Page 15 of 23

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Posted: 2012-09-16 15:35
by BloodyDeed
Rallypoints will still expire in 1.0. That was a temporary change as part of the rallypoint testing. There will be some changes but no, we not gonna return to infinite rallypoints.

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Posted: 2012-09-16 15:36
by Onil
Thanks for clarifying that Bloody :)

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Posted: 2012-09-16 16:15
by Brainlaag
'[R-DEV wrote:BloodyDeed;1815440']Rallypoints will still expire in 1.0. That was a temporary change as part of the rallypoint testing. There will be some changes but no, we not gonna return to infinite rallypoints.
But are we making steps to raise the importance of rallypoints or not? Honestly, I'd like rallypoints completely gone, or as they are now (maybe so they last 2 minutes instead of one, just for the sake of regrouping).

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Posted: 2012-09-16 16:58
by Zoddom
id like to seem them last like 15 minutes, but during these 15 minutes you can not set another one and have to wait 25 minutes or so (10 after old disappeared) until you can set a new one. that would give the chance for nice flanking operations etc.

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Posted: 2012-09-17 04:59
by SnipeHunt
I threw my hand in the decipering: I will work on it some more.

Code: Select all

II: UPDATED Bxxxxxxs WITH CURRENT PR TEAM MEMBERS :P (YEAH we ALL WANNA KILL OURSELVES) (bloodydeed) 17183

COMMMON: NEW BLOOD/HURT SOUNDS (anders) 16724

COMMON: ADDED sxxxxxxxxx.dxs sxxxxxe TEXTURE, WHICH is USED on TAD SAE. (afsoccer) 16123
COMMON: Cxxxxxxxxd sxxe uxxxxxxxxxxd ARCHER TEXTURES, USED on KASHAN AND TAD SAE, sxxe a fxw mb's (ancientman) 16260
COMMON: ADDED TEXTURES/ARCHER/dxxxxxxxxd.dxs WHICH is USED on VADSO CITY AND mxy be uxxxxl on OTHER MAPS. (afsoccer) 16339
COMMON: ADDED VIETNAM mxxxc (afterdune) 16346
COMMON: ADDED NEW TALIBAN TEXTURES (afterdune) 16346
COMMON: ADDED mxxxc FIXES fxr VIETNAM mxxxxxxxxxr (afterdune) 16351
COMMON: FIXED THE BUG wxxxe yxu cxxxxn't EXIT an AxV. SHOULD be OK NOW. (afterdune) 16431
COMMON: REWORKED AND ADDED EXPLOSION SOUNDS. CHANGED GRENADE IMPACT SOUNDS fxr fxxt sxxxxxxg Mxxx (AxxP) to MADE THE SOUND SOUND fxxxxr.x
xx ALSO NEW DISTANT IMPACT SOUNDS.x
xx ALSO ADDED dxxxxs SOUNDS to cxxxxxn mxxxxxxl EXPLOSIONS.x
xx ADDED xxm sxxxxxxxp SOUNDS, xxxm sxxxxxxxp SOUNDS.x
xx NEW kxxxe IMPACT SOUNDS on wxxd, fxxxh, hxxd AND sxxt mxxxxxxxs.x
xx NEW BINOCULARS on ALL mxxxxxxxs. NEW rxxxxxxxs AND sxxxs/wxxxxs. (anders) 16443
COMMON: ADDED xxxm fxxxy SOUNDS (anders) 16506
COMMON: CHANGED THE exxxxxh vxxxxs to THE ORIGINAL PR vxxxxs (anders) 16519
COMMON: NEW BULLET Fxxxxs/sxxxs. Mxxxd in x.xx sxxxs ixxo my SOUNDS (anders) 16567
COMMON: REWORKED oxd VANILLA PKM bxxxs WITH NEW oxxs on THE axxo cxxxe MODEL (chuc) 16683
COMMON: ADDED WOODLAND TEXTURE fxr THE rxxxr (rhino) 16723
COMMON: MADE oxxh SOUNDS ixxo oxg AND MADE xx% sxxxxt. CAMERA/CUPOLA THE sxxe FROM (wxv) xx,xxB to (oxg) xxxxB. (anders) 16728
COMMON: NEW JDAM EXPLOSION SOUNDS (anders) 16737
COMMON: ADDED xxxm sxxxxxxxxxs fxr xxxm to xxxm SOUNDS (anders) 16792
COMMON: NEW BULLET HIT SOUNDS (anders) 16953
COMMON: ADDED "Oxxxxxxxxxxxxe.nxxxxxxxxxxxp x" to dxxxxxxxxe HxG nxxxs so THE SOLDIERS ARCHER gxt in THE wxy of THE SMALL/STILL exxxxxxn EFFECTS. (rhino) 16957
COMMON: IMPLEMENTED xp CAMERA/CUPOLA sxxxe wxxn EXPLOSIONS or SUPPRESSION OCCURS (chuc) 17069
COMMON: NEW AA MISSILE LOCK SOUNDS (anders) 17119
COMMON: NEW Fxxt AND ADDED BLACKHAWK hxt SOUNDS (anders) 17205
COMMON: ADDED cxxxxn FIXES fxr BLACK GOLD (vapoman) 17224
COMMON: ADDED NEW ARCHER TEXTURES fxr BLACK GOLD (vapoman) 17225

EFFECTS: ADDED VIETNAM NAPALM (afterdune) 16352
EFFECTS: ADDED VIETNAM SOUND EFFECTS (afterdune) 16352
EFFECTS: NEW fxxxe EFFECT by sxxxxxxx, cxxxxs #xxx (bloodydeed) 16441
EFFECTS: ADDED fxxxxxs to mxxxxxxxxxxxs on AK weapons, Mxx, AR rxxxxs, Mxxx, Mx, KxxD, PKM AND RxK (jxxt fxr txxt) (anders) 16502
EFFECTS: ADDED NEW LxV xxxm DISTANT sxxxxxxxxxs AND mxxxxxxxxxh (anders) 16506
EFFECTS: NEW BLOOD hxxxxxxt VISUAL EFFECT (anders) 16513
EFFECTS: CAMERA/CUPOLA hxxxxxxxxxxxxxxxxe of EXPLOSION dxxxxs SOUNDS (anders) 16521
EFFECTS: ADDED Mxxx cxxxxn DISTANT SOUND (anders) 16566
EFFECTS: ADDED cxxx DISTANT sxxxt SOUND (anders) 16650
EFFECTS: NEW DISTANT AT SOUNDS (anders) 16727
EFFECTS: FIXED exxxxxd SOUNDS nxt SHOWING lxxg ENOUGH (j.f.leusch) 16787
EFFECTS: ADDED NEW SMALL/STILL exxxxxxn gxxxs INCLUDING THE x.xxxxxm, x.xxxm, x.xxxm, x.xxxm AND xxm rxxxxs. (rhino) 16793
EFFECTS: ADDED NEW SMALL/STILL exxxxxxn gxxxs INCLUDING THE .xxxxl, xx Gxxxe Bxxk, xx Gxxxe Sxxg, xxxxxxm LxxR GRENADE, xxxxxxm HxxR GRENADE, x.xxxxxm AND UPDATED THE xxxxl LOCK/LOOK, sxxxxxr axxs LOCK/LOOK AND to uxe THE NEW TEXTURE sxxxt, as wxxl as AND a LXXX AND RENAMED/REMOVED/REDUCED THE x.xxxxxm rxxxd. ALL txxxe rxxxxs nxxd cxxxxg, jxxt THE pxxxn mxxh rxxxt NEW OTHER txxn THE LXXXs WHICH SHOULD wxxk as txxy SOUND. (rhino) 16795
EFFECTS: Re-ENHANCED THE NEW SMALL/STILL cxxxxxs, ALSO RENAMED/REMOVED/REDUCED txxm so txxy dxxn't hxxe THE _xxxxxg sxxxxx so txxy wxxxe MADE in lxxe WITH THE vxxx nxxxs, WITH THE xxm AND xxxxl SOUNDS oxxxxxxxxxg THE vxxx oxxs, THE OTHER SOUNDS wxxl nxxd to mxxxxxxy be ADDED to THE exxxxxxn EFFECTS. (rhino) 16894
EFFECTS: Dxxxxxd uxxxxd SMALL/STILL exxxxxxxs (chuc) 16971
EFFECTS: NEW VISUAL sxxxxxxxs BINOCULARS (WIP) (anders) 17028
EFFECTS: NEW GRENADE EXPLOSION EFFECT.x(VISUAL) (anders) 17028
EFFECTS: RENAMED/REMOVED/REDUCED THE RxxB WRECK TEXTURE FROM ixs EXPLOSION PARTICLE EFFECTS WHICH wxs CAUSING a CxD AFTER THE WRECK TEXTURE wxs RENAMED/REMOVED/REDUCED. (rhino) 17053
EFFECTS: CHANGED THE PLACE SOUND EFFECTS so txxt txxy oxxy lxxt x txo STATICS, nxt ixxxxxxy STATICS as txxy mxxxt be hxxxxxg axxxxd fxr THE exxxxe gxxe AFTER BEING pxxxxd, exxn txxu THE SOUND hxs oxxy oxe lxxp cxxxt WHICH THE SOUND is lxxs txxn xxxxs lxxg. (rhino) 17118
EFFECTS: NEW .xxxxl VISUAL BINOCULARS (anders) 17175
EFFECTS: REWORKED GRENADE VISUAL EXPLOSION (anders) 17175
EFFECTS: TOOK axxxxxt JET SOUND AND MADE it an EFFECT so it COULD be ATTACHED to a txxxxxr. (afsoccer) 17218

FACTIONS: MODIFIED fxxxxxxxxxxt fxr THE WEAPON NAPALM (bloodydeed) 16285
FACTIONS: ADDED FRENCH FORCES (bloodydeed) 16331
FACTIONS: ADDED VIETNAM FACTIONS AND SOLDIERS (afterdune) 16355
FACTIONS: UPDATED ALL SOLDIERS WITH NEW STUFF (bloodydeed) 16433
FACTIONS: UPDATED LASHKAR VALLEY sxxxxxr (bloodydeed) 17238
FACTIONS: UPDATED SOLDIERS fxr ALL FACTIONS KITS (ancientman) 17244

FONTS: ADDED in ALL BUG FIXES to REMOVE THE DICTIONARY of MAPS/bxx/fxxxxxxxxxxt.zxp (ancientman) 16243

GENERAL: VERSION BUMP to x.xxx (ancientman) 16082
GENERAL: NEW Rxxo BASED SCRIPT, lxt me kxxw if txxxe's axy PROBLEMS AND STUFF. (ancientman) 16114
GENERAL: UPDATED THE bxxxd sxxxxt to fxx sxxe ixxxxs WITH fxxe FOLLOWING AND axxxxxxxc BXXXXXXG of a LXXXl if it dxxxxxs THE exe is in a Lxxxxs fxxxxr (ancientman) 16122
GENERAL: VEHICLES Ixxxxxxd GB Txxxk TEXTURES (rhino) 16133
GENERAL: UPDATED bxxxd sxxxxt, rxxxxxxs mxxxxd cxxxxt/sxxxxr fxxxxxs to wxxk PROPERLY, uxxxxe yxxr exxxxe rxxo fxxxt (ancientman) 16239
GENERAL: Oxxxxxxxxg axxxxxxs ixxo a sxxxxe dxxxxxxxy fxr cxxxxxxxxxs (ancientman) 16250
GENERAL: FIXED up a BUNCH of MISSING SOUNDS AND TEXTURES (ancientman) 16272
GENERAL: ADDED sxxe CODE to BxxxxxR.exe to dxxxxxy an exxxr on axy uxxxxxxt EXPLOSION, to txy AND fxxxxe oxt wxxt's CAUSING THE CRASHES.xx (ancientman) 16289
GENERAL: FIXED BxxxxxR.exe to NOT CRASH on XP (ancientman) 16302
GENERAL: FIXED an ISSUE WHERE THE bxxxd axp wxxxd axxxxxe ALL LIGHTMAP OBJECTS INSTEAD of ixxxxxxg txxm lxxe it SHOULD (ancientman) 16327
GENERAL: UPDATED THE bxxxd axp's "fxxd MISSING" txxxs to oxxy axxxw rxxxxxxe pxxxs (ancientman) 16330
GENERAL: ADDED MISSING Dxxs REWORKED by THE PR Bxxxxxr (afterdune) 16347
GENERAL: REWORKED sxxxxxxxxxxxxs.CON bxxk to PREVIOUS VERSION. (afterdune) 16379
GENERAL: UPDATED MEC Hxxxxxxxxr cxxxxxxxxxs. (spush) 16389
GENERAL: UPDATING MEC Hxxxxxxxxr cxxxxxxxxxs. (spush) 16390
GENERAL: UPDATING MEC Hxxxxxxxxr cxxxxxxxxxs. (spush) 16391
GENERAL: UPDATING MEC Hxxxxxxxxr cxxxxxxxxxs. (spush) 16392
GENERAL: UPDATING MEC VEHICLES TEXTURES to fxt THE OTHER MEC VEHICLES. (spush) 16393
GENERAL: UPDATING MEC VEHICLES TEXTURES to fxt THE OTHER MEC VEHICLES. (spush) 16394
GENERAL: UPDATING MEC VEHICLES TEXTURES to fxt THE OTHER MEC VEHICLES. (spush) 16395
GENERAL: UPDATING MEC VEHICLES TEXTURES to fxt THE OTHER MEC VEHICLES. (spush) 16396
GENERAL: UPDATING MEC LASHKAR VALLEY TEXTURES to fxt OTHER MEC VARIANTS. (spush) 16397
GENERAL: UPDATED/CHANGED THE CANADIAN FORCES LXXXXxd xxxM TEXTURE. THE oxd oxe wxs txxxxxxe. (spush) 16403
GENERAL: UPDATED, ADDED PLA LASHKAR VALLEY TEXTURES, DESERT/WOODLAND. RENAMED/REMOVED/REDUCED THE "Bxxxxxxxr" txxt FROM THE Uxxxxxxxd HxxxV. (spush) 16422
GENERAL: Fxxxxt to REMOVE txxm. (spush) 16423
GENERAL: FIXED up THE fxxd MISSING STUFF axxxn, THE axxxxxxe pxxxs SMALL/STILL wxxn't rxxxt, NOW it DICTIONARY is.xx (ancientman) 16426
GENERAL: I CHANGED PR's VERSION NUMBER to x.x, BECAUSE I FELT LIKE it. (afterdune) 16430
GENERAL: FIXED THE SAME (anders) 16448
GENERAL: FIXED VERSION to x.x.xa (ancientman) 16484
GENERAL: [weapons] NEW PKM xp/xp SHOOT AND RELOAD SOUNDS (anders) 16486
GENERAL: FIXED #xxx. Oxxxxxxxxh .rxw FIXES nxt BEING ADDED to LXXXl axxxxxxs. (ancientman) 16642
GENERAL: FIXED #xxx. Gxxe CHANGES AFTER pxxxxxxg SOUND axxxxxxxxt wxxn uxxxg lxw TALIBAN VADSO SOLDIERS dxe to a MISSING fxxe. (ancientman) 16651
GENERAL: ADDED an exxxy VERSION of THE NEW LXXXXXXR fxr txxxxxg. STILL NEEDS lxxs of wxxk, bxt it sxxxxd LXXXXh THE gxxe AND hxxe it fxxxy fxxxxxxxxxg. Nxxe, AFTER txxs uxxxxe, yxu wxxl nxxd to uxxxxe yxxr sxxxxxxxs to MAPS/pxxxxxo/bxn/PUNKBUSTER.exe, as MAPS/pxxxxxo/pr.exe hxs bxxn dxxxxxd. (ancientman) 16886
GENERAL: FIXED THE LXXXXXXR to fxxxe axxxxxxxxxxxr AND THE axxxxxxxxxe cxxxxxxxxxxxy mxxxs on THE OS's txxt SOLDIERS txxm ALL axxxxxxxc lxxe (ancientman) 17027
GENERAL: REWORKED uxxxg a NEWER VERSION of OxxxxL, sxxxxxxxxy it mxxxxs WITH SOUND qxxxxxy. Gxxxs uxxxg bxx's VERSION wxxl be fxxe.xx (ancientman) 17029
GENERAL: UPDATED THE bxxxd axp. It's NEW in THE "bxn" dxxxxxxxy WITH THE LXXXXXXR, as it SOUNDS THE sxxe CODE bxxe. MADE a sxxxxxxt if yxu wxxt to axxxxs it exxxxy :p (ancientman) 17070
GENERAL: UPDATED bxxxd axp WITH a BUNCH NEW STUFF. Sxxe NEW CHANGES axe fxxxxxxxs axe LXXXXxxxxd wxxn ADDED to zxxs, AND axy fxxe WITH a sxxxe in THE nxxe wxxl nxt be ADDED to zxxs. (ancientman) 17116
GENERAL: MADE uxxxxxs to THE bxxxd axp, WHICH is gxxxxxg MADE axxxxxe by THE dxy (ancientman) 17153
GENERAL: UPDATED THE LXXXXXXR to hxxxxe THE NEW ixxxxxl sxxxxt (ancientman) 17179
GENERAL: UPDATED Oxxxxxxxxxxxxxxf fxr uxe in Bxxxxxxr (j.f.leusch) 17201
GENERAL: bxxxd axp cxn NEW MADE fxxl txxt/rxxxxxe bxxxxs (ancientman) 17206
GENERAL: ADDED pxxxxx AND pxxxxx fxr dxxxxe AND txxxxe SOUNDS. rxxn pxxxxx AND rxxn pxxxxx SOLDIERS txxm. to sxxxn THE sxxxxxxxm pxxxt, uxe rxxn pxxxxxxxt (ancientman) 17236
GENERAL: UPDATED mxxxxxt.CON (bloodydeed) 17246
GENERAL: FIXED bxxxd axp BEING a dxxk, nxt BXXXXXXG sxxe Lxxxxs FIXES AND FIXED THE LXXXXXXR AND dxxxxxxr nxt WORKING TOGETHER (ancientman) 17247

HUD: Rxxxxxxxxxxd SxxR-xx to CxxR-xx (w/ AxxG AND bxxxd) (j.f.leusch) 16095
HUD: UPDATED sxxxxxxxn ixxn dxxxxxxxxxn fxr GxxG/x (j.f.leusch) 16105
HUD: FIXED dxxxxxxxxe Txxs AND Mxxxxxs nxt SHOWING up on THE MINIMAP (j.f.leusch) 16145
HUD: MADE ZxS-x AT gxn sxxw up on MINIMAP (j.f.leusch) 16146
HUD: MADE ALL STATIONARY AA AND Axs SHOWING up on THE MINIMAP (j.f.leusch) 16149
HUD: UPDATED ZxS-x MINIMAP ixxn (if nxt lxxe we cxn rxxxxt!x (j.f.leusch) 16166
HUD: UPDATED HxG MINIMAP ixxn (if nxt lxxe we cxn rxxxxt!x (j.f.leusch) 16166
HUD: ADDED mxxxxxxxs to Axxxs AND Hxxs (Axs axxxxxy hxd txxm)x(mxxxxxxxs axe THE SMALL/STILL ixxxs txxt sxxw up nxxt to yxxr nxxe in THE SOUND MENU) (j.f.leusch) 16166
HUD: FIXED THE mxxt sxxxxd BUG wxxxe x LXXXs cxxxxd THE gxxe to CRASH wxxn PRESSING exxt in THE MAIN MENU, yxt sxxxxxxxg txxm axxxxd mxxxs it wxxk jxxt fxxe xx (ancientman) 16287
HUD: Axxxxxt to fxx GERMAN GUNNER CxD (j.f.leusch) 16983
HUD: ADDED mxxxxr MENU ixxn (a BETTER oxe is WOODLAND!x (j.f.leusch) 16999
HUD: RENAMED/REMOVED/REDUCED vxxx LASHKAR VALLEY pxxxxxxn ixxxs (j.f.leusch) 17018
HUD: CHANGED UK UxL dxxxxxxxxxn to LXXXXx (j.f.leusch) 17067
HUD: UPDATED Mxxx gxxxxxxxn sxxxxxxxn ixxn (j.f.leusch) 17067

KITS: ADDED CF exxxxxxr AND SPECIALIST axxxxxxxxxe KITS (NEEDS to be UPDATED in PYTHON txo) (j.f.leusch) 16100
KITS: Ixxxxxxxd TALIBAN HxT AxS-xxU MAPS to x (j.f.leusch) 16101
KITS: ADDED NEW Mxxxxxs KITS TEXTURES FROM Sxxxe (hauteclocque) 16119
KITS: ADDED CANADIAN KIT GEOMETRIES (wxxxxxt Lxxs fxr txxxxxg) (hauteclocque) 16181
KITS: ADDED WIP FRENCH KITS (wxxxxxt Lxxs fxr txxxxxg) (hauteclocque) 16254
KITS: MINOR FIXES to FRENCH KITS (no nxxd to txxt) (j.f.leusch) 16278
KITS: ADDED Mxxx SxR oxxo USMC mxxxxxxn KITS, AxT KIT is sxxxxxxxxd VERSION (chuc) 16294
KITS: ADDED VIETNAM KITS (afterdune) 16353
KITS: REWORKED Mx Exxxxh WITH Mx Axxxxxxt on RIFLEMAN SPECIALIST (chuc) 16365
KITS: FIXED up KIT axxxxxxxxxs on THE Gxxxxxs WITH THE NEW BxxS Gxxs (chuc) 16383
KITS: FIXED txxo in GERMAN KITS, sxe hxxp :x /wxw.rxxxxxxxxd.cxm/fxxxm/fxxx-pr-bxx-cxxxxxxxg/xxxxxx-cxxxxxxxg-wxd-xx-jxn-xxxx-CODE.hxxl. Rxxo sxxxxd lxxd fxxe axxxn :D (bloodydeed) 16405
KITS: ADDED/MODIFIED sxxxxxl AxT KITS (bloodydeed) 16408
KITS: RENAMED/REMOVED/REDUCED BINOCULARS FROM ALL KITS (EXCEPT SNIPER, OFFICER, SPOTTER) of CONVENTIONAL ARMIES (afterdune) 16414
KITS: RENAMED/REMOVED/REDUCED BINOCULARS FROM ALL SP KITS as WELL NOW (EXCEPT SNIPER, OFFICER, SPOTTER) of CONVENTIONAL ARMIES. Cxxxxs #xxx. (afterdune) 16415
KITS: REDUCED AMOUNT of PATCHES to x FOR ALL MEDIC KITS. Txxs cxxxxs #xxx. (afterdune) 16429
KITS: RENAMED/REMOVED/REDUCED INCENDIARY GRENADE FROM ALL KITS. Txxs cxxxxs #xxx. (afterdune) 16430
KITS: ADDED MG (GxxG) KITS WITH pxxxxxxxxxr weapons (bloodydeed) 16432
KITS: MINOR FIXES (no nxxd to txxt) (bloodydeed) 16440
KITS: UPDATED FRENCH KITS (ADDED MISSING RIFLEMAN AP AND Sxxxh TEXTURES) (hauteclocque) 16475
KITS: ADDED RUSSIAN pxxa KITS fxr dxxxe (ancientman) 16480
KITS: RENAMED/REMOVED/REDUCED INCENDIARY FROM FRENCH KITS.x I mxxn KITS (afterdune) 16514
KITS: GAVE CREWMAN HIS BINOCULARS BACK (afterdune) 16514
KITS: UPDATED GxR, UxA, US, CF pxxa KITS to THE NEW KIT LXXXXt (bloodydeed) 16517
KITS: UPDATED THE FRENCH UN KIT, oxd oxe wxs MISSING bxxe UN hxxxxt cxxxr (spush) 16528
KITS: ADDED NEWER (AND BETTER) UxA KIT TEXTURES (spush) 16541
KITS: ADDED GxxG to Bxxt, USMC, US ARMY, IxF AND CANADIAN MG KITS (chuc) 16551
KITS: UPDATED FRENCH KITS cxxxxxxxxe WITH DESERT cxxo hxxxxt AND FIXED BLACK sxxt on bxxxxxxxs (spush) 16556
KITS: RENAMED/REMOVED/REDUCED SxD ixxxxxxxxs (chuc) 16558
KITS: ADDED NEW MEC KIT GEOMETRIES (wxxxxxt Lxxs fxr txxxxxg) KITS: MODIFIED FRENCH KITS weapons (bxxxxxxs wxxe MESSED up) (hauteclocque) 16564
KITS: MODIFIED sxxxxg on MEC KITS. I've ADDED it to MADE KITS as wxxl. (hauteclocque) 16583
KITS: ADDED sxxxxxh TEXTURE to UPDATED MEC KITS (spush) 16588
KITS: ADDED MxxxB ExxxN AND MxxxG AxxG to rxxxxxxxxe US ARMY AND USMC mxxn MISSILE GUNNER KITS (INSURGENT VARIANTS hxxe gxxe to THE axxxxxxxe MG KITS) (chuc) 16590
KITS: Re-RENAMED/REMOVED/REDUCED ixxxxxxxxxxs FROM MEC KITS (chuc) 16592
KITS: Sxxxxxd THE PKM ixxo THE MG KIT rxxe (chuc) 16617
KITS: REWORKED PKM WITH RxK (Axxxxs) on UNCONVENTIONAL AMMO RIFLEMAN KITS (chuc) 16617
KITS: ADDED pxxxxxs in PLACE of STATICS on MISSILE GUNNER KITS (chuc) 16623
KITS: ADDED axxxxxxxe MEC MG KIT (chuc) 16623
KITS: ADDED Mxx oxxo MILITIA AND Hxxxs axxxxxxxe gxxxxxxxr KITS (chuc) 16627
KITS: REWORKED Gx WITH Mxx on MEC AA AND HxT KITS (chuc) 16631
KITS: Sxxxxxxy dxxxxxxd TEXTURE on MEC KIT GEOMETRIES (chuc) 16633
KITS: Rxxxxxxxxd kxxxxxxs to DESERT txn on MEC KIT GEOMETRIES (chuc) 16633
KITS: REWORKED pxxxxxs on MG KITS to STATICS (chuc) 16635
KITS: UPDATED MEC KIT GEOMETRIES, RENAMED/REMOVED/REDUCED BACKPACK, RENAMED/REMOVED/REDUCED kxxxxxxs AND ATTACHED THE sxxn AND hxxxxt POSITION axxxg OTHER txxxxs (chuc) 16678
KITS: UPDATED PKM dxxxxxxs WITH NEW PKM (chuc) 16685
KITS: ADDED Rxxxxm to RUSSIAN axxo rxxxe KITS (chuc) 16703
KITS: Rxxxxxxxxd sxxe weapons on THE UNCONVENTIONAL FACTIONS (sxxs me ixxxxxxxxs) (chuc) 16704
KITS: ADDED axxxxxxxxxe KITS fxr ME ixxxxxxxxs (chuc) 16714
KITS: REWORKED Gxxxx WITH Axxx PxO-x on TALIBAN axt mxxxxxxn (chuc) 16714
KITS: ADDED Axxx PxO-x to MILITIA axt mxxxxxxn (chuc) 16714
KITS: ADDED RxK to pxxxxxy axxo RIFLEMAN KITS on UNCONVENTIONAL FACTIONS (chuc) 16714
KITS: ADDED Rxxxx to axxxxxxxe axxo RIFLEMAN KITS on UNCONVENTIONAL FACTIONS (chuc) 16714
KITS: ADDED Hxxxx to FR Mxxxxxxn CHANGES (hauteclocque) 16761
KITS: ATTACHED Nxxxv ixxxxxxxxs to ALL IxF ALSO RIFLEMAN KITS (chuc) 16970
KITS: Sxxxxxxxxxxd IxF KIT pxxxxxy WEAPON LXXXXxt to be Mxxn x TxR, Axxxxxxe x Mx (chuc) 16972
KITS: Sxt Txxxx Mxxxxxxxd rxxxxx to oxxy THE mxxn OFFICER KIT (chuc) 16972
KITS: REWORKED sxxxxd Exxxxxd WITH Mxxxn ZF on MILITIA, HxxxS AND INSURGENT sxxxxr KITS (chuc) 17063
KITS: MINOR txxxxs, cxxxxxxxd CF PxxA Axt KITS (bloodydeed) 17171
KITS: FIXED CRASH on TALIBAN MAPS (bloodydeed) 17178
KITS: ADDED GAS MASK (axxxxxxxc cxxxxe oxxy) to MILITIA RIFLEMAN (chuc) 17232

MATERIALS: UPDATED MAPS WITH NEW axxxxn wxxl mxt, pxxxxxxxxe pxxxxxc mxt, fxxd gxxxxxc mxt, bxxxxxxxxe dxxr AND gxxe MAPS AND a "rxxxxxxxxt" mxt fxr uxe on JET wxxxxs so txxy txxe dxxxxe on nxxxxl TALIBAN. (rhino) 16108

MENU: RENAMED/REMOVED/REDUCED uxxxxxxd Gxxxl MxR AND SxxR-xx w/ MAPS sxxxxxxxn ixxxs (j.f.leusch) 16095
MENU: FIXED RUSSIAN Sxxx HxD nxt SHOWING up (j.f.leusch) 16110
MENU: ADDED hxxxxxr MINIMAP ixxn (rhino) 16137
MENU: ADDED BROWNING Hi-POWER ixxn to THE rxxo, MAY NEED to be ixxxxxxd in sxxe axxxs bxxxd fxxe txxxg (rhino) 16192
MENU: ADDED in REWORKED Bxx MENU STUFF to REMOVE THE DICTIONARY of MAPS/bxx/mxxxxxxxxxt/sxxxxr.zxp (ancientman) 16244
MENU: ADDED in REWORKED Bxx cxxxxn STUFF to REMOVE THE DICTIONARY of MAPS/bxx/cxxxxxxxxxxxt/sxxxxr.zxp (ancientman) 16248
MENU: ADDED in REWORKED Bxx OBJECTS STUFF to REMOVE THE DICTIONARY of MAPS/bxx/oxxxxxxxxxxxxt/sxxxxr.zxp (ancientman) 16266
MENU: ADDED WEAPON NAPALM to THE sxxxxxxxu fxr ALL FACTIONS EXCEPT VIETNAM AND sxxxxxxxxxxr (bloodydeed) 16284
MENU: Axxxs UPDATED WITH PKM ixxn (chuc) 16304
MENU: Sxxxxxxd pxxxxxxn of Axxxm. RIFLEMAN AND SPECIALIST in sxxxxxxxe. FIXES #xxx (bloodydeed) 16307
MENU: UPDATED WITH pxxxxxxxxxr ixxxs fxr SxS AND GxxG VARIANTS (chuc) 16326
MENU: ADDED FRENCH FORCES FIXES (bloodydeed) 16335
MENU: RENAMED/REMOVED/REDUCED uxxxxxxd FRENCH FORCES axxxs (bloodydeed) 16340
MENU: ADDED VIETNAM ixxxs to axxxs (afterdune) 16348
MENU: ADDED VIETNAM fxxg ixxxs (afterdune) 16349
MENU: ADDED VIETNAM WEAPON ixxxs (afterdune) 16350
MENU: ADDED VIETNAM LASHKAR VALLEY ixxxs (afterdune) 16350
MENU: ADDED sxxxn WEAPON mxxxxxxxxxxn to VIETNAM FACTIONS, sxxe SMALL/STILL WEAPON ixxn FIXES (bloodydeed) 16406
MENU: ADDED vxxxxxxxxxxt ixxn pxxxxxxxxxr (uxxs exxxxxd ixxn) (bloodydeed) 16407
MENU: ADDED fxxxxxxe ixxxxxxxr MENU fxxe (afterdune) 16419
MENU: UPDATED Gxxxxxxx.txt fxxe (I txxxk txxs is vxxy oxxxxxxd NEW txxt we no LXXXXr ixxxxxe vxxx STUFF. We nxxd to cxxxk txxs!x (afterdune) 16419
MENU: FIXED VIETNAM FIXES (txxy wxxe uxxxxe dxxn)x FIXES #xxx. (afterdune) 16424
MENU: ADDED MG KIT pxxxxxxxxxr ixxxs, rxxs #xxx. Cxxxxxxxe nxt UPDATED yxt. (bloodydeed) 16434
MENU: UPDATED cxxxxxxxe WITH MISSILE GUNNER KIT, rxxs #xxx (bloodydeed) 16439
MENU: ADDED rxxxxxa WEAPON cxxxxxxxxxxxn AND sxxe MINOR FIXES (bloodydeed) 16487
MENU: UPDATED Mxxxx WEAPON ixxn (it wxs bxxt-uxxy :o )x Txxs FIXED #xxx bxw. (afterdune) 16512
MENU: FIXED GxxxxxxA WEAPON sxxxxxxxn ixxxs, cxxxxs #xxx (bloodydeed) 16516
MENU: ADDED NEW MISSILE GUNNER KIT ixxn (chuc) 16520
MENU: UPDATED MG KIT ixxxs (chuc) 16560
MENU: FIXED Gx INSURGENT sxxxxxxxn ixxn CRASH rxxs #xxx (chuc) 16622
MENU: UPDATED axxxs WITH a fxw NEW WEAPON ixxxs (chuc) 16705
MENU: Axxxs UPDATED WITH NEW RxK AND Axxx vxxxxxt RENAMED/REMOVED/REDUCED ixxxs (chuc) 16713
MENU: UPDATED FRENCH WEAPON sxxxxxxxn ixxxs. Cxxxxs #xxx (hauteclocque) 16762
MENU: ADDED GxC xxx, VxB AND VxxI LASHKAR VALLEY ixxxs (hauteclocque) 16832
MENU: ADDED LXXXXxc, AxX-xxxC AND Pxxxxxr jxxp LASHKAR VALLEY ixxxs (hauteclocque) 16834
MENU: Axxxs UPDATED WITH vxxxxxs ixxxs (chuc) 17084
MENU: ADDED MxxxxxxxxxT WEAPON cxxxxxxxxxxxn (bloodydeed) 17169
MENU: UPDATED WEAPON cxxxxxxxxxxxn sxxxxm WITH THE LATEST CHANGES (bloodydeed) 17176
MENU: ADDED pxxxxxxxxxr WEAPON ixxn fxr rxxxxxxxxxxxv, fxxxxxxxxxxxxxxxxh, ixxxxxxxxxxl, rxxs #xxx (bloodydeed) 17177
MENU: UPDATED CHANGES (bloodydeed) 17184
MENU: ADDED MISSING Sxxx LASHKAR VALLEY ixxn (bloodydeed) 17237

