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Re: [Proposal] Community made PR WW2
Posted: 2011-06-07 19:13
by AfterDune
Arcturus_Shielder wrote:Good to know, not detrimental to gameplay - if you decide to include that is - since they can only spawn when and if the americans conquer the beach.
If the tanks are in the map, they'll only spawn at about the same time, for balance reasons of course.
Arcturus_Shielder wrote:I know we're still in WIP - etc
It will be a ***** for the US to capture the beaches, that's for sure. Teamwork is the key. The first five minutes, it'll be fun to storm the beach and die over and over again, but you'll realize soon enough you can only win if you attack as one big blob of soldiers - but even then, it will be a hard fight. But that's fine. The US will get enough tickets to compensate their losses.
The map can be played with 64 players as well, except for the beaches. I think I'll add two layers to the map. One for the event (open) and one with defined combatareas (with reduced beach-flags and routes to those flags).
Re: [Proposal] Community made PR WW2
Posted: 2011-06-07 20:36
by MCI
I think you Dev guys should talk to the Forgotten Hope 2 team and make one awesome ww II mod together.

Re: [Proposal] Community made PR WW2
Posted: 2011-06-08 12:30
by Arc_Shielder
EDIT: Just being a fool.
Re: [Proposal] Community made PR WW2
Posted: 2011-06-08 12:32
by AfterDune
Please don't post those here. Sure, everyone can see them, but they're also for me to remember things and test things out. I'm not going to comment on them.
Re: [Proposal] Community made PR WW2
Posted: 2011-06-10 06:12
by pfhatoa
Maybe time to lock the poll to avoid this bumping?
Re: Project Normandy (ww2 event/addon)
Posted: 2011-06-20 16:11
by Gozjh
Afterdune, will bangalore torpedos be included to destroy wire (if wire is made destroyable)?
Re: Project Normandy (ww2 event/addon)
Posted: 2011-06-20 16:32
by AfterDune
Thought about it, but no, there would be a lot of destroyable objects then. Instead, it's as if others have done that for you already. There are a bunch of spots that have blown up razorwire and such. And I placed static bangalores there.
They're not really authentic or anything, but I thought it was a nice touch

Re: Project Normandy (ww2 event/addon)
Posted: 2011-06-20 16:44
by Gozjh

Very nice. Also I read through the code wiki, and I have one thing to say (acctualy have alot more, but you probley don't want me blerting it out):
POOR DEAD COWS,WHY ARE YOU SO CRUEL!!!?!!!?!?!!!?!?! I WILL CALL PETA ON YOU!!!!!!!!!!!!!!!!!!!
Re: Project Normandy (ww2 event/addon)
Posted: 2011-06-20 17:08
by Wakain
cows have been killed in every good ww2 shooter, and quite some ww2 rts's as well, get over it!

Re: [Proposal] Community made PR WW2
Posted: 2011-06-20 17:43
by Lucke189
sell wrote:Maybe there could be some kind of ins mode, where the Germans search for weapon caches from the Resistance?
That would be really interesting!
Re: Project Normandy (ww2 event/addon)
Posted: 2011-06-20 17:51
by Ratface
OK, instant erection for this ww2 nerd after watching that vid
Just a quick question, are we going to be seeing mortar tube based grappling hooks mounted on the LCVP's like used on Pointe du Hoc, or are we going to see player equipped grappling hooks like normal to scale some of those cliffs? I did notice the rock cliff statics which means you will be able to grapple up them somehow

Re: Project Normandy (ww2 event/addon)
Posted: 2011-06-20 22:01
by Gozjh
Wakain wrote:cows have been killed in every good ww2 shooter, and quite some ww2 rts's as well, get over it!
But he hit them with a jeep,then they mooed post mordum! COW'S SHOULD NOT MOO AFTER DEATH. IT IS NOT RIGHT.
Re: Project Normandy (ww2 event/addon)
Posted: 2011-06-21 05:24
by AfterDune
Ratface wrote:Just a quick question, are we going to be seeing mortar tube based grappling hooks mounted on the LCVP's like used on Pointe du Hoc, or are we going to see player equipped grappling hooks like normal to scale some of those cliffs? I did notice the rock cliff statics which means you will be able to grapple up them somehow
The specialist carries a grappling hook. You can throw it further/higher than in regular PR though (otherwise the cliffs are too high in most cases). It's more like in FH2, if you're familiar with that.
Gozjh wrote:But he hit them with a jeep,then they mooed post mordum! COW'S SHOULD NOT MOO AFTER DEATH. IT IS NOT RIGHT.
We talked to the dead cows and they agreed to not moo anymore, as it disturbed some of the older players

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Re: Project Normandy (ww2 event/addon)
Posted: 2011-06-21 06:29
by Ratface
^LOL, and I'm attempting to download FH2 but the file keep becoming corrupted, lol, but good work, can't wait to play!!!

Re: Project Normandy (ww2 event/addon)
Posted: 2011-06-21 09:32
by Wakain
Gozjh wrote:But he hit them with a jeep,then they mooed post mordum! COW'S SHOULD NOT MOO AFTER DEATH. IT IS NOT RIGHT.
argument solved by R-Dev intervention

Re: Project Normandy (ww2 event/addon)
Posted: 2011-06-21 16:32
by Zemciugas
Noticed this reply about PN in Youtube.
You'll download a single map, that comes with custom objects, etc. You'll just use your PR installation.
by Afterdune
i'd love to see it be a full separate PrPn instead of just a mappack :/ I'm sure there will be servers running only this map though.
Re: Project Normandy (ww2 event/addon)
Posted: 2011-06-21 16:40
by AfterDune
What are the advantages of a separate mod?
I believe it'll get more attention if you just use your PR installation and only download a map with the custom objects, etc. Performance-wise it doesn't matter at all and you can see the PN server(s) in your serverbrowser, next to all the other servers. This way you can also easily switch between servers running PR maps and a server running PN.
And I don't get the "just a mappack :\" comment? As if it's any different then?
Re: Project Normandy (ww2 event/addon)
Posted: 2011-06-23 03:17
by Shovel
So, it uses the current PR US and German factions?? Or does it add new ones? I didn't know that could be done with a mappack.
Re: Project Normandy (ww2 event/addon)
Posted: 2011-06-23 03:47
by Ratface
Well, if it was a mappack it would pretty much be the maps + statics + faction vehicles/assets/sounds/ ect., right? Would be more like a mini-update. . .
. . .but I don't really care, I'd rather go from playing silent eagle to playing dday all on the same mod anyways

Re: Project Normandy (ww2 event/addon)
Posted: 2011-06-23 05:08
by AfterDune
It's add new factions, statics, sounds, etc.