How to Mod PR Co-op Game Mode (Unsupported)

Information and tutorials related to modding BF2.
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PatrickLA_CA
Posts: 2243
Joined: 2009-07-14 09:31

Re: How to begin Modding your PR_SP

Post by PatrickLA_CA »

RAW HOMICIDAL wrote:so is everything working correctly now. no invisible weapons i presume?
Yeah everything is cool man!
RAW HOMICIDAL
Posts: 350
Joined: 2008-09-08 22:51

Re: How to begin Modding your PR_SP

Post by RAW HOMICIDAL »

its my imaginary birthday today, so no PMs or questions until friday.

cheers!!!


OH in did I add STRIMA IS A DADDY!!!! Congrats Man!!!

Looks like you'll be swapping out diapers instead of mags from now on :)
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Double Doppler
Posts: 74
Joined: 2009-07-19 15:33

Re: How to begin Modding your PR_SP

Post by Double Doppler »

RAW HOMICIDAL wrote:
and i could be half retarded or you may have just made a typo but what is a "vecs". if you could expound a little i would be happy to help.
I think he means "vehicles"
Last edited by Double Doppler on 2009-08-29 19:28, edited 1 time in total.
I2oubleI2oppler
hueysrock
Posts: 46
Joined: 2009-04-28 09:49

Re: How to begin Modding your PR_SP

Post by hueysrock »

PatrickLA_CA wrote:invinsible weapon hapens with the silenced 92fs
I had that too just edit the same kit but the SP version because each kit has an SP and a normal version
hueysrock
Posts: 46
Joined: 2009-04-28 09:49

Re: How to begin Modding your PR_SP

Post by hueysrock »

RAW HOMICIDAL wrote: dont even waste your time trying to replace the knife with something else other than a knife. idk why but ive never had anyluck.
I swapped knife with m4 and it works fine but doesnt make a noise like every single item index number gun i have swapped.(that isnt in its right place (e.g pistol in 3rd item index) (I CAN SEE THEM!!!, saw all the annoying posts about that...)

Happy birthday to you, happy birthday too uuuuu, happy birthday dear RAW HOMMICIDAL!!!, happy birthday too you!, now blow out the tripflare ;)
everyone clap for his age, 1, 2 ,3 ,4 ,5 ,6 :) what a big boy!
PatrickLA_CA
Posts: 2243
Joined: 2009-07-14 09:31

Re: How to begin Modding your PR_SP

Post by PatrickLA_CA »

hueysrock wrote:I had that too just edit the same kit but the SP version because each kit has an SP and a normal version
Thanks but I've fixed it!
RAW HOMICIDAL
Posts: 350
Joined: 2008-09-08 22:51

Re: How to begin Modding your PR_SP

Post by RAW HOMICIDAL »

hueysrock wrote: Happy birthday to you, happy birthday too uuuuu, happy birthday dear RAW HOMMICIDAL!!!, happy birthday too you!, now blow out the tripflare ;)
everyone clap for his age, 1, 2 ,3 ,4 ,5 ,6 :) what a big boy!
I had to really think about that one. Then I remembered i got shit faced one night and didnt feel like answering any questions so i said it was my birthday.
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Double Doppler
Posts: 74
Joined: 2009-07-19 15:33

Re: How to begin Modding your PR_SP

Post by Double Doppler »

Do you know how to disable the parachute deploy distance (like vBF2)?
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Guinchi
Posts: 1
Joined: 2009-09-05 18:17

Re: How to begin Modding your PR_SP

Post by Guinchi »

Can someone please help me, I'm trying to mod the Hueys on the Jabal map into Cobras, but every time i try to save it it says

Cannot create the C:\Users\Christian Guinchard\AppData\Local\Temp\Temp1_server.zip\GameModes\gpm_coop\64\GamePlayObjects.con file.

Make sure that the path and file name are correct.
Genesis2090
Posts: 2
Joined: 2009-09-19 17:50

Re: How to begin Modding your PR_SP

Post by Genesis2090 »

Um... Hi there... I'm new here... I mean really new! I just registered at sept/20/2:03 am. of rather 2:03 pm their (i live in the philippines XD), but anyway.... To get to the point.. If your still writing this mod.. Could i ask, that you write on how to reduce the commander Artillery/JDAM/Mortar Strikes? And could you also write down on how to add vehicles on maps without them? (like my personal favorite Asad Khal). Cuz ireally want to add a cobra there ^^. (and if my skills get better maybe even add the AC130 from DConSP) , that's all. Hopefully i would fit in the community.. hehehehe... Long Live PR!!!!!





And PRSP as well (duh!:roll :)
M4sherman
Posts: 313
Joined: 2008-03-11 16:01

Re: How to begin Modding your PR_SP

Post by M4sherman »

hey how would I go about making headshots 100% fatal from any weapon?
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atlantisfonn
Posts: 34
Joined: 2009-03-31 03:42

Re: How to begin Modding your PR_SP

Post by atlantisfonn »

very nice guide, now i can make the m249 fire 30mm rounds :-D
PatrickLA_CA
Posts: 2243
Joined: 2009-07-14 09:31

Re: How to begin Modding your PR_SP

Post by PatrickLA_CA »

Hey I've read the tutorial over and over again and I have a question: How to import vehicles or weapons from another mod? I think that is possible! Thanks in forward!
RAW HOMICIDAL
Posts: 350
Joined: 2008-09-08 22:51

Re: How to begin Modding your PR_SP

Post by RAW HOMICIDAL »

it is possible but each weapon or vehicle depending on the mod is unique.

therefore it would be quite difficult to create a tutorial that suited every bodies needs.
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PatrickLA_CA
Posts: 2243
Joined: 2009-07-14 09:31

Re: How to begin Modding your PR_SP

Post by PatrickLA_CA »

So any ideas on how to fix it! Because BF2 editor doesn't work on Vista and Windows 7 good and i have Windows 7 so i can't tranform one map for PRSP and I want to put the PR humvees into original bf2!
RAW HOMICIDAL
Posts: 350
Joined: 2008-09-08 22:51

Re: How to begin Modding your PR_SP

Post by RAW HOMICIDAL »

honestly it is beyond my capabilities all my modding and tweaking has been through altering text files.

i have never used the editor.

the best thing i can tell you is too, study the folders and files.

eventually you will be able to figure out what files are needed and what files need to be created.

sorry i couldnt be more help.
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PatrickLA_CA
Posts: 2243
Joined: 2009-07-14 09:31

Re: How to begin Modding your PR_SP

Post by PatrickLA_CA »

RAW HOMICIDAL wrote:honestly it is beyond my capabilities all my modding and tweaking has been through altering text files.

i have never used the editor.

the best thing i can tell you is too, study the folders and files.

eventually you will be able to figure out what files are needed and what files need to be created.

sorry i couldnt be more help.
OK Thanks for the help anyway
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: How to begin Modding your PR_SP

Post by Rudd »

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HangMan_
Posts: 1753
Joined: 2009-06-07 00:58

Re: How to begin Modding your PR_SP

Post by HangMan_ »

I'm loving PRSP.. But i have had some slight issues with my personal modding :( How can i get the bots to operate my apache on Korengal? I placed it where the LB used to spawn yet the bots just will not get in it! haha any tips for this?
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ballard_44
Retired PR Developer
Posts: 1204
Joined: 2007-05-30 22:47

Re: How to begin Modding your PR_SP

Post by ballard_44 »

Apache on Korengal, huh? :-o

No navmesh in that spot for bots to walk to it I imagine.

You'd have to pilot it and then pick up a bot on the way.
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