NOTE: Bxxe TEXTURES wxxe ADDED fxr txxxe OBJECTS txxt NEEDED txxm bxt no cxxxxm TEXTURES wxxe ADDED, sxxh as _xxxxxxxd, _xg, exc. (afsoccer) 16338

OBJECTS: ADDED FRENCH FORCES CHANGED pxxt, FIXES, bxxxxxxxs, EFFECTS, rxxxxxxxxt, cxxxxs (bloodydeed) 16333
OBJECTS: ADDED STATICS USED fxr fxxxt txxe on BLACK GOLD :x
xx xxxxxxxxxxxxxxxxx
xx xxxxxxxxxxxxxm
xx mxxxxxxxxxxxxxxa
xx mxxxxxxxxxxxxxxb
xx mxxxxxxxxxxxxxxxxxxxxxxm (afsoccer) 16336
OBJECTS: ADDED THE FOLLOWING OBJECTS USED fxr fxxxt txxe in PAVLOVSK Bxy, Op MARLIN AND VADSO CITY :x
xx EFFECTS/sxxxxxxx/exxxxxxxxxxxxxxxxxe
xx rxxxs/STATICS/bxxxxxxxxxxt
xx rxxxs/STATICS/txxxxxxxxxxt
xx xxxxxxxxxxx
xx xxxxxxxxxxxxxxx
xx xxxxxxxxxxxxxxxxxxxxxxxxxx
xx xxxxxxxxxxxxx
xx xxxxxxxxxxxxxxxxxxx
xx xxxxxxxxxxxxxxxx
xx xxxxxxxxxxxxxxx
xx xxxxxxxxxxxxxxxxxx
xx xxxxxxxxxxxxxxxxxxxx
xx xxxxxxxxxxxxxxxxx
xx xxxxxxxxxxxx
xx xxxxxxxxxxxxxxxxxxxx
xx xxxxxxxxxxxxxxxxxxxx
xx xxxxxxxxxxxxxxxxx
xx xxxxxxxxxxxxxxxxxxn
xx xxxxxxxxxxxxxxxxxxxe
xx xxxxxxxxxxxxxxxxxxxxxxx
xx xxxxxxxxxxxxxxxxxxxxxxx
xx xxxxxxxxxxxxxxxxxxxxxxx
xx xxxxxxxxxxxxxxxxxxxxxxxe
xx xxxxxxxxxxxxxxxxxx
xx xxxxxxxxxxxxxxxxxxn
xx xxxxxxxxxxxxxxxx
xx xxxxxxxxxxxxxx
xx xxxxxxxxxxxxxxxxxxxxxm
xx xxxxxxxxxxxxxxxxxx
xx xxxxxxxxxxxxxxxxxxxxxxxx
xx xxxxxxxxxxxt
xx xxxxxxxxxxxxxxxx
xxx(pxxt x of x) (afsoccer) 16337
OBJECTS: Pxxt x of x ADDED THE FOLLOWING OBJECTS USED fxr fxxxt txxe in PAVLOVSK Bxy, Op MARLIN AND VADSO CITY :x
xx xxxxxxxxxxx
xx xxxxxxxxxxxxxxxxxxxxx
xx pr/hxxxxr/LXXXXxxxxe
xx hxxxxxxxxxxxxxxxxxx
xx hxxxxxxxxxxxxxxxxxx
xx hxxxxxxxxxxxxxxxxxx
xx hxxxxxxxxxxxxxxxxxx
xx rxxxxxxxxxxxxe
xx rxxxxxxxxxxxxxx
xx rxxxxxxxxxxxxl
xx rxxxxxxxxxxxxxx
xx rxxxxxxxxxxxxxx
xx rxxxxxxxxxxxxxx
xx xxxxxxxxxxxxxxxxxxxxxr _xxxxxxxr _xxxxxxxxxxxr
xx xxxxxxxxxxxxxxxxxxr
xx xxxxxxxxxxxxxxxxxxr
xx xxxxxxxxxxxxxxxn AND ALL axxxxxxxxd sxb-OBJECTS (afsoccer) 16338
OBJECTS: ADDED VIETNAM FIXES, rxxxy pxxxxs, sxxxxy OBJECTS AND LASHKAR VALLEY dxxxxs (afterdune) 16345
OBJECTS: ADDED rxxxxxxxxxxxx.dxs TEXTURE. (afsoccer) 16362
OBJECTS: Ixxxxxxxd THE cxxl dxxxxxxe fxr txxxxxxxxxxxxxxxxxxxxg FROM x (xxm) to x (xxxm)x (afsoccer) 16410
OBJECTS: CHANGED cxxxxm LXXXXxxxs fxr "pr/ixxxxxxxxl/mxxxxxxxe/mxxxxxxxxxxxxxxxxxxxxxxm" dxe to ORIGINAL oxxs BEING bxxxxd. (afsoccer) 16413
OBJECTS: ADDED xxxxxxxxxxxxxxp, xxxxxxxxxxxxb, AND xxxxxxxxxxxxxxxxxxe fxr uxe on FIXES Rxxd vx.x ADDED gxxxs (bxxxxxd OBJECTS) to mxxxxxxxxxp AND LXXXXxxxxxxxxxe as THE xp VARIANTS dxd nxt wxxk cxxxxxxxy.x Fxr gxxw VERSION, uxe THE _xxt sxxxxx. (afsoccer) 16420
OBJECTS: ADDED STUFF USED on Sxxxxxxa (EFFECT THE txxxs, txxxe axe lxw qxxxxxy AND wxxl be pxxxxd WITH THE mxp, mxxxxxs pxxxxe do nxt uxe txxm) (outlawz) 16447
OBJECTS: FIXED pr/bxxxxxxxxxxxxxxxxxxxxxxxxxx so it COULD be LXXXXxxxxxd PROPERLY; axxo ixxxxxxxd cxxxxxxxxxxe FROM x (xxxm) to x (xxxm) fxr ALL VARIATIONS of txxs wxxl so it WEAPON't dxxxxxxxr at sxxh a cxxxe dxxxxxxe.x FIXES wxxe pxxxxxxd by CHANGES to IRON RIDGE. (afsoccer) 16545
OBJECTS: FIXED mxxxxxxy/OBJECTS/mxxxxxxxxa so it cxn NEW hxxd a LIGHTMAP xxxx NEW sxxxxxxxxh LXXXs exxxxxy THE sxxe AND no nxxd to do axxxxxxg to MAPS axxxxxy WITH txxs oxxxxt.xx bxt if yxu wxxt to go bxxk AND LIGHTMAP it, it's NEW PARTICLE. (afsoccer) 16604
OBJECTS: ADDED LxD FIXES AND mxxh fxr wxxxxxxxxxxxxx sxxxe txxxe wxxe nxxe AND gxxe CHANGES wxxxxxt txxm. (afsoccer) 16656
OBJECTS: ADDED Jxxxxxxxxxxxxxm (amokandy) 17234

PYTHON: dxxxo's pxxxxc txxxl #x. (dbzao) 16151
PYTHON: Mxxxxd PR:V PYTHON CHANGES. Mxxxd rxxxxxxxxxxxxm.py cxxxxxxs to rxxxxxxxxxxxxxy.py. Wxxl wxxk on THE txxxxxs CODE nxxt. (dbzao) 16160
PYTHON: Fxxxxg ISSUE WITH rxxxxxxg rxxxy pxxxxs. (dbzao) 16165
PYTHON: ADDED WEAPON NAPALM PYTHON bxxxxxd (bloodydeed) 16286
PYTHON: MADE uxxxxxxxxxxxxr uxxxxe by THE IxF. FIXES #xxx (bloodydeed) 16321
PYTHON: Bxxxs do no LXXXXr cxxt txxxxxs. Rxxs #xxx (bloodydeed) 16322
PYTHON: ADDED VIETNAM's NAPALM sxxxxxr (afterdune) 16344
PYTHON: Mxxxxd fxxxxxxd FIXES, ADDED FR vxxxxxxxs, REWORKED sxxe uxxxxxxxxxxd db CHANGES. OTHER rxxxxxxxxxxxxs wxxl fxxxxw wxxn OTHER PYTHON CHANGES hxxe bxxn dxxe. (bloodydeed) 16398
PYTHON: UxV dxxxn't exxxxe ANYMORE; x mxn to rxxxxxxe. Axxxxt of NEEDED ixxxxxxxxs to gxxe cxxxxxxxr ixxxl RENAMED/REMOVED/REDUCED FROM x to x; txxe fxr ixxxxxxxxs to dxxxxy RENAMED/REMOVED/REDUCED FROM xxx to xx STATICS. (bloodydeed) 16399
PYTHON: rxxxxxxxxxs no LXXXXr exxxxe. Oxxxxxn txxxs NEW x EFFECTS WEAPON xxm. No dxxxy bxxxxxn SHOWING rxxxxxs. Rxxs #xxx (bloodydeed) 16401
PYTHON: RENAMED/REMOVED/REDUCED KIT axxxxxxxxn dxxxy fxr ALL ixxxxxxy KITS, FIXES #xxx. Axxxw txo mxxxxs pxr SOUND, FIXES #xxx (bloodydeed) 16402
PYTHON: REWORKED sxxe uxxxxxxxxxxd CHANGES (bloodydeed) 16404
PYTHON: IMPLEMENTED ALL LATEST/LAYOUT CHANGES to ALL PYTHON CHANGES. Rxxs #xxx. (bloodydeed) 16409
PYTHON: Dxxxxxxd mxxxxr on <xxm MAPS. Cxxxxs #xxx (bloodydeed) 16411
PYTHON: RENAMED/REMOVED/REDUCED nxxd of mxxxxr fxxxxxxxxxn. Cxxxxs #xxx (bloodydeed) 16412
PYTHON: Dxxxxxxd KIT rxxxxxt at rxxxxxxxxxs; ADDED kxxxxxxxxt sxxxxm to uxxxxxxxxxv, FIXES #xxx. (bloodydeed) 16421
PYTHON: UPDATED PYTHON WITH MG KIT, rxxs #xxx. (bloodydeed) 16435
PYTHON: Ixxxxxxxd nxxxxr of L-AT KITS to x pxr txxm. CAMERA/CUPOLA nxxxxr of H-AT KITS to x pxr txxm. (bloodydeed) 16436
PYTHON: FIXED nxt BEING ABLE to gxt axy KITS FROM VARIANTS (fxxxxxy!xx FIXES #xxx (bloodydeed) 16444
PYTHON: ADDED FF-LASHKAR VALLEY KIT rxxxxxt (bloodydeed) 16446
PYTHON: ADDED dxxxxxxxt dxxxxxxxs to dxxxxxy RP's dxxxxxxxg on MISSILE. xxxm on xxm, xxm on xxm, xxm on xxm (mxxxt gxt CHANGED)x NEEDS txxxxxg! (bloodydeed) 16504
PYTHON: FIXED #xxx. Jxxxxxg oxf txxl bxxxxxxxs, oxt of hxxxxxxxxxs, exc AND sxxxxxxxg by dxxxxxxg yxxr KIT no LXXXXr wxxxs. THE UPDATED KIT NEW SOUNDS axxxe yxu INSTEAD of bxxxw yxu, pxxxxxm be sxxxxd. (ancientman) 16686
PYTHON: ADDED axxxxxxxxxh x _xxxxxxxxe VERSION to PYTHON. FIXES #xxx,x#xxx (bloodydeed) 17012
PYTHON: IMPLEMENTED Sxxxxxxh txxxxxs axxxxxxxxt fxr Fxxxxxxxs. FIXES #xxx (bloodydeed) 17162
PYTHON: ADDED axxxxxy to rxxxxxt OFFICER KIT on cxxxxs (ixxxxxxxxs) (bloodydeed) 17181
PYTHON: UPDATED KIT axxxxxxxxxxs fxr ALL FACTIONS (ancientman) 17244

SHADERS: FIXED BLACK sxxxs on TALIBAN fxr cxxxxxn gxxxxxxs cxxxs (ancientman) 16212

SOLDIERS: ADDED NEW Mxxxxe sxxxxxr TEXTURES FROM Sxxxe (hauteclocque) 16118
SOLDIERS: ADDED axxxxxxxxxe Mxxxxxs xp axxs FROM Sxxxh (hauteclocque) 16120
SOLDIERS: ADDED txo MISSING NEW Mxxxxxs sxxxxxr TEXTURES (hauteclocque) 16121
SOLDIERS: ADDED NEW CANADIAN sxxxxxr TEXTURES (hauteclocque) 16182
SOLDIERS: ADDED FRENCH SOLDIERS (hauteclocque) 16253
SOLDIERS: FIXED FRENCH SOLDIERS sxxxxg vxxxxs (j.f.leusch) 16279
SOLDIERS: ADDED VIETNAM SOLDIERS, mxxxxy as txxy axe (afterdune) 16354
SOLDIERS: UPDATED hxxd TEXTURE pxxxs of VIETNAM NxA SOLDIERS (afterdune) 16360
SOLDIERS: NEW RAGDOLL SYSTEM by Fxxxxxxxxxx, cxxxxs #xxx (bloodydeed) 16442
SOLDIERS: NEW fxxxxxxxxxxxxs, NEW dxxxxxxxxxxs, dxe SOUNDS exc. NEW bxxy IMPACT SOUNDS on cxxxxxn mxxxxxxxs. (anders) 16443
SOLDIERS: UPDATED FRENCH SOLDIERS (ADDED LXXXt sxxxxxr AND Sxxxh rxxxxxs) (hauteclocque) 16476
SOLDIERS: MINOR ixxxxxxxxxxs to rxxxxxl, rxxs #xxx (bloodydeed) 16518
SOLDIERS: UPDATED THE FRENCH SOLDIERS TEXTURES, CHANGED THE cxxxxxxxxe sxxe fxr DESERT AND sxxxxxxxd it (spush) 16527
SOLDIERS: ADDED NEWER (AND BETTER) UxA AxU sxxxxxr TEXTURES (spush) 16540
SOLDIERS: Txxxxd up THE BINOCULARS on THE FRENCH SOLDIERS DESERT cxxxxxxxxe (spush) 16555
SOLDIERS: ADDED DxxK AND Mx BXXXXXXG hxxd pxxxs (TALIBAN AND USMC rxxxxxxxxxxy) fxr axxxxg ixxo xp sxxxxxxxxy pxxxxxxn vxxxs (chuc) 16565
SOLDIERS: Cxxxxxxxd sxxxxxxxxxxxs to bxxxxxxxxxxxs fxr xp LASHKAR VALLEY hxxxs (chuc) 16573
SOLDIERS: ADDED GERMAN hxxxs fxxxxd to THE STATIONARY Mxx (chuc) 16573
SOLDIERS: Axxxxxr uxxxxe to rxxxxxl, rxxs #xxx (bloodydeed) 16652
SOLDIERS: ADDED US hxxd x WOODLAND fxxe pxxxt (spush) 16664
SOLDIERS: Uxxxxe #x to rxxxxxl (by fxxxxxxz)x rxxs #xxx (bloodydeed) 16769

SOUNDS: FIXED Axxx xp SOUND (hauteclocque) 16385
SOUNDS: Mxxxd a sxxxxxxxe of SOUNDS txxt axxxxs jxxt cxxxxxxxd to txxxr pxxxxr LXXXXxxxs.xx CODE on mxn, kxxp it oxxxxxxxd, ARCHER jxxt pxt SOUNDS ALL oxxr THE PLACE in rxxxxm fxxxxxs.xx (ancientman) 16483

STATICS: FIXED vxxx dxxxxxxxxxe hxxxxxy sxxxxxn dxxxxxxxxxxg AFTER x hxxr (j.f.leusch) 16125
STATICS: ADDED cxxxxxxxxxxxxxs, rxxxxxxxxxl, AND LXXXXxxxxxxn STATICS. (afsoccer) 16126
STATICS: Uxxxxxxd TEXTURES fxr pr/mxxxxxxy/rxxxxxxxxxl to pr/TEXTURES. (afsoccer) 16127
STATICS: FIXED Axxxxn vx cxxxxxxxxxxxxxxxxxxxxxx's cxxx mxxh axxxxxxg pxxxxxs to MADE ixxxxe THE cxxxxxxd AND sxxxt oxt (rhino) 16129
STATICS: RENAMED/REMOVED/REDUCED USS ESSEX's cxxl AND LOD dxxxxxxxs (rhino) 16134
STATICS: FIXED ixxxxxxy/ixxxxxxxxxs/cxxxxxxxxx txxxk fxxe so LXXXXr pxxxxxxxt dxxn't cxxxe pxxxxxs to fxxl to txxxr dxxxh. (afsoccer) 16179
STATICS: UPDATED UxS Exxxx Sxxxxy Oxxxxt LXXXXxxxs AND Rxxxs (rhino) 16194
STATICS: UPDATED UxS Exxxx Wxxl Dxxk Sxxxxy Oxxxxt, mxxxxg it oxf THE bxxk mxxh, oxxo THE ixxxxxxr mxxh AND INCLUDING ixs LXXXXxxn AND sxxe, as wxxl as mxxxxg it axxxxt bxxh lxxd VARIANTS AND sxa VARIANTS, as wxxl as rxxxxxxg AND rxxxxxxxg txxm (rhino) 16196
STATICS: ADDED Bxx LIGHTMAP STATICS (ancientman) 16274
STATICS: Ixxxxxxxd cxxl dxxxxxxe fxr wxxxxxxxxxxxxxxxxxxxd, wxxxxxxxxxxxxxxxxxxxxxxt AND wxxxxxxxxxxxxxxxxxxxxxxxxxxxxxc FROM x to x so sxxxxc WEAPON't dxxxxxxxr at xxxm. (afsoccer) 16300
STATICS: ADDED ALL VIETNAM STATICS (afterdune) 16355
STATICS: FIXED MESSED up TEXTURE pxxxs on Mxxxxxxy axxxxxa (chuc) 16684
STATICS: UPDATED THE UxS Exxxx WITH FIXED sxxxxy OBJECTS WITH txxxe LXXXXxxxs, txxxs oxt txxt THE rxxxxs SHOWING dxxxn't axxxxxxy cxxxxxl txxt rxxxxs, bxt ixs x/x THE rxxxxs, so to gxt a xxm rxxxxs, yxu nxxd to sxt it to xm. hxxp :x /i.ixxxr.cxm/Fxxxg.jxg (rhino) 16759
STATICS: FIXED THE sxxxxy rxxxxs's fxr THE mxxxxr pxxxxd sxxxxy pxxxxs, txxxs oxt txxt THE rxxxxs SHOWING dxxxn't axxxxxxy cxxxxxl txxt rxxxxs, bxt ixs x/x THE rxxxxs, so to gxt a xxm rxxxxs, yxu nxxd to sxt it to xm. (rhino) 16770
STATICS: FIXED THE sxxxxy rxxxxs's fxr THE mxxxxr pxxxxd sxxxxy pxxxxs axxxn, axxxxxxy txxxs oxt txxt yxu nxxd to sxt THE rxxxxs to xx% of wxxt yxu nxxd to gxt wxxt yxu nxxd, nxt xx% as I lxxt txxxxxt. So if yxu wxxt a rxxxxs of xxm yxu nxxd to sxt yxxr rxxxxs to xxm. (rhino) 16835
STATICS: FIXED up THE Cxxxxxxxp WITH a NEW VERSION. ALL pxxxs axe NEW oxe, txi cxxxt is xxk AND THE wxy it wxs sxt up it wxxn't hxxxxxg THE lxxs, oxxy WORKING FIXES, dxxw cxxxs AND LM sxxxe BEING oxe oxxxxt. We sxxxxd LOCK/LOOK ixxo rxxxxxxxg THE oxd cxxxxxxxp WITH txxs VERSION. (rhino) 16879
STATICS: RENAMED/REMOVED/REDUCED THE "UxI" VERSION of THE Cxxxxxxxp, WHICH I'm pxxxxy sxxe ixn't in uxe on axy PR MAPS, jxxt txxxxg up sxxxe in THE rxxo. (rhino) 16879
STATICS: ADDED THE cxxxxd VERSION of THE txxt vxb to THE rxxo, oxxy THE oxxn oxe wxs in bxxxxe. (rhino) 16879

VEGITATION: ADDED jxxxxe oxxxxxxxxh (afterdune) 16355
VEGITATION: ADDED THE SOUNDS to THE rxxo (rhino) 16879
VEGITATION: ADDED THE mxw SOUNDS txp lxd TEXTURE WHICH wxs MISSING. (rhino) 17053
VEGITATION: Ixxxxxxxd cxxl dxxxxxxe on THE SOUNDS, mxy nxxd to rxxxxt fxr nxxxxl uxe bxt txxs is NEEDED fxr PR:F (rhino) 17173

VEHICLES: FIXED BxP-x bxxxxxxxr sxxt ixxxs BEING ixxxxxe (j.f.leusch) 16085
VEHICLES: FIXED txxxxxxxl fxxxxxxxt RxK-xx zxxxxd vxxw (j.f.leusch) 16086
VEHICLES: Gxxe VN-x AND BxxM-x SOUNDS a bxt MADE LXXXXxl fxxxxxxn (j.f.leusch) 16097
VEHICLES: RENAMED/REMOVED/REDUCED Pxxxxxr CxV GxxG MAPS to x (j.f.leusch) 16099
VEHICLES: FIXED RUSSIAN SU-xx CxD (j.f.leusch) 16109
VEHICLES: FIXED T-xx CAMERA/CUPOLA GUNNER axxxxxt SOUNDS (j.f.leusch) 16113
VEHICLES: FIXED Txxxxxo LXXXXxg gxxr (j.f.leusch) 16124
VEHICLES: ADDED NEW MEC DESERT LASHKAR VALLEY TEXTURES FROM Sxxxh (T-xx, BxP-x, Uxxl Txxxk AND BxxM-x) (hauteclocque) 16128
VEHICLES: RENAMED/REMOVED/REDUCED THE dxxt bxxr Lxxxr oxf THE Sxxxxxr's DESERT TEXTURE (rhino) 16131
VEHICLES: RENAMED/REMOVED/REDUCED Sxxxxxxxxxxxxxxxxd.dxs to xxxxxxxxx as pxr THE DESERT TEXTURE sxxe (rhino) 16132
VEHICLES: UPDATED UH-xx rxxxr TEXTURES (by Sxxxh) AND ADDED oxn rxxxxs fxr THE IxF VERSION (j.f.leusch) 16135
VEHICLES: Oxxxxxxxd Hxxxxxr Fxxl Txxk lxxs AND cxxs AND ADDED GB VERSION (rhino) 16136
VEHICLES: ADDED VxB AxC (hauteclocque) 16255
VEHICLES: ADDED LXXXXxc Txxk (hauteclocque) 16256
VEHICLES: ADDED VxxI AxC (hauteclocque) 16257
VEHICLES: ADDED AxX-xxxC Wxxxxxd Txxk (hauteclocque) 16258
VEHICLES: ADDED Gxxxxx LXXXXxxc AND sxxxxxt txxxxs (hauteclocque) 16259
VEHICLES: FIXED FRENCH VARIANTS SOUND pxxxs axxxxxxxg to THE NEW PR rxxo fxxe sxxxxm (hauteclocque) 16269
VEHICLES: ADDED MADE FRENCH FORCES VARIANTS (bloodydeed) 16334
VEHICLES: ADDED ALL VIETNAM VARIANTS (afterdune) 16355
VEHICLES: UPDATED TEXTURES AND TEXTURE pxxxs of VIETNAM hxxxxxxxxxs (afterdune) 16360
VEHICLES: RENAMED/REMOVED/REDUCED Hxxy fxxxy (afterdune) 16360
VEHICLES: FIXED MISSING SOUNDS FROM VIETNAM VARIANTS (afterdune) 16372
VEHICLES: FIXED MISSING SOUNDS FROM FRENCH VARIANTS (afterdune) 16373
VEHICLES: FIXED Sxxxxxr RxM SOUND (afterdune) 16374
VEHICLES: ADDED Uxxxxxxxd HxxxV. Mxxxxxs sxxxxd AND uxxxxxxxxxxxxxxxxxxxxd if wxxxxd. Cxxxs/AxT nxt rxxxy yxt. (bloodydeed) 16418
VEHICLES: UPDATED Uxxxxxxxd HxxxV WOODLAND TEXTURE (sxxxxd mxxxh OTHER US WOODLAND VARIANTS in txxxs of BINOCULARS) (spush) 16449
VEHICLES: ADDED GERMAN mxxx FROM dxxxe AND mxxxxd in THE txxxk FROM THE ixf VERSION so txxy've gxt THE sxxe SOLDIERS (ancientman) 16479
VEHICLES: ADDED/UPDATED DESERT vxxxxxt, lxxt THE TEXTURE THE nxxxxl sxxe, cxn be RENAMED/REMOVED/REDUCED if NEEDED. (spush) 16491
VEHICLES: ADDED DESERT vxxxxxt fxr THE Wxxxx AND WxxxxA (spush) 16492
VEHICLES: ADDED DESERT vxxxxxt fxr THE AxV Txxxxx (spush) 16493
VEHICLES: FIXED up THE PLA pxxxxxxxxxr jxxp to fxt THE rxxxxxxxxs (spush) 16494
VEHICLES: NEW Cxxxxxk SOUNDS (anders) 16503
VEHICLES: GERMAN Mxxx RENAMED/REMOVED/REDUCED (amokandy) 16505
VEHICLES: ADDED uxxxxxxxxxxx exxxxe SOUNDS (anders) 16506
VEHICLES: ADDED HxxxV SOUNDS (anders) 16506
VEHICLES: ADDED THE re-txxxxxxd Z-xxW, axxxg WITH CURRENT, AND nxxxxxs (spush) 16507
VEHICLES: ADDED re-txxxxxxd Z-x bxxxd oxf of Z-xxA (spush) 16508
VEHICLES: ADDED re-txxxxxxd Z-xx (spush) 16509
VEHICLES: NEW Axxxxxx SOUNDS (anders) 16510
VEHICLES: GB DESERT Cxxxxxk TEXTURE gxxxn a dxxxxxxxt LXXXXxr cxxxxr, txxs wxs dxxe uxxxg THE ORIGINAL PxD.x(txxxe is a txxxxd on THE cxxxxr sxxxxxxxe in THE pxxxxxe FORCES) (rudd) 16515
VEHICLES: NEW axxxxxxxxe SOUNDS; uxxx, uxx, mxx, uxxxxxxxxxxxxr, kxxxa, axxxxe, axx, axxz, mxx, mxxx, hxxxc, exxxx, txxxr (ALSO FRENCH)x MARLIN, LXXX (anders) 16523
VEHICLES: LXXXXxd Txxe xx AxV sxxxxxxxxn (j.f.leusch) 16524
VEHICLES: NEW cxxi cxr SOUNDS ADDED (anders) 16526
VEHICLES: NEW dxxxxxxe SOUNDS (anders) 16526
VEHICLES: NEW bxxxxxxb SOUNDS (anders) 16526
VEHICLES: UPDATED MILITIA Txx Txxk TEXTURE (spush) 16552
VEHICLES: ADDED RU txxxxxxxxxs (anders) 16566
VEHICLES: ADDED Mxxx exxxxxxxxxxs (anders) 16566
VEHICLES: FIXED up THE H-xx WITH NEW lxxs, cxxs AND OTHER FIXES. ALSO CHANGED THE mxxn pxxxt pxs so txxs nxxxs txxxxh txxxxxg to cxxxk nxxxxxg is oxt of PLACE. Sxxe cxxxxg wxxk SMALL/STILL NEEDS to be dxxe. (rhino) 16669
VEHICLES: ADDED THE rxxt of THE LXXXXxxxxxe SOUNDS AND CHANGED up THE txxxxxxxxs (anders) 16672
VEHICLES: Sxxxxxd THE Exxx Mxxx bxxxs fxr THE NEW oxxs (rhino) 16709
VEHICLES: Sxxxxxd oxt oxd Txxx dxxxxxs fxr THE NEW oxxs (rhino) 16744
VEHICLES: Ixxxxxxxd HxxxV mxxxxxd TxW axxo to x (j.f.leusch) 16745
VEHICLES: UPDATED VxB. Cxxxxs #xxx (hauteclocque) 16764
VEHICLES: FIXED up THE H-xx sxxe MADE, CODE is pxxxxy mxxh cxxxxxxe NEW, mxxxxxs TEXTURE SMALL/STILL NEEDS fxxxxg up txxu (rhino) 16780
VEHICLES: NEW nxxxxxxxxxxxxxxt exxxxe SOUNDS (anders) 16808
VEHICLES: NEW NxA Zxxx exxxxe SOUNDS (anders) 16813
VEHICLES: FIXED up THE A-xH WITH BETTER cxxs, BETTER fxxxl lxxs AND lxxs of OTHER SMALL/STILL FIXES. (rhino) 16830
VEHICLES: REWORKED THE rxxxxt pxxxxxxxxxs on THE A-xH, A-xx AND Su-xx WITH Hxxxa xx or S-x rxxxxxs LXXXXd oxt of THE mxxxxxxs fxxxxr. (rhino) 16831
VEHICLES: UPDATED Pxxxxxr CxV sxxt pxxxxxxn ixxn (j.f.leusch) 16836
VEHICLES: UPDATED VxB, VxxI, AxX-xxxC, LXXXXxc AND GxC xxx sxxxxxxn pxxxxxxxs (j.f.leusch) 16837
VEHICLES: UPDATED VxxI nxt txxxxg dxxxxe wxxn in dxxp wxxxr/uxxxxxxxxr (j.f.leusch) 16838
VEHICLES: UPDATED VxxI sxxxxxxxxn, hxxxxxxxy fxxxxg #xxx (j.f.leusch) 16839
VEHICLES: ADDED a "GB" VERSION of THE RxxB WITH a LXXX GxxG on ixs gxn mxxxt, nxxxs an AMMO BOX AND THE cxxxxxt AMMO bxxt. (rhino) 16842
VEHICLES: Axxxxxt to fxx xxxxl txxxxxxxxs hxxxxg a axxo ixxxxxxxr. Cxxxxs #xxx (j.f.leusch) 16852
VEHICLES: FIXED RUSSIAN Hxxxc MISSING rxxxxxxxxxs. Cxxxxs #xxx (j.f.leusch) 16856
VEHICLES: UPDATED NxA ZxU-xx, T-xx (WIP)x Zxl-xxx AND ZxS-x (j.f.leusch) 16857
VEHICLES: FIXED Mxxxxxxl BUG on THE gxxxx of Up-Axxxxxd Hxxxxxs. Cxxxxs #xxx (hauteclocque) 16878
VEHICLES: FIXED WZ-xxxA GUNNER ANIMATION (j.f.leusch) 16923
VEHICLES: FIXED Bxxxx pxxxxxxxr ANIMATION (j.f.leusch) 16981
VEHICLES: FIXED PxR dxxxxxxxxt ANIMATION (j.f.leusch) 16982
VEHICLES: RENAMED/REMOVED/REDUCED ZxU-xx-x gxn dxxxxe (j.f.leusch) 16984
VEHICLES: RENAMED/REMOVED/REDUCED ExC-xx (oxxy lxxt THE SOUNDS) (hauteclocque) 16986
VEHICLES: FIXED Zxs-x CxD (j.f.leusch) 16987
VEHICLES: FIXED Mxxxxx CxD (j.f.leusch) 16996
VEHICLES: ADDED xp mxxh to RxxB, axxxxxxg Mxs to sxxw xp mxxxl. (rhino) 17005
VEHICLES: FIXED CxD FROM bxd TEXTURE pxxh on THE NxA's UxZ's dxxk MG mxxxt, bxt uxm, ixs jxxt a CODE, THE MG is hxxxxxxg in mxd axr.xx hxxp :x /i.ixxxr.cxm/wxxxx.jxg (rhino) 17013
VEHICLES: Txxp fxx to THE Axxxxxx sxxxxxxxs ixxxxs, I nxxd THE ORIGINAL sxxxxxxr TEXTURE to MADE it cxxxxxxxy, as THE CURRENT oxe is axxxxxxy x/x of THE ORIGINAL fxxxt TEXTURE. Cxxxxs #xxx (hauteclocque) 17017
VEHICLES: FIXED VxB exxt LXXXXxxxs (j.f.leusch) 17050
VEHICLES: Axxxxxt to fxx txxxxxxxxx RxK SOUNDS oxf (j.f.leusch) 17051
VEHICLES: Dxxxxxd THE uxxxxxxd sxxc TEXTURE FROM THE USED, axxxxxxh it's TEXTURES nxxd a STATICS oxxxxxxl, xxxxs at THE mxxxxt, mxxt txxxn up by sxxxxw MAPS WHICH sxxxxd be pxxt of THE Dxxxxxe TEXTURES as AO MAPS. (rhino) 17053
VEHICLES: Oxxxxxxxd AND FIXED up THE UH-xD/C TEXTURES, ixxxxxxxxxg THE sxxxxw MAPS ixxo THE dxxxxxe TEXTURES as AO MAPS, AND fxxxxg sxxc/axxxa AND dxs fxxxxt ixxxxs. Cxxxxs #xxx #xxx (rhino) 17057
VEHICLES: UPDATED AS xxx Pxxxxxr (WIP) (j.f.leusch) 17066
VEHICLES: ADDED THE NEW LXXX GxxG to THE WRECK LXXXXxxxr. It SMALL/STILL uxxs THE oxd, bxxy GxxG axxo bxx AND axxo bxxt, nxxd to LOCK/LOOK ixxo rxxxxxxxg (nxt WHICH rxxxxxxxg THE axxo bxxt uxxxl THE axxo bxx hxs bxxn REWORKED)x (rhino) 17117
VEHICLES: ADDED FN MxG GxxG ADDED VARIANTS of THE RxxB Bxxt (oxxy ixxn sxxxt VARIANTS, no SOUNDS) (rhino) 17117
VEHICLES: FIXED CxxxS GxxG oxxxxxxt AND SMALL/STILL exxxxxxn SOLDIERS on THE Pxxxxxr (chuc) 17122
VEHICLES: FIXED Axx dxxxy CxD (j.f.leusch) 17182
VEHICLES: ADDED NEW rxxxxxxxxxx (vapoman) 17224
VEHICLES: ADDED cxxxxxt (nxt PROPERLY CODED yxt) fxr fxxxxt fxxe (bloodydeed) 17248
VEHICLES: FIXED CRASH on nxa sxxxxxt txxxk (ancientman) 17249
VEHICLES: ADDED fxxxxxxxs to BINOCULARS (ancientman) 17250

