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Re: 128 player tests: Feedback and Observations
Posted: 2011-03-06 11:40
by Tompa
I really disliked the 64 vs 64... It was to "bunched up", you got bumped with contact every second... so it was hard completing objectives
Re: 128 player tests: Feedback and Observations
Posted: 2011-03-06 17:41
by Soppa
Another patch made for ghostbug because:
File: Game/Common/GhostManager.cpp
Line: 477
testserver up again
Re: 128 player tests: Feedback and Observations
Posted: 2011-03-06 18:14
by KingKong.CCCP
no, something is wrong. Every time I try joining the server, it crashes (or just disappears for me).
Re: 128 player tests: Feedback and Observations
Posted: 2011-03-06 19:54
by BuckWheat69
Couldn't play

I got kicked for high ping.
Re: 128 player tests: Feedback and Observations
Posted: 2011-03-06 20:42
by Mad-Mike
Was a different experience on pr and a good one aswell.
Was abit laggy at times but you're bound to get that especialy at this stage.
I really like the 8 man squads, Its ten times better than 6 in my opinion.(even though its only 2 more)
Some SS:
63vs63
8 man squads 
Re: 128 player tests: Feedback and Observations
Posted: 2011-03-06 21:51
by KingKong.CCCP
Something has to be wrong with me... cos I don't understand people playing on 20 vs 20 servers while 128p server is up. It's just doesn't make any sense... It doesn't.
I must be crazy or something. It's not like it's difficult to find 126 guys who like a good fight on the half of the planet, right?
Maybe I'm wrong, maybe the optimum number of players in PR should be 20 (10 vs 10)?
Who knows...
Re: 128 player tests: Feedback and Observations
Posted: 2011-03-06 21:57
by Soppa
KingKong.CCCP wrote:no, something is wrong. Every time I try joining the server, it crashes (or just disappears for me).
my mistake, should be ok now.
I made 16 x mapchange in-game without crash.. hope its more stable now

Re: 128 player tests: Feedback and Observations
Posted: 2011-03-06 21:59
by Soppa
KingKong.CCCP wrote:Something has to be wrong with me... cos I don't understand people playing on 20 vs 20 servers while 128p server is up. It's just doesn't make any sense... It doesn't.
I must be crazy or something. It's not like it's difficult to find 126 guys who like a good fight on the half of the planet, right?
Maybe I'm wrong, maybe the optimum number of players in PR should be 20 (10 vs 10)?
Who knows...
Its not good fight if server is crashing and lagging.. its more like testing, warping and fighting

Re: 128 player tests: Feedback and Observations
Posted: 2011-03-06 22:02
by Euro_Aim
It was pretty laggy, I played on the map Fallujah and it was too chaotic. I mean like a 4x4 map maybe 80 players is enough while on big maps 128 sure would work fine. But I recommend to raise to maybe 70-90? and raise the teams. That way you can handle the lagg and have a better teamwork.
Re: 128 player tests: Feedback and Observations
Posted: 2011-03-07 01:57
by Rudd
KingKong.CCCP wrote:Something has to be wrong with me... cos I don't understand people playing on 20 vs 20 servers while 128p server is up. It's just doesn't make any sense... It doesn't.
I must be crazy or something. It's not like it's difficult to find 126 guys who like a good fight on the half of the planet, right?
Maybe I'm wrong, maybe the optimum number of players in PR should be 20 (10 vs 10)?
Who knows...
some people don't want to join a beta server, especially when that beta isn't being run as an official test from the PR team.
Re: 128 player tests: Feedback and Observations
Posted: 2011-03-07 08:19
by cyberzomby
[R-DEV]Rudd wrote:some people don't want to join a beta server, especially when that beta isn't being run as an official test from the PR team.
Exactly. Just look at the tard'ism on the real official test. Cant imagine how it would be here

Re: 128 player tests: Feedback and Observations
Posted: 2011-03-07 12:29
by Soppa
cyberzomby wrote:Exactly. Just look at the tard'ism on the real official test. Cant imagine how it would be here
haha we are not running any gameplay tests in there. its only stability and lag issue tests.
Server had also 3 day test on FH2 mod, only crash was from GhostManager.cpp which is quite common on every bf2 server I heard. Although current PR Sisu test server has got first patch for this bug.
Ghostpatch is not been tested on full load unless tema managed to get people in last night?
ah and about name Sisu.. someone said it means boobies? thats new for me and its not reason for name.
Name comes from this
http://en.wikipedia.org/wiki/Sisu
Re: 128 player tests: Feedback and Observations
Posted: 2011-03-07 13:40
by fuzzhead
Thank you Soppa for continuing these tests!
If you do indeed find a cure for the GhostManager crash, that is huge news !!
Re: 128 player tests: Feedback and Observations
Posted: 2011-03-07 14:54
by cyberzomby
Soppa wrote:haha we are not running any gameplay tests in there. its only stability and lag issue tests.
haha I know. I also knew that with the official first test. But face it, people need to invest free time in to this. The novelty of 128 players whore of pretty quickly and just sitting on a server, keep CTD'ing is not a fun way to spend your hard earned free evening. When the novelty of 128 players is gone.
Its cool that you are doing this but its not that weird people are not joining en masse anymore.
Re: 128 player tests: Feedback and Observations
Posted: 2011-03-07 16:52
by Snazz
I bet the turnout had a lot more to do with a lack of awareness than interest. It was only mentioned in this thread and probably wasn't up for long enough to get widely noticed either.
Re: 128 player tests: Feedback and Observations
Posted: 2011-03-07 20:04
by Soppa
Snazz wrote:I bet the turnout had a lot more to do with a lack of awareness than interest. It was only mentioned in this thread and probably wasn't up for long enough to get widely noticed either.
hmm.. it should be seen in server browser but here is both server IP's
Vanilla server is also up to see how is lag in there.
BF2 PR IP: 213.139.174.50 Port: 16567
BF2 Vanilla IP: 85.23.203.31 Port: 16567
Re: 128 player tests: Feedback and Observations
Posted: 2011-03-07 20:12
by KingKong.CCCP
[R-DEV]Rudd wrote:some people don't want to join a beta server, especially when that beta isn't being run as an official test from the PR team.
... and some PR players hate mumble...
Re: 128 player tests: Feedback and Observations
Posted: 2011-03-07 21:29
by Oskar
KingKong.CCCP wrote:... and some PR players hate mumble...
What does this test have to do with Mumble?
I very much doubt that Rudd has anything at all against it.
Re: 128 player tests: Feedback and Observations
Posted: 2011-03-07 21:56
by vishuddaxxx
some people don't want to join a beta server, especially when that beta isn't being run as an official test from the PR team.
well R DEV Fuzzhead is giving his full blessing, so thank you for that, I get the impression that fuzzhead is not a man of politics, by that I mean he seems laid back and chilled out and wants the game to progress without power and politics getting involved unlike some PR dev/ con members..
FUZZHEAD for PR lead management !!!
Re: 128 player tests: Feedback and Observations
Posted: 2011-03-08 17:48
by KingKong.CCCP
regarding my comment to Rudd... All I meant to say was, there are so many things people do that you can't understand. I have no idea how can someone play PR and hate mumble, after seeing youtube.com/muitocomplicado videos. Also, I have no idea how someone can play PR on another server, while 128 server is up.
And Soppa, when will my PR server be up again?
(I say MY server, cos most of the time I'm the only guy there - enough to call it mine).
