Ask the [Dev]s a (?)

General discussion of the Project Reality: BF2 modification.
Locked
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Ask the [Dev]s a (?)

Post by Rudd »

It will be pretty hard to tell the difference between them and ARF I believe.
no harder than telling the difference between the USMC and the Russian Armed Forces...
sometimes it's a necessity.
removing something for realism reasons isn't the same as a portrayal of something not matching your prefered perspective. We've all seen the pictures that have been put up already, they are one portrayal and we've already pretty much got that with the insurgent team, the ARF are not the same as insurgents, they are more of a middle ground between the militia and insurgents and so they get the own unique blend of player textures. Think more revolutionary united front than al Qaeda.
Image
carmikaze
Posts: 1038
Joined: 2013-01-25 15:36

Re: Ask the [Dev]s a (?)

Post by carmikaze »

Unhealed wrote:Well my suggestion is not one of them I believe, becouse I bet even I can(and I might do it in the future who knows) make a simple retexture of a shirt and/or pants.

You have removed stuff that someone made before(spooky skeleton gloves for example), sometimes it's a necessity.

It will be pretty hard to tell the difference between them and ARF I believe.
Please, s u and let the Devs do what they think is best.
Unhealed
Posts: 365
Joined: 2012-09-15 16:33

Re: Ask the [Dev]s a (?)

Post by Unhealed »

carmikaze wrote:Please, s u and let the Devs do what they think is best.
Please don't tell me when to shut up, I respect the Devs and this is why I decided to shut up before I saw your post.
crokojot
Posts: 122
Joined: 2008-01-05 00:10

Re: Ask the [Dev]s a (?)

Post by crokojot »

Quote:
Originally Posted by carmikaze View Post
Please, s u and let the Devs do what they think is best.
Please don't tell me when to shut up, I respect the Devs and this is why I decided to shut up before I saw your post.
--------------------------------------------------------------------------------------------------------------------------------------
Kim Jong Un peace man,don't look a gift horse in the mouth!
Last edited by crokojot on 2013-08-01 16:03, edited 1 time in total.
Reason: Kim Jong Un
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Ask the [Dev]s a (?)

Post by Rudd »

gents...behave
Image
izoiva
Posts: 613
Joined: 2012-02-16 12:17

Re: Ask the [Dev]s a (?)

Post by izoiva »

[R-DEV]Rudd wrote: Not all teams are the same, look at the Germans; they also have a non-guided HAT and the Chinese have an accurate but unguided HAT too.

The teams ingame are not simple clones with different models, we try and represent RL attributes, and when those attributes threaten balance we try and balance with vehicle assets and map layouts.
Only one question : Why RU HAT has only 2 rounds, but USMC has 3 ?
labonte95
Posts: 174
Joined: 2011-02-12 20:31

Re: Ask the [Dev]s a (?)

Post by labonte95 »

What would you guys do for a klondike bar? But in all seriousness, is the ARF gonna be using the insurgent forces voices? And if so, will they ever be changed? I know it will be very hard to find someone who could do the voices for you guys.

Thanks to WarEagle751 for the Signature pic!
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Ask the [Dev]s a (?)

Post by Rudd »

izoiva wrote:Only one question : Why RU HAT has only 2 rounds, but USMC has 3 ?
looking at the files, it looks like there's only 2...
Image
AnA10Warthog
Posts: 228
Joined: 2012-09-09 15:56

Re: Ask the [Dev]s a (?)

Post by AnA10Warthog »

[R-DEV]Rudd wrote:looking at the files, it looks like there's only 2...
I always thought the USMC had one HAT round and that the Russians were lucky.
"There's no way it's 3:30, oh wait, that's not my clock, that's my altimeter."-Happy, DCS World
Kothra
Posts: 513
Joined: 2009-12-31 13:52

Re: Ask the [Dev]s a (?)

Post by Kothra »

The German HAT is also an RPG-type weapon, and it only has one round afaik...
sweedensniiperr
Posts: 2784
Joined: 2009-09-18 10:27

Re: Ask the [Dev]s a (?)

Post by sweedensniiperr »

to whom did all the singleplayer layers in the 1.0: which one was the hardest to do?
Image
Moszeusz6Pl
Retired PR Developer
Posts: 939
Joined: 2010-06-24 13:41

Re: Ask the [Dev]s a (?)

Post by Moszeusz6Pl »

I'm pretty sure it depends how many rounds does soldiers carry IRL. As per SMAW it only have 2 AT rounds, same as RPG, but it also have dual purpose round, which cold be ussed to finish heavy armor or take down light.

Image
melonmuncher
PR:BF2 Developer
Posts: 266
Joined: 2012-01-13 05:14

Re: Ask the [Dev]s a (?)

Post by melonmuncher »

sweedensniiperr wrote:to whom did all the singleplayer layers in the 1.0: which one was the hardest to do?
Probably Kokan :roll:

That said both Operation Marlin and Xiangshan were the hardest to work out a proper flag layout for.
sweedensniiperr
Posts: 2784
Joined: 2009-09-18 10:27

Re: Ask the [Dev]s a (?)

Post by sweedensniiperr »

And why? :)
Image
ShockUnitBlack
Posts: 2100
Joined: 2010-01-27 20:59

Re: Ask the [Dev]s a (?)

Post by ShockUnitBlack »

Is it just me, or am I correct in saying that you guys have more maps completed than you actually intend to release in v1.0?
"I Want To Spend The Rest Of My Life With You Tonight."
melonmuncher
PR:BF2 Developer
Posts: 266
Joined: 2012-01-13 05:14

Re: Ask the [Dev]s a (?)

Post by melonmuncher »

Because it's hard yo

But really it was all those interiors, and getting the doors removed for coop, but not deployment.
ShockUnitBlack wrote:Is it just me, or am I correct in saying that you guys have more maps completed than you actually intend to release in v1.0?
Just you, if they were ready to be released we wouldn't hold them from you.
Blackburn92xBHD
Posts: 187
Joined: 2009-03-10 14:23

Re: Ask the [Dev]s a (?)

Post by Blackburn92xBHD »

[R-DEV]melonmuncher wrote:Just you, if they were ready to be released we wouldn't hold them from you.
you would! i bet PR1.0 was finished a year ago but you wanted to collect more donations huh? :P
hobbnob
Posts: 997
Joined: 2009-05-12 18:23

Re: Ask the [Dev]s a (?)

Post by hobbnob »

Why has the monthly donation goal gone up?
Image
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Ask the [Dev]s a (?)

Post by Rudd »

it hasn't, it's a new month and it's the same...

though we're very grateful for the enthusiastic donations of last month
Image
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: Ask the [Dev]s a (?)

Post by Rabbit »

Has AI been kicked up at all any either using ESAI or an in house equivalent? Or should servers still use that mod?
Image

AfSoccer "I just don't see the natural talent."
Image
Locked

Return to “PR:BF2 General Discussion”