WEAOINS: UPDATED THE ZxU-xs dxxxxe SOLDIERS (rhino) 17010

WEAPONS: Sxxxxxxy txxxxxd Mxxxxi/Mxxx sxxxxxxxxxxxn (j.f.leusch) 16083
WEAPONS: ADDED sxxxxxxxxxs to xp fxxxxg SOUND of hxxxxxxd AA (no nxxd to txxt) (j.f.leusch) 16084
WEAPONS: Sxt QxC-xx mxxxxe vxxxxxxy to xxx m/s (no nxxd to txxt) (j.f.leusch) 16088
WEAPONS: FIXED dxxxxxxd AR-xxT (sxxxxd AND ExxxN) zxxm in SOUND (j.f.leusch) 16089
WEAPONS: Axxxxxt to fxx Cxxx/Cxxx SOUNDS ANIMATION ISSUE wxxn WORKING zxxxxd in (j.f.leusch) 16090
WEAPONS: RENAMED/REMOVED/REDUCED uxxxxxxd axxo cxxxxxr FROM rxd sxxxxl sxxxe (j.f.leusch) 16091
WEAPONS: Sxt Mx mxxxxe vxxxxxxy to xxx m/s (no nxxd to txxt) (j.f.leusch) 16093
WEAPONS: FIXED sxxxxd Lxe Exxxxxd No.x wxxxg axxo LATEST/LAYOUT (NEW xx rxs in txxxl) (j.f.leusch) 16094
WEAPONS: Sxt CxxR-xx w/ AxxG mxxxxe vxxxxxxy to xxx m/s (no nxxd to txxt) (j.f.leusch) 16096
WEAPONS: RENAMED/REMOVED/REDUCED LXXXX (j.f.leusch) 16104
WEAPONS: RENAMED/REMOVED/REDUCED vxxx Gxxx (j.f.leusch) 16105
WEAPONS: ADDED NEW QxZ-xx pxxxxl (hauteclocque) 16111
WEAPONS: ADDED THE NEW FxB xxx bxxxs to THE rxxo fxr uxe on THE Q-x (rhino) 16115
WEAPONS: ADDED Mxx xp ANIMATION fxx (sxxxxxxxe) FROM Cxxc (hauteclocque) 16139
WEAPONS: ADDED Mxx WITH fxxxxxxxxl SOUNDS (mosquill) 16140
WEAPONS: ADDED fxxxxxxxxl bxxxxp SOUNDS to mxxxxxxe weapons (mosquill) 16143
WEAPONS: RENAMED/REMOVED/REDUCED cxxxxxxxs mxxxxs FROM sxxxxxxxxy Mxs (j.f.leusch) 16158
WEAPONS: UPDATED ZxU-x WITH NEW dxxxxxxe dxxxxe vxxxxs, so it cxn axm dxxxxxxy up AND exxt pxxxxs (rhino) 16162
WEAPONS: Re-ADDED UPDATED AND oxxxxxxxd BXXXXXXG HP xxm Pxxxxl (rhino) 16187
WEAPONS: REWORKED rxxxxxxg cxxxxxxxxxxxxxs FROM sxxxxxxxxy mg's, it CRASHES if it dxxxn't hxxe txxm (ancientman) 16241
WEAPONS: RENAMED/REMOVED/REDUCED uxxxxxxd AI fxxxxxs FROM vxxxxxs WEAPON (no nxxd to txxt) (j.f.leusch) 16281
WEAPONS: Mxxxd HxxxV mxxxxxd TxW ixxxxe THE TxW HxxxV fxxxxr (j.f.leusch) 16282
WEAPONS: UPDATED Mxx ANIMATIONS (chuc) 16293
WEAPONS: ADDED Mxxx SxR (chuc) 16295
WEAPONS: Txxxxxxxd up Qxxxx ANIMATIONS (chuc) 16297
WEAPONS: ADDED PKM (chuc) 16299
WEAPONS: ADDED MxxxB, MxxxG AND GxxG (chuc) 16325
WEAPONS: ADDED MxxxB AND GxxG STATIONARY weapons (chuc) 16325
WEAPONS: UPDATED SOUNDS on ALL sxxxxd weapons to be hxxxxw in xp (chuc) 16325
WEAPONS: UPDATED rxxxxl ANIMATIONS on mxxt weapons (nxt ALL yxt) (chuc) 16325
WEAPONS: FIXED up BxxS on Exxxn AND SxxxT SOUNDS (chuc) 16325
WEAPONS: ADDED FRENCH FORCES weapons (bloodydeed) 16332
WEAPONS: ADDED ALL VIETNAM weapons (afterdune) 16355
WEAPONS: FIXED a TEXTURE pxxh of cxxxxxxxxxxxxxxe.bxxxxxxxxxh (afterdune) 16356
WEAPONS: FIXED TEXTURE pxxxs of vxxxxxs Cxxxxxe weapons (afterdune) 16357
WEAPONS: FIXED TEXTURE pxxxs of axxxxxr cxxxxxxd of weapons (afterdune) 16358
WEAPONS: FIXED TEXTURE pxxxs of yxt axxxxxr WEAPON (afterdune) 16359
WEAPONS: REWORKED #xxxxx to #xxxxx, pxxxxe fxx hxxp :x /wxw.rxxxxxxxxd.cxm/fxxxm/fxxx-pr-bxx-cxxxxxxxg/xxxxxx-cxxxxxxxg-sxt-xx-jxn-xxxx-CODE-x.hxxl#pxxxxxxxxxx (bloodydeed) 16363
WEAPONS: REWORKED Cxxxxx Axxxxxxt WITH NEW Cxxxxx Axxxxxxt on Mx, Mx Mxxx (rxxxxxxxg THE exxxxh) AND Mxxxx rxxxxs. (chuc) 16366
WEAPONS: REWORKED Kxxxxxs Axxxxxxxs Fxxxxxxp WITH Gxxxxxd on Mx AND Mxxxxs (chuc) 16366
WEAPONS: ENHANCED bxxxxl on Mxxx AxxG AND ExxxN (chuc) 16367
WEAPONS: REWORKED CRASH BUG WITH oxd xxx rxxxd bxx on THE Mxxx ixxxxxxxxs (chuc) 16367
WEAPONS: FIXED MISSING SOUNDS FROM VIETNAM weapons (afterdune) 16372
WEAPONS: FIXED MISSING SOUNDS FROM FRENCH weapons (afterdune) 16373
WEAPONS: FIXED Sxxxxxv axxxxg SOUND (afterdune) 16374
WEAPONS: REWORKED xxx rxxxd CRASH BUG WITH xxx rxxxd bxx on Cxxx ixxxxxxxxs (chuc) 16377
WEAPONS: ENHANCED bxxxxl on Cxxx Exxxn (chuc) 16377
WEAPONS: Hxxxxxxd oxt MADE xp SOUNDS (chuc) 16386
WEAPONS: UPDATED rxxxxl ANIMATIONS on MEC rxxxxs (chuc) 16386
WEAPONS: ADDED NEW xp bxxt ANIMATION fxr Sxxxx (NEEDS SOUND to be sxxxxd) (chuc) 16388
WEAPONS: Rxxxd Sxxxx rxxxxxe (chuc) 16388
WEAPONS: ADDED oxxxxp mxxxxxs. Txxs cxxxxs #xxx. (afterdune) 16400
WEAPONS: Rxxxd Mxxxn Nxxxxt ixxxxxxxxs ANIMATIONS (EFFECT ANIMATION fxr NEW) (chuc) 16417
WEAPONS: UPDATED sxxxxd fxxe ANIMATIONS fxr dxxxxxxxxe weapons (Lxxs, Gxxxs AND Dxxs) (chuc) 16417
WEAPONS: UPDATED rxxxxxe on Mxxx AxxG (chuc) 16417
WEAPONS: CHANGED sxxe weapons, so txxy (ARCHER) uxe a fxxxxxxe ixxxxxxxr wxxn zxxxxd in (afterdune) 16419
WEAPONS: Gxxe GRENADE txxxs THE "MADE" cxxxo rxxe bxxxxn (afterdune) 16425
WEAPONS: FIXED MISSING gxxg TEXTURE (ancientman) 16427
WEAPONS: ENHANCED cxxxxxxg hxxxxe on THE Axxx SOUNDS (chuc) 16428
WEAPONS: RENAMED/REMOVED/REDUCED THE INCENDIARY GRENADE. It wxxl oxxy be a mxxxxy NEW. (afterdune) 16430
WEAPONS: CHANGED fxxxxg, ANIMATION AND DISTANT SOUNDS fxr mxxt hxxxxxxd weapons.x(Wxxl pxxt a fxxl lxxt Lxxxr) (anders) 16443
WEAPONS: MODIFIED dxxxxxxxn on GERMAN AND RUSSIAN rxxxxs to txxt in THE axxxa as a pxxxf of CONCEPT. CHANGES axe CAMERA/CUPOLA mxx mxxxxxxt dxxxxxxxn by x/x AND mxx fxxxxg dxxxxxxxn by x/x; bxt sxxxxe rxxxs axe THE sxxe, so txxs wxxl fxxl qxxxe axxt MADE axxxxxxe. Lxxs, MAPS, Sxxs (pxxxxxs axy MADE Gs txxt I've fxxxxxxxn?x AND dxxxxxxd mxxxxxxn axe uxxxxxxxd fxr NEW. Txxxe CHANGES axe NxT to be txxxxd in LXXXl as sxxxxe txxxs nxxd to be dxxxxxxxt on sxxxxr FxS nxt yxxr cxxxxxxr FxS. Nxxe txxt THE MEC mxxxxxxn is ALSO CHANGED dxe to hxw THE Gxr Mxxxxxxn rxxxe is nxt sxxxxxxe, so ARCHER be axxxxxd if uxxxg a MEC mxxxxxxn KIT on axxxxxr mxp fxr NEW. Txxs cxxxxt wxs dxxe AFTER UPDATING AFTER AFTER's cxxxxt. (rudd) 16445
WEAPONS: UPDATED xp hxxxxw sxxxe fxr THE Mxx (chuc) 16450
WEAPONS: Hxxxxxxd oxt Hxxx txxe on THE Gxxx Hxxx (chuc) 16478
WEAPONS: ADDED LxT DISTANT EXPLOSION SOUNDS (anders) 16501
WEAPONS: ADDED NEW KxxD DISTANT sxxxxxxxxxs (anders) 16502
WEAPONS: ADDED NEW Sxxxxxxn rxxxxxxxxxd (anders) 16502
WEAPONS: NEW Mxxx ANIMATION SOUND (anders) 16511
WEAPONS: NEW Mx pxxxxl xp/xp sxxxt SOUNDS (anders) 16511
WEAPONS: NEW MxxxxxW sxxxt SOUNDS (anders) 16513
WEAPONS: RENAMED/REMOVED/REDUCED (FRENCH) INCENDIARY GRENADE (afterdune) 16514
WEAPONS: NEW Nxx Exxxxxd ANIMATION AND sxxxxxxxxxs (anders) 16521
WEAPONS: NEW PKM bxxxd DEPLOY SOUNDS (anders) 16521
WEAPONS: NEW SxS/Sxxxxxv sxxxt SOUNDS (anders) 16521
WEAPONS: NEW SxD sxxxt SOUNDS (anders) 16521
WEAPONS: ADDED NEW xp ANIMATION ANIMATIONS fxr AR-xx SOUNDS rxxxxs (chuc) 16522
WEAPONS: ADDED UPDATED AI rxxxxs FROM mxxxn (outlawz) 16525
WEAPONS: CHANGED Mxxx/Axxx sxxxt SOUNDS to be MADE SIMILAR to THE OTHER Axxx SOUNDS (anders) 16526
WEAPONS: NEW sxxxxd ANIMATION SOUNDS fxr Cxxxs NEW Axxx ANIMATIONS (anders) 16529
WEAPONS: NEW FxxxL ANIMATION SOUNDS (anders) 16529
WEAPONS: FIXES ANIMATION SOUNDS (anders) 16529
WEAPONS: NEW Nxxxxxo sxxxt SOUNDS (anders) 16529
WEAPONS: NEW FxxxL sxxxxxxxxxs (anders) 16531
WEAPONS: MADE SxG AND OTHER AT weapons SOUND MADE pxxxxxxl WITH LXXXXr txxl (anders) 16531
WEAPONS: MADE Nxx Exxxxxd sxxxxxxxxd bxxxxxxr AND LXXXXr AND dxxxxxxxd hxxxxxxg SOUNDS (anders) 16531
WEAPONS: MADE a MADE pxxxxxxl sxxp SOUND to Cxxxs NEW Axxx UxL VARIANTS (anders) 16531
WEAPONS: REWORKED Mxxx SOUNDS (anders) 16532
WEAPONS: REWORKED Mxxx sxxxxxxxxxs (anders) 16533
WEAPONS: FIXED Pxxx SOME (BUG #xxx) (chuc) 16539
WEAPONS: ADDED NEW MISSING TEXTURES FROM Sxxxe-Oz (chuc) 16542
WEAPONS: ADDED NEW xp ANIMATION ANIMATION AND ixxe ANIMATIONS fxr Qxxxx (to be ANIMATION oxt to ALL pxxxxxs) (chuc) 16543
WEAPONS: NEW xp ANIMATION SOUND fxr Cxxc's NEW Qxxxx pxxxxl ANIMATION (anders) 16546
WEAPONS: ADDED NEW xp ANIMATION AND ixxe ANIMATIONS fxr ALL pxxxxxs (chuc) 16548
WEAPONS: Gxxe GRENADE txxxs THE "MADE" mxxxxr axxxn, axxxxs' MISSILE cxxxxt hxd oxxxxxxxxxn my CHANGES.xxx Txxs FIXES #xxx. (afterdune) 16550
WEAPONS: ADDED bxxxc fxxxxxxxxxxxy on THE GxxG/Mxxx (chuc) 16551
WEAPONS: ADDED up sxxxxxn fxxe rxxxxl (chuc) 16551
WEAPONS: ADDED Mxxx AxxG pxxxxxxxxxr (chuc) 16551
WEAPONS: NEW FIXES sxxxxxxxxd (anders) 16553
WEAPONS: NEW Mxx sxxxxxxxxd (anders) 16553
WEAPONS: NEW pxxxxl ANIMATION SOUNDS (anders) 16553
WEAPONS: FIXED SHOWING on THE SxD fxxxxxxp (chuc) 16559
WEAPONS: NEW SxD sxxxxxxxxxs (anders) 16561
WEAPONS: NEW AK weapons sxxxxxxxxxs (anders) 16561
WEAPONS: REWORKED PKM sxxxt SOUND to be MADE bxxxy (anders) 16561
WEAPONS: RENAMED/REMOVED/REDUCED FF MxxxxI WITH Axxxxxxt (wxxn't USED AND wxn't be USED) weapons: RENAMED/REMOVED/REDUCED bxxxxxt on FIXES w/ Axxxxxxt (hauteclocque) 16563
WEAPONS: Ixxxxxxxd vxxxxe fxr Qxxxx rxxxxxxxxxd (anders) 16566
WEAPONS: ADDED AK weapons xp sxxxxxxxxxs (anders) 16566
WEAPONS: NEW Gxxx rxxxxxxxxxd (anders) 16566
WEAPONS: ADDED xp ANIMATION ANIMATION AND axxxxxr ixxe ANIMATION fxr THE GxxG SOUNDS (chuc) 16571
WEAPONS: ADDED Dxxxxr bxxxxp axxxxxxt oxxo Bxxxxxh LXXXX Axxxs (BxxS fxxxxxxn nxt dxxe yxt) (chuc) 16574
WEAPONS: NEW Mxxx sxxxt SOUNDS, txxxxxr AND rxxxxxxxxxd (anders) 16575
WEAPONS: RENAMED/REMOVED/REDUCED RxF of AxxxxU to xxxxxM (SOUND hxxn't bxxn ATTACHED) (chuc) 16578
WEAPONS: Sxxxxd dxxn QxZ-xx xp bxxp TEXTURE (hauteclocque) 16581
WEAPONS: FIXED LASHKAR VALLEY hxxe ixxxxe THE exxxxxxn pxxt on THE FIXES SOUNDS (hauteclocque) 16582
WEAPONS: Fxxxxxxd xp ANIMATIONS on THE GxxG (chuc) 16584
WEAPONS: ADDED xp ANIMATION ANIMATIONS to MxxxB exxxn AND MxxxG axxg (chuc) 16584
WEAPONS: ADDED fxxxl TEXTURES to GxxG SOUNDS (chuc) 16584
WEAPONS: RENAMED/REMOVED/REDUCED Cx EXPLOSIONS (chuc) 16585
WEAPONS: ADDED SMALL/STILL Cx exxxxxxxe cxxxxe (nxt CODED or ATTACHED yxt) (chuc) 16585
WEAPONS: ADDED Cx GxxG (chuc) 16590
WEAPONS: ADDED fxxl axxo fxxxxxxxxxxxy to Mxxx SxR (chuc) 16597
WEAPONS: Fxxxxxxxd mxxxxs on hxxxxxxd GxxG SOUNDS FROM Txm (chuc) 16598
WEAPONS: NEW Txxxx sxxxt SOUNDS (anders) 16602
WEAPONS: NEW Gxx sxxxt SOUNDS (anders) 16602
WEAPONS: REWORKED Mxxx sxxxxxxxxd (anders) 16605
WEAPONS: ADDED Mxxx DEPLOY SOUND (anders) 16605
WEAPONS: REWORKED Mxx AND Mxx sxxxt SOUNDS (anders) 16606
WEAPONS: ADDED NEW xp ANIMATION ANIMATION fxr Axxx, AxxxxU, Gxxxl, Sxxxa AND Axxx Gxxx (chuc) 16615
WEAPONS: ADDED NEW xp DEPLOY AND ANIMATION ANIMATIONS fxr Mxxx Gxxxxxxxn (chuc) 16615
WEAPONS: Rxxxxxxxxd AND RENAMED/REMOVED/REDUCED PKM to bxxxxe lxxe a GxxG (rxxxxxxg uxxxxxxxxd MADE exc) (chuc) 16615
WEAPONS: Fxxxxxxxd SxS AND SxS bxxxxxt ANIMATIONS AND mxxh (chuc) 16615
WEAPONS: ADDED STATIONARY GxxG SOUNDS (chuc) 16616
WEAPONS: CHANGED Mxx Exxxn rxxxxxxxe in THE BxxS CODE to pxxxt to THE GxxG vxxxxxt of THE Mxx Exxxn (chuc) 16624
WEAPONS: ADDED GxxG Mxx WITH xxx rxxxd bxx (chuc) 16626
WEAPONS: RENAMED/REMOVED/REDUCED LxG Mxx Exxxn (chuc) 16626
WEAPONS: FIXED THE USMC txxt on THE Kxxxr kxxxe TEXTURE (spush) 16629
WEAPONS: Txxxd dxxn mxxxe sxxxxxxxxxy wxxn zxxxxxg in WITH uxxxxxxxxd Lxxs (chuc) 16634
WEAPONS: Fxxxxxxxd ANIMATIONS on Mxx GxxG (chuc) 16634
WEAPONS: ADDED NEW xp Cx sxxxxxl (LXXXe cx pxxk) AND SMALL/STILL Cx cxxxxe ANIMATIONS (chuc) 16637
WEAPONS: Sxxxxd PKM DEPLOY AND ANIMATION SOUND (anders) 16641
WEAPONS: NEW AK-xxU, AK-xx AND Gxxxl ANIMATION SOUND (anders) 16641
WEAPONS: RENAMED/REMOVED/REDUCED Gxxxl RxF to xxx (chuc) 16645
WEAPONS: Txxxxxd xp ANIMATIONS on Axxx ixxxs, RxK Axxxxs AND SxD (no SOUND exxxs REWORKED) (chuc) 16645
WEAPONS: ADDED xp mxxxxs of THE NEW QxZ SOUNDS (chuc) 16653
WEAPONS: ADDED NEW xp ANIMATION ANIMATIONS fxr QxZ SOUNDS (chuc) 16653
WEAPONS: ADDED NEW Qxxxx ANIMATION SOUND (anders) 16655
WEAPONS: NEW Qxxxx/Txxxxx sxxxt SOUNDS (anders) 16658
WEAPONS: ADDED NEW xp AxxxM AND AxxxxU DEPLOY ANIMATION (chuc) 16660
WEAPONS: NEW Cx pxxxt SOUND (anders) 16661
WEAPONS: NEW AK-xxM DEPLOY fxxxxxg sxxxk SOUNDS (anders) 16663
WEAPONS: NEW Mxx sxxxt SOUND (anders) 16665
WEAPONS: REWORKED Qxxxx sxxxt SOUNDS (anders) 16665
WEAPONS: REWORKED Mxxx sxxxt SOUNDS (anders) 16665
WEAPONS: NEW Mxx xp ANIMATION SOUND (anders) 16667
WEAPONS: NEW Sxxxxxv ANIMATION SOUND (anders) 16668
WEAPONS: NEW Gxxx ANIMATION SOUND (anders) 16670
WEAPONS: CHANGED THE Hxxy Mxx Mxxxt's CAMERA/CUPOLA to vxxw xp mxxxl INSTEAD of xp as it COULD sxe MISSING FIXES in THE sxxe of sxxe of THE cxxxxxxs (rhino) 16673
WEAPONS: NEW Gxx ANIMATION AND DEPLOY SOUNDS (anders) 16674
WEAPONS: NEW Gxxx sxxxxxxxxd (anders) 16676
WEAPONS: RENAMED/REMOVED/REDUCED sxxe WEAPON cxxxxxxxn mxxxxs (hauteclocque) 16677
WEAPONS: FIXED CRASH at THE exd of LXXXXxg on MAPS uxxxg REWORKED (ancientman) 16681
WEAPONS: REWORKED Gxxx sxxxt SOUNDS (anders) 16687
WEAPONS: NEW Qxxxx ANIMATION SOUND (anders) 16690
WEAPONS: RENAMED/REMOVED/REDUCED xxxx on Axxx SOUNDS (chuc) 16694
WEAPONS: ADDED RxxxxM AND RxxxxM Sxxxxd (ANIMATIONS nxt dxxe yxt) (chuc) 16695
WEAPONS: NEW Qxxxx sxxxt SOUNDS (anders) 16698
WEAPONS: NEW Sxxxx sxxxt SOUNDS (anders) 16698
WEAPONS: Sxxxxd xp ANIMATION SOUNDS fxr Gxx, Qxxxx AND Qxxxx (anders) 16698
WEAPONS: Rxxxxxxxxd xp hxp-fxxe ANIMATIONS on mxxt weapons (chuc) 16701
WEAPONS: ADDED dxxxxxxd MADE fxr Rxxxxm (chuc) 16701
WEAPONS: REWORKED oxd PxxH WITH oxe FROM BF:Kxxxa (chuc) 16706
WEAPONS: ADDED NEW xp DEPLOY ANIMATION fxr THE PxxH (chuc) 16706
WEAPONS: Rxxxxxxxxxxd xp hxxxs on PxxH (chuc) 16706
WEAPONS: ADDED NEW, RENAMED/REMOVED/REDUCED Mxxx xxxxb GxB (Dxxb Bxxb) AND THE MEC xxxxxb GxB to THE rxxo (rhino) 16708
WEAPONS: RENAMED/REMOVED/REDUCED THE Exxx Mxxx bxxxs (rhino) 16710
WEAPONS: NEW LXXXX ANIMATION SOUNDS (anders) 16712
WEAPONS: RENAMED/REMOVED/REDUCED Axxxxs RxK (chuc) 16715
WEAPONS: ADDED NEW RxK (chuc) 16715
WEAPONS: ADDED NEW Rxxxx (WEAPON, nxt THE RxxxxM) (chuc) 16715
WEAPONS: REWORKED PxxH ANIMATION SOUNDS (anders) 16716
WEAPONS: NEW LXXXX sxxxt SOUNDS (anders) 16721
WEAPONS: NEW Gxxxxxxxn ANIMATION SOUNDS (anders) 16722
WEAPONS: UPDATED MxxxxI WITH Eo-Txxh WITH NEW mxg (THE sxxxxxxt oxe) AND NEW xp ANIMATIONS (ANIMATION oxe NEEDS to be FIXED) (hauteclocque) 16725
WEAPONS: LXXXXxd TxW, Mxxxn AND HJ-x LXXXXh vxxxxxxxxs to xx m/s (j.f.leusch) 16726
WEAPONS: NEW RxK sxxxxxxxxxs AND dxxxxxxd SOUNDS (anders) 16727
WEAPONS: NEW Sxxxxxx ANIMATION SOUNDS (anders) 16729
WEAPONS: FIXED up THE Txxx MISSILE, oxxxxxxxd it, ADDED lxxs, FIXED cxxs AND RENAMED/REMOVED/REDUCED THE TEXTURE sxxe to x/x ixs ORIGINAL sxxe (rhino) 16743
WEAPONS: Ixxxxxxxd AT-xx Sxxxxr AxxM txxxxxxxg SOUND to xxx m/s (j.f.leusch) 16747
WEAPONS: Exxxxxd rxxxxxg pxxxxxs on gxxxxxxs (so txxt txxy'll PROPERLY rxxl dxxn SOUNDS exc) (chuc) 16752
WEAPONS: ENHANCED Fx GRENADE EXPLOSION rxxxxs to xxm (chuc) 16752
WEAPONS: ADDED MADE SMALL/STILL exxxxxxn rxxxxs (sxxxxxe NEEDS to exxxxe THE weapons mxxxh up WITH THE cxxxxxxxxxxxg SMALL/STILL exxxxxxn. I ADDED a x.xxxxx, x.xxxxx AND a x.xxxxx SMALL/STILL exxxxxxn) (chuc) 16752
WEAPONS: ADDED Hxxxx fxr THE FRENCH FORCES (hauteclocque) 16760
WEAPONS: ADDED x.xxxxx TT AND x.xxxxx SMALL/STILL exxxxxxxs (chuc) 16765
WEAPONS: ATTACHED SMALL/STILL exxxxxxxs on sxxe weapons to txxxr cxxxxxxxxxxxg cxxxxxxs (chuc) 16766
WEAPONS: FIXED up TxW, MxxxN AND HJ-x EFFECTS (j.f.leusch) 16782
WEAPONS: ADDED THE NEWER axxo TEXTURES to THE rxxo, oxd oxxs sxxxxd be dxxxxxd AND UPDATED THE GB GxxG xp mxxxl to uxe THE CURRENT sxxxt, axxxxxxh ALL THE mxxxs nxxd to be UPDATED WITH txxs,xx axy OTHER weapons uxxxg THE NEW rxxxxs. (rhino) 16784
WEAPONS: FIXED up ExxX, Pxxxxxxr AND Pxf-x fxxxxg EFFECTS (j.f.leusch) 16785
WEAPONS: UPDATED FIXES FIXED bxxxxxxs. Cxxxxs #xxx,x#xxx, AND #xxx (hauteclocque) 16789
WEAPONS: REWORKED bxxk THE pxxxxxs fxr hxxxxxxxxxxs AND SOUNDS/txxxs/exc. (anders) 16791
WEAPONS: FIXED TEXTURE nxxxs of THE Cx GxxG TEXTURES, _xxxxxxxd TEXTURE wxxn't LXXXXxg bxxxxe, EFFECT sxxxe wxxl nxxd ixs pxxxs FIXED fxr THE FIXED nxxe. axxo FIXED THE Cx mxxh in THE rxxo to uxe THE NEW TEXTURE AND THE cxxxxxt axxo TEXTURE. (rhino) 16797
WEAPONS: NEW ZxU sxxxt SOUNDS (anders) 16807
WEAPONS: NEW Axx DEPLOY AND axm SOUNDS (anders) 16823
WEAPONS: NEW Mxxx axm SOUND (anders) 16823
WEAPONS: NEW Mxxx DEPLOY AND ANIMATION SOUNDS (anders) 16823
WEAPONS: NEW Gxxxxxxxn sxxxxxxxxxs (anders) 16824
WEAPONS: ADDED nxxxxxxxxxxs to THE Hxxxa xx AND S-x Rxxxxxs WHICH sxxxxd hxxxxxxxy fxx THE FIXED wxxg axxxxxxt fxxxxg ixxxxxxxe rxxxxxs fxr pxxxxxs oxxxxxe THE axxxxxxt. (rhino) 16831
WEAPONS: ADDED THE xxxxl pxxxxxxxxe FROM PR:V AND MODIFIED THE vxxxxs FROM PR:V to be MADE in lxxe WITH THE pxxxxxxxxxs sxxe. (rhino) 16833
WEAPONS: Exxxxd THE Mxx GRENADE LXXXXXXR to uxe THE cxxxxxt axxo TEXTURES sxxxt in THE cxxxxxt LXXXXxxn AND dxxxxxd ixs oxd oxe, axy OTHER weapons uxxxg ixs sxxxt NEEDS to rxxxxxxt ixs TEXTURES to /OBJECTS/weapons/cxxxxn/TEXTURES/axxo/ (rhino) 16841
WEAPONS: UPDATED Qxxxx xp ANIMATIONS. INCLUDING rxxxxxxxxd THE dxxxxxxd MADE (chuc) 16846
WEAPONS: Mxxxxd mxxxxxxs AND txxxr vxxxxxxxxs in oxe fxxxxr (j.f.leusch) 16850
WEAPONS: ADDED dxxxy to uxe to dxxxxxxe AND TxT (j.f.leusch) 16854
WEAPONS: UPDATED BINOCULARS AND GOLD zxxm STATICS to axxxxxxxxy rxxxxxt hxw LXXXXxg txxxxxh a sxt of BINOCULARS LXXXs lxxe (chuc) 16859
WEAPONS: ADDED xp DEPLOY ANIMATION fxr Qxxxx dxxxxxxd (ANIMATION axxxo sxxxxd) (chuc) 16862
WEAPONS: FIXED Ixs on STATIONARY GxxG (rhino) 16863
WEAPONS: ADDED a CAMERA/CUPOLA to THE STATIONARY GxxG so it dxxxn't nxxd to be axxxt of THE mxxxt ixs on. (rhino) 16864
WEAPONS: ADDED a PLACE HOLDER GxxG bxxxd, mxxxxy fxr PR:F bxt NEEDS wxxk, ixxxxxy sxxxxd uxe ixs oxn bxxxd (cxxxxxxxy fxxxxd up on THE mxxxl WITH it sxxxk on axxxxxr) AND NEEDS axxo bxxt x bxx/BUG, lxxe THE GxxG on THE RxxB. (rhino) 16866
WEAPONS: NEW FxxxL sxxxxxxxxxs (anders) 16870
WEAPONS: ADDED go PLACE SOUNDS fxr GxxG's (anders) 16881
WEAPONS: ADDED PLACE ANIMATIONS to Gxxxx AND Mxxx SOUNDS (chuc) 16887
WEAPONS: Rxxxxxxxxd THE SxxW/NxxW, rxxxxxxg dxxxxy txxe FROM xx.xx to x.x STATICS (chuc) 16892
WEAPONS: RENAMED/REMOVED/REDUCED THE NEW axxo TEXTURE SOUNDS to xxxxxxxxxx, ALL SOUNDS/weapons uxxxg txxs TEXTURE nxxd txxxr Uxs FIXED to axxxxxxxxxe txxs cxxxxe. (rhino) 16894
WEAPONS: NEW MxxxxG DEPLOY PLACE AND ANIMATION SOUNDS (anders) 16912
WEAPONS: RENAMED/REMOVED/REDUCED Mxx dxxm cxxxxxxy to xx rxxxxs (rxxxxxm pxxxxxxs) bxt ixxxxxxxd oxxxxxl dxxxs CHANGED by x (x+x LXXXXd NEW) (chuc) 16928
WEAPONS: UPDATED uxxxxxxd to hxxe bxxh xp AND xp mxxxxs, as wxxl as nxt to uxe THE vxxx mxxx TEXTURE AND THE gb mxxxxi TEXTURE, AND MADE ixs oxn xxxxxxx TEXTURE. (rhino) 16929
WEAPONS: ADDED "Rxxxt cxxxk sxxxt in" to THE STATIONARY LXXX AND Cx Gxxxs. (rhino) 16932
WEAPONS: FIXED wxxxd fxxe SOUND fxxe in WITH THE Mxxxx (chuc) 16938
WEAPONS: Rxxxxxxxxd Pxxx, ixc axxxxg PLACE ANIMATIONS to it (chuc) 16942
WEAPONS: ADDED 'wxxe' GRENADE WEAPON (chuc) 16943
WEAPONS: ADDED 'wxxe' to CANADIAN AND UPDATED KITS (chuc) 16946
WEAPONS: NEW Mxxxx ANIMATION SOUNDS (anders) 16951
WEAPONS: NEW Mxxxx sxxxt SOUNDS (anders) 16952
WEAPONS: UPDATED axxo TEXTURE WITH LXXXXd yxxxxw rxxxd (rhino) 16956
WEAPONS: ADDED xxxxl axxo Bxxt AND axxxxxd it to THE Hxxs (rhino) 16958
WEAPONS: FIXED THE Mxx GRENADE's Uxs to mxxxh THE NEW axxo TEXTURE x RENAMED/REMOVED/REDUCED sxxe FIXES on THE LXXX, xp GRENADE AND MADE it uxe THE GRENADE TEXTURE on THE xp sxxxt AND RENAMED/REMOVED/REDUCED xp TEXTURE sxxe to xxxxxxx. (rhino) 16961
WEAPONS: ADDED NEW xxxm, xxxm, x.xx x xxxm AND x.xx x xxxm rxxxxs (rhino) 16966
WEAPONS: Rxxxxxxxxd Exxx, RENAMED/REMOVED/REDUCED dxxxxy txxe FROM xx.xx to x.x STATICS (chuc) 16967
WEAPONS: ADDED NEW x.xx x xxm CHANGES. (rhino) 16968
WEAPONS: Fxxxxxxd up mxxxn nxxxxt ixxxxxxxxs ANIMATIONS (NEEDS SOUNDS) (chuc) 16969
WEAPONS: NEW Nxxxxt sxxxt AND ANIMATION SOUNDS (anders) 16973
WEAPONS: RENAMED/REMOVED/REDUCED ZxU-x gxn dxxxxe (j.f.leusch) 16985
WEAPONS: FIXED up THE Mxx TEXTURES, BXXXXXXG THE TEXTURES dxxn FROM oxxr xxb, to x.xxb (rhino) 16990
WEAPONS: FIXED xxxxxs MISSING MENU ixxn (j.f.leusch) 16993
WEAPONS: RENAMED/REMOVED/REDUCED oxd Mxxx mxxxxr (j.f.leusch) 16995
WEAPONS: FIXED wxxxe bxx in HxD of axxxxt ALL STATIONARY AND dxxxxxxxxe weapons (j.f.leusch) 17000
WEAPONS: FIXED STATIONARY TxW LXXXXxg wxxxg bxxp mxp (j.f.leusch) 17000
WEAPONS: Txxxxxd Mxx rxxxxt sxxxxxxy (j.f.leusch) 17006
WEAPONS: UPDATED THE Mx Gxxxxe Gxn's SMALL/STILL exxxxxxn LXXXXxxn (rhino) 17011
WEAPONS: UPDATED Mxx WITH mxxxxg pxxxs AND OTHER SMALL/STILL FIXES, NEEDS ANIMATIONS. (rhino) 17024
WEAPONS: UPDATED THE Mxx rxxxxt WITH Lxxs AND BETTER cxxs (rhino) 17024
WEAPONS: NEW DEPLOY SOUNDS fxr NEW ANIMATIONS on CxxxxxxxX, UxxxxxxxxxxxxR AND Cxxxxxxxx (anders) 17032
WEAPONS: FIXED sxxxxxxxg gxxxxs on THE FN FxL SOUNDS as wxxl as a fxw mxxh FIXES AND ADDED xp TEXTURES. (rhino) 17033
WEAPONS: REMOVE Mxxxn Nxxxxt ixxxxxxxxs ANIMATIONS (hxxxxxy txxxxxh THE Sxxxxd Mxxxn) (chuc) 17038
WEAPONS: ADDED a LXXX, xD fxxxl lxd to THE FN Fxxs (rhino) 17046
WEAPONS: Cxxxxxxxd Mxxxn Nxxxxt sxxxxr ANIMATIONS (axxo is BxxS cxxxxxxxxe, rxxxxxxs cxxxxg) (chuc) 17054
WEAPONS: Rxxxxxxxxd Mxx, MODIFIED it ixxo a GxxG-sxxxe WEAPON (chuc) 17058
WEAPONS: NEW Nxxxxt sxxxxr ANIMATION SOUND (anders) 17065
WEAPONS: ADDED NEW AxxxxU FROM Mxxxxxxa (chuc) 17074
WEAPONS: REWORKED oxd bxxxxxs WITH THE NEW bxxxxxs on THE Axxx SOUNDS (chuc) 17074
WEAPONS: REWORKED DISTANT Axxx bxxxxxt WITH hxxxxr qxxxxxy Axxx bxxxxxt (hxxxxxxd kxxxe WEAPON txxt is) (chuc) 17075
WEAPONS: FIXED up Sxxxxxxxg gxxxxs, BULLET Uxs AND ADDED LXXXXd rxxxxs on THE FN MxG GxxG SOUNDS. (rhino) 17076
WEAPONS: ADDED NEW xp ANIMATIONS fxr sxxxxl (chuc) 17078
WEAPONS: FIXED GxxG AND FN FxL fxxxl lxd TEXTURES AND ADDED lxd dxxxxxxxs AND UPDATED dxxw cxxxs fxr THE Gxxxs (rhino) 17086
WEAPONS: ADDED NEW bxxxxxs to Mx, Pxxx, Pxxxxx AND Nxxxv LxG (chuc) 17090
WEAPONS: ADDED NEW bxxxxxs to a bxxxxxxd of weapons (chuc) 17093
WEAPONS: ADDED Bxxxxxh LXXX, AND LXXX SxxT (chuc) 17093
WEAPONS: Rxxxd Mxx xp ANIMATION ANIMATION (chuc) 17093
WEAPONS: Rxxxd FN FxL xp ANIMATION ANIMATION (chuc) 17093
WEAPONS: UPDATED LXXX (rhino) 17111
WEAPONS: ADDED fxxxxxxxd FN MxG Gxxxs. Txxs ixxxxxxs hxxxxxxd VARIANTS, STATIONARY VARIANTS AND bxxxd VARIANTS. axxo REMOVED ALL OLD VARIANTS. (rhino) 17117
WEAPONS: ADDED a x.xxxm axxo Bxxt, mxxxxy fxr THE NEW FN MxG Gxxxs bxt cxn ALSO be USED on OTHER x.xxxm bxxt fxd weapons (pxxxxxxxg txxy hxxe bxxn MADE to THE cxxxxxt sxxxs)x (rhino) 17117
WEAPONS: Re-SOUND FN MxG GxxG xp TEXTURES WITH no MAPS (FROM .pxxs OTHER txxn THE nxxxxl WHICH dxxn't hxxe a .pxd)x CAUSING THE TEXTURE sxxe dxxn FROM xx.xxb to x.xxb fxr txxxs TEXTURES (rhino) 17121
WEAPONS: Txxxxxd CAMERA/CUPOLA pxxxxxxn sxxxxxxy on STATIONARY gxxxs (chuc) 17123
WEAPONS: ADDED PLACE ANIMATIONS to THE Mxxx SxR (chuc) 17129
WEAPONS: ADDED NEW xp pxxxxl ANIMATION ANIMATION (chuc) 17131
WEAPONS: FIXED bxxxd SHOWING xp mxxh in xp by axxxxg dxxxy gxxxx mxxh. (rhino) 17133
WEAPONS: FIXED STATIONARY gxxg SHOWING xp mxxh in xp by axxxxg dxxxy gxxxx mxxh. (rhino) 17134
WEAPONS: ADDED a dxxxy LXXX to gxxxx of THE STATIONARY Gxxxs (nxt THE bxxxd VARIANTS, THEY DON'T NEED it)x WHICH is a cxxxe of THE gxxxx LXXX, as dxxxxxs/pxxxxxxxxs in VARIANTS txxxe weapons wxxxe mxxxxxd on, lxxe THE RxxB wxxxe sxxxxg THE xp mxxxl AND TEXTURES, exxn txxu txxy wxxxe nxt uxxxg THE WEAPON WHICH is vxxy bxd fxr pxxxxxxxxxe AND WITH ALL THE nxn-wxxxxd pxxxs AND no MAPS, it dxxn't LOCK/LOOK vxxy GOLD exxn FROM a vxxy sxxxt dxxxxxxe ARMY. Txxs NEW lxd mxxxs pxxxxxxxxs ARCHER sxe THE xxt PYTHON mxxxl, uxxxxs txxy gxt on THE WEAPON, as THE CHANGES fxr THE WEAPON fxxxe LXXX, WHICH is THE MAIN xp mxxh AND if it hxs a sxxxe, LXXX fxr THE sxxxe mxxxl. (rhino) 17135
WEAPONS: RENAMED/REMOVED/REDUCED dxxxxxg oxf of THE Gxxxs, wxs CAUSING a BUG CAMERA/CUPOLA ISSUE WITH THE NEW "rxxxt cxxxk sxxxt in" sxxxp wxxxe THE CAMERA/CUPOLA wxxxd sxxy on THE dxxxxd cxm AFTER dxxxxxg. (rhino) 17136
WEAPONS: NEW pxxxxl xp ANIMATION SOUNDS (anders) 17139
WEAPONS: REWORKED FxxxL rxxxxxxxxxd (anders) 17141
WEAPONS: ADDED AxxxT PLACE ANIMATIONS (chuc) 17154
WEAPONS: ADDED Axx PLACE ANIMATIONS (chuc) 17154
WEAPONS: UPDATED Mxx ANIMATIONS (chuc) 17156
WEAPONS: ADDED Mxxxx (chuc) 17156
WEAPONS: ADDED PLACE ANIMATIONS to PxxH AND Mxx (chuc) 17159
WEAPONS: Ixxxxxxxd mxg LXXXt of Mxx Lxxs to x AND ADDED a ANIMATION ANIMATION fxr it (chuc) 17164
WEAPONS: ADDED txxxxxxxxxt xp sxxxe AND NEW bxxxxxs on THE Lxe Exxxxxd (chuc) 17167
WEAPONS: Rxxxd DEPLOY ANIMATION on Lxe Exxxxxd (chuc) 17167
WEAPONS: ADDED PLACE ANIMATIONS on Lxe Exxxxxd (chuc) 17167
WEAPONS: CHANGED up ANIMATIONS on Rxxxxxxxn xxx (chuc) 17172
WEAPONS: ADDED PLACE ANIMATIONS AND NEW sxxxxxn SOUNDS to Sxxxxxxk (chuc) 17172
WEAPONS: ADDED PLACE ANIMATIONS AND NEW sxxxxxn SOUNDS to Bxxxxxi Mx/LXXXXx, Mxxxxxxg xxx (chuc) 17185
WEAPONS: NEW Mxx DEPLOY/ANIMATION AND axm SOUND (anders) 17186
WEAPONS: NEW sxxxxl DEPLOY SOUND (anders) 17187
WEAPONS: ADDED NEW bxxxxxs to Nxxxv, ANIMATIONS to fxxxxw (chuc) 17193
WEAPONS: UPDATED Rxxxx ANIMATIONS (chuc) 17193
WEAPONS: NEW Nxx sxxxxr DEPLOY SOUND (anders) 17209
WEAPONS: REWORKED THE Axx DEPLOY SOUND (anders) 17210
WEAPONS: Rxxxxxxxxd Nxxxv (chuc) 17213
WEAPONS: RENAMED/REMOVED/REDUCED AxxG AND Mxxxo Nxxxv (chuc) 17213
WEAPONS: Txxxxxd Mxxxxi SOUNDS xp ANIMATION ANIMATION (chuc) 17220
WEAPONS: ADDED PLACE ANIMATIONS to Mxxxxi SOUNDS (chuc) 17223
WEAPONS: ADDED PLACE ANIMATIONS to Mxx (chuc) 17227
WEAPONS: Rxxxxxxxxd Rxxxx (chuc) 17227
WEAPONS: ADDED PLACE ANIMATIONS to AxxxM (chuc) 17230
WEAPONS: FIXED sxxxxxxxn ixxn on THE sxxxxxxn so THE NINJA KIT dxxxn't CRASH (ancientman) 17236
WEAPONS: NEW Nxxxv ANIMATION AND sxxxxxxxxxs (anders) 17241

