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Re: Ask the [Dev]s a (?)

Posted: 2013-08-03 09:55
by Prevtzer
Is there anything being done about the terrible optimization and performance drops that people are experiencing?

Re: Ask the [Dev]s a (?)

Posted: 2013-08-03 09:56
by Jafar Ironclad
Prevtzer wrote:Is there anything being done about the terrible optimization and performance drops that people are experiencing?
Uhh, yes? :)

Re: Ask the [Dev]s a (?)

Posted: 2013-08-03 10:43
by Raklodder
[R-DEV]Jafar Ironclad wrote:Uhh, yes? :)
That's great news indeed. I honest don't understand why PRLauncher would ever need 99% of a Quad-Core-CPU, sir?

Re: Ask the [Dev]s a (?)

Posted: 2013-08-03 10:48
by Mineral
You still have the PR Launcher using lots of CPU? This normally got fixed in 1.0.30. You should check again.

Re: Ask the [Dev]s a (?)

Posted: 2013-08-03 11:31
by Daytrader
He just aint updated to 1.0.30 yet i bet, i had this 99% cpu usage problem, the 1.0.30 update fixed it perfectly, cheers

Re: Ask the [Dev]s a (?)

Posted: 2013-08-03 11:44
by crokojot
What about lag or crashing servers ? That is only problem for now i think...

Re: Ask the [Dev]s a (?)

Posted: 2013-08-03 12:01
by Raklodder
MineralWouter wrote:You still have the PR Launcher using lots of CPU? This normally got fixed in 1.0.30. You should check again.
Daytrader wrote:He just aint updated to 1.0.30 yet i bet, i had this 99% cpu usage problem, the 1.0.30 update fixed it perfectly, cheers
I'm on 1.0.30.0 with high-end hardware and latest drivers, sirs. https://www.realitymod.com/forum/f26-pr ... ost1926230

Re: Ask the [Dev]s a (?)

Posted: 2013-08-03 12:25
by izoiva
MineralWouter wrote:You still have the PR Launcher using lots of CPU? This normally got fixed in 1.0.30. You should check again.
Update don't fix it.

Re: Ask the [Dev]s a (?)

Posted: 2013-08-03 12:26
by SANGUE-RUIM
crokojot wrote:What about lag or crashing servers ? That is only problem for now i think...
I played only on one server... during 17 hours straight non-stop...
this server crashed 3 times during these 17 hours...

Is this really related to some bug or problem?
Because the server I play hardly ever crashes... its very very stable

Re: Ask the [Dev]s a (?)

Posted: 2013-08-03 12:30
by Rudd
I think the veterans of PR need to think back to the 0.8 release, or pretty much any major release - there are always teething issues :)

Re: Ask the [Dev]s a (?)

Posted: 2013-08-03 13:12
by alpher
Hello! I just want to ask about last bullet-in-chamber feature. Is there any chance we will see this stuff? Casual Battlefield 3 has it.

Re: Ask the [Dev]s a (?)

Posted: 2013-08-03 13:21
by carmikaze
alpher wrote:Hello! I just want to ask about last bullet-in-chamber feature. Is there any chance we will see this stuff? Casual Battlefield 3 has it.
I guess it's hardcoded in BF2, so they can't change it.

Re: Ask the [Dev]s a (?)

Posted: 2013-08-03 13:43
by Spec
We'd love to, but it's impossible on BF2.

Re: Ask the [Dev]s a (?)

Posted: 2013-08-03 14:57
by BloodyDeed
What does that exactly mean? So it shows you when you only have one bullet left?

Re: Ask the [Dev]s a (?)

Posted: 2013-08-03 15:05
by Spush
[R-DEV]BloodyDeed wrote:What does that exactly mean? So it shows you when you only have one bullet left?
When you have a weapon that is charged with a magazine that's half empty, and you want to reload with a full mag, you drop the magazine that's in your weapon which leaves one bullet left in the chamber, and load in a full 30 round magazine which leaves you with 31 bullets instead of the 30 bullets. Something BF2 cannot do.

Re: Ask the [Dev]s a (?)

Posted: 2013-08-03 22:12
by Roughbeak
Is there any animations for the "medical supplies" and "repair kit", or do you just stand by a teammate (inf or vehicle) and let it repair on its own (with you standing next to it)?

Re: Ask the [Dev]s a (?)

Posted: 2013-08-03 22:29
by KaB
Your hands disappear when you heal/repair. That's more or less an animation.

Re: Ask the [Dev]s a (?)

Posted: 2013-08-03 23:55
by TristanYockell
First of all, Congrats on 1.0 its amazing!.

My question for for curiosity sake and for an I told you so someone on another forum that I'm trying to drum up PR support on.

Who and how many of the PR devs have served in the armed forces?.

Thanks!.

Re: Ask the [Dev]s a (?)

Posted: 2013-08-04 00:40
by X-Alt
Before I begin my Suguessquestion, thank you so very much for releasing 1.0, I am ready to donate :mrgreen:

I have a question, are you working on a placeholder or replacement weapon for the MEC Automatic Rifleman's MG3, which is now used for the Machine Gunner and thus somewhat renders the MG kit useless for a squad that can only fit one "support gunner"? I would guess that should you be working on\thinking about a replacement, it is a modified (Ex: PRBF2 G3 Animations) vBF2 HK21E ala pre 1.0 PKM or a RPK-74M.

Re: Ask the [Dev]s a (?)

Posted: 2013-08-04 00:41
by Rudd
a placeholder
the current MG3 is the placeholder afaik, the MG3 for the MG kit has a box of ammo while the LMG has a belt iirc.