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Re: How to begin Modding your PR_SP

Posted: 2009-08-24 08:32
by PatrickLA_CA
RAW HOMICIDAL wrote:so is everything working correctly now. no invisible weapons i presume?
Yeah everything is cool man!

Re: How to begin Modding your PR_SP

Posted: 2009-08-27 05:24
by RAW HOMICIDAL
its my imaginary birthday today, so no PMs or questions until friday.

cheers!!!


OH in did I add STRIMA IS A DADDY!!!! Congrats Man!!!

Looks like you'll be swapping out diapers instead of mags from now on :)

Re: How to begin Modding your PR_SP

Posted: 2009-08-29 19:22
by Double Doppler
RAW HOMICIDAL wrote:
and i could be half retarded or you may have just made a typo but what is a "vecs". if you could expound a little i would be happy to help.
I think he means "vehicles"

Re: How to begin Modding your PR_SP

Posted: 2009-09-02 03:58
by hueysrock
PatrickLA_CA wrote:invinsible weapon hapens with the silenced 92fs
I had that too just edit the same kit but the SP version because each kit has an SP and a normal version

Re: How to begin Modding your PR_SP

Posted: 2009-09-02 04:52
by hueysrock
RAW HOMICIDAL wrote: dont even waste your time trying to replace the knife with something else other than a knife. idk why but ive never had anyluck.
I swapped knife with m4 and it works fine but doesnt make a noise like every single item index number gun i have swapped.(that isnt in its right place (e.g pistol in 3rd item index) (I CAN SEE THEM!!!, saw all the annoying posts about that...)

Happy birthday to you, happy birthday too uuuuu, happy birthday dear RAW HOMMICIDAL!!!, happy birthday too you!, now blow out the tripflare ;)
everyone clap for his age, 1, 2 ,3 ,4 ,5 ,6 :) what a big boy!

Re: How to begin Modding your PR_SP

Posted: 2009-09-02 05:37
by PatrickLA_CA
hueysrock wrote:I had that too just edit the same kit but the SP version because each kit has an SP and a normal version
Thanks but I've fixed it!

Re: How to begin Modding your PR_SP

Posted: 2009-09-03 06:19
by RAW HOMICIDAL
hueysrock wrote: Happy birthday to you, happy birthday too uuuuu, happy birthday dear RAW HOMMICIDAL!!!, happy birthday too you!, now blow out the tripflare ;)
everyone clap for his age, 1, 2 ,3 ,4 ,5 ,6 :) what a big boy!
I had to really think about that one. Then I remembered i got shit faced one night and didnt feel like answering any questions so i said it was my birthday.

Re: How to begin Modding your PR_SP

Posted: 2009-09-05 11:38
by Double Doppler
Do you know how to disable the parachute deploy distance (like vBF2)?

Re: How to begin Modding your PR_SP

Posted: 2009-09-05 18:22
by Guinchi
Can someone please help me, I'm trying to mod the Hueys on the Jabal map into Cobras, but every time i try to save it it says

Cannot create the C:\Users\Christian Guinchard\AppData\Local\Temp\Temp1_server.zip\GameModes\gpm_coop\64\GamePlayObjects.con file.

Make sure that the path and file name are correct.

Re: How to begin Modding your PR_SP

Posted: 2009-09-19 18:20
by Genesis2090
Um... Hi there... I'm new here... I mean really new! I just registered at sept/20/2:03 am. of rather 2:03 pm their (i live in the philippines XD), but anyway.... To get to the point.. If your still writing this mod.. Could i ask, that you write on how to reduce the commander Artillery/JDAM/Mortar Strikes? And could you also write down on how to add vehicles on maps without them? (like my personal favorite Asad Khal). Cuz ireally want to add a cobra there ^^. (and if my skills get better maybe even add the AC130 from DConSP) , that's all. Hopefully i would fit in the community.. hehehehe... Long Live PR!!!!!





And PRSP as well (duh!:roll :)

Re: How to begin Modding your PR_SP

Posted: 2009-09-24 06:08
by M4sherman
hey how would I go about making headshots 100% fatal from any weapon?

Re: How to begin Modding your PR_SP

Posted: 2009-10-02 01:52
by atlantisfonn
very nice guide, now i can make the m249 fire 30mm rounds :-D

Re: How to begin Modding your PR_SP

Posted: 2009-10-06 12:19
by PatrickLA_CA
Hey I've read the tutorial over and over again and I have a question: How to import vehicles or weapons from another mod? I think that is possible! Thanks in forward!

Re: How to begin Modding your PR_SP

Posted: 2009-10-07 06:40
by RAW HOMICIDAL
it is possible but each weapon or vehicle depending on the mod is unique.

therefore it would be quite difficult to create a tutorial that suited every bodies needs.

Re: How to begin Modding your PR_SP

Posted: 2009-10-07 19:02
by PatrickLA_CA
So any ideas on how to fix it! Because BF2 editor doesn't work on Vista and Windows 7 good and i have Windows 7 so i can't tranform one map for PRSP and I want to put the PR humvees into original bf2!

Re: How to begin Modding your PR_SP

Posted: 2009-10-07 20:57
by RAW HOMICIDAL
honestly it is beyond my capabilities all my modding and tweaking has been through altering text files.

i have never used the editor.

the best thing i can tell you is too, study the folders and files.

eventually you will be able to figure out what files are needed and what files need to be created.

sorry i couldnt be more help.

Re: How to begin Modding your PR_SP

Posted: 2009-10-08 11:40
by PatrickLA_CA
RAW HOMICIDAL wrote:honestly it is beyond my capabilities all my modding and tweaking has been through altering text files.

i have never used the editor.

the best thing i can tell you is too, study the folders and files.

eventually you will be able to figure out what files are needed and what files need to be created.

sorry i couldnt be more help.
OK Thanks for the help anyway

Re: How to begin Modding your PR_SP

Posted: 2009-10-14 08:09
by Rudd

Re: How to begin Modding your PR_SP

Posted: 2009-10-14 09:46
by HangMan_
I'm loving PRSP.. But i have had some slight issues with my personal modding :( How can i get the bots to operate my apache on Korengal? I placed it where the LB used to spawn yet the bots just will not get in it! haha any tips for this?

Re: How to begin Modding your PR_SP

Posted: 2009-10-14 10:00
by ballard_44
Apache on Korengal, huh? :-o

No navmesh in that spot for bots to walk to it I imagine.

You'd have to pilot it and then pick up a bot on the way.