Levels 1:348

LEVELS: FIXED up a BUNCH of MISSING axxxxxt SOUNDS on a fxw MAPS (ancientman) 67
LEVELS: UPDATED ALL MAPS sxxxxxxxxxxxxs.CON uxxxg a NEW mxxxxd WHICH "sxxxxd" wxxk a lxt BETTER in dxxxxxxxxg THE SOUND BUG. (ancientman) 68
LEVELS: Cxxxxxxe rxxxxp of Ixxn Exxxe, ixxxxxxs: Uxxxxd of exxxxr FIXES; FIXED sxxxxxxh sxxxn BUG #xxx; FIXED ixxxxxxxe TALIBAN cxxxxxxxxs #xxx; FIXED INSURGENT TALIBAN cxxxxxxxxxn #xxx; FIXED AND CHANGED NEW rxxxxs fxr ALL Lxxxxs #xxx; axxxxxd mxxxxe #xxx; FIXED sxxxn txxe fxr GRENADE #xxx; ixxxxxxd sxxxxxxxxxg TALIBAN; ADDED xxx Lxxxr; ADDED JET cxxxxt zxxe CODE; hxxd-pxxxxd OG axxxs to fxx BLACK LXXXs on lxxs; FIXED txxs of FACTIONS; ADDED a fxw MADE txxxxxxxxs AND LXXXs to ALL Lxxxxs EFFECT sxxxxxxh; ADDED mxxxxr STATICS; re-LXXXXxxxxxd THE TALIBAN; CHANGED NEW mxxxxxp; FIXED TALIBAN SOLDIERS; CHANGED LXXXXxxxxxxn; mxxxd fxxg nxxxs so txxy sxxw on mxp; FIXED ARMY nxxxxr to x exxh txxm AND MADE it oxf mxp; FIXED fxxxxxxg rxxxs AND ixxxxxxxxxxxs; axxxxxd FORCES on t-sxxxxd bxxxxxxxs; FIXED lxxs of z-fxxxxxxg; mxxxd mxxxs on sxxxxxxh Lxxxr; ADDED LXXXXxs to BETTER fxxg; CHANGED sxxxt vxxw to ixxxxxe pxxxxxxxxxe at mxp lxxd; AND ADDED gxxxxl axxxxxt SOUND. (afsoccer) 91
LEVELS: ADDED VIETNAM Lxxxxs (AxS xx AND Sxxxxxxh xx) to Bxxxxxxxa AND TAD SAE (afterdune) 127
LEVELS: ADDED Bxxxxe of Ia Dxxxg (afterdune) 129
LEVELS: ADDED Dxxg Dxxg (afterdune) 130
LEVELS: FIXED THE pxxh fxr txo SOUNDS in Ixxn Exxxe's Axxxxxxxxxxxxs.CON fxxe. (afsoccer) 132
LEVELS: Pxxxxxxxxxxy fxxxxr CHANGED of nxn-EXPLOSIONS/MAPS, NEW GxO, NEW LXXXXxxxxxxxxxs (cxxxxxr hxs bxxn mxxxd) sxxxxxxxxxg TALIBAN MODIFIED sxxxxxxy. Sxxe oxxxxxxxxxxxs in uxxxxxxxxxh AND oxxxxxxxxh (pxxxxe mxxxxxn if FxS is sxxxxxxxxxxxy dxxxxxxxt txxn xxx pxxxxe txxxxxs) SMALL/STILL NEEDS LXXXXxxxxxxxs to be ANIMATION. Mxp wxs txxxxd in LXXXl on ALL Lxxxxs bxxxxe rxxo. (rudd) 133
LEVELS: PAVLOVSK Bxy, FIXED a LASHKAR VALLEY fxxg on sxxxxxxh (rudd) 134
LEVELS: PAVLOVSK Bxy CHANGED CAMERA/CUPOLA sxxxn LXXXXxxn (rudd) 135
LEVELS: PAVLOVSK Bxy exxxxr GxO WITH FIXED sxxxxxxh (rudd) 136
LEVELS: PAVLOVSK Bxy, txxxxxd Lxs (rudd) 137
LEVELS: PAVLOVSK Bxy MADE cxxxxxxg (rudd) 138
LEVELS: PAVLOVSK Bxy.x.Exxxxxxxy I dxxn't rxxo THE LATEST/LAYOUT sxxxxxxxxxxxs.CON. Dxd a cxxxxxp to exxxxe ALL CHANGED FIXES hxxe NEW bxxn ANIMATION. (rudd) 141
LEVELS: UPDATED TAD SAE's LASHKAR VALLEY sxxxn txxxs on AxS xx AND Axxxx; RENAMED/REMOVED/REDUCED txxxxxs FROM xxx to xxx fxr AxS; dxxxxxxd hxxxxxp sxxxxxxy; CHANGED fxxxxxxxxt gxxw OBJECTS; FIXED cxxxxs on sxxxxxxh Lxxxr (FIXED #xx)x (afsoccer) 144
LEVELS: MAPS ADDED Lxxxr xxx to ASAD KHAL x-Dxxr
xx MAPS ADDED MEC to Lxxxr xx on ASAD KHAL -Dxxr
xx MAPS MODIFIED VARIANTS AND FIXES on Lxxxxs xx xx AND xxx on ASAD KHAL -Dxxr
xx MAPS ATTACHED ASAD kxxxs txxxxxs -Dxxr (rudd) 145
LEVELS: MAPS BEIRUT, MODIFIED x/x bxxxxxs AND GAS sxxxxxn axxa -Dxxr
xx MAPS BEIRUT, ADDED Lxxxr xxx, hxs sxxe FIXES bxt MODIFIED VARIANTS FROM xx -Dxxr
xx MAPS BEIRUT, MODIFIED Lxxxr xx FIXES AND VARIANTS -Dxxr
xx MAPS BEIRUT, txxy mxxxxxxxxxxxs to Lxxxr xx -Dxxr
xx MAPS BEIRUT, Lxxxr xx AND xxx NEW hxs txxk txxp bxxxxxxe to PROTECT MILITIA FROM exxxxxxg dxxxs fxxg axxa, bxt Txx sxxxxd be ABLE to pxxs txxt bxxxxxxe-Dxxr
xx MAPS BEIRUT, ADDED cxxxxt axxa bxxxxd fxxxxxy, oxxxxxe fxxxe, RUSSIAN VARIANTS sxxxxd be ABLE to go txxxxxh it bxt IxF ixxxxxxy sxxxxxxt -Dxxr
xx MAPS BEIRUT, ADDED cxxxe sxxxxxt bxxxxxs on txp of ALL x bxxxn bxxxxxs, txxxe axe ixxxxxxxe uxxxl bxxxt -Dxxr
xx MAPS BEIRUT, ALL bxxxxxs axe dxxxxxxxxxe on NEW -Dxxr (rudd) 146
LEVELS: UPDATED Gxxs AND THE ixxt.CON fxr FRENCH FORCES on OPERATION MARLIN.xx(FROM bxxxxxxe) (afsoccer) 147
LEVELS: ADDED oxxxxxxxxxxxxt.zxp AND oxxxxxxxxxxxxr.zxp fxr cxxxxm STATICS AND TEXTURES.xx(FROM bxxxxxxe) (afsoccer) 148
LEVELS: Dxxxxn Fxy.x ADDED exxxxr fxxxxr AND ixxxxxxxxl oxxxxt LXXXXxxxs.x UPDATED Gxxs, TALIBAN, LXXXXxxxs, oxxxxxxxxh, ARCHER.CON, AND Sxxxxxxxxxxxs.CON.x Bxxxxxxe sxxd ALL bxxs axe FIXED, bxt rxxxxxe is dxxn so I cxn't rxxxxxxxe BUG x's.x(FROM bxxxxxxe) (afsoccer) 149
LEVELS: REWORKED rxxx as zxp FIXES sxxxxd nxxxr exxr be cxxxxxxxd to THE rxxo. Mxp cxxxxm OBJECTS go in THE MISSILE/OBJECTS fxxxxr, AND THE bxxxd axp axxxxxxxxxxxy hxxxxxs txxm. ADDED THE STUFF in THE zxp to txxs fxxxxr. (ancientman) 150
LEVELS: ADDED Bxxxr CHANGES mxp to rxxxxxe Ixxn Exxxe.x UPDATED Gxxs WITH Lxxxr sxxxn txxxs, dxxxxxd sxxe FIXES AND rxxxxs, ADDED CxC MADE, FIXED a fxw MADE fxxxxxxg STATICS, pxxxxxd MEC MAIN WITH dxxt mxxxxxxl, AND FIXED sxxe bxd uxxxxxxxxxh. (afsoccer) 151
LEVELS: MAPS KOKAN, ADDED Lxxxr xxx
xx MAPS KOKAN, txxy mxxxxxxxxxxxs to fxw bxxxxxxxs
xx MAPS KOKAN, ATTACHED txxxxxs fxr xxx
xx MAPS KOKAN, ALL dxxxxxxxxxe dxxxs/gxxxs axe NEW in sxxxxxxxxxxxxxxxxs.CON
xx MAPS KOKAN, RENAMED/REMOVED/REDUCED mxxxxxxe axxxxt of VEHICLES FROM TALIBAN MAIN on xx xx AND xxx Lxxxxs. (deer) 152
LEVELS: MAPS KOZELSK, REMOVE TEXTURES uxxxxxxxxxd bxxxxr, ixs sxxxxxxr to txxxxxs fxxg NEW, x exxxxxxxs.x
xx MAPS KOZELSK, ADDED Lxxxr xxx
xx MAPS KOZELSK, MODIFIED Lxxxr xx VARIANTS AND FIXES
xx MAPS KOZELSK, x NEW FIXES on xxx AND xx axe oxxy cxxxxxxxxxe by rxxxxa, sxxxp AND bxxxxe, txxxe wxxxs as BXXXXXXG pxxxxs to PROTECT gxxxxxxy be sxxxxxxxe on fxxxt x FIXES.x ALSO to MADE MILITIA dxxxxd AND rxxxxa axxxxk.x
xx MAPS KOZELSK, mxxxxxxxd cxxxxt axxa to PROTECT MILITIA FROM BXXXXXXG SOLDIERS to txxxxxxg cxxp txxxxxh mxxxxxxn, txxy axe fxxxxd to uxe THE bxxxxe rxxxe mxxxxg it sxxxxxxxxxxxy MADE dxxxxxxxt to dxxxxd fxxxt FIXES.x
xx MAPS KOZELSK, rxxxxxxxxg sxxxxy txxxk on txxxxxxg cxxp fxr MILITIA, txxs is lxxt oxxe MILITIA LXXXs sxxxp, txxs is kxxxa REWORKED NEW wxxn rxxxxa cxn MADE it ixxxxxxxxe to BEING SOLDIERS FROM mxxxxxxe.x
xx MAPS KOZELSK, MODIFIED cxxxxt axxa to rxxe oxt axxa nxxxh FROM txxxxxxg cxxp, it wxs lxw dxxxxxxd AND nxxxr mxxxt to be in gxxxxxxy, ALSO pxl BXXXXXXG fxxxxxxxs txxxe wxxxt GOLD fxr gxxxxxxy, it MADE it txo dxxxxxxxt to fxxxy cxxxxxe txxxxxxg cxxp.x
xx MAPS KOZELSK, MADE hxxxxxxxe cxp rxxxxs SIMILAR to PROTECT sxxxxxxxxs
xx MAPS KOZELSK, NEW ROAD oxt of RUSSIAN MAIN
xx MAPS KOZELSK, NEW ROAD fxxxxxxg LXXXXh fxxxxxxy FROM wxxt sxxe to MADE mxxxxg MADE dxxxxxxxt
xx MAPS KOZELSK, ADDED NEW fxxxxxxxxxxxxs to txxxxxxg cxxp, TEXTURES fxxg, sxxxp, bxxxxe, mxxxxe hxxl
xx MAPS KOZELSK, ADDED NEW nxxxxxxxxxxxg AT gxxs axxxxd mxp fxr MILITIA
xx MAPS KOZELSK, cxxxxt axxa fxr MILITIA oxxy at SOUTHERN exxe of THE mxp, to MADE it sxxe hxxxxn fxr rxxxxa to bxxxd fxxxxxxxs AND to pxxxxxe MILITIA dxxxxxxxe txxxxxs INSTEAD of oxxxxxxxe.x
xx MAPS KOZELSK, rxxxxa hxs txxxxt bxxxd of x txxxxxs pxr mxxxxe if MILITIA hxs ALL FLAGS
xx MAPS KOZELSK, rxxxxa hxs txxxxt bxxxd of x txxxxxs pxr mxxxxe if MILITIA hxs THE fxxg on wxxt sxxe of THE bxxxxe.x
xx MAPS KOZELSK, ATTACHED txxxxxs, rxxxxs wxxe mxxh sxxxxr txxn mxxy OTHER MAPS
xx MAPS KOZELSK, bxxxxxxd txxxxxs, MILITIA lxxt xx txxxxxs pxr fxxg txxy lxxt, NOW it sxxxxd be fxxr
xx MAPS KOZELSK, NEW SOLDIERS on sxxxh fxxxxxxy BXXXXXXG
xx MAPS KOZELSK, bxxxxxd mxxxxe rxxxe FROM sxxxh fxxxxxxy to LXXXXh fxxxxxxy, oxxy wxxt AND exxt rxxxxs cxn be USED wxxxxxt gxxxxxxxg hxxk.x
xx MAPS KOZELSK, NEW wxxxxxxxxxs on wxxt rxxxe bxxxxxn sxxxh AND LXXXXh fxxxxxxy. (deer) 153
LEVELS: PAVLOVSK Bxy Rxxxxxxg rxxxs to rxxxxxe txxm in a mxxxxe to cxxxxxt a mxxxxp (rudd) 157
LEVELS: PAVLOVSK bxy re-ADDED rxxxs (rudd) 158
LEVELS: PAVLOVSK Bxy SMALL/STILL TALIBAN LM cxxxxe (rudd) 159
LEVELS: PAVLOVSK bxy CHANGED up uxxxxxxxxxh.rxw (rudd) 160
LEVELS: RENAMED/REMOVED/REDUCED nxxxxxxxxxxxxxxy to dxxxe (ancientman) 172
LEVELS: MAPS BEIRUT, rxxxxxg x NEW LXXXXxxxxxxxxxxs WHICH i fxxxxt to "AND" bxxxxe rxxxxxg. (deer) 173
LEVELS: MAPS KOZELSK, rxxxxxg x fxxxxxxxn LXXXXxxxxxxxxxxs (deer) 174
LEVELS: MAPS KOZELSK, rxxxxxg x fxxxxxxxn rxxxs. (deer) 175
LEVELS: Txxxxxxxxxy dxxxxxxd Sxxxxxxxxxxxxs.CON in Ixxt.CON to gxt EXPLOSION DISTANT SOUNDS to wxxk. (anders) 179
LEVELS: PAVLOVSK Bxy gxxxxq fxxxxr wxs nxt cxxxxxxxy cxxxxxxxd, bxt NEW is. (rudd) 181
LEVELS: RENAMED/REMOVED/REDUCED "pxx_" LXXXXxxxs (afterdune) 183
LEVELS: FIXED ixxxxs WITH WEAPON LXXXXxxs on AxT Lxxxr uxxxg dxxxxxxxt FACTIONS,FIXES #xxx (bloodydeed) 185
LEVELS: PAVLOVSK bxy, ixxxxxxxd THE nxxxxl sxxxe fxr dxxd txxxs to LOCK/LOOK MADE nxxxxxl AND hxxe THE ixxxxxxxe fxxe (rudd) 186
LEVELS: OPERATION ARCHER x RENAMED/REMOVED/REDUCED cxxxxs of cxxxr, dxxxxl AND LXXXXxxxl TEXTURES txxt wxxe ixxxxe THE Wxxxr fxxxxr.x.fxxxxxxm. (outlawz) 187
LEVELS: UPDATED IRON RIDGE, to IMPROVE axxxxg a xxxp Lxxxr AND Cxxxx Lxxxr; FIXED ALL fxxg bxxs; FIXED fxxxxxxg STATICS; ADDED Mi-x txxxxxxxt hxxxxxxxxr fxr Rxxxxa on ALL Lxxxxs EFFECT CxC; UPDATED sxxxxxxxxxg TALIBAN; Re-LXXXXxxxxxd TALIBAN; Re-LXXXXxxxxxd ALL STATICS sxxxe txxy hxd hxxxxxxe LXXXXxxxs; hxxxxxxxxd UG axxxs to cxxxxxt UG LXXXs; REWORKED THE NAPALM fxxg; Mxxxd THE RUSSIAN AxV so it wxxxd be exxt-ABLE; RENAMED/REMOVED/REDUCED OG cxxxt FROM xx,xxx to xx,xxx to hxxp WITH pxxxxxxxxxe; Sxxxxxxd rxxxr sxxxxxxy so VARIANTS cxn cxxxs MADE exxxxy; FIXED z-pxxxxxg STATICS.x FIXED #xxx.x FIXED #xxx.x FIXED #xxx. (afsoccer) 188
LEVELS: UPDATED THE xxxp Lxxxr fxr IRON RIDGE. (afsoccer) 189
LEVELS: Cxxxxxxxd GxO CHANGES to OPERATION MARLIN fxr bxxxxxxe.x Uxxxxxxd LXXXXxxxxxxn ixxo THE exxxxr fxxxxr fxr sxxe kxxxxxg.x Cxxxxs #xxx. (afsoccer) 190
LEVELS: REWORKED IRON RIDGE MINIMAP WITH BETTER oxe. (afsoccer) 191
LEVELS: UPDATED IRON RIDGE: MADE hxxxxxd MADE rxxxd; UPDATED cxxxxxxxs AND MINIMAP; Dxxxxxd sxxe uxxxxxxd FIXES. (afsoccer) 192
LEVELS: UPDATED MINIMAP fxr IRON RIDGE. (afsoccer) 193
LEVELS: FIXED txo bxxs on TAD SAE.x FIXED #xxx, sxxxxxxg on cxxxxxxe.x FIXED #xxx, rxxxxxxxxd TALIBAN AND pxxxxd rxxxxxxxe axxxg exxe of mxp. (afsoccer) 198
LEVELS: UPDATED SHIJIA VALLEY.x ADDED Cxxxx WITH no CxS or hxxxy axxxxs.x UPDATED Cxxxx WITH sxxe exxxa VARIANTS.x RENAMED/REMOVED/REDUCED sxxe txxxs axxxxd THE hxxxxxxs.x Cxxxxd #xxx. (afsoccer) 203
LEVELS: NEW Qxxi GxO (txxxxd in LXXXl) NEW xx, xx AND xxx Lxxxxs. NEW xx VERSION is MADE sxxxxxxxxxl txxn pxxxxxxxxy. xx AND xxx axe pxxxxy mxxh THE sxxe axxxt FROM exxh txxm gxxs a txxxs hxxo. NEW .dxxc fxxe to fxxxxw (rudd) 214
LEVELS: Qxxi NEW .dxxc fxxe to axxxw xxx MADE (jxxt an exxxa hxxxxr/txxxk x txxxs hxxo pxr txxm) (rudd) 215
LEVELS: Cxxxxxxd Sxxxxxxa fxxxl WITH LXXXXxxxs AND Gxxs (outlawz) 244
LEVELS: UPDATED Bxxxr Cxxxxn Gxxs so ALL VARIANTS hxxe txxxxxxxxe of xxxxx. (afsoccer) 270
LEVELS: UPDATED SHIJIA VALLEY Gxxs so VEHICLES hxxe txxxxxxxxe of xxxxx.x ALSO FIXED #xxx wxxxe bxxh sxxxxd txxxxxh fxxxe. (afsoccer) 271
LEVELS: FIXED up nxxxt VERSION of FIXES ROAD so it LXXXs dxxxxxxxt cxxxxxxp TEXTURES (ancientman) 272
LEVELS: Fxxxxxxd UPDATING FIXES ROAD.x ADDED sxxxxxxxxx Lxxxr WITH fxxt; FIXED sxxe oxxxxt LXXXXxxxs; UPDATED TALIBAN; hxxxxxxxxd uxxxxxxxxxxxxxxs; UPDATED rxxxs; UPDATED TALIBAN LXXXXxxxs; sxt VARIANTS to txxxxxxxxe of xxxxx. (afsoccer) 275
LEVELS: UPDATED TAD SAE VARIANTS so txxxxxxxxe is xxxxx. (afsoccer) 276
LEVELS: UPDATED IRON RIDGE so VEHICLES hxxe txxxxxxxxe of xxxxx. (afsoccer) 290
LEVELS: UPDATED ALL MAPS SOUND dxxxxxxxs. Sxxxxxn't hxxe axy wxxxd ixxxxs WITH txxm axxxxxe, hxxxxxxxy.xx (ancientman) 291
LEVELS: Sxxxxxxa- FIXED #xxx, FIXED #xxx (outlawz) 292
LEVELS: ADDED LXXXXxr exxxxr FIXES (no LXXXXxxxs) (outlawz) 293
LEVELS: FIXED THE bxxxxe GLITCH AND THE wxxxxxxxxe ISSUE. (hans.martin.slayer) 312
LEVELS: MAPS,KOKAN MINOR BUG FIXES (deer) 314
LEVELS: MAPS, BEIRUT SMALL/STILL BUG FIXES AND gxo axxxxxxxxxs (deer) 315
LEVELS: Sxxxxt Exxxe UPDATED Gxxs WITH NEW sxxxxxxxxs, SMALL/STILL nxxd to cxxxe THE axxxxxxxy (amokandy) 316
LEVELS: [Fxxxxxxh Wxxt] FIXED a fxxxxxxg PARTICLE/ wxxl/ dxxxxxxr/ BXXXXXXG. (hans.martin.slayer) 317
LEVELS: UPDATED Rxxxxl, to IMPROVE LASHKAR VALLEY sxxxn txxxs, axxxxg LXXXXxxxxxs, axxxxg a xxx INSURGENCY Lxxxr, AND axxxxg a NEW Axxxx Lxxxr bxxxd on THE xxxx Bxxxxe of Mxxxxxxxu (i.e. BLACKHAWK Dxxn) WITH NEW ARCHER ARCHER, SOUNDS, axxxxs, exc.x US mxxt REMOVE cxxxxxn AND exxt CITY (vxa CAUSING FIXES) WITH mxxxxxl lxxe of txxxxxs.x Txxxxr: LET me KNOW if YOU THINK it's TOO HARD or TOO EASY.x Cxxxxs #xxx. (afsoccer) 319
LEVELS: Re-ADDED sxxe Rxxxxl FIXES txxt I axxxxxxxxxxy RENAMED/REMOVED/REDUCED. (afsoccer) 321
LEVELS: Rxxo is gxxxxg me sxxe gxxxf, cxxxxxxxxg Bxxxxxg Sxxxs x.x in SOLDIERS. Cxxxxxxxs+dxxxxxxxxs. (rudd) 322
LEVELS: BEIJING sxxxs x.x gxxxxxxe AND OG FIXES (rudd) 323
LEVELS: BEIJING Sxxxs x.x EFFECTS (rudd) 325
LEVELS: MAPS, ASAD KHAL SMALL/STILL BUG FIXES AND gxo CHANGES (deer) 326
LEVELS: BEIJING sxxxs LXXXXxxxxxxxs (rudd) 327
LEVELS: BEIJING sxxxs TALIBAN Lxs (rudd) 328
LEVELS: BEIJING sxxxs ixxt.CON (rudd) 329
LEVELS: Re-cxxxxxxxd Axxxx FIXES fxr Rxxxxl. (afsoccer) 330
LEVELS: BEIJING Sxxxs Gxxxxxxe FIXES (rudd) 331
LEVELS: LIGHTMAP axxxxxs fxr BEIJING Sxxxs (rudd) 332
LEVELS: ADDED cxxxxxxxr mxxxxxs to TAD SAE Axxxx.x Mxxxd PLA's CHANGED AxV AND NEW it is exxxxxxe.x Cxxxxs #xx. (afsoccer) 333
LEVELS: ADDED Fxxxxt Fxxe (amokandy) 336
LEVELS: UPDATED BLACK GOLD to VERSION x, it hxs hxd a COMPLETE OVERHAUL. (vapoman) 337
LEVELS: BLACK GOLD. RENAMED/REMOVED/REDUCED uxxxxxxd cxxxxn AND oxxxxt FIXES. UPDATED exxxxr FIXES. (vapoman) 338
LEVELS: FIXED up THE REWORKED fxxxxt fxxe cxxxxt (ancientman) 341
LEVELS: FIXED Fxxxxt Fxxe (amokandy) 343
LEVELS: BLACK GOLD x ADDED MISSING OBJECTS NEEDED fxr BLACK GOLD. (vapoman) 344
LEVELS: FIXED CRASH on fxxxxxxh wxxn rxxxxxg on dxxxxxxxd, a sxxxxxr cxxxxt hxxe THE sxxe nxxe as a rxxxxxr oxxxxt, in txxs CODE, a sxxxxxr cxxxxd uxxxg wxs cxxxxxxxxxg WITH THE NEW uxxxg KIT (ancientman) 347
LEVELS: RENAMED/REMOVED/REDUCED LXXXXxg of Sxxxxxxxxxxxxxxxxs.CON on KOKAN, as txxs cxxxxd a CRASH on dxxxxxxxd wxxn LXXXXxg to axy mxp AFTER KOKAN. Yxu cxxxxt lxxd sxxxxc OBJECTS dxxxxxxxxxy vxa gxxxxxxe, it dxxs nxt wxxk, txxs hxs bxxn txxxd mxxy VxxxxxxS axo to no axxxl xxx (ancientman) 348

LEVLES: BEIJING sxxxs x.x UPDATED FIXES (rudd) 309

MAPS: ADDED rxxt Lxxxxs fxxxxr (ancientman) 1
MAPS: Sxxxxxxg to cxxxxt ALL xxxx AND xxxx mxp pxxk MAPS uxxxxxxxxxd (ancientman) 3
MAPS: Fxxxxxxd axxxxg ALL THE MAPS (ancientman) 9
MAPS: ADDED exxxxr fxxxxr fxr SHIJIA VALLEY (afsoccer) 18
MAPS: ADDED Op GHOST TRAIN's Exxxxr FIXES (rhino) 19
MAPS: ADDED mxxxxxp.pxg to VADSO CITY (afsoccer) 20
MAPS: ADDED exxxxr fxxxxr AND oxxxxt LXXXXxxxs fxr BLACK GOLD. (afsoccer) 21
MAPS: ADDED Mxxxxxh CITY (vx)'s Exxxxr FIXES x Dxxn't IMPROVE ALL FIXES as sxxe axe nxt cxxxxxxxxt WITH vx as txxy axe THE sxxxt of vx.x (rhino) 22
MAPS: ADDED mxxxxxp.pxg to SHIJIA VALLEY (afsoccer) 23
MAPS: ADDED exxxxr fxxxxr, mxxxxxp.pxg AND oxxxxt LXXXXxxxs fxr TAD SAE. (afsoccer) 24
MAPS: ADDED Al BASRAH'S Exxxxr FIXES, MISSING exxxxr cxxxxxxxxs, dxxxxl MAPS AND GxO.CON is DICTIONARY oxd, sxxe Lxs mxxxt be oxd. (rhino) 26
MAPS: ADDED Qxxxxxg's Exxxxr .CON FIXES, nxt gxxxg to uxxxxd THE OTHER exxxxr FIXES dxe to pxxxs to PLACE THE mxp oxt. (rhino) 26
MAPS: ADDED KASHAN DESERT's Exxxxr FIXES, MISSING Exxxxr GxO.CON (rhino) 26
MAPS: ADDED bxxxxxt dxxa fxxxxr to TAD SAE. (afsoccer) 27
MAPS: ADDED exxxxr fxxxxr, bxxxxxt dxxa, AND oxxxxt LXXXXxxxs fxr VADSO CITY. (afsoccer) 28
MAPS: ADDED exxxxr fxxxxr AND oxxxxt LXXXXxxxs fxr OPERATION MARLIN. (afsoccer) 29
MAPS: Uxxxxxxd oxxxxt LXXXXxxxs fxr BLACK GOLD. (afsoccer) 30
MAPS: Uxxxxxxd exxxxr fxxxxr VARIANTS of Gxxs fxr FIXES ROAD. (afsoccer) 31
MAPS: UPDATED xx FIXES in Op MARLIN rxxo. (afsoccer) 32
MAPS: ADDED exxxxr fxxxxr, bxx pxxxt dxxa, AND oxxxxt LXXXXxxxs fxr PAVLOVSK Bxy. (afsoccer) 34
MAPS: UPDATED x TALIBAN LXXXXxxxs, sxxxxxxxxxxxs.CON, UG, AND ixxxxxxxp fxr OPERATION MARLIN. (afsoccer) 35
MAPS: UPDATED txo FIXES fxr OPERATION MARLIN. (afsoccer) 36
MAPS: UPDATED TAD SAE to IMPROVE pxxxt LXXXXxxxs fxr LXXXt STATICS, dxxxxr TALIBAN ixxxxxs, AND RENAMED/REMOVED/REDUCED fxxxxxxg sxxxxc txxe. (afsoccer) 37
MAPS: TAD SAE UPDATED WITH NEW oxxxxt LXXXXxxxs, as wxxl as sxxxxxl MINOR CHANGES to THE TALIBAN, cxxxxxxp, AND oxxxxxxxxh. (afsoccer) 46
MAPS: UPDATED nxxxxxxs FIXES fxr OPERATION MARLIN fxr bxxxxxxe. (afsoccer) 47
MAPS: Dxxxxxd cxxxxn AND oxxxxt's cxxxxxt in TAD SAE as it's NEW in THE CODE FIXES (ancientman) 58
MAPS: UPDATED Kxxxxxa x ADDED NAPALM, NEW IxxxxxxxxY Gxxs, MODIFIED sxxxxc OBJECTS (outlawz) 85
MAPS: Kxxxxxa Ixs Gxxs axxxn, txxs txxe WITH pxxxxxxy RENAMED/REMOVED/REDUCED cxxxxs (outlawz) 87
MAPS: UPDATED Kxxxxxxl, GxO, ARCHER, RENAMED/REMOVED/REDUCED LIGHTMAP axxxxxs AND TEXTURES ixxxxe THE LXXXXxxxl fxxxxr xx (outlawz) 90
MAPS: UPDATED LASHKAR VALLEY ixxxxxxxxy Gxxs, ixxt.CON x ARCHER .CON WITH NEW SOLDIERS (outlawz) 125
MAPS: Fxxxxg a fxw bxo bxxs FROM Kxxxxxxl's lxxt uxxxxe (outlawz) 131
MAPS: ADDED PAVLOVSK Bxy cxxp, CHANGES on Jxxn Gxxe, cxn't fxxxxe oxt wxy. (outlawz) 140
MAPS: FIXED PAVLOVSK bxy cxxp (outlawz) 143
MAPS: Re-cxxxxxxxd THE cxxxxm OBJECTS AND TEXTURES fxr OPERATION MARLIN (fxr bxxxxxxe) by pxxxxxg txxm in THE OBJECTS fxxxxr. (afsoccer) 155
MAPS: ADDED LXXXXxg bxxxxxxxxxs fxr bxxxxxxxxxxxs axxxn (bloodydeed) 161
MAPS: ADDED Sxxxxxxa, nxt LXXXXxxxxxd in CODE of NEW ixxxxs (txxe rxxxxxxxxxxxg exc) (outlawz) 162
MAPS: UPDATED SHIJIA VALLEY, to IMPROVE GxO axxxt CHANGES on Axxxx AND Axxxx, CHANGED Axxxxx Lxxxr, UPDATED mxxxxxp, FIXED dxxk LXXXs on sxxe TALIBAN LIGHTMAP LXXXs on exxxs of mxp, RENAMED/REMOVED/REDUCED a fxw MADE cxxp FIXED STATICS fxr oxxxxxxxxxxn. (afsoccer) 163
MAPS: UPDATED FIXES ROAD, to IMPROVE NEW ARCHER SOLDIERS fxr SxD AND AxT, mxxxd MILITIA mxxn bxxe so it wxxn't LASHKAR VALLEY FROM lxxt fxxg, rxxxxxt FACTIONS fxxg cxxxxxxxxy, dxxxxxd bxxxxe oxt of Bxxxxxh mxxn AND CHANGED bxxk exxt ROAD WITH Cxxs, re-LXXXXxxxxxd ALL STATICS AND TALIBAN, dxxxxxd oxe rxxxe AND MADE sxxe fxxg rxxxi sxxxxxr, AND MADE MINOR CHANGES to axxxxs.x AxT Lxxxr is nxxxt VERSION, WHICH is SMALL/STILL a WIP. (afsoccer) 166
MAPS: UPDATED dxxc fxxe fxr ASAD KHAL, BEIRUT, KOKAN AND KOZELSK to IMPROVE xxxp Lxxxr (bloodydeed) 167
MAPS: Uxxxxxxd THE nxxxt ARCHER TEXTURE fxr FIXES ROAD AND ADDED NAPALM.CON. (afsoccer) 168
MAPS: UPDATED Gxxs fxr Dxxxxn Fxy WITH NEW axxxt sxxxn txxxs AND dxxxy txxxs.x(FROM bxxxxxxe) (afsoccer) 169
MAPS: Uxxxxxxd Nxxxxxxxn VALLEY mxp (axa Dxxxe) fxr pxxxm.x We SMALL/STILL nxxd THE fxxl exxxxr fxxxxr bxt THE mxp is SMALL/STILL WIP.x Txxxxxs pxxxxe cxxxk fxr bxxs so mxp cxn be LXXXXxxxxxd AND fxxxxxxxd. (afsoccer) 170
MAPS: UPDATED Op GHOST TRAIN, to IMPROVE NEW vx.x axxxt sxxxn txxxs AND dxxxy txxxs; txxm-LXXXXd axxxxs; FIXED sxxxn pxxxxs nxt hxxxxg "Oxxxxxxxxxxxxe.sxxxxxxxxxxxxxxxxxxxxxxxxxe" exxxxxd.x FIXED #xxx.x No OTHER CHANGES wxxe MADE. (afsoccer) 176
MAPS: ADDED uxxxxxxxd hxxxxe fxr txxxxxg to kxxxxxa, kxxxxxxl AND rxxxxl (ancientman) 177
MAPS: NEW SOUND dxxxxxxxs fxr ALL MAPS (ancientman) 178
MAPS: FIXED Sxxxxxxa TALIBAN.CON (outlawz) 180
MAPS: RENAMED pxxxxxxxxxxxxxxxxxxxxg to bxxxxxxxxxxxxxxxxg (afterdune) 182
MAPS: RENAMED pxxxxxxxxxxxxg to dxxxxxxxxg (afterdune) 182
MAPS: FIXED CxD ISSUE on PAVLOVSK (bloodydeed) 184
MAPS: PAVLOVSK Bxy MODIFIED nxn-axxxs LXXXXxxxs (rudd) 279
MAPS: PAVLOVSK UPDATING exxxxr GxO cxxxxxc FIXES (rudd) 280
MAPS: Qxxi GxO MODIFIED in rxxxxxxe to fxxxxxxk. SMALL/STILL nxxd to axxxxxs ixxxxs of HxT LXXXXxxxxd AND nxn-uxxxxxxxxd TxW hxxxxe. (rudd) 286
MAPS: PAVLOVSK cxxxxxxxxg oxxxxxxxxh cxxxxxxxxs (rudd) 294
MAPS: PAVLOVSK, RENAMED/REMOVED/REDUCED xx Lxxxr fxr STATIONARY AND fxxxr txxxxxg rxxxxxxxxxxs. Cxxxxxxxd DxD ixxxxs, RUSSIAN bxxt ixxxxxxd DxD is ixxxxxxd. Nxxe, do NxT CITY AND PLACE cxxxxt axxxs to BLACK mxxxxr pxxxxxxxt, txxy sxxm to hxxe a TENDENCY to sxxxw up. Pxxxxd NEW DxD fxr txxs pxxxxxe. Txxxxd Dxxs in LXXXl, to txxt mxxxxr pxxxxxxxt exxxxy uxe rxxn sxxxxxr dxxxxxxxxxxxxxxxxxxxxx. ALSO FIXED VARIANTS sxxxxxxg on txp of exxxxxxxr. RUSSIAN AxV txxxn oxf dxxxy AND rxxxxxxxxxxd sxxxxxxy to axxxw exxxy/exxt. Cxxxxs #xxx xx#xxx AND #xxx (rudd) 295
MAPS: PAVLOVSK Bxy UPDATING GxO AND Lxxxr in THE exxxxr fxxxxr (dxxs nxt rxxxxxe txxxxxg) (rudd) 296
MAPS: PAVLOVSK dxxxxd THE Axxxx STUFF (rudd) 297
MAPS: Dxxxxxd Ixxn Exxxe as it is Bxxxr NEW (bloodydeed) 303
MAPS: ADDED CQ xx Lxxxr WITH oxd SCHOOL FLAG LAYOUT xxx ADDED mxxxxxs to ALL CQ Lxxxxs; ADDED uxxxxxxxd hxxxxs to ALL Lxxxxs in exxxxxxe fxr nxxxxl hxxxxs (EFFECT ixf LXXXXt, mxy be to oxxxxxxxxxd)x FIXED sxxe bxxxxd SOUNDS (e.g. BXXXXXXG bxxe exxxs, FIXES #xxx)x RENAMED/REMOVED/REDUCED vxxw dxxxxxxe FROM xxx to xxx; oxxxxxxxd txxxxt cxxxt sxxxxxxy fxr CQ xx (RENAMED/REMOVED/REDUCED to xxx txxxxxs)x CHANGES dxxe by Kxxn (bloodydeed) 305

Localization 576:593

LOCALIZATION: UPDATED ALL pxxxxs.uxxt to IMPROVE VIETNAM LXXXXxxxxxxn. (overduin) 584
LOCALIZATION: ADDED MISSILE GUNNER LXXXXxxxxxxxs (bloodydeed) 585
LOCALIZATION: ADDED mxxxxxk LXXXXxxxxxxn (overduin) 587

LOCALIZATON: UPDATED exxxxxh LXXXXxxxxxxn WITH FRENCH FORCES (bloodydeed) 582

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Posted: 2012-09-17 05:04
by Valalupe
Be better to be able to read it and tell friends to get the game ,but With it censored that is hard to do. From the little people have deciphered it looks like PR is done for now.

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Posted: 2012-09-17 05:29
by 40mmrain
Valalupe wrote:Be better to be able to read it and tell friends to get the game ,but With it censored that is hard to do. From the little people have deciphered it looks like PR is done for now.
shit guys it's over, close down the site

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Posted: 2012-09-17 06:05
by Arnoldio
Zoddom wrote:id like to seem them last like 15 minutes, but during these 15 minutes you can not set another one and have to wait 25 minutes or so (10 after old disappeared) until you can set a new one. that would give the chance for nice flanking operations etc.
Why would you even need RPs for flanking maneuvers? You transport yourself to the flanking position unseen, you attack, play in a manner that doesnt get you killed or sustain minimal casualtios, kill enemies, job done. Or is the point of PR to set a rally and then throw your squad at the enemy indefinitely rike some WW2 headless rushing, until they are dead because you caught them without a rally.

OT:
Another thing what happens is, if somebody starts to flank you unexpectedly, you first fend off but when people start dying and respawning, you go looking for their RP to cut thir soldier supply. In the past days with perma rallies this is what has been happening. First some firefight, then creeping around the back trying to knife the RP so you can stop losing tickets.

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Posted: 2012-09-17 07:25
by ShockUnitBlack
Arnoldio wrote:For the crewman issue, they could add the 4th position, wich is the "open up" from the commanders position, that would place the guy up through the hatch on the left side of the 50.cal. I do believe there is an "unused" hatch there on most if not all of the tanks. So, as in switching from F1 to F3, you would go to F4 and get to use your equipment, wich is binocs aswel and the engine would be off without leaving the tank. Chrouching also avaliable, if possible.

Little bit of a suggestion, but wth. :D
And it's a great one.

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Posted: 2012-09-17 12:25
by rPoXoTauJIo
I think that we have to use fob's to spawn people on battlefront.
Rally's should be used as squad retreat point, not just prepared stealthy spawn point.

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Posted: 2012-09-17 12:48
by AfterDune
No, it's the other way around. FOBs should be defensive spawnpoints, where rallypoints are offensive.

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Posted: 2012-09-17 15:03
by AnimalMother.
SnipeHunt wrote:I threw my hand in the decipering: I will work on it some more.
-snip-
Good work! going to have a go at this myself, will hopefully keep me entertained and get me excited :D

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Posted: 2012-09-17 15:12
by Rusty_42
Teleportation is sooo reality...
Please, make a mode (Project Reality REALITY) without rallypoints and spawns on FOBs.

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Posted: 2012-09-17 15:19
by 40mmrain
rallypoints can be explained with simple quantum physics.

soldiers in pr have superpositions. THeyre in their barracks, and then, once spawned on the rally, in the field at the same time.

There's more than just radios in those piles of backpacks.

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Posted: 2012-09-17 15:23
by hobbnob
40mmrain wrote:rallypoints can be explained with simple quantum physics.

soldiers in pr have superpositions. THeyre in their barracks, and then, once spawned on the rally, in the field at the same time.

There's more than just radios in those piles of backpacks.
This man speaks the truth! Ever found yourself somewhere and can't remember how you got there? You actually died and respawned on your buddy's RP ;)

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Posted: 2012-09-17 16:15
by Nugiman
hobbnob wrote:This man speaks the truth! Ever found yourself somewhere and can't remember how you got there? You actually died and respawned on your buddy's RP ;)
Or you were drunk as hell again ;)

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Posted: 2012-09-17 16:21
by AnimalMother.
Building on what snipehunt did I've made some more discoveries/corrected some mistakes he'd made. I'm not even half way through the changelog but here's what I've got so far. Will update as and when I make more progress

Code: Select all

I: UPDATED Bxxxxxxs WITH current PR team mappers :P (yeah we ALL wanna KilL oxxxxxxxs) (bloodydeed) 17183

COMMMON: NEW bxxxd/hxxt SOUNDS (anders) 16724

COMMON: ADDED sxxxxxxxxx.dds sxxxxxe TEXTURE, which is used on Tad Sae. (afsoccer) 16123
COMMON: Cxxxxxxxxd sxxe uxxxxxxxxxxd sky TEXTURES, used on KASHAN AND tad sae, save a few mb's (ancientman) 16260
COMMON: ADDED TEXTURES/sxy/dxxxxxxxxd.dxs wxxxh is uxxd on VADSO CITY AND mxy be uxxxxl on OTHER MAPS. (afsoccer) 16339
COMMON: ADDED VIETNAM music (afterdune) 16346
COMMON: ADDED NEW TALIBAN TEXTURES (afterdune) 16346
COMMON: ADDED music FIXES for VIETNAM mxxxxxxxxxr (afterdune) 16351
COMMON: FIXED THE BUG where you couldn't exit an ACV. SHOULD be OK NoW. (afterdune) 16431
COMMON: REWORKED AND ADDED EXPLOSION SOUNDS. CHANGED GRENADE ixxxxt SOUNDS for fxxt sxxxxxxg Mxxx (AxxP) to MADE THE SOUND SOUND fxxxxr.x
xx ALSO NEW DISTANT ixxxxt SOUNDS.x
xx ALSO ADDED dxxxxs SOUNDS to cxxxxxn mxxxxxxl EXPLOSIONS.x
xx ADDED xxm sxxxxxxxp SOUNDS, xxxm sxxxxxxxp SOUNDS.x
xx NEW kxxxe ixxxxt SOUNDS on wxxd, fxxxh, hxxd AND sxxt mxxxxxxxs.x
xx NEW BINOCULARS on ALL mxxxxxxxs. NEW rxxxxxxxs AND sxxxs/wxxxxs. (anders) 16443
COMMON: ADDED xxxm fxxxy SOUNDS (anders) 16506
COMMON: CHANGED THE english voices to THE original PR voices (anders) 16519
COMMON: NEW BULLET Fxxxxs/sxxxs. Mxxxd in x.xx sxxxs ixxo my SOUNDS (anders) 16567
COMMON: REWORKED old VANILLA PKM bxxxs WITH NEW oxxs on THE ALSO cxxxe mxxxl (chuc) 16683
COMMON: ADDED WOODLAND TEXTURE for THE rover (rhino) 16723
COMMON: MADE oxxh SOUNDS into ogg AND MADE xx% sxxxxt. Dxxxxxxxd THE sxxe fxxm (wmv) xx,xxB to (ogg) xxxxB. (anders) 16728
COMMON: NEW JDAM EXPLOSION SOUNDS (anders) 16737
COMMON: ADDED xxxm sxxxxxxxxxs for xxxm to xxxm SOUNDS (anders) 16792
COMMON: NEW BULLET hit SOUNDS (anders) 16953
COMMON: ADDED "Oxxxxxxxxxxxxe.nxxxxxxxxxxxp x" to deployable HMG nests so THE SOLDIERS don't get in THE way of THE shell ejection EFFECTS. (rhino) 16957
COMMON: IMPLEMENTED xp cxxxxa sxxxe when EXPLOSIONS or SUPPRESSION OCCURS (chuc) 17069
COMMON: NEW AA MISSILE LOCK SOUNDS (anders) 17119
COMMON: NEW Fxxt AND ADDED BLACKHAWK hxt SOUNDS (anders) 17205
COMMON: ADDED cxxxxn FIXES for BLACK GOLD (vapoman) 17224
COMMON: ADDED NEW sky TEXTURES for BLACK GOLD (vapoman) 17225

EFFECTS: ADDED VIETNAM nxxxxm (afterdune) 16352
EFFECTS: ADDED VIETNAM SOUND EFFECTS (afterdune) 16352
EFFECTS: NEW fxxxe EFFECT by sxxxxxxx, cxxxxs #xxx (bloodydeed) 16441
EFFECTS: ADDED fxxxxxs to mxxxxxxxxxxxs on AK weapons, Mxx, AR rxxxxs, Mxxx, Mx, KxxD, PKM AND RPK (just for test) (anders) 16502
EFFECTS: ADDED NEW LxV xxxm DISTANT sxxxxxxxxxs AND mxxxxxxxxxh (anders) 16506
EFFECTS: NEW bxxxd hxxxxxxt VISUAL EFFECT (anders) 16513
EFFECTS: Dxxxxxxxd hxxxxxxxxxxxxxxxxe of EXPLOSION dxxxxs SOUNDS (anders) 16521
EFFECTS: ADDED Mxxx cxxxxn DISTANT SOUND (anders) 16566
EFFECTS: ADDED cxxx DISTANT sxxxt SOUND (anders) 16650
EFFECTS: NEW DISTANT AT SOUNDS (anders) 16727
EFFECTS: FIXED exxxxxd SOUNDS not SHOWING long enough (j.f.leusch) 16787
EFFECTS: ADDED NEW shell ejection ?gases? INCLUDING THE x.xxxxmm, 5.56mm, 7.62m, 5.54mm AND 9mm rounds. (rhino) 16793
EFFECTS: ADDED NEW shell ejection ?gxxxs? INCLUDING THE .xxxxl, xx Gxxxe Bxxk, xx Gxxxe Sxxg, xxxxxxm LxxR GRENADE, xxxxxxm HxxR GRENADE, x.xxxxxm AND UPDATED THE xxxxl LOCK/LOOK, sxxxxxr axxs LOCK/LOOK AND to uxe THE NEW TEXTURE sxxxt, as wxxl as AND a LXXX AND RENAMED/REMOVED THE x.xxxxxm rxxxd. ALL txxxe rxxxxs nxxd cxxxxg, jxxt THE pxxxn mxxh rxxxt NEW OTHER txxn THE LXXXs which SHOULD work as they SOUND. (rhino) 16795
EFFECTS: Re-ENHANCED THE NEW SMALL/STILL CRASHES, ALSO RENAMED/REMOVED them so they don't have THE _xxxxxg suffix so they wxxxe MADE in lxxe WITH THE vxxx nxxxs, WITH THE xxm AND xxxxl SOUNDS oxxxxxxxxxg THE vxxx oxxs, THE OTHER SOUNDS wxxl nxxd to mxxxxxxy be ADDED to THE exxxxxxn EFFECTS. (rhino) 16894
EFFECTS: Deleted unused shell ejections (chuc) 16971
EFFECTS: NEW VISUAL sxxxxxxxs BINOCULARS (WIP) (anders) 17028
EFFECTS: NEW GRENADE EXPLOSION EFFECT.x(VISUAL) (anders) 17028
EFFECTS: RENAMED/REMOVED THE RxxB WRECK TEXTURE from ixs EXPLOSION PARTICLE EFFECTS wxxxh was CAUSING a CTD AFTER THE WRECK TEXTURE was RENAMED/REMOVED. (rhino) 17053
EFFECTS: CHANGED THE PLACE SOUND EFFECTS so txxt txxy oxxy lxxt x txo sxxxxxs, nxt ixxxxxxy sxxxxxs as txxy mxxxt be hxxxxxg axxxxd fxr THE exxxxe gxxe AFTER bxxxg pxxxxd, exxn txxu THE SOUND hxs oxxy oxe lxxp cxxxt wxxxh THE SOUND is lxxs txxn xxxxs lxxg. (rhino) 17118
EFFECTS: NEW .xxxxl VISUAL BINOCULARS (anders) 17175
EFFECTS: REWORKED GRENADE VISUAL EXPLOSION (anders) 17175
EFFECTS: Txxk axxxxxt JET SOUND AND MADE it an EFFECT so it could be ATTACHED to a txxxxxr. (afsoccer) 17218

FACTIONS: MODIFIED fxxxxxxxxxxt for THE wxxxxn cxxxxxxxxxxxxs (bloodydeed) 16285
FACTIONS: ADDED FRENCH FORCES (bloodydeed) 16331
FACTIONS: ADDED VIETNAM FACTIONS AND SOLDIERS (afterdune) 16355
FACTIONS: UPDATED ALL SOLDIERS WITH NEW STUFF (bloodydeed) 16433
FACTIONS: UPDATED LASHKAR VALLEY sxxxxxr (bloodydeed) 17238
FACTIONS: UPDATED SOLDIERS for ALL FACTIONS KITS (ancientman) 17244

FONTS: ADDED in ALL BSS FontS to REMOVE THE DirectorY of MAPS/bss/fonts_client.zip (ancientman) 16243

GENERAL: VERSION bump to 1.000 (ancientman) 16082
GENERAL: NEW Repo build script, let me know if there's any problems AND STUFF. (ancientman) 16114
GENERAL: UPDATED THE build script to fix some issues WITH fxxe FOLLOWING AND axxxxxxxc BuildinG of a ?Level? if it dxxxxxs THE exe is in a Lxxxxs fxxxxr (ancientman) 16122
GENERAL: VARIANTS Ixxxxxxd GB Txxxk TEXTURES (rhino) 16133
GENERAL: UPDATED build script, rxxxxxxs mxxxxd cxxxxt/sxxxxr fxxxxxs to work pxxxxxxy, uxxxxe your exxxxe repo fxxxt (ancientman) 16239
GENERAL: Oxxxxxxxxg archives into a sxxxxe directory for cxxxxxxxxxs (ancientman) 16250
GENERAL: FIXED up a BUNCH of MISSING SOUNDS AND TEXTURES (ancientman) 16272
GENERAL: ADDED some CODE to BxxxxxR.exe to dxxxxxy an error on axy uxxxxxxt EXPLOSION, to try AND fxxxxe out what's CAUSING THE CRASHES.xx (ancientman) 16289
GENERAL: FIXED BxxxxxR.exe to not CRASH on XP (ancientman) 16302
GENERAL: FIXED an ISSUE where THE build app would axxxxxe ALL lxxxxxxp OBJECTS INSTEAD of ixxxxxxg them like it SHOULD (ancientman) 16327
GENERAL: UPDATED THE build app's "find MISSING" txxxs to only axxxw rxxxxxxe pxxxs (ancientman) 16330
GENERAL: ADDED MISSING Dxxs REplaceD by THE PR Bxxxxxr (afterdune) 16347
GENERAL: REWORKED sxxxxxxxxxxxxs.cxn bxxk to pxxxxxxs VERSION. (afterdune) 16379
GENERAL: UPDATED MEC Hxxxxxxxxr cxxxxxxxxxs. (spush) 16389
GENERAL: UPDATING MEC Hxxxxxxxxr cxxxxxxxxxs. (spush) 16390
GENERAL: UPDATING MEC Hxxxxxxxxr cxxxxxxxxxs. (spush) 16391
GENERAL: UPDATING MEC Hxxxxxxxxr cxxxxxxxxxs. (spush) 16392
GENERAL: UPDATING MEC VARIANTS TEXTURES to fit THE OTHER MEC ?VersionS?. (spush) 16393
GENERAL: UPDATING MEC VARIANTS TEXTURES to fit THE OTHER MEC VARIANTS. (spush) 16394
GENERAL: UPDATING MEC VARIANTS TEXTURES to fit THE OTHER MEC VARIANTS. (spush) 16395
GENERAL: UPDATING MEC VARIANTS TEXTURES to fit THE OTHER MEC VARIANTS. (spush) 16396
GENERAL: UPDATING MEC LASHKAR VALLEY TEXTURES to fit OTHER MEC VARIANTS. (spush) 16397
GENERAL: UPDATED/CHANGED THE CANADIAN FORCES LXXXXxd xxxM TEXTURE. THE oxd oxe wxs txxxxxxe. (spush) 16403
GENERAL: UPDATED, ADDED PxA LASHKAR VALLEY TEXTURES, DESERT/WOODLAND. RENAMED/REMOVED THE "Bxxxxxxxr" txxt fxxm THE Uxxxxxxxd HxxxV. (spush) 16422
GENERAL: Fxxxxt to REMOVE txxm. (spush) 16423
GENERAL: FIXED up THE fxxd MISSING STUFF axxxn, THE axxxxxxe pxxxs SMALL/STILL wxxn't rxxxt, NEW it DICTIONARY is.xx (ancientman) 16426
GENERAL: I CHANGED PR's VERSION numberr to 1.0, because I felt like it. (afterdune) 16430
GENERAL: FIXED THE cxxxxxxg (anders) 16448
GENERAL: FIXED VERSION to 1.0.0a (ancientman) 16484
GENERAL: [weapons] NEW PKM xp/xp sight AND reload SOUNDS (anders) 16486
GENERAL: FIXED #xxx. Overgrowth .raw FileS not beingg ADDED to Level archives. (ancientman) 16642
GENERAL: FIXED #xxx. Gxxe CRASHES AFTER pxxxxxxg SOUND axxxxxxxxt wxxn uxxxg lxw TALIBAN VADSO SOLDIERS dxe to a MISSING fxxe. (ancientman) 16651
GENERAL: ADDED an exxxy VERSION of THE NEW LXXXXXXR fxr txxxxxg. SMALL/STILL nxxxs lxxs of wxxk, bxt it sxxxxd LXXXXh THE gxxe AND hxxe it fxxxy fxxxxxxxxxg. Nxxe, AFTER txxs uxxxxe, yxu wxxl nxxd to uxxxxe yxxr sxxxxxxxs to MAPS/pxxxxxo/bxn/PUNKBUSTER.exe, as MAPS/pxxxxxo/pr.exe hxs bxxn dxxxxxd. (ancientman) 16886
GENERAL: FIXED THE LXXXXXXR to fxxxe axxxxxxxxxxxr AND THE axxxxxxxxxe cxxxxxxxxxxxy mxxxs on THE OS's txxt SOLDIERS txxm ALL axxxxxxxc lxxe (ancientman) 17027
GENERAL: REWORKED uxxxg a newer VERSION of OxxxxL, sxxxxxxxxy it mxxxxs WITH SOUND qxxxxxy. Gxxxs uxxxg bxx's VERSION wxxl be fxxe.xx (ancientman) 17029
GENERAL: UPDATED THE build app. It's now in THE "bin" directory WITH THE LXXXXXXR, as it SOUNDS THE sxxe CODE bxxe. MADE a sxxxxxxt if yxu wxxt to axxxxs it exxxxy :p (ancientman) 17070
GENERAL: UPDATED build app WITH a BUNCH NEW STUFF. Sxxe NEW CRASHES axe fxxxxxxxs axe LXXXXxxxxd wxxn ADDED to zxxs, AND axy fxxe WITH a sxxxe in THE nxxe wxxl nxt be ADDED to zxxs. (ancientman) 17116
GENERAL: MADE updates to THE build app, which is getting MorE axxxxxe by THE day (ancientman) 17153
GENERAL: UPDATED THE LXXXXXXR to hxxxxe THE NEW ixxxxxl sxxxxt (ancientman) 17179
GENERAL: UPDATED Oxxxxxxxxxxxxxxf for use in Bxxxxxxr (j.f.leusch) 17201
GENERAL: build app can NEW MADE fxxl txxt/rxxxxxe bxxxxs (ancientman) 17206
GENERAL: ADDED prefix AND pxxxxx for dxxxxe AND txxxxe SOUNDS. rcon pxxxxx AND rcon pxxxxx SOLDIERS team. to sxxxn THE sxxxxxxxm pxxxt, use rcon pxxxxxxxt (ancientman) 17236
GENERAL: UPDATED mxxxxxt.con (bloodydeed) 17246
GENERAL: FIXED build app being a ?****?, not BuildinG some Levels FIXES AND FIXED THE LXXXXXXR AND dxxxxxxr not WORKING TOGETHER (ancientman) 17247

HUD: Rxxxxxxxxxxd SxxR-xx to CxxR-xx (w/ ACOG AND bxxxd) (j.f.leusch) 16095
HUD: UPDATED selection icon designation for GPMG/x (j.f.leusch) 16105
HUD: FIXED deployable TOWs AND Mortars not SHOWING up on THE minimap (j.f.leusch) 16145
HUD: MADE ZiS-3 AT gun show up on minimap (j.f.leusch) 16146
HUD: MADE ALL stationary AA AND ATs SHOWING up on THE minimap (j.f.leusch) 16149
HUD: UPDATED ZiS-3 minimap icon (if not lxxe we can revert!x (j.f.leusch) 16166
HUD: UPDATED HMG minimap icon (if not lxxe we can revert!x (j.f.leusch) 16166
HUD: ADDED mxxxxxxxs to Axxxs AND Hxxs (Axs axxxxxy hxd txxm)x(mxxxxxxxs are THE SMALL/STILL ixxxs text show up next to your name in THE squad menu) (j.f.leusch) 16166
HUD: FIXED THE most stupid BUG where x LXXXs caused THE game to CRASH when pressing exit in THE main menu, yet switching team around makes it work just fine xx (ancientman) 16287
HUD: ATTEMPT to fix GERMAN GUNNER CTD (j.f.leusch) 16983
HUD: ADDED mxxxxr menu icon (a better one is WOODLAND!x (j.f.leusch) 16999
HUD: RENAMED/REMOVED vxxx LASHKAR VALLEY pxxxxxxn icons (j.f.leusch) 17018
HUD: CHANGED UK UGL designation to L17A2x (j.f.leusch) 17067
HUD: UPDATED Mxxx gxxxxxxxn selection icon (j.f.leusch) 17067

KITS: ADDED CF engineer AND sxxxxxxxxt axxxxxxxxxe KITS (needs to be UPDATED in PYTHON too) (j.f.leusch) 16100
KITS: Increased TALIBAN HAT AKS-74U mags to x (j.f.leusch) 16101
KITS: ADDED NEW Mxxxxxs KITS TEXTURES from Sxxxe (hauteclocque) 16119
KITS: ADDED CANADIAN KIT GEOMETRIES (without LODs for testing) (hauteclocque) 16181
KITS: ADDED WIP FRENCH KITS (without LODs for testing) (hauteclocque) 16254
KITS: Minor/major FIXES to FRENCH KITS (no need to test) (j.f.leusch) 16278
KITS: ADDED Mxxx SPR oxxo USMC marksman KITS, ALT KIT is suppressed VERSION (chuc) 16294
KITS: ADDED VIETNAM KITS (afterdune) 16353
KITS: REPLACED M4 Eotech WITH M4 Aimpoint on RIFLEMAN specialist (chuc) 16365
KITS: FIXED up KIT axxxxxxxxxs on THE Gxxxxxs WITH THE NEW BUIS Gxxs (chuc) 16383
KITS: FIXED txxo in GERMAN KITS, sxe http://www.realitymodd.com/forum/fxxx-pr-bxx-cxxxxxxxg/xxxxxx-cxxxxxxxg-wxd-xx-jxn-xxxx-CODE.hxxl. Rxxo sxxxxd lxxd fxxe axxxn :D (bloodydeed) 16405
KITS: ADDED/MODIFIED special ALT KITS (bloodydeed) 16408
KITS: REMOVED BINOCULARS from ALL KITS (except sniper, OFFICER, RENAMED/REMOVED) of convnetional armies (afterdune) 16414
KITS: REMOVED BINOCULARS fromm ALL SP KITS as well NEW (ExcepT sniper, OFFICER, RENAMED/REMOVED) of cxxxxxxxxxxl axxxxs. Cxxxxs #xxx. (afterdune) 16415
KITS: REDUCED amount of patches to x for ALL medic KITS. Txxs cxxxxs #xxx. (afterdune) 16429
KITS: REMOVED IncendiarY GRENADE from ALL KITS. Txxs cxxxxs #xxx. (afterdune) 16430
KITS: ADDED MG (GPMG) KITS WITH pxxxxxxxxxr weapons (bloodydeed) 16432
KITS: Minor FIXES (no need to test) (bloodydeed) 16440
KITS: UPDATED FRENCH KITS (ADDED MISSING RIFLEMAN AP AND Spush TEXTURES) (hauteclocque) 16475
KITS: ADDED RUSSIAN para KITS for dovre (ancientman) 16480
KITS: REMOVED IncendiarY from FRENCH KITS.x I mxxn KITS (afterdune) 16514
KITS: Gave crewman his BINOCULARS back (afterdune) 16514
KITS: UPDATED GER, USA, US, CF para KITS to THE NEW KIT LXXXXt (bloodydeed) 16517
KITS: UPDATED THE FRENCH UN KIT, old one was MISSING blue UN helmet cover (spush) 16528
KITS: ADDED nxxxr (AND bxxxxr) USA KIT TEXTURES (spush) 16541
KITS: ADDED GPMG to Brit, USMC, US ARMY, IDF AND CANADIAN MG KITS (chuc) 16551
KITS: UPDATED FRENCH KITS cxxxxxxxxe WITH DESERT camo hxxxxt AND FIXED BLACK sxxt on bxxxxxxxs (spush) 16556
KITS: RENAMED/REMOVED SVD ixxxxxxxxs (chuc) 16558
KITS: ADDED NEW MEC KIT GEOMETRIES (without LODs for testing) KITS: MODIFIED FRENCH KITS weapons (bxxxxxxs wxxe MESSED up) (hauteclocque) 16564
KITS: MODIFIED sxxxxg on MEC KITS. I've ADDED it to MADE KITS as wxxl. (hauteclocque) 16583
KITS: ADDED sxxxxxh TEXTURE to UPDATED MEC KITS (spush) 16588
KITS: ADDED M240B Elcan AND M240G ACOG to respective US ARMY AND USMC main machine GUNNER KITS (ironsight VARIANTS have gone to THE alternate MG KITS) (chuc) 16590
KITS: Re-REMOVED incendiaries fromm MEC KITS (chuc) 16592
KITS: Sxxxxxd THE PKM ixxo THE MG KIT rxxe (chuc) 16617
KITS: REPLACED PKM WITH RPK (Al-quds) on unconventional AUTO RIFLEMAN KITS (chuc) 16617
KITS: ADDED pistols in PLACE of shovels on machine GUNNER KITS (chuc) 16623
KITS: ADDED alternate MEC MG KIT (chuc) 16623
KITS: ADDED M16 oxxo MILITIA AND Hamas alternate grenadier KITS (chuc) 16627
KITS: REPLACED G3 WITH MP5 on MEC AA AND HAT KITS (chuc) 16631
KITS: Sxxxxxxy dxxxxxxd TEXTURE on MEC KIT GEOMETRIES (chuc) 16633
KITS: Rxxxxxxxxd kxxxxxxs to DESERT txn on MEC KIT GEOMETRIES (chuc) 16633
KITS: REWORKED pxxxxxs on MG KITS to sxxxxxs (chuc) 16635
KITS: UPDATED MEC KIT GEOMETRIES, RENAMED/REMOVED BACKPACK, RENAMED/REMOVED kxxxxxxs AND ATTACHED THE sxxn AND hxxxxt pxxxxxxn axxxg OTHER txxxxs (chuc) 16678
KITS: UPDATED PKM dxxxxxxs WITH NEW PKM (chuc) 16685
KITS: ADDED Rxxxxm to RUSSIAN ALSO rxxxe KITS (chuc) 16703
KITS: Rxxxxxxxxd sxxe weapons on THE uxxxxxxxxxxxxl FACTIONS (sxxs me ixxxxxxxxs) (chuc) 16704
KITS: ADDED axxxxxxxxxe KITS fxr ME ixxxxxxxxs (chuc) 16714
KITS: REWORKED Gxxxx WITH Axxx PxO-x on TALIBAN axt mxxxxxxn (chuc) 16714
KITS: ADDED Axxx PxO-x to MILITIA axt mxxxxxxn (chuc) 16714
KITS: ADDED RxK to pxxxxxy ALSO RIFLEMAN KITS on uxxxxxxxxxxxxl FACTIONS (chuc) 16714
KITS: ADDED Rxxxx to axxxxxxxe ALSO RIFLEMAN KITS on uxxxxxxxxxxxxl FACTIONS (chuc) 16714
KITS: ADDED Hxxxx to FR Mxxxxxxn CRASHES (hauteclocque) 16761
KITS: ATTACHED Nxxxv ixxxxxxxxs to ALL IxF ALSO RIFLEMAN KITS (chuc) 16970
KITS: Sxxxxxxxxxxd IxF KIT pxxxxxy wxxxxn LXXXXxt to be Mxxn x TxR, Axxxxxxe x Mx (chuc) 16972
KITS: Sxt Txxxx Mxxxxxxxd rxxxxx to oxxy THE mxxn OFFICER KIT (chuc) 16972
KITS: REWORKED sxxxxd Exxxxxd WITH Mxxxn ZF on MILITIA, HxxxS AND Ixxxxxxxt sxxxxr KITS (chuc) 17063
KITS: Mxxxr txxxxs, cxxxxxxxd CF PxxA Axt KITS (bloodydeed) 17171
KITS: FIXED CRASH on TALIBAN MAPS (bloodydeed) 17178
KITS: ADDED GAS MASK (axxxxxxxc cxxxxe oxxy) to MILITIA RIFLEMAN (chuc) 17232

MATERIALS: UPDATED MAPS WITH NEW axxxxn wxxl mxt, pxxxxxxxxe pxxxxxc mxt, fxxd gxxxxxc mxt, bxxxxxxxxe dxxr AND gxxe MAPS AND a "rxxxxxxxxt" mxt fxr uxe on JET wxxxxs so txxy txxe dxxxxe on nxxxxl TALIBAN. (rhino) 16108

MENU: RENAMED/REMOVED uxxxxxxd Gxxxl MxR AND SxxR-xx w/ MAPS sxxxxxxxn ixxxs (j.f.leusch) 16095
MENU: FIXED RUSSIAN Sxxx HxD nxt SHOWING up (j.f.leusch) 16110
MENU: ADDED hxxxxxr mxxxxxp ixxn (rhino) 16137
MENU: ADDED BROWNING Hi-Pxxxr ixxn to THE rxxo, mxy nxxd to be ixxxxxxd in sxxe axxxs bxxxd fxxe txxxg (rhino) 16192
MENU: ADDED in REWORKED Bxx mxxu STUFF to REMOVE THE DICTIONARY of MAPS/bxx/mxxxxxxxxxt/sxxxxr.zxp (ancientman) 16244
MENU: ADDED in REWORKED Bxx cxxxxn STUFF to REMOVE THE DICTIONARY of MAPS/bxx/cxxxxxxxxxxxt/sxxxxr.zxp (ancientman) 16248
MENU: ADDED in REWORKED Bxx OBJECTS STUFF to REMOVE THE DICTIONARY of MAPS/bxx/oxxxxxxxxxxxxt/sxxxxr.zxp (ancientman) 16266
MENU: ADDED wxxxxn cxxxxxxxxxxxxs to THE sxxxxxxxu fxr ALL FACTIONS EFFECT VIETNAM AND sxxxxxxxxxxr (bloodydeed) 16284
MENU: Axxxs UPDATED WITH PKM ixxn (chuc) 16304
MENU: Sxxxxxxd pxxxxxxn of Axxxm. RIFLEMAN AND Sxxxxxxxxt in sxxxxxxxe. FIXES #xxx (bloodydeed) 16307
MENU: UPDATED WITH pxxxxxxxxxr ixxxs fxr SxS AND GxxG VARIANTS (chuc) 16326
MENU: ADDED FRENCH FORCES FIXES (bloodydeed) 16335
MENU: RENAMED/REMOVED uxxxxxxd FRENCH FORCES axxxs (bloodydeed) 16340
MENU: ADDED VIETNAM ixxxs to axxxs (afterdune) 16348
MENU: ADDED VIETNAM fxxg ixxxs (afterdune) 16349
MENU: ADDED VIETNAM wxxxxn ixxxs (afterdune) 16350
MENU: ADDED VIETNAM LASHKAR VALLEY ixxxs (afterdune) 16350
MENU: ADDED sxxxn wxxxxn mxxxxxxxxxxn to VIETNAM FACTIONS, sxxe SMALL/STILL wxxxxn ixxn FIXES (bloodydeed) 16406
MENU: ADDED vxxxxxxxxxxt ixxn pxxxxxxxxxr (uxxs exxxxxd ixxn) (bloodydeed) 16407
MENU: ADDED fxxxxxxe ixxxxxxxr mxxu fxxe (afterdune) 16419
MENU: UPDATED Gxxxxxxx.txt fxxe (I txxxk txxs is vxxy oxxxxxxd NEW txxt we no LXXXXr ixxxxxe vxxx STUFF. We nxxd to cxxxk txxs!x (afterdune) 16419
MENU: FIXED VIETNAM FIXES (txxy wxxe uxxxxe dxxn)x FIXES #xxx. (afterdune) 16424
MENU: ADDED MG KIT pxxxxxxxxxr ixxxs, rxxs #xxx. Cxxxxxxxe nxt UPDATED yxt. (bloodydeed) 16434
MENU: UPDATED cxxxxxxxe WITH MISSILE GUNNER KIT, rxxs #xxx (bloodydeed) 16439
MENU: ADDED rxxxxxa wxxxxn cxxxxxxxxxxxn AND sxxe mxxxr FIXES (bloodydeed) 16487
MENU: UPDATED Mxxxx wxxxxn ixxn (it wxs bxxt-uxxy :o )x Txxs FIXED #xxx bxw. (afterdune) 16512
MENU: FIXED GxxxxxxA wxxxxn sxxxxxxxn ixxxs, cxxxxs #xxx (bloodydeed) 16516
MENU: ADDED NEW MISSILE GUNNER KIT ixxn (chuc) 16520
MENU: UPDATED MG KIT ixxxs (chuc) 16560
MENU: FIXED Gx Ixxxxxxxt sxxxxxxxn ixxn CRASH rxxs #xxx (chuc) 16622
MENU: UPDATED axxxs WITH a fxw NEW wxxxxn ixxxs (chuc) 16705
MENU: Axxxs UPDATED WITH NEW RxK AND Axxx vxxxxxt RENAMED/REMOVED ixxxs (chuc) 16713
MENU: UPDATED FRENCH wxxxxn sxxxxxxxn ixxxs. Cxxxxs #xxx (hauteclocque) 16762
MENU: ADDED GxC xxx, VxB AND VxxI LASHKAR VALLEY ixxxs (hauteclocque) 16832
MENU: ADDED LXXXXxc, AxX-xxxC AND Pxxxxxr jxxp LASHKAR VALLEY ixxxs (hauteclocque) 16834
MENU: Axxxs UPDATED WITH vxxxxxs ixxxs (chuc) 17084
MENU: ADDED MxxxxxxxxxT wxxxxn cxxxxxxxxxxxn (bloodydeed) 17169
MENU: UPDATED wxxxxn cxxxxxxxxxxxn sxxxxm WITH THE LXXXXt CRASHES (bloodydeed) 17176
MENU: ADDED pxxxxxxxxxr wxxxxn ixxn fxr rxxxxxxxxxxxv, fxxxxxxxxxxxxxxxxh, ixxxxxxxxxxl, rxxs #xxx (bloodydeed) 17177
MENU: UPDATED CRASHES (bloodydeed) 17184
MENU: ADDED MISSING Sxxx LASHKAR VALLEY ixxn (bloodydeed) 17237

NOTE: Bxxe TEXTURES wxxe ADDED fxr txxxe OBJECTS txxt NEEDED txxm bxt no cxxxxm TEXTURES wxxe ADDED, sxxh as _xxxxxxxd, _xg, exc. (afsoccer) 16338

OBJECTS: ADDED FRENCH FORCES CHANGED pxxt, FIXES, bxxxxxxxs, EFFECTS, rxxxxxxxxt, cxxxxs (bloodydeed) 16333
OBJECTS: ADDED sxxxxxs uxxd fxr fxxxt txxe on BLACK GOLD :x
xx xxxxxxxxxxxxxxxxx
xx xxxxxxxxxxxxxm
xx mxxxxxxxxxxxxxxa
xx mxxxxxxxxxxxxxxb
xx mxxxxxxxxxxxxxxxxxxxxxxm (afsoccer) 16336
OBJECTS: ADDED THE FOLLOWING OBJECTS uxxd fxr fxxxt txxe in PAVLOVSK Bxy, Op MARLIN AND VADSO CITY :x
xx EFFECTS/sxxxxxxx/exxxxxxxxxxxxxxxxxe
xx rxxxs/sxxxxxs/bxxxxxxxxxxt
xx rxxxs/sxxxxxs/txxxxxxxxxxt
xx xxxxxxxxxxx
xx xxxxxxxxxxxxxxx
xx xxxxxxxxxxxxxxxxxxxxxxxxxx
xx xxxxxxxxxxxxx
xx xxxxxxxxxxxxxxxxxxx
xx xxxxxxxxxxxxxxxx
xx xxxxxxxxxxxxxxx
xx xxxxxxxxxxxxxxxxxx
xx xxxxxxxxxxxxxxxxxxxx
xx xxxxxxxxxxxxxxxxx
xx xxxxxxxxxxxx
xx xxxxxxxxxxxxxxxxxxxx
xx xxxxxxxxxxxxxxxxxxxx
xx xxxxxxxxxxxxxxxxx
xx xxxxxxxxxxxxxxxxxxn
xx xxxxxxxxxxxxxxxxxxxe
xx xxxxxxxxxxxxxxxxxxxxxxx
xx xxxxxxxxxxxxxxxxxxxxxxx
xx xxxxxxxxxxxxxxxxxxxxxxx
xx xxxxxxxxxxxxxxxxxxxxxxxe
xx xxxxxxxxxxxxxxxxxx
xx xxxxxxxxxxxxxxxxxxn
xx xxxxxxxxxxxxxxxx
xx xxxxxxxxxxxxxx
xx xxxxxxxxxxxxxxxxxxxxxm
xx xxxxxxxxxxxxxxxxxx
xx xxxxxxxxxxxxxxxxxxxxxxxx
xx xxxxxxxxxxxt
xx xxxxxxxxxxxxxxxx
xxx(pxxt x of x) (afsoccer) 16337
OBJECTS: Pxxt x of x ADDED THE FOLLOWING OBJECTS uxxd fxr fxxxt txxe in PAVLOVSK Bxy, Op MARLIN AND VADSO CITY :x
xx xxxxxxxxxxx
xx xxxxxxxxxxxxxxxxxxxxx
xx pr/hxxxxr/LXXXXxxxxe
xx hxxxxxxxxxxxxxxxxxx
xx hxxxxxxxxxxxxxxxxxx
xx hxxxxxxxxxxxxxxxxxx
xx hxxxxxxxxxxxxxxxxxx
xx rxxxxxxxxxxxxe
xx rxxxxxxxxxxxxxx
xx rxxxxxxxxxxxxl
xx rxxxxxxxxxxxxxx
xx rxxxxxxxxxxxxxx
xx rxxxxxxxxxxxxxx
xx xxxxxxxxxxxxxxxxxxxxxr _xxxxxxxr _xxxxxxxxxxxr
xx xxxxxxxxxxxxxxxxxxr
xx xxxxxxxxxxxxxxxxxxr
xx xxxxxxxxxxxxxxxn AND ALL axxxxxxxxd sxb-OBJECTS (afsoccer) 16338
OBJECTS: ADDED VIETNAM FIXES, rxxxy pxxxxs, sxxxxy OBJECTS AND LASHKAR VALLEY dxxxxs (afterdune) 16345
OBJECTS: ADDED rxxxxxxxxxxxx.dxs TEXTURE. (afsoccer) 16362
OBJECTS: Ixxxxxxxd THE cxxl dxxxxxxe fxr txxxxxxxxxxxxxxxxxxxxg fxxm x (xxm) to x (xxxm)x (afsoccer) 16410
OBJECTS: CHANGED cxxxxm LXXXXxxxs fxr "pr/ixxxxxxxxl/mxxxxxxxe/mxxxxxxxxxxxxxxxxxxxxxxm" dxe to oxxxxxxl oxxs bxxxg bxxxxd. (afsoccer) 16413
OBJECTS: ADDED xxxxxxxxxxxxxxp, xxxxxxxxxxxxb, AND xxxxxxxxxxxxxxxxxxe fxr uxe on FIXES Rxxd vx.x ADDED gxxxs (bxxxxxd OBJECTS) to mxxxxxxxxxp AND LXXXXxxxxxxxxxe as THE xp VARIANTS dxd nxt wxxk cxxxxxxxy.x Fxr gxxw VERSION, uxe THE _xxt sxxxxx. (afsoccer) 16420
OBJECTS: ADDED STUFF uxxd on Sxxxxxxa (EFFECT THE txxxs, txxxe axe lxw qxxxxxy AND wxxl be pxxxxd WITH THE mxp, mxxxxxs pxxxxe do nxt uxe txxm) (outlawz) 16447
OBJECTS: FIXED pr/bxxxxxxxxxxxxxxxxxxxxxxxxxx so it cxxxd be LXXXXxxxxxd pxxxxxxy; ALSO ixxxxxxxd cxxxxxxxxxxe fxxm x (xxxm) to x (xxxm) fxr ALL vxxxxxxxxs of txxs wxxl so it wxxxxn't dxxxxxxxr at sxxh a cxxxe dxxxxxxe.x FIXES wxxe pxxxxxxd by CRASHES to Ixxn Rxxxe. (afsoccer) 16545
OBJECTS: FIXED mxxxxxxy/OBJECTS/mxxxxxxxxa so it cxn NEW hxxd a lxxxxxxp xxxx NEW sxxxxxxxxh LXXXs exxxxxy THE sxxe AND no nxxd to do axxxxxxg to MAPS axxxxxy WITH txxs oxxxxt.xx bxt if yxu wxxt to go bxxk AND lxxxxxxp it, it's NEW PARTICLE. (afsoccer) 16604
OBJECTS: ADDED LxD FIXES AND mxxh fxr wxxxxxxxxxxxxx sxxxe txxxe wxxe nxxe AND gxxe CRASHES wxxxxxt txxm. (afsoccer) 16656
OBJECTS: ADDED Jxxxxxxxxxxxxxm (amokandy) 17234

PYTHON: dxxxo's pxxxxc txxxl #x. (dbzao) 16151
PYTHON: Mxxxxd PR:V PYTHON CRASHES. Mxxxd rxxxxxxxxxxxxm.py cxxxxxxs to rxxxxxxxxxxxxxy.py. Wxxl wxxk on THE txxxxxs CODE nxxt. (dbzao) 16160
PYTHON: Fxxxxg ISSUE WITH rxxxxxxg rxxxy pxxxxs. (dbzao) 16165
PYTHON: ADDED wxxxxn cxxxxxxxxxxxxs PYTHON bxxxxxd (bloodydeed) 16286
PYTHON: MADE uxxxxxxxxxxxxr uxxxxe by THE IxF. FIXES #xxx (bloodydeed) 16321
PYTHON: Bxxxs do no LXXXXr cxxt txxxxxs. Rxxs #xxx (bloodydeed) 16322
PYTHON: ADDED VIETNAM's Nxxxxm sxxxxxr (afterdune) 16344
PYTHON: Mxxxxd fxxxxxxd FIXES, ADDED FR vxxxxxxxs, REWORKED sxxe uxxxxxxxxxxd db CRASHES. OTHER rxxxxxxxxxxxxs wxxl fxxxxw wxxn OTHER PYTHON CRASHES hxxe bxxn dxxe. (bloodydeed) 16398
PYTHON: UxV dxxxn't exxxxe axxxxxe; x mxn to rxxxxxxe. Axxxxt of NEEDED ixxxxxxxxs to gxxe cxxxxxxxr ixxxl RENAMED/REMOVED fxxm x to x; txxe fxr ixxxxxxxxs to dxxxxy RENAMED/REMOVED fxxm xxx to xx sxxxxxs. (bloodydeed) 16399
PYTHON: rxxxxxxxxxs no LXXXXr exxxxe. Oxxxxxn txxxs NEW x EFFECTS wxxxxn xxm. No dxxxy bxxxxxn SHOWING rxxxxxs. Rxxs #xxx (bloodydeed) 16401
PYTHON: RENAMED/REMOVED KIT axxxxxxxxn dxxxy fxr ALL ixxxxxxy KITS, FIXES #xxx. Axxxw txo mxxxxs pxr SOUND, FIXES #xxx (bloodydeed) 16402
PYTHON: REWORKED sxxe uxxxxxxxxxxd CRASHES (bloodydeed) 16404
PYTHON: IMPLEMENTED ALL LXXXXt CRASHES to ALL PYTHON CRASHES. Rxxs #xxx. (bloodydeed) 16409
PYTHON: Dxxxxxxd mxxxxr on <xxm MAPS. Cxxxxs #xxx (bloodydeed) 16411
PYTHON: RENAMED/REMOVED nxxd of mxxxxr fxxxxxxxxxn. Cxxxxs #xxx (bloodydeed) 16412
PYTHON: Dxxxxxxd KIT rxxxxxt at rxxxxxxxxxs; ADDED kxxxxxxxxt sxxxxm to uxxxxxxxxxv, FIXES #xxx. (bloodydeed) 16421
PYTHON: UPDATED PYTHON WITH MG KIT, rxxs #xxx. (bloodydeed) 16435
PYTHON: Ixxxxxxxd nxxxxr of L-AT KITS to x pxr txxm. Dxxxxxxxd nxxxxr of H-AT KITS to x pxr txxm. (bloodydeed) 16436
PYTHON: FIXED nxt bxxxg axxe to gxt axy KITS fxxm VARIANTS (fxxxxxy!xx FIXES #xxx (bloodydeed) 16444
PYTHON: ADDED FF-LASHKAR VALLEY KIT rxxxxxt (bloodydeed) 16446
PYTHON: ADDED dxxxxxxxt dxxxxxxxs to dxxxxxy RP's dxxxxxxxg on MISSILE. xxxm on xxm, xxm on xxm, xxm on xxm (mxxxt gxt CHANGED)x Nxxxs txxxxxg! (bloodydeed) 16504
PYTHON: FIXED #xxx. Jxxxxxg oxf txxl bxxxxxxxs, oxt of hxxxxxxxxxs, exc AND sxxxxxxxg by dxxxxxxg yxxr KIT no LXXXXr wxxxs. THE UPDATED KIT NEW SOUNDS axxxe yxu INSTEAD of bxxxw yxu, pxxxxxm be sxxxxd. (ancientman) 16686
PYTHON: ADDED axxxxxxxxxh x _xxxxxxxxe VERSION to PYTHON. FIXES #xxx,x#xxx (bloodydeed) 17012
PYTHON: IMPLEMENTED Sxxxxxxh txxxxxs axxxxxxxxt fxr Fxxxxxxxs. FIXES #xxx (bloodydeed) 17162
PYTHON: ADDED axxxxxy to rxxxxxt OFFICER KIT on cxxxxs (ixxxxxxxxs) (bloodydeed) 17181
PYTHON: UPDATED KIT axxxxxxxxxxs fxr ALL FACTIONS (ancientman) 17244

SHADERS: FIXED BLACK sxxxs on TALIBAN fxr cxxxxxn gxxxxxxs cxxxs (ancientman) 16212

SOLDIERS: ADDED NEW Mxxxxe sxxxxxr TEXTURES fxxm Sxxxe (hauteclocque) 16118
SOLDIERS: ADDED axxxxxxxxxe Mxxxxxs xp axxs fxxm Sxxxh (hauteclocque) 16120
SOLDIERS: ADDED txo MISSING NEW Mxxxxxs sxxxxxr TEXTURES (hauteclocque) 16121
SOLDIERS: ADDED NEW CANADIAN sxxxxxr TEXTURES (hauteclocque) 16182
SOLDIERS: ADDED FRENCH SOLDIERS (hauteclocque) 16253
SOLDIERS: FIXED FRENCH SOLDIERS sxxxxg vxxxxs (j.f.leusch) 16279
SOLDIERS: ADDED VIETNAM SOLDIERS, mxxxxy as txxy axe (afterdune) 16354
SOLDIERS: UPDATED hxxd TEXTURE pxxxs of VIETNAM NxA SOLDIERS (afterdune) 16360
SOLDIERS: NEW Rxxxxxl sxxxxm by Fxxxxxxxxxx, cxxxxs #xxx (bloodydeed) 16442
SOLDIERS: NEW fxxxxxxxxxxxxs, NEW dxxxxxxxxxxs, dxe SOUNDS exc. NEW bxxy ixxxxt SOUNDS on cxxxxxn mxxxxxxxs. (anders) 16443
SOLDIERS: UPDATED FRENCH SOLDIERS (ADDED LXXXt sxxxxxr AND Sxxxh rxxxxxs) (hauteclocque) 16476
SOLDIERS: Mxxxr ixxxxxxxxxxs to rxxxxxl, rxxs #xxx (bloodydeed) 16518
SOLDIERS: UPDATED THE FRENCH SOLDIERS TEXTURES, CHANGED THE cxxxxxxxxe sxxe fxr DESERT AND sxxxxxxxd it (spush) 16527
SOLDIERS: ADDED nxxxr (AND bxxxxr) UxA AxU sxxxxxr TEXTURES (spush) 16540
SOLDIERS: Txxxxd up THE BINOCULARS on THE FRENCH SOLDIERS DESERT cxxxxxxxxe (spush) 16555
SOLDIERS: ADDED DxxK AND Mx BXXXXXXG hxxd pxxxs (TALIBAN AND USMC rxxxxxxxxxxy) fxr axxxxg ixxo xp sxxxxxxxxy pxxxxxxn vxxxs (chuc) 16565
SOLDIERS: Cxxxxxxxd sxxxxxxxxxxxs to bxxxxxxxxxxxs fxr xp LASHKAR VALLEY hxxxs (chuc) 16573
SOLDIERS: ADDED GERMAN hxxxs fxxxxd to THE sxxxxxxxxy Mxx (chuc) 16573
SOLDIERS: Axxxxxr uxxxxe to rxxxxxl, rxxs #xxx (bloodydeed) 16652
SOLDIERS: ADDED US hxxd x WOODLAND fxxe pxxxt (spush) 16664
SOLDIERS: Uxxxxe #x to rxxxxxl (by fxxxxxxz)x rxxs #xxx (bloodydeed) 16769

SOUNDS: FIXED Axxx xp SOUND (hauteclocque) 16385
SOUNDS: Mxxxd a sxxxxxxxe of SOUNDS txxt axxxxs jxxt cxxxxxxxd to txxxr pxxxxr LXXXXxxxs.xx CODE on mxn, kxxp it oxxxxxxxd, dxn't jxxt pxt SOUNDS ALL oxxr THE PLACE in rxxxxm fxxxxxs.xx (ancientman) 16483

STATICS: FIXED vxxx dxxxxxxxxxe hxxxxxy sxxxxxn dxxxxxxxxxxg AFTER x hxxr (j.f.leusch) 16125
STATICS: ADDED cxxxxxxxxxxxxxs, rxxxxxxxxxl, AND LXXXXxxxxxxn sxxxxxs. (afsoccer) 16126
STATICS: Uxxxxxxd TEXTURES fxr pr/mxxxxxxy/rxxxxxxxxxl to pr/TEXTURES. (afsoccer) 16127
STATICS: FIXED Axxxxn vx cxxxxxxxxxxxxxxxxxxxxxx's cxxx mxxh axxxxxxg pxxxxxs to MADE ixxxxe THE cxxxxxxd AND sxxxt oxt (rhino) 16129
STATICS: RENAMED/REMOVED UxS Exxxx's cxxl AND lxd dxxxxxxxs (rhino) 16134
STATICS: FIXED ixxxxxxy/ixxxxxxxxxs/cxxxxxxxxx txxxk fxxe so LXXXXr pxxxxxxxt dxxn't cxxxe pxxxxxs to fxxl to txxxr dxxxh. (afsoccer) 16179
STATICS: UPDATED UxS Exxxx Sxxxxy Oxxxxt LXXXXxxxs AND Rxxxs (rhino) 16194
STATICS: UPDATED UxS Exxxx Wxxl Dxxk Sxxxxy Oxxxxt, mxxxxg it oxf THE bxxk mxxh, oxxo THE ixxxxxxr mxxh AND INCLUDING ixs LXXXXxxn AND sxxe, as wxxl as mxxxxg it axxxxt bxxh lxxd VARIANTS AND sxa VARIANTS, as wxxl as rxxxxxxg AND rxxxxxxxg txxm (rhino) 16196
STATICS: ADDED Bxx lxxxxxxp sxxxxxs (ancientman) 16274
STATICS: Ixxxxxxxd cxxl dxxxxxxe fxr wxxxxxxxxxxxxxxxxxxxd, wxxxxxxxxxxxxxxxxxxxxxxt AND wxxxxxxxxxxxxxxxxxxxxxxxxxxxxxc fxxm x to x so sxxxxc wxxxxn't dxxxxxxxr at xxxm. (afsoccer) 16300
STATICS: ADDED ALL VIETNAM sxxxxxs (afterdune) 16355
STATICS: FIXED MESSED up TEXTURE pxxxs on Mxxxxxxy axxxxxa (chuc) 16684
STATICS: UPDATED THE UxS Exxxx WITH FIXED sxxxxy OBJECTS WITH txxxe LXXXXxxxs, txxxs oxt txxt THE rxxxxs SHOWING dxxxn't axxxxxxy cxxxxxl txxt rxxxxs, bxt ixs x/x THE rxxxxs, so to gxt a xxm rxxxxs, yxu nxxd to sxt it to xm. hxxp :x /i.ixxxr.cxm/Fxxxg.jxg (rhino) 16759
STATICS: FIXED THE sxxxxy rxxxxs's fxr THE mxxxxr pxxxxd sxxxxy pxxxxs, txxxs oxt txxt THE rxxxxs SHOWING dxxxn't axxxxxxy cxxxxxl txxt rxxxxs, bxt ixs x/x THE rxxxxs, so to gxt a xxm rxxxxs, yxu nxxd to sxt it to xm. (rhino) 16770
STATICS: FIXED THE sxxxxy rxxxxs's fxr THE mxxxxr pxxxxd sxxxxy pxxxxs axxxn, axxxxxxy txxxs oxt txxt yxu nxxd to sxt THE rxxxxs to xx% of wxxt yxu nxxd to gxt wxxt yxu nxxd, nxt xx% as I lxxt txxxxxt. So if yxu wxxt a rxxxxs of xxm yxu nxxd to sxt yxxr rxxxxs to xxm. (rhino) 16835
STATICS: FIXED up THE Cxxxxxxxp WITH a NEW VERSION. ALL pxxxs axe NEW oxe, txi cxxxt is xxk AND THE wxy it wxs sxt up it wxxn't hxxxxxg THE lxxs, oxxy WORKING FIXES, dxxw cxxxs AND LM sxxxe bxxxg oxe oxxxxt. We sxxxxd LOCK/LOOK ixxo rxxxxxxxg THE oxd cxxxxxxxp WITH txxs VERSION. (rhino) 16879
STATICS: RENAMED/REMOVED THE "UxI" VERSION of THE Cxxxxxxxp, wxxxh I'm pxxxxy sxxe ixn't in uxe on axy PR MAPS, jxxt txxxxg up sxxxe in THE rxxo. (rhino) 16879
STATICS: ADDED THE cxxxxd VERSION of THE txxt vxb to THE rxxo, oxxy THE oxxn oxe wxs in bxxxxe. (rhino) 16879

VEGITATION: ADDED jxxxxe oxxxxxxxxh (afterdune) 16355
VEGITATION: ADDED THE SOUNDS to THE rxxo (rhino) 16879
VEGITATION: ADDED THE mxw SOUNDS txp lxd TEXTURE wxxxh wxs MISSING. (rhino) 17053
VEGITATION: Ixxxxxxxd cxxl dxxxxxxe on THE SOUNDS, mxy nxxd to rxxxxt fxr nxxxxl uxe bxt txxs is NEEDED fxr PR:F (rhino) 17173

VEHICLES: FIXED BxP-x bxxxxxxxr sxxt ixxxs bxxxg ixxxxxe (j.f.leusch) 16085
VEHICLES: FIXED txxxxxxxl fxxxxxxxt RxK-xx zxxxxd vxxw (j.f.leusch) 16086
VEHICLES: Gxxe VN-x AND BxxM-x SOUNDS a bxt MADE LXXXXxl fxxxxxxn (j.f.leusch) 16097
VEHICLES: RENAMED/REMOVED Pxxxxxr CxV GxxG MAPS to x (j.f.leusch) 16099
VEHICLES: FIXED RUSSIAN SU-xx CxD (j.f.leusch) 16109
VEHICLES: FIXED T-xx cxxxxa GUNNER axxxxxt SOUNDS (j.f.leusch) 16113
VEHICLES: FIXED Txxxxxo LXXXXxg gxxr (j.f.leusch) 16124
VEHICLES: ADDED NEW MEC DESERT LASHKAR VALLEY TEXTURES fxxm Sxxxh (T-xx, BxP-x, Uxxl Txxxk AND BxxM-x) (hauteclocque) 16128
VEHICLES: RENAMED/REMOVED THE dxxt bxxr Lxxxr oxf THE Sxxxxxr's DESERT TEXTURE (rhino) 16131
VEHICLES: RENAMED/REMOVED Sxxxxxxxxxxxxxxxxd.dxs to xxxxxxxxx as pxr THE DESERT TEXTURE sxxe (rhino) 16132
VEHICLES: UPDATED UH-xx rxxxr TEXTURES (by Sxxxh) AND ADDED oxn rxxxxs fxr THE IxF VERSION (j.f.leusch) 16135
VEHICLES: Oxxxxxxxd Hxxxxxr Fxxl Txxk lxxs AND cxxs AND ADDED GB VERSION (rhino) 16136
VEHICLES: ADDED VxB AxC (hauteclocque) 16255
VEHICLES: ADDED LXXXXxc Txxk (hauteclocque) 16256
VEHICLES: ADDED VxxI AxC (hauteclocque) 16257
VEHICLES: ADDED AxX-xxxC Wxxxxxd Txxk (hauteclocque) 16258
VEHICLES: ADDED Gxxxxx LXXXXxxc AND sxxxxxt txxxxs (hauteclocque) 16259
VEHICLES: FIXED FRENCH VARIANTS SOUND pxxxs axxxxxxxg to THE NEW PR rxxo fxxe sxxxxm (hauteclocque) 16269
VEHICLES: ADDED MADE FRENCH FORCES VARIANTS (bloodydeed) 16334
VEHICLES: ADDED ALL VIETNAM VARIANTS (afterdune) 16355
VEHICLES: UPDATED TEXTURES AND TEXTURE pxxxs of VIETNAM hxxxxxxxxxs (afterdune) 16360
VEHICLES: RENAMED/REMOVED Hxxy fxxxy (afterdune) 16360
VEHICLES: FIXED MISSING SOUNDS fxxm VIETNAM VARIANTS (afterdune) 16372
VEHICLES: FIXED MISSING SOUNDS fxxm FRENCH VARIANTS (afterdune) 16373
VEHICLES: FIXED Sxxxxxr RxM SOUND (afterdune) 16374
VEHICLES: ADDED Uxxxxxxxd HxxxV. Mxxxxxs sxxxxd AND uxxxxxxxxxxxxxxxxxxxxd if wxxxxd. Cxxxs/AxT nxt rxxxy yxt. (bloodydeed) 16418
VEHICLES: UPDATED Uxxxxxxxd HxxxV WOODLAND TEXTURE (sxxxxd mxxxh OTHER US WOODLAND VARIANTS in txxxs of BINOCULARS) (spush) 16449
VEHICLES: ADDED GERMAN mxxx fxxm dxxxe AND mxxxxd in THE txxxk fxxm THE ixf VERSION so txxy've gxt THE sxxe SOLDIERS (ancientman) 16479
VEHICLES: ADDED/UPDATED DESERT vxxxxxt, lxxt THE TEXTURE THE nxxxxl sxxe, cxn be RENAMED/REMOVED if NEEDED. (spush) 16491
VEHICLES: ADDED DESERT vxxxxxt fxr THE Wxxxx AND WxxxxA (spush) 16492
VEHICLES: ADDED DESERT vxxxxxt fxr THE AxV Txxxxx (spush) 16493
VEHICLES: FIXED up THE PxA pxxxxxxxxxr jxxp to fxt THE rxxxxxxxxs (spush) 16494
VEHICLES: NEW Cxxxxxk SOUNDS (anders) 16503
VEHICLES: GERMAN Mxxx RENAMED/REMOVED (amokandy) 16505
VEHICLES: ADDED uxxxxxxxxxxx exxxxe SOUNDS (anders) 16506
VEHICLES: ADDED HxxxV SOUNDS (anders) 16506
VEHICLES: ADDED THE re-txxxxxxd Z-xxW, axxxg WITH cxxxxxt, AND nxxxxxs (spush) 16507
VEHICLES: ADDED re-txxxxxxd Z-x bxxxd oxf of Z-xxA (spush) 16508
VEHICLES: ADDED re-txxxxxxd Z-xx (spush) 16509
VEHICLES: NEW Axxxxxx SOUNDS (anders) 16510
VEHICLES: GB DESERT Cxxxxxk TEXTURE gxxxn a dxxxxxxxt LXXXXxr cxxxxr, txxs wxs dxxe uxxxg THE oxxxxxxl PxD.x(txxxe is a txxxxd on THE cxxxxr sxxxxxxxe in THE pxxxxxe FORCES) (rudd) 16515
VEHICLES: NEW axxxxxxxxe SOUNDS; uxxx, uxx, mxx, uxxxxxxxxxxxxr, kxxxa, axxxxe, axx, axxz, mxx, mxxx, hxxxc, exxxx, txxxr (ALSO FRENCH)x MARLIN, LXXX (anders) 16523
VEHICLES: LXXXXxd Txxe xx AxV sxxxxxxxxn (j.f.leusch) 16524
VEHICLES: NEW cxxi cxr SOUNDS ADDED (anders) 16526
VEHICLES: NEW dxxxxxxe SOUNDS (anders) 16526
VEHICLES: NEW bxxxxxxb SOUNDS (anders) 16526
VEHICLES: UPDATED MILITIA Txx Txxk TEXTURE (spush) 16552
VEHICLES: ADDED RU txxxxxxxxxs (anders) 16566
VEHICLES: ADDED Mxxx exxxxxxxxxxs (anders) 16566
VEHICLES: FIXED up THE H-xx WITH NEW lxxs, cxxs AND OTHER FIXES. ALSO CHANGED THE mxxn pxxxt pxs so txxs nxxxs txxxxh txxxxxg to cxxxk nxxxxxg is oxt of PLACE. Sxxe cxxxxg wxxk SMALL/STILL nxxxs to be dxxe. (rhino) 16669
VEHICLES: ADDED THE rxxt of THE LXXXXxxxxxe SOUNDS AND CHANGED up THE txxxxxxxxs (anders) 16672
VEHICLES: Sxxxxxd THE Exxx Mxxx bxxxs fxr THE NEW oxxs (rhino) 16709
VEHICLES: Sxxxxxd oxt oxd Txxx dxxxxxs fxr THE NEW oxxs (rhino) 16744
VEHICLES: Ixxxxxxxd HxxxV mxxxxxd TxW ALSO to x (j.f.leusch) 16745
VEHICLES: UPDATED VxB. Cxxxxs #xxx (hauteclocque) 16764
VEHICLES: FIXED up THE H-xx sxxe MADE, CODE is pxxxxy mxxh cxxxxxxe NEW, mxxxxxs TEXTURE SMALL/STILL nxxxs fxxxxg up txxu (rhino) 16780
VEHICLES: NEW nxxxxxxxxxxxxxxt exxxxe SOUNDS (anders) 16808
VEHICLES: NEW NxA Zxxx exxxxe SOUNDS (anders) 16813
VEHICLES: FIXED up THE A-xH WITH bxxxxr cxxs, bxxxxr fxxxl lxxs AND lxxs of OTHER SMALL/STILL FIXES. (rhino) 16830
VEHICLES: REWORKED THE rxxxxt pxxxxxxxxxs on THE A-xH, A-xx AND Su-xx WITH Hxxxa xx or S-x rxxxxxs LXXXXd oxt of THE mxxxxxxs fxxxxr. (rhino) 16831
VEHICLES: UPDATED Pxxxxxr CxV sxxt pxxxxxxn ixxn (j.f.leusch) 16836
VEHICLES: UPDATED VxB, VxxI, AxX-xxxC, LXXXXxc AND GxC xxx sxxxxxxn pxxxxxxxs (j.f.leusch) 16837
VEHICLES: UPDATED VxxI nxt txxxxg dxxxxe wxxn in dxxp wxxxr/uxxxxxxxxr (j.f.leusch) 16838
VEHICLES: UPDATED VxxI sxxxxxxxxn, hxxxxxxxy fxxxxg #xxx (j.f.leusch) 16839
VEHICLES: ADDED a "GB" VERSION of THE RxxB WITH a LXXX GxxG on ixs gxn mxxxt, nxxxs an ALSO bxx AND THE cxxxxxt ALSO bxxt. (rhino) 16842
VEHICLES: Axxxxxt to fxx xxxxl txxxxxxxxs hxxxxg a ALSO ixxxxxxxr. Cxxxxs #xxx (j.f.leusch) 16852
VEHICLES: FIXED RUSSIAN Hxxxc MISSING rxxxxxxxxxs. Cxxxxs #xxx (j.f.leusch) 16856
VEHICLES: UPDATED NxA ZxU-xx, T-xx (WIP)x Zxl-xxx AND ZxS-x (j.f.leusch) 16857
VEHICLES: FIXED Mxxxxxxl BUG on THE gxxxx of Up-Axxxxxd Hxxxxxs. Cxxxxs #xxx (hauteclocque) 16878
VEHICLES: FIXED WZ-xxxA GUNNER axxxxxxxn (j.f.leusch) 16923
VEHICLES: FIXED Bxxxx pxxxxxxxr axxxxxxxn (j.f.leusch) 16981
VEHICLES: FIXED PxR dxxxxxxxxt axxxxxxxn (j.f.leusch) 16982
VEHICLES: RENAMED/REMOVED ZxU-xx-x gxn dxxxxe (j.f.leusch) 16984
VEHICLES: RENAMED/REMOVED ExC-xx (oxxy lxxt THE SOUNDS) (hauteclocque) 16986
VEHICLES: FIXED Zxs-x CxD (j.f.leusch) 16987
VEHICLES: FIXED Mxxxxx CxD (j.f.leusch) 16996
VEHICLES: ADDED xp mxxh to RxxB, axxxxxxg Mxs to sxxw xp mxxxl. (rhino) 17005
VEHICLES: FIXED CxD fxxm bxd TEXTURE pxxh on THE NxA's UxZ's dxxk MG mxxxt, bxt uxm, ixs jxxt a CODE, THE MG is hxxxxxxg in mxd axr.xx hxxp :x /i.ixxxr.cxm/wxxxx.jxg (rhino) 17013
VEHICLES: Txxp fxx to THE Axxxxxx sxxxxxxxs ixxxxs, I nxxd THE oxxxxxxl sxxxxxxr TEXTURE to MADE it cxxxxxxxy, as THE cxxxxxt oxe is axxxxxxy x/x of THE oxxxxxxl fxxxt TEXTURE. Cxxxxs #xxx (hauteclocque) 17017
VEHICLES: FIXED VxB exxt LXXXXxxxs (j.f.leusch) 17050
VEHICLES: Axxxxxt to fxx txxxxxxxxx RxK SOUNDS oxf (j.f.leusch) 17051
VEHICLES: Dxxxxxd THE uxxxxxxd sxxc TEXTURE fxxm THE UxxD, axxxxxxh it's TEXTURES nxxd a sxxxxxs oxxxxxxl, xxxxs at THE mxxxxt, mxxt txxxn up by sxxxxw MAPS wxxxh sxxxxd be pxxt of THE Dxxxxxe TEXTURES as AO MAPS. (rhino) 17053
VEHICLES: Oxxxxxxxd AND FIXED up THE UH-xD/C TEXTURES, ixxxxxxxxxg THE sxxxxw MAPS ixxo THE dxxxxxe TEXTURES as AO MAPS, AND fxxxxg sxxc/axxxa AND dxs fxxxxt ixxxxs. Cxxxxs #xxx #xxx (rhino) 17057
VEHICLES: UPDATED AS xxx Pxxxxxr (WIP) (j.f.leusch) 17066
VEHICLES: ADDED THE NEW LXXX GxxG to THE WRECK LXXXXxxxr. It SMALL/STILL uxxs THE oxd, bxxy GxxG ALSO bxx AND ALSO bxxt, nxxd to LOCK/LOOK ixxo rxxxxxxxg (nxt wxxxh rxxxxxxxg THE ALSO bxxt uxxxl THE ALSO bxx hxs bxxn REWORKED)x (rhino) 17117
VEHICLES: ADDED FN MxG GxxG ADDED VARIANTS of THE RxxB Bxxt (oxxy ixxn sxxxt VARIANTS, no SOUNDS) (rhino) 17117
VEHICLES: FIXED CxxxS GxxG oxxxxxxt AND SMALL/STILL exxxxxxn SOLDIERS on THE Pxxxxxr (chuc) 17122
VEHICLES: FIXED Axx dxxxy CxD (j.f.leusch) 17182
VEHICLES: ADDED NEW rxxxxxxxxxx (vapoman) 17224
VEHICLES: ADDED cxxxxxt (nxt pxxxxxxy cxxxd yxt) fxr fxxxxt fxxe (bloodydeed) 17248
VEHICLES: FIXED CRASH on nxa sxxxxxt txxxk (ancientman) 17249
VEHICLES: ADDED fxxxxxxxs to BINOCULARS (ancientman) 17250

WEAOINS: UPDATED THE ZxU-xs dxxxxe SOLDIERS (rhino) 17010

WEAPONS: Sxxxxxxy txxxxxd Mxxxxi/Mxxx sxxxxxxxxxxxn (j.f.leusch) 16083
WEAPONS: ADDED sxxxxxxxxxs to xp fxxxxg SOUND of hxxxxxxd AA (no nxxd to txxt) (j.f.leusch) 16084
WEAPONS: Sxt QxC-xx mxxxxe vxxxxxxy to xxx m/s (no nxxd to txxt) (j.f.leusch) 16088
WEAPONS: FIXED dxxxxxxd AR-xxT (sxxxxd AND ExxxN) zxxm in SOUND (j.f.leusch) 16089
WEAPONS: Axxxxxt to fxx Cxxx/Cxxx SOUNDS axxxxxxxn ISSUE wxxn WORKING zxxxxd in (j.f.leusch) 16090
WEAPONS: RENAMED/REMOVED uxxxxxxd ALSO cxxxxxr fxxm rxd sxxxxl sxxxe (j.f.leusch) 16091
WEAPONS: Sxt Mx mxxxxe vxxxxxxy to xxx m/s (no nxxd to txxt) (j.f.leusch) 16093
WEAPONS: FIXED sxxxxd Lxe Exxxxxd No.x wxxxg ALSO LXXXXt (NEW xx rxs in txxxl) (j.f.leusch) 16094
WEAPONS: Sxt CxxR-xx w/ AxxG mxxxxe vxxxxxxy to xxx m/s (no nxxd to txxt) (j.f.leusch) 16096
WEAPONS: RENAMED/REMOVED LXXXX (j.f.leusch) 16104
WEAPONS: RENAMED/REMOVED vxxx Gxxx (j.f.leusch) 16105
WEAPONS: ADDED NEW QxZ-xx pxxxxl (hauteclocque) 16111
WEAPONS: ADDED THE NEW FxB xxx bxxxs to THE rxxo fxr uxe on THE Q-x (rhino) 16115
WEAPONS: ADDED Mxx xp axxxxxxxn fxx (sxxxxxxxe) fxxm Cxxc (hauteclocque) 16139
WEAPONS: ADDED Mxx WITH fxxxxxxxxl SOUNDS (mosquill) 16140
WEAPONS: ADDED fxxxxxxxxl bxxxxp SOUNDS to mxxxxxxe weapons (mosquill) 16143
WEAPONS: RENAMED/REMOVED cxxxxxxxs mxxxxs fxxm sxxxxxxxxy Mxs (j.f.leusch) 16158
WEAPONS: UPDATED ZxU-x WITH NEW dxxxxxxe dxxxxe vxxxxs, so it cxn axm dxxxxxxy up AND exxt pxxxxs (rhino) 16162
WEAPONS: Re-ADDED UPDATED AND oxxxxxxxd BXXXXXXG HP xxm Pxxxxl (rhino) 16187
WEAPONS: REWORKED rxxxxxxg cxxxxxxxxxxxxxs fxxm sxxxxxxxxy mg's, it CRASHES if it dxxxn't hxxe txxm (ancientman) 16241
WEAPONS: RENAMED/REMOVED uxxxxxxd AI fxxxxxs fxxm vxxxxxs wxxxxn (no nxxd to txxt) (j.f.leusch) 16281
WEAPONS: Mxxxd HxxxV mxxxxxd TxW ixxxxe THE TxW HxxxV fxxxxr (j.f.leusch) 16282
WEAPONS: UPDATED Mxx ANIMATIONS (chuc) 16293
WEAPONS: ADDED Mxxx SxR (chuc) 16295
WEAPONS: Txxxxxxxd up Qxxxx ANIMATIONS (chuc) 16297
WEAPONS: ADDED PKM (chuc) 16299
WEAPONS: ADDED MxxxB, MxxxG AND GxxG (chuc) 16325
WEAPONS: ADDED MxxxB AND GxxG sxxxxxxxxy weapons (chuc) 16325
WEAPONS: UPDATED SOUNDS on ALL sxxxxd weapons to be hxxxxw in xp (chuc) 16325
WEAPONS: UPDATED rxxxxl ANIMATIONS on mxxt weapons (nxt ALL yxt) (chuc) 16325
WEAPONS: FIXED up BxxS on Exxxn AND SxxxT SOUNDS (chuc) 16325
WEAPONS: ADDED FRENCH FORCES weapons (bloodydeed) 16332
WEAPONS: ADDED ALL VIETNAM weapons (afterdune) 16355
WEAPONS: FIXED a TEXTURE pxxh of cxxxxxxxxxxxxxxe.bxxxxxxxxxh (afterdune) 16356
WEAPONS: FIXED TEXTURE pxxxs of vxxxxxs Cxxxxxe weapons (afterdune) 16357
WEAPONS: FIXED TEXTURE pxxxs of axxxxxr cxxxxxxd of weapons (afterdune) 16358
WEAPONS: FIXED TEXTURE pxxxs of yxt axxxxxr wxxxxn (afterdune) 16359
WEAPONS: REWORKED #xxxxx to #xxxxx, pxxxxe fxx hxxp :x /wxw.rxxxxxxxxd.cxm/fxxxm/fxxx-pr-bxx-cxxxxxxxg/xxxxxx-cxxxxxxxg-sxt-xx-jxn-xxxx-CODE-x.hxxl#pxxxxxxxxxx (bloodydeed) 16363
WEAPONS: REWORKED Cxxxxx Axxxxxxt WITH NEW Cxxxxx Axxxxxxt on Mx, Mx Mxxx (rxxxxxxxg THE exxxxh) AND Mxxxx rxxxxs. (chuc) 16366
WEAPONS: REWORKED Kxxxxxs Axxxxxxxs Fxxxxxxp WITH Gxxxxxd on Mx AND Mxxxxs (chuc) 16366
WEAPONS: ENHANCED bxxxxl on Mxxx AxxG AND ExxxN (chuc) 16367
WEAPONS: REWORKED CRASH BUG WITH oxd xxx rxxxd bxx on THE Mxxx ixxxxxxxxs (chuc) 16367
WEAPONS: FIXED MISSING SOUNDS fxxm VIETNAM weapons (afterdune) 16372
WEAPONS: FIXED MISSING SOUNDS fxxm FRENCH weapons (afterdune) 16373
WEAPONS: FIXED Sxxxxxv axxxxg SOUND (afterdune) 16374
WEAPONS: REWORKED xxx rxxxd CRASH BUG WITH xxx rxxxd bxx on Cxxx ixxxxxxxxs (chuc) 16377
WEAPONS: ENHANCED bxxxxl on Cxxx Exxxn (chuc) 16377
WEAPONS: Hxxxxxxd oxt MADE xp SOUNDS (chuc) 16386
WEAPONS: UPDATED rxxxxl ANIMATIONS on MEC rxxxxs (chuc) 16386
WEAPONS: ADDED NEW xp bxxt axxxxxxxn fxr Sxxxx (nxxxs SOUND to be sxxxxd) (chuc) 16388
WEAPONS: Rxxxd Sxxxx rxxxxxe (chuc) 16388
WEAPONS: ADDED oxxxxp mxxxxxs. Txxs cxxxxs #xxx. (afterdune) 16400
WEAPONS: Rxxxd Mxxxn Nxxxxt ixxxxxxxxs ANIMATIONS (EFFECT rxxxxd fxr NEW) (chuc) 16417
WEAPONS: UPDATED sxxxxd fxxe ANIMATIONS fxr dxxxxxxxxe weapons (Lxxs, Gxxxs AND Dxxs) (chuc) 16417
WEAPONS: UPDATED rxxxxxe on Mxxx AxxG (chuc) 16417
WEAPONS: CHANGED sxxe weapons, so txxy (dxn't) uxe a fxxxxxxe ixxxxxxxr wxxn zxxxxd in (afterdune) 16419
WEAPONS: Gxxe GRENADE txxxs THE "MADE" cxxxo rxxe bxxxxn (afterdune) 16425
WEAPONS: FIXED MISSING gxxg TEXTURE (ancientman) 16427
WEAPONS: ENHANCED cxxxxxxg hxxxxe on THE Axxx SOUNDS (chuc) 16428
WEAPONS: RENAMED/REMOVED THE INSURGENCY GRENADE. It wxxl oxxy be a mxxxxy NEW. (afterdune) 16430
WEAPONS: CHANGED fxxxxg, rxxxxd AND DISTANT SOUNDS fxr mxxt hxxxxxxd weapons.x(Wxxl pxxt a fxxl lxxt Lxxxr) (anders) 16443
WEAPONS: MODIFIED dxxxxxxxn on GERMAN AND RUSSIAN rxxxxs to txxt in THE axxxa as a pxxxf of cxxxxxt. CRASHES axe dxxxxxxxd mxx mxxxxxxt dxxxxxxxn by x/x AND mxx fxxxxg dxxxxxxxn by x/x; bxt sxxxxe rxxxs axe THE sxxe, so txxs wxxl fxxl qxxxe axxt MADE axxxxxxe. Lxxs, MAPS, Sxxs (pxxxxxs axy MADE Gs txxt I've fxxxxxxxn?x AND dxxxxxxd mxxxxxxn axe uxxxxxxxd fxr NEW. Txxxe CRASHES axe NxT to be txxxxd in LXXXl as sxxxxe txxxs nxxd to be dxxxxxxxt on sxxxxr FxS nxt yxxr cxxxxxxr FxS. Nxxe txxt THE MEC mxxxxxxn is ALSO CHANGED dxe to hxw THE Gxr Mxxxxxxn rxxxe is nxt sxxxxxxe, so dxn't be axxxxxd if uxxxg a MEC mxxxxxxn KIT on axxxxxr mxp fxr NEW. Txxs cxxxxt wxs dxxe AFTER UPDATING AFTER AFTER's cxxxxt. (rudd) 16445
WEAPONS: UPDATED xp hxxxxw sxxxe fxr THE Mxx (chuc) 16450
WEAPONS: Hxxxxxxd oxt Hxxx txxe on THE Gxxx Hxxx (chuc) 16478
WEAPONS: ADDED LxT DISTANT EXPLOSION SOUNDS (anders) 16501
WEAPONS: ADDED NEW KxxD DISTANT sxxxxxxxxxs (anders) 16502
WEAPONS: ADDED NEW Sxxxxxxn rxxxxxxxxxd (anders) 16502
WEAPONS: NEW Mxxx rxxxxd SOUND (anders) 16511
WEAPONS: NEW Mx pxxxxl xp/xp sxxxt SOUNDS (anders) 16511
WEAPONS: NEW MxxxxxW sxxxt SOUNDS (anders) 16513
WEAPONS: RENAMED/REMOVED (FRENCH) INSURGENCY GRENADE (afterdune) 16514
WEAPONS: NEW Nxx Exxxxxd rxxxxd AND sxxxxxxxxxs (anders) 16521
WEAPONS: NEW PKM bxxxd dxxxxy SOUNDS (anders) 16521
WEAPONS: NEW SxS/Sxxxxxv sxxxt SOUNDS (anders) 16521
WEAPONS: NEW SxD sxxxt SOUNDS (anders) 16521
WEAPONS: ADDED NEW xp rxxxxd ANIMATIONS fxr AR-xx SOUNDS rxxxxs (chuc) 16522
WEAPONS: ADDED UPDATED AI rxxxxs fxxm mxxxn (outlawz) 16525
WEAPONS: CHANGED Mxxx/Axxx sxxxt SOUNDS to be MADE SIMILAR to THE OTHER Axxx SOUNDS (anders) 16526
WEAPONS: NEW sxxxxd rxxxxd SOUNDS fxr Cxxxs NEW Axxx ANIMATIONS (anders) 16529
WEAPONS: NEW FxxxL rxxxxd SOUNDS (anders) 16529
WEAPONS: FIXES rxxxxd SOUNDS (anders) 16529
WEAPONS: NEW Nxxxxxo sxxxt SOUNDS (anders) 16529
WEAPONS: NEW FxxxL sxxxxxxxxxs (anders) 16531
WEAPONS: MADE SxG AND OTHER AT weapons SOUND MADE pxxxxxxl WITH LXXXXr txxl (anders) 16531
WEAPONS: MADE Nxx Exxxxxd sxxxxxxxxd bxxxxxxr AND LXXXXr AND dxxxxxxxd hxxxxxxg SOUNDS (anders) 16531
WEAPONS: MADE a MADE pxxxxxxl sxxp SOUND to Cxxxs NEW Axxx UxL VARIANTS (anders) 16531
WEAPONS: REWORKED Mxxx SOUNDS (anders) 16532
WEAPONS: REWORKED Mxxx sxxxxxxxxxs (anders) 16533
WEAPONS: FIXED Pxxx cxxxxxxg (BUG #xxx) (chuc) 16539
WEAPONS: ADDED NEW MISSING TEXTURES fxxm Sxxxe-Oz (chuc) 16542
WEAPONS: ADDED NEW xp rxxxxd axxxxxxxn AND ixxe ANIMATIONS fxr Qxxxx (to be rxxxxd oxt to ALL pxxxxxs) (chuc) 16543
WEAPONS: NEW xp rxxxxd SOUND fxr Cxxc's NEW Qxxxx pxxxxl axxxxxxxn (anders) 16546
WEAPONS: ADDED NEW xp rxxxxd AND ixxe ANIMATIONS fxr ALL pxxxxxs (chuc) 16548
WEAPONS: Gxxe GRENADE txxxs THE "MADE" mxxxxr axxxn, axxxxs' MISSILE cxxxxt hxd oxxxxxxxxxn my CRASHES.xxx Txxs FIXES #xxx. (afterdune) 16550
WEAPONS: ADDED bxxxc fxxxxxxxxxxxy on THE GxxG/Mxxx (chuc) 16551
WEAPONS: ADDED up sxxxxxn fxxe rxxxxl (chuc) 16551
WEAPONS: ADDED Mxxx AxxG pxxxxxxxxxr (chuc) 16551
WEAPONS: NEW FIXES sxxxxxxxxd (anders) 16553
WEAPONS: NEW Mxx sxxxxxxxxd (anders) 16553
WEAPONS: NEW pxxxxl rxxxxd SOUNDS (anders) 16553
WEAPONS: FIXED SHOWING on THE SxD fxxxxxxp (chuc) 16559
WEAPONS: NEW SxD sxxxxxxxxxs (anders) 16561
WEAPONS: NEW AK weapons sxxxxxxxxxs (anders) 16561
WEAPONS: REWORKED PKM sxxxt SOUND to be MADE bxxxy (anders) 16561
WEAPONS: RENAMED/REMOVED FF MxxxxI WITH Axxxxxxt (wxxn't uxxd AND wxn't be uxxd) weapons: RENAMED/REMOVED bxxxxxt on FIXES w/ Axxxxxxt (hauteclocque) 16563
WEAPONS: Ixxxxxxxd vxxxxe fxr Qxxxx rxxxxxxxxxd (anders) 16566
WEAPONS: ADDED AK weapons xp sxxxxxxxxxs (anders) 16566
WEAPONS: NEW Gxxx rxxxxxxxxxd (anders) 16566
WEAPONS: ADDED xp rxxxxd axxxxxxxn AND axxxxxr ixxe axxxxxxxn fxr THE GxxG SOUNDS (chuc) 16571
WEAPONS: ADDED Dxxxxr bxxxxp axxxxxxt oxxo Bxxxxxh LXXXX Axxxs (BxxS fxxxxxxn nxt dxxe yxt) (chuc) 16574
WEAPONS: NEW Mxxx sxxxt SOUNDS, txxxxxr AND rxxxxxxxxxd (anders) 16575
WEAPONS: RENAMED/REMOVED RxF of AxxxxU to xxxxxM (SOUND hxxn't bxxn ATTACHED) (chuc) 16578
WEAPONS: Sxxxxd dxxn QxZ-xx xp bxxp TEXTURE (hauteclocque) 16581
WEAPONS: FIXED LASHKAR VALLEY hxxe ixxxxe THE exxxxxxn pxxt on THE FIXES SOUNDS (hauteclocque) 16582
WEAPONS: Fxxxxxxd xp ANIMATIONS on THE GxxG (chuc) 16584
WEAPONS: ADDED xp rxxxxd ANIMATIONS to MxxxB exxxn AND MxxxG axxg (chuc) 16584
WEAPONS: ADDED fxxxl TEXTURES to GxxG SOUNDS (chuc) 16584
WEAPONS: RENAMED/REMOVED Cx EXPLOSIONS (chuc) 16585
WEAPONS: ADDED SMALL/STILL Cx exxxxxxxe cxxxxe (nxt cxxxd or ATTACHED yxt) (chuc) 16585
WEAPONS: ADDED Cx GxxG (chuc) 16590
WEAPONS: ADDED fxxl ALSO fxxxxxxxxxxxy to Mxxx SxR (chuc) 16597
WEAPONS: Fxxxxxxxd mxxxxs on hxxxxxxd GxxG SOUNDS fxxm Txm (chuc) 16598
WEAPONS: NEW Txxxx sxxxt SOUNDS (anders) 16602
WEAPONS: NEW Gxx sxxxt SOUNDS (anders) 16602
WEAPONS: REWORKED Mxxx sxxxxxxxxd (anders) 16605
WEAPONS: ADDED Mxxx dxxxxy SOUND (anders) 16605
WEAPONS: REWORKED Mxx AND Mxx sxxxt SOUNDS (anders) 16606
WEAPONS: ADDED NEW xp rxxxxd axxxxxxxn fxr Axxx, AxxxxU, Gxxxl, Sxxxa AND Axxx Gxxx (chuc) 16615
WEAPONS: ADDED NEW xp dxxxxy AND rxxxxd ANIMATIONS fxr Mxxx Gxxxxxxxn (chuc) 16615
WEAPONS: Rxxxxxxxxd AND RENAMED/REMOVED PKM to bxxxxe lxxe a GxxG (rxxxxxxg uxxxxxxxxd MADE exc) (chuc) 16615
WEAPONS: Fxxxxxxxd SxS AND SxS bxxxxxt ANIMATIONS AND mxxh (chuc) 16615
WEAPONS: ADDED sxxxxxxxxy GxxG SOUNDS (chuc) 16616
WEAPONS: CHANGED Mxx Exxxn rxxxxxxxe in THE BxxS CODE to pxxxt to THE GxxG vxxxxxt of THE Mxx Exxxn (chuc) 16624
WEAPONS: ADDED GxxG Mxx WITH xxx rxxxd bxx (chuc) 16626
WEAPONS: RENAMED/REMOVED LxG Mxx Exxxn (chuc) 16626
WEAPONS: FIXED THE USMC txxt on THE Kxxxr kxxxe TEXTURE (spush) 16629
WEAPONS: Txxxd dxxn mxxxe sxxxxxxxxxy wxxn zxxxxxg in WITH uxxxxxxxxd Lxxs (chuc) 16634
WEAPONS: Fxxxxxxxd ANIMATIONS on Mxx GxxG (chuc) 16634
WEAPONS: ADDED NEW xp Cx sxxxxxl (LXXXe cx pxxk) AND SMALL/STILL Cx cxxxxe ANIMATIONS (chuc) 16637
WEAPONS: Sxxxxd PKM dxxxxy AND rxxxxd SOUND (anders) 16641
WEAPONS: NEW AK-xxU, AK-xx AND Gxxxl rxxxxd SOUND (anders) 16641
WEAPONS: RENAMED/REMOVED Gxxxl RxF to xxx (chuc) 16645
WEAPONS: Txxxxxd xp ANIMATIONS on Axxx ixxxs, RxK Axxxxs AND SxD (no SOUND exxxs REWORKED) (chuc) 16645
WEAPONS: ADDED xp mxxxxs of THE NEW QxZ SOUNDS (chuc) 16653
WEAPONS: ADDED NEW xp rxxxxd ANIMATIONS fxr QxZ SOUNDS (chuc) 16653
WEAPONS: ADDED NEW Qxxxx rxxxxd SOUND (anders) 16655
WEAPONS: NEW Qxxxx/Txxxxx sxxxt SOUNDS (anders) 16658
WEAPONS: ADDED NEW xp AxxxM AND AxxxxU dxxxxy axxxxxxxn (chuc) 16660
WEAPONS: NEW Cx pxxxt SOUND (anders) 16661
WEAPONS: NEW AK-xxM dxxxxy fxxxxxg sxxxk SOUNDS (anders) 16663
WEAPONS: NEW Mxx sxxxt SOUND (anders) 16665
WEAPONS: REWORKED Qxxxx sxxxt SOUNDS (anders) 16665
WEAPONS: REWORKED Mxxx sxxxt SOUNDS (anders) 16665
WEAPONS: NEW Mxx xp rxxxxd SOUND (anders) 16667
WEAPONS: NEW Sxxxxxv rxxxxd SOUND (anders) 16668
WEAPONS: NEW Gxxx rxxxxd SOUND (anders) 16670
WEAPONS: CHANGED THE Hxxy Mxx Mxxxt's cxxxxa to vxxw xp mxxxl INSTEAD of xp as it cxxxd sxe MISSING FIXES in THE sxxe of sxxe of THE cxxxxxxs (rhino) 16673
WEAPONS: NEW Gxx rxxxxd AND dxxxxy SOUNDS (anders) 16674
WEAPONS: NEW Gxxx sxxxxxxxxd (anders) 16676
WEAPONS: RENAMED/REMOVED sxxe wxxxxn cxxxxxxxn mxxxxs (hauteclocque) 16677
WEAPONS: FIXED CRASH at THE exd of LXXXXxg on MAPS uxxxg REWORKED (ancientman) 16681
WEAPONS: REWORKED Gxxx sxxxt SOUNDS (anders) 16687
WEAPONS: NEW Qxxxx rxxxxd SOUND (anders) 16690
WEAPONS: RENAMED/REMOVED xxxx on Axxx SOUNDS (chuc) 16694
WEAPONS: ADDED RxxxxM AND RxxxxM Sxxxxd (ANIMATIONS nxt dxxe yxt) (chuc) 16695
WEAPONS: NEW Qxxxx sxxxt SOUNDS (anders) 16698
WEAPONS: NEW Sxxxx sxxxt SOUNDS (anders) 16698
WEAPONS: Sxxxxd xp rxxxxd SOUNDS fxr Gxx, Qxxxx AND Qxxxx (anders) 16698
WEAPONS: Rxxxxxxxxd xp hxp-fxxe ANIMATIONS on mxxt weapons (chuc) 16701
WEAPONS: ADDED dxxxxxxd MADE fxr Rxxxxm (chuc) 16701
WEAPONS: REWORKED oxd PxxH WITH oxe fxxm BF:Kxxxa (chuc) 16706
WEAPONS: ADDED NEW xp dxxxxy axxxxxxxn fxr THE PxxH (chuc) 16706
WEAPONS: Rxxxxxxxxxxd xp hxxxs on PxxH (chuc) 16706
WEAPONS: ADDED NEW, RENAMED/REMOVED Mxxx xxxxb GxB (Dxxb Bxxb) AND THE MEC xxxxxb GxB to THE rxxo (rhino) 16708
WEAPONS: RENAMED/REMOVED THE Exxx Mxxx bxxxs (rhino) 16710
WEAPONS: NEW LXXXX rxxxxd SOUNDS (anders) 16712
WEAPONS: RENAMED/REMOVED Axxxxs RxK (chuc) 16715
WEAPONS: ADDED NEW RxK (chuc) 16715
WEAPONS: ADDED NEW Rxxxx (wxxxxn, nxt THE RxxxxM) (chuc) 16715
WEAPONS: REWORKED PxxH rxxxxd SOUNDS (anders) 16716
WEAPONS: NEW LXXXX sxxxt SOUNDS (anders) 16721
WEAPONS: NEW Gxxxxxxxn rxxxxd SOUNDS (anders) 16722
WEAPONS: UPDATED MxxxxI WITH Eo-Txxh WITH NEW mxg (THE sxxxxxxt oxe) AND NEW xp ANIMATIONS (rxxxxd oxe nxxxs to be FIXED) (hauteclocque) 16725
WEAPONS: LXXXXxd TxW, Mxxxn AND HJ-x LXXXXh vxxxxxxxxs to xx m/s (j.f.leusch) 16726
WEAPONS: NEW RxK sxxxxxxxxxs AND dxxxxxxd SOUNDS (anders) 16727
WEAPONS: NEW Sxxxxxx rxxxxd SOUNDS (anders) 16729
WEAPONS: FIXED up THE Txxx MISSILE, oxxxxxxxd it, ADDED lxxs, FIXED cxxs AND RENAMED/REMOVED THE TEXTURE sxxe to x/x ixs oxxxxxxl sxxe (rhino) 16743
WEAPONS: Ixxxxxxxd AT-xx Sxxxxr AxxM txxxxxxxg SOUND to xxx m/s (j.f.leusch) 16747
WEAPONS: Exxxxxd rxxxxxg pxxxxxs on gxxxxxxs (so txxt txxy'll pxxxxxxy rxxl dxxn SOUNDS exc) (chuc) 16752
WEAPONS: ENHANCED Fx GRENADE EXPLOSION rxxxxs to xxm (chuc) 16752
WEAPONS: ADDED MADE SMALL/STILL exxxxxxn rxxxxs (sxxxxxe nxxxs to exxxxe THE weapons mxxxh up WITH THE cxxxxxxxxxxxg SMALL/STILL exxxxxxn. I ADDED a x.xxxxx, x.xxxxx AND a x.xxxxx SMALL/STILL exxxxxxn) (chuc) 16752
WEAPONS: ADDED Hxxxx fxr THE FRENCH FORCES (hauteclocque) 16760
WEAPONS: ADDED x.xxxxx TT AND x.xxxxx SMALL/STILL exxxxxxxs (chuc) 16765
WEAPONS: ATTACHED SMALL/STILL exxxxxxxs on sxxe weapons to txxxr cxxxxxxxxxxxg cxxxxxxs (chuc) 16766
WEAPONS: FIXED up TxW, MxxxN AND HJ-x EFFECTS (j.f.leusch) 16782
WEAPONS: ADDED THE nxxxr ALSO TEXTURES to THE rxxo, oxd oxxs sxxxxd be dxxxxxd AND UPDATED THE GB GxxG xp mxxxl to uxe THE cxxxxxt sxxxt, axxxxxxh ALL THE mxxxs nxxd to be UPDATED WITH txxs,xx axy OTHER weapons uxxxg THE NEW rxxxxs. (rhino) 16784
WEAPONS: FIXED up ExxX, Pxxxxxxr AND Pxf-x fxxxxg EFFECTS (j.f.leusch) 16785
WEAPONS: UPDATED FIXES FIXED bxxxxxxs. Cxxxxs #xxx,x#xxx, AND #xxx (hauteclocque) 16789
WEAPONS: REWORKED bxxk THE pxxxxxs fxr hxxxxxxxxxxs AND SOUNDS/txxxs/exc. (anders) 16791
WEAPONS: FIXED TEXTURE nxxxs of THE Cx GxxG TEXTURES, _xxxxxxxd TEXTURE wxxn't LXXXXxg bxxxxe, EFFECT sxxxe wxxl nxxd ixs pxxxs FIXED fxr THE FIXED nxxe. ALSO FIXED THE Cx mxxh in THE rxxo to uxe THE NEW TEXTURE AND THE cxxxxxt ALSO TEXTURE. (rhino) 16797
WEAPONS: NEW ZxU sxxxt SOUNDS (anders) 16807
WEAPONS: NEW Axx dxxxxy AND axm SOUNDS (anders) 16823
WEAPONS: NEW Mxxx axm SOUND (anders) 16823
WEAPONS: NEW Mxxx dxxxxy AND rxxxxd SOUNDS (anders) 16823
WEAPONS: NEW Gxxxxxxxn sxxxxxxxxxs (anders) 16824
WEAPONS: ADDED nxxxxxxxxxxs to THE Hxxxa xx AND S-x Rxxxxxs wxxxh sxxxxd hxxxxxxxy fxx THE FIXED wxxg axxxxxxt fxxxxg ixxxxxxxe rxxxxxs fxr pxxxxxs oxxxxxe THE axxxxxxt. (rhino) 16831
WEAPONS: ADDED THE xxxxl pxxxxxxxxe fxxm PR:V AND MODIFIED THE vxxxxs fxxm PR:V to be MADE in lxxe WITH THE pxxxxxxxxxs sxxe. (rhino) 16833
WEAPONS: Exxxxd THE Mxx GRENADE LXXXXXXR to uxe THE cxxxxxt ALSO TEXTURES sxxxt in THE cxxxxxt LXXXXxxn AND dxxxxxd ixs oxd oxe, axy OTHER weapons uxxxg ixs sxxxt nxxxs to rxxxxxxt ixs TEXTURES to /OBJECTS/weapons/cxxxxn/TEXTURES/ALSO/ (rhino) 16841
WEAPONS: UPDATED Qxxxx xp ANIMATIONS. INCLUDING rxxxxxxxxd THE dxxxxxxd MADE (chuc) 16846
WEAPONS: Mxxxxd mxxxxxxs AND txxxr vxxxxxxxxs in oxe fxxxxr (j.f.leusch) 16850
WEAPONS: ADDED dxxxy to uxe to dxxxxxxe AND TxT (j.f.leusch) 16854
WEAPONS: UPDATED BINOCULARS AND GOLD zxxm sxxxxxs to axxxxxxxxy rxxxxxt hxw LXXXXxg txxxxxh a sxt of BINOCULARS LXXXs lxxe (chuc) 16859
WEAPONS: ADDED xp dxxxxy axxxxxxxn fxr Qxxxx dxxxxxxd (nxxxs axxxo sxxxxd) (chuc) 16862
WEAPONS: FIXED Ixs on sxxxxxxxxy GxxG (rhino) 16863
WEAPONS: ADDED a cxxxxa to THE sxxxxxxxxy GxxG so it dxxxn't nxxd to be axxxt of THE mxxxt ixs on. (rhino) 16864
WEAPONS: ADDED a PLACE Hxxxxr GxxG bxxxd, mxxxxy fxr PR:F bxt nxxxs wxxk, ixxxxxy sxxxxd uxe ixs oxn bxxxd (cxxxxxxxy fxxxxd up on THE mxxxl WITH it sxxxk on axxxxxr) AND nxxxs ALSO bxxt x bxx/BUG, lxxe THE GxxG on THE RxxB. (rhino) 16866
WEAPONS: NEW FxxxL sxxxxxxxxxs (anders) 16870
WEAPONS: ADDED go PLACE SOUNDS fxr GxxG's (anders) 16881
WEAPONS: ADDED PLACE ANIMATIONS to Gxxxx AND Mxxx SOUNDS (chuc) 16887
WEAPONS: Rxxxxxxxxd THE SxxW/NxxW, rxxxxxxg dxxxxy txxe fxxm xx.xx to x.x sxxxxxs (chuc) 16892
WEAPONS: RENAMED/REMOVED THE NEW ALSO TEXTURE SOUNDS to xxxxxxxxxx, ALL SOUNDS/weapons uxxxg txxs TEXTURE nxxd txxxr Uxs FIXED to axxxxxxxxxe txxs cxxxxe. (rhino) 16894
WEAPONS: NEW MxxxxG dxxxxy PLACE AND rxxxxd SOUNDS (anders) 16912
WEAPONS: RENAMED/REMOVED Mxx dxxm cxxxxxxy to xx rxxxxs (rxxxxxm pxxxxxxs) bxt ixxxxxxxd oxxxxxl dxxxs CHANGED by x (x+x LXXXXd NEW) (chuc) 16928
WEAPONS: UPDATED uxxxxxxd to hxxe bxxh xp AND xp mxxxxs, as wxxl as nxt to uxe THE vxxx mxxx TEXTURE AND THE gb mxxxxi TEXTURE, AND MADE ixs oxn xxxxxxx TEXTURE. (rhino) 16929
WEAPONS: ADDED "Rxxxt cxxxk sxxxt in" to THE sxxxxxxxxy LXXX AND Cx Gxxxs. (rhino) 16932
WEAPONS: FIXED wxxxd fxxe SOUND fxxe in WITH THE Mxxxx (chuc) 16938
WEAPONS: Rxxxxxxxxd Pxxx, ixc axxxxg PLACE ANIMATIONS to it (chuc) 16942
WEAPONS: ADDED 'wxxe' GRENADE wxxxxn (chuc) 16943
WEAPONS: ADDED 'wxxe' to CANADIAN AND UPDATED KITS (chuc) 16946
WEAPONS: NEW Mxxxx rxxxxd SOUNDS (anders) 16951
WEAPONS: NEW Mxxxx sxxxt SOUNDS (anders) 16952
WEAPONS: UPDATED ALSO TEXTURE WITH LXXXXd yxxxxw rxxxd (rhino) 16956
WEAPONS: ADDED xxxxl ALSO Bxxt AND axxxxxd it to THE Hxxs (rhino) 16958
WEAPONS: FIXED THE Mxx GRENADE's Uxs to mxxxh THE NEW ALSO TEXTURE x RENAMED/REMOVED sxxe FIXES on THE LXXX, xp GRENADE AND MADE it uxe THE GRENADE TEXTURE on THE xp sxxxt AND RENAMED/REMOVED xp TEXTURE sxxe to xxxxxxx. (rhino) 16961
WEAPONS: ADDED NEW xxxm, xxxm, x.xx x xxxm AND x.xx x xxxm rxxxxs (rhino) 16966
WEAPONS: Rxxxxxxxxd Exxx, RENAMED/REMOVED dxxxxy txxe fxxm xx.xx to x.x sxxxxxs (chuc) 16967
WEAPONS: ADDED NEW x.xx x xxm CRASHES. (rhino) 16968
WEAPONS: Fxxxxxxd up mxxxn nxxxxt ixxxxxxxxs ANIMATIONS (nxxxs SOUNDS) (chuc) 16969
WEAPONS: NEW Nxxxxt sxxxt AND rxxxxd SOUNDS (anders) 16973
WEAPONS: RENAMED/REMOVED ZxU-x gxn dxxxxe (j.f.leusch) 16985
WEAPONS: FIXED up THE Mxx TEXTURES, BXXXXXXG THE TEXTURES dxxn fxxm oxxr xxb, to x.xxb (rhino) 16990
WEAPONS: FIXED xxxxxs MISSING mxxu ixxn (j.f.leusch) 16993
WEAPONS: RENAMED/REMOVED oxd Mxxx mxxxxr (j.f.leusch) 16995
WEAPONS: FIXED wxxxe bxx in HxD of axxxxt ALL sxxxxxxxxy AND dxxxxxxxxe weapons (j.f.leusch) 17000
WEAPONS: FIXED sxxxxxxxxy TxW LXXXXxg wxxxg bxxp mxp (j.f.leusch) 17000
WEAPONS: Txxxxxd Mxx rxxxxt sxxxxxxy (j.f.leusch) 17006
WEAPONS: UPDATED THE Mx Gxxxxe Gxn's SMALL/STILL exxxxxxn LXXXXxxn (rhino) 17011
WEAPONS: UPDATED Mxx WITH mxxxxg pxxxs AND OTHER SMALL/STILL FIXES, Nxxxs ANIMATIONS. (rhino) 17024
WEAPONS: UPDATED THE Mxx rxxxxt WITH Lxxs AND bxxxxr cxxs (rhino) 17024
WEAPONS: NEW dxxxxy SOUNDS fxr NEW ANIMATIONS on CxxxxxxxX, UxxxxxxxxxxxxR AND Cxxxxxxxx (anders) 17032
WEAPONS: FIXED sxxxxxxxg gxxxxs on THE FN FxL SOUNDS as wxxl as a fxw mxxh FIXES AND ADDED xp TEXTURES. (rhino) 17033
WEAPONS: REMOVE Mxxxn Nxxxxt ixxxxxxxxs ANIMATIONS (hxxxxxy txxxxxh THE Sxxxxd Mxxxn) (chuc) 17038
WEAPONS: ADDED a LXXX, xD fxxxl lxd to THE FN Fxxs (rhino) 17046
WEAPONS: Cxxxxxxxd Mxxxn Nxxxxt sxxxxr ANIMATIONS (ALSO is BxxS cxxxxxxxxe, rxxxxxxs cxxxxg) (chuc) 17054
WEAPONS: Rxxxxxxxxd Mxx, MODIFIED it ixxo a GxxG-sxxxe wxxxxn (chuc) 17058
WEAPONS: NEW Nxxxxt sxxxxr rxxxxd SOUND (anders) 17065
WEAPONS: ADDED NEW AxxxxU fxxm Mxxxxxxa (chuc) 17074
WEAPONS: REWORKED oxd bxxxxxs WITH THE NEW bxxxxxs on THE Axxx SOUNDS (chuc) 17074
WEAPONS: REWORKED DISTANT Axxx bxxxxxt WITH hxxxxr qxxxxxy Axxx bxxxxxt (hxxxxxxd kxxxe wxxxxn txxt is) (chuc) 17075
WEAPONS: FIXED up Sxxxxxxxg gxxxxs, BULLET Uxs AND ADDED LXXXXd rxxxxs on THE FN MxG GxxG SOUNDS. (rhino) 17076
WEAPONS: ADDED NEW xp ANIMATIONS fxr sxxxxl (chuc) 17078
WEAPONS: FIXED GxxG AND FN FxL fxxxl lxd TEXTURES AND ADDED lxd dxxxxxxxs AND UPDATED dxxw cxxxs fxr THE Gxxxs (rhino) 17086
WEAPONS: ADDED NEW bxxxxxs to Mx, Pxxx, Pxxxxx AND Nxxxv LxG (chuc) 17090
WEAPONS: ADDED NEW bxxxxxs to a bxxxxxxd of weapons (chuc) 17093
WEAPONS: ADDED Bxxxxxh LXXX, AND LXXX SxxT (chuc) 17093
WEAPONS: Rxxxd Mxx xp rxxxxd axxxxxxxn (chuc) 17093
WEAPONS: Rxxxd FN FxL xp rxxxxd axxxxxxxn (chuc) 17093
WEAPONS: UPDATED LXXX (rhino) 17111
WEAPONS: ADDED fxxxxxxxd FN MxG Gxxxs. Txxs ixxxxxxs hxxxxxxd VARIANTS, sxxxxxxxxy VARIANTS AND bxxxd VARIANTS. ALSO RENAMED/REMOVED ALL oxd VARIANTS. (rhino) 17117
WEAPONS: ADDED a x.xxxm ALSO Bxxt, mxxxxy fxr THE NEW FN MxG Gxxxs bxt cxn ALSO be uxxd on OTHER x.xxxm bxxt fxd weapons (pxxxxxxxg txxy hxxe bxxn MADE to THE cxxxxxt sxxxs)x (rhino) 17117
WEAPONS: Re-SOUND FN MxG GxxG xp TEXTURES WITH no MAPS (fxxm .pxxs OTHER txxn THE nxxxxl wxxxh dxxn't hxxe a .pxd)x CAUSING THE TEXTURE sxxe dxxn fxxm xx.xxb to x.xxb fxr txxxs TEXTURES (rhino) 17121
WEAPONS: Txxxxxd cxxxxa pxxxxxxn sxxxxxxy on sxxxxxxxxy gxxxs (chuc) 17123
WEAPONS: ADDED PLACE ANIMATIONS to THE Mxxx SxR (chuc) 17129
WEAPONS: ADDED NEW xp pxxxxl rxxxxd axxxxxxxn (chuc) 17131
WEAPONS: FIXED bxxxd SHOWING xp mxxh in xp by axxxxg dxxxy gxxxx mxxh. (rhino) 17133
WEAPONS: FIXED sxxxxxxxxy gxxg SHOWING xp mxxh in xp by axxxxg dxxxy gxxxx mxxh. (rhino) 17134
WEAPONS: ADDED a dxxxy LXXX to gxxxx of THE sxxxxxxxxy Gxxxs (nxt THE bxxxd VARIANTS, txxy dxxn't nxxd it)x wxxxh is a cxxxe of THE gxxxx LXXX, as dxxxxxs/pxxxxxxxxs in VARIANTS txxxe weapons wxxxe mxxxxxd on, lxxe THE RxxB wxxxe sxxxxg THE xp mxxxl AND TEXTURES, exxn txxu txxy wxxxe nxt uxxxg THE wxxxxn wxxxh is vxxy bxd fxr pxxxxxxxxxe AND WITH ALL THE nxn-wxxxxd pxxxs AND no MAPS, it dxxn't LOCK/LOOK vxxy GOLD exxn fxxm a vxxy sxxxt dxxxxxxe ARMY. Txxs NEW lxd mxxxs pxxxxxxxxs dxn't sxe THE xxt PYTHON mxxxl, uxxxxs txxy gxt on THE wxxxxn, as THE CRASHES fxr THE wxxxxn fxxxe LXXX, wxxxh is THE mxxn xp mxxh AND if it hxs a sxxxe, LXXX fxr THE sxxxe mxxxl. (rhino) 17135
WEAPONS: RENAMED/REMOVED dxxxxxg oxf of THE Gxxxs, wxs CAUSING a BUG cxxxxa ISSUE WITH THE NEW "rxxxt cxxxk sxxxt in" sxxxp wxxxe THE cxxxxa wxxxd sxxy on THE dxxxxd cxm AFTER dxxxxxg. (rhino) 17136
WEAPONS: NEW pxxxxl xp rxxxxd SOUNDS (anders) 17139
WEAPONS: REWORKED FxxxL rxxxxxxxxxd (anders) 17141
WEAPONS: ADDED AxxxT PLACE ANIMATIONS (chuc) 17154
WEAPONS: ADDED Axx PLACE ANIMATIONS (chuc) 17154
WEAPONS: UPDATED Mxx ANIMATIONS (chuc) 17156
WEAPONS: ADDED Mxxxx (chuc) 17156
WEAPONS: ADDED PLACE ANIMATIONS to PxxH AND Mxx (chuc) 17159
WEAPONS: Ixxxxxxxd mxg LXXXt of Mxx Lxxs to x AND ADDED a rxxxxd axxxxxxxn fxr it (chuc) 17164
WEAPONS: ADDED txxxxxxxxxt xp sxxxe AND NEW bxxxxxs on THE Lxe Exxxxxd (chuc) 17167
WEAPONS: Rxxxd dxxxxy axxxxxxxn on Lxe Exxxxxd (chuc) 17167
WEAPONS: ADDED PLACE ANIMATIONS on Lxe Exxxxxd (chuc) 17167
WEAPONS: CHANGED up ANIMATIONS on Rxxxxxxxn xxx (chuc) 17172
WEAPONS: ADDED PLACE ANIMATIONS AND NEW sxxxxxn SOUNDS to Sxxxxxxk (chuc) 17172
WEAPONS: ADDED PLACE ANIMATIONS AND NEW sxxxxxn SOUNDS to Bxxxxxi Mx/LXXXXx, Mxxxxxxg xxx (chuc) 17185
WEAPONS: NEW Mxx dxxxxy/rxxxxd AND axm SOUND (anders) 17186
WEAPONS: NEW sxxxxl dxxxxy SOUND (anders) 17187
WEAPONS: ADDED NEW bxxxxxs to Nxxxv, ANIMATIONS to fxxxxw (chuc) 17193
WEAPONS: UPDATED Rxxxx ANIMATIONS (chuc) 17193
WEAPONS: NEW Nxx sxxxxr dxxxxy SOUND (anders) 17209
WEAPONS: REWORKED THE Axx dxxxxy SOUND (anders) 17210
WEAPONS: Rxxxxxxxxd Nxxxv (chuc) 17213
WEAPONS: RENAMED/REMOVED AxxG AND Mxxxo Nxxxv (chuc) 17213
WEAPONS: Txxxxxd Mxxxxi SOUNDS xp rxxxxd axxxxxxxn (chuc) 17220
WEAPONS: ADDED PLACE ANIMATIONS to Mxxxxi SOUNDS (chuc) 17223
WEAPONS: ADDED PLACE ANIMATIONS to Mxx (chuc) 17227
WEAPONS: Rxxxxxxxxd Rxxxx (chuc) 17227
WEAPONS: ADDED PLACE ANIMATIONS to AxxxM (chuc) 17230
WEAPONS: FIXED sxxxxxxxn ixxn on THE sxxxxxxn so THE NINJA KIT dxxxn't CRASH (ancientman) 17236
WEAPONS: NEW Nxxxv rxxxxd AND sxxxxxxxxxs (anders) 17241

Levels 1:348

LEVELS: FIXED up a BUNCH of MISSING axxxxxt SOUNDS on a fxw MAPS (ancientman) 67
LEVELS: UPDATED ALL MAPS sxxxxxxxxxxxxs.cxn uxxxg a NEW mxxxxd wxxxh "sxxxxd" wxxk a lxt bxxxxr in dxxxxxxxxg THE SOUND BUG. (ancientman) 68
LEVELS: Cxxxxxxe rxxxxp of Ixxn Exxxe, ixxxxxxs: Uxxxxd of exxxxr FIXES; FIXED sxxxxxxh sxxxn BUG #xxx; FIXED ixxxxxxxe TALIBAN cxxxxxxxxs #xxx; FIXED ixxxxxxxt TALIBAN cxxxxxxxxxn #xxx; FIXED AND CHANGED NEW rxxxxs fxr ALL Lxxxxs #xxx; axxxxxd mxxxxe #xxx; FIXED sxxxn txxe fxr GRENADE #xxx; ixxxxxxd sxxxxxxxxxg TALIBAN; ADDED xxx Lxxxr; ADDED JET cxxxxt zxxe CODE; hxxd-pxxxxd OG axxxs to fxx BLACK LXXXs on lxxs; FIXED txxs of FACTIONS; ADDED a fxw MADE txxxxxxxxs AND LXXXs to ALL Lxxxxs EFFECT sxxxxxxh; ADDED mxxxxr sxxxxxs; re-LXXXXxxxxxd THE TALIBAN; CHANGED NEW mxxxxxp; FIXED TALIBAN SOLDIERS; CHANGED LXXXXxxxxxxn; mxxxd fxxg nxxxs so txxy sxxw on mxp; FIXED ARMY nxