed from the 1st second if my target was a civi or not.
BTW: maybe remove binocs from each class and give them back only to civis and CL, it would make the civi class more supporting and necessary for making good ambushes
I'm the complete opposite and say remove them, cos if I saw some dude looking at me through some binos, I would shoot him, no doubt. Maybe give him more bandages, but at the moment he is just confused.
Re: [Gameplay] Insurgency
Posted: 2008-12-10 22:25
by CodeRedFox
Guys GUYS.....just shoot everything that moves and take your punishment like a MAN

Re: [Gameplay] Insurgency
Posted: 2008-12-10 22:34
by sentinel
If you cant tell about their kit geometry that are they civi or not, i am pretty sure that they cant even hurt, unless they have a sniper kit. If they spot you with binocs they might tell their buddies you location, which wont matter if there is an armored unit close by backing you up.
Re: [Gameplay] Insurgency
Posted: 2008-12-11 12:53
by hiberNative
it's time to always run around with a field dressing or binos ;D
Re: [Gameplay] Insurgency
Posted: 2008-12-12 00:17
by moj
Just came across this interesting thread -
Odd guns in Iraq & Afghanistan - Military Photos
Would be nice to see the PPSh-41 or Sterling 9mm made avaliable to the insurgents. The spade-handle AK would be a great addition too!
