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Re: Ask the [Dev]s a (?)

Posted: 2013-08-01 15:52
by Rudd
It will be pretty hard to tell the difference between them and ARF I believe.
no harder than telling the difference between the USMC and the Russian Armed Forces...
sometimes it's a necessity.
removing something for realism reasons isn't the same as a portrayal of something not matching your prefered perspective. We've all seen the pictures that have been put up already, they are one portrayal and we've already pretty much got that with the insurgent team, the ARF are not the same as insurgents, they are more of a middle ground between the militia and insurgents and so they get the own unique blend of player textures. Think more revolutionary united front than al Qaeda.

Re: Ask the [Dev]s a (?)

Posted: 2013-08-01 15:55
by carmikaze
Unhealed wrote:Well my suggestion is not one of them I believe, becouse I bet even I can(and I might do it in the future who knows) make a simple retexture of a shirt and/or pants.

You have removed stuff that someone made before(spooky skeleton gloves for example), sometimes it's a necessity.

It will be pretty hard to tell the difference between them and ARF I believe.
Please, s u and let the Devs do what they think is best.

Re: Ask the [Dev]s a (?)

Posted: 2013-08-01 16:00
by Unhealed
carmikaze wrote:Please, s u and let the Devs do what they think is best.
Please don't tell me when to shut up, I respect the Devs and this is why I decided to shut up before I saw your post.

Re: Ask the [Dev]s a (?)

Posted: 2013-08-01 16:01
by crokojot
Quote:
Originally Posted by carmikaze View Post
Please, s u and let the Devs do what they think is best.
Please don't tell me when to shut up, I respect the Devs and this is why I decided to shut up before I saw your post.
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Kim Jong Un peace man,don't look a gift horse in the mouth!

Re: Ask the [Dev]s a (?)

Posted: 2013-08-01 16:01
by Rudd
gents...behave

Re: Ask the [Dev]s a (?)

Posted: 2013-08-01 16:04
by izoiva
[R-DEV]Rudd wrote: Not all teams are the same, look at the Germans; they also have a non-guided HAT and the Chinese have an accurate but unguided HAT too.

The teams ingame are not simple clones with different models, we try and represent RL attributes, and when those attributes threaten balance we try and balance with vehicle assets and map layouts.
Only one question : Why RU HAT has only 2 rounds, but USMC has 3 ?

Re: Ask the [Dev]s a (?)

Posted: 2013-08-01 16:04
by labonte95
What would you guys do for a klondike bar? But in all seriousness, is the ARF gonna be using the insurgent forces voices? And if so, will they ever be changed? I know it will be very hard to find someone who could do the voices for you guys.

Re: Ask the [Dev]s a (?)

Posted: 2013-08-01 16:09
by Rudd
izoiva wrote:Only one question : Why RU HAT has only 2 rounds, but USMC has 3 ?
looking at the files, it looks like there's only 2...

Re: Ask the [Dev]s a (?)

Posted: 2013-08-01 17:10
by AnA10Warthog
[R-DEV]Rudd wrote:looking at the files, it looks like there's only 2...
I always thought the USMC had one HAT round and that the Russians were lucky.

Re: Ask the [Dev]s a (?)

Posted: 2013-08-01 18:39
by Kothra
The German HAT is also an RPG-type weapon, and it only has one round afaik...

Re: Ask the [Dev]s a (?)

Posted: 2013-08-01 18:55
by sweedensniiperr
to whom did all the singleplayer layers in the 1.0: which one was the hardest to do?

Re: Ask the [Dev]s a (?)

Posted: 2013-08-01 19:37
by Moszeusz6Pl
I'm pretty sure it depends how many rounds does soldiers carry IRL. As per SMAW it only have 2 AT rounds, same as RPG, but it also have dual purpose round, which cold be ussed to finish heavy armor or take down light.

Re: Ask the [Dev]s a (?)

Posted: 2013-08-01 19:40
by melonmuncher
sweedensniiperr wrote:to whom did all the singleplayer layers in the 1.0: which one was the hardest to do?
Probably Kokan :roll:

That said both Operation Marlin and Xiangshan were the hardest to work out a proper flag layout for.

Re: Ask the [Dev]s a (?)

Posted: 2013-08-01 19:56
by sweedensniiperr
And why? :)

Re: Ask the [Dev]s a (?)

Posted: 2013-08-01 20:06
by ShockUnitBlack
Is it just me, or am I correct in saying that you guys have more maps completed than you actually intend to release in v1.0?

Re: Ask the [Dev]s a (?)

Posted: 2013-08-01 20:08
by melonmuncher
Because it's hard yo

But really it was all those interiors, and getting the doors removed for coop, but not deployment.
ShockUnitBlack wrote:Is it just me, or am I correct in saying that you guys have more maps completed than you actually intend to release in v1.0?
Just you, if they were ready to be released we wouldn't hold them from you.

Re: Ask the [Dev]s a (?)

Posted: 2013-08-01 20:23
by Blackburn92xBHD
[R-DEV]melonmuncher wrote:Just you, if they were ready to be released we wouldn't hold them from you.
you would! i bet PR1.0 was finished a year ago but you wanted to collect more donations huh? :P

Re: Ask the [Dev]s a (?)

Posted: 2013-08-01 20:36
by hobbnob
Why has the monthly donation goal gone up?

Re: Ask the [Dev]s a (?)

Posted: 2013-08-01 20:38
by Rudd
it hasn't, it's a new month and it's the same...

though we're very grateful for the enthusiastic donations of last month

Re: Ask the [Dev]s a (?)

Posted: 2013-08-01 20:39
by Rabbit
Has AI been kicked up at all any either using ESAI or an in house equivalent? Or should servers still use that mod?