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Re: PR 128 Player Server Test - Official
Posted: 2011-01-26 21:35
by [PR]AC3421
I got in. Had to restart god damn game though. Got the invisible ground bullcrap.
Re: PR 128 Player Server Test - Official
Posted: 2011-01-26 21:35
by General Dragosh
Re: PR 128 Player Server Test - Official
Posted: 2011-01-26 21:39
by WhatMan
what's the official updates on this?
what's the current issues?
Re: PR 128 Player Server Test - Official
Posted: 2011-01-26 21:41
by BloodBane611
ytman wrote:Do want to point out to a lot of folks. 128 players is a ton, and would almost always require 16km^2 maps. Thankfully we are getting more and more of these maps but still.... Also squad dynamics wont change too much now since even if you have a 12 man squad you'll need two IFVs for transport.
If you see any 16km^2 maps in PR, let me know. I have yet to play one
I do agree that it requires 4km^2 maps, though some of the 2km maps might work pretty well, especially the insurgency ones. It will just lead to a bit more realistic personnel density, hopefully more teamwork as well
Re: PR 128 Player Server Test - Official
Posted: 2011-01-26 21:42
by Shovel
Re: PR 128 Player Server Test - Official
Posted: 2011-01-26 21:44
by =]H[= JakCurse
I'm yet to get into the server, but @bloodbane, fallujah will be FUCKING EPIC
Re: PR 128 Player Server Test - Official
Posted: 2011-01-26 21:47
by xKillhorstx
just wanted to say: AWESOME!!!!!!!!!!!!
looking forward to it!!!!
Re: PR 128 Player Server Test - Official
Posted: 2011-01-26 21:55
by cyberzomby
ohyea! The stream looks awesome. For the guy making the video it doesnt look like theres that much more going on. But the world sounds a lot more populated. Theres almost a constant battle going on in the background
Re: PR 128 Player Server Test - Official
Posted: 2011-01-26 22:00
by kuratomi1950
now we just need the private sector YESSSS EXCELLENT WORK DEVS...i was thinking of donating..but my parents just really wont let me

Re: PR 128 Player Server Test - Official
Posted: 2011-01-26 22:02
by Midnight_o9
[R-MOD]BloodBane611 wrote:If you see any 16km^2 maps in PR, let me know. I have yet to play one
I do agree that it requires 4km^2 maps, though some of the 2km maps might work pretty well, especially the insurgency ones. It will just lead to a bit more realistic personnel density, hopefully more teamwork as well
I am pretty sure 4km maps are 4km x 4km... so 16km^2
Awesome job for the 128p, cant wait to play a real game with so many people.
Re: PR 128 Player Server Test - Official
Posted: 2011-01-26 22:06
by LittleFoX
just got out of the server, played on kashan and wanda, kashan had epic fights at the bunker complex, wanda was a bit laggy for me

Re: PR 128 Player Server Test - Official
Posted: 2011-01-26 22:07
by Gammlgandalf13
"That's pretty badass"
Let's see if it will ever be Ingame, but everyone hopes for it, for sure

Re: PR 128 Player Server Test - Official
Posted: 2011-01-26 22:10
by Veterans-Gaming
Does this mean there is chance for the limits to increase in coop as well?
Re: PR 128 Player Server Test - Official
Posted: 2011-01-26 22:17
by Tema567
Veterans-Gaming wrote:Does this mean there is chance for the limits to increase in coop as well?
Currently increased

Learn assembler guys

Re: PR 128 Player Server Test - Official
Posted: 2011-01-26 22:19
by Striker(GER)
I finally registered here
When this will work bug and lag free, BF2 PR will be the best Teamplaybased shooter/mod out there, also I'm proud that we are testing it on our server

Re: PR 128 Player Server Test - Official
Posted: 2011-01-26 22:24
by Spec
When this will work bug and lag free, BF2 PR will be the best Teamplaybased shooter/mod out there
Wut? What is currently the best teamplay based shooter then?

Re: PR 128 Player Server Test - Official
Posted: 2011-01-26 22:26
by Gozjh
2 no crash rounds

Re: PR 128 Player Server Test - Official
Posted: 2011-01-26 22:27
by Striker(GER)
Spec_Operator wrote:Wut? What is currently the best teamplay based shooter then?
Good point, very good point.

You're right there is no Competition for PR
Re: PR 128 Player Server Test - Official
Posted: 2011-01-26 22:29
by =LK= A.H.
I was there for a while with the server full and... I have no words

No problems either, no lag, no nothing.
Re: PR 128 Player Server Test - Official
Posted: 2011-01-26 22:38
by BloodyDeed
we are proud to get it as stable as it is atm. it was a full day playing with configs and tweaking settings.
Thanks for this awesome community who joined again even if the server crashed 5 times in a row. Great support!
And of course a big thanks to the guy who actually realized it and the awesome pr dev team..keep on your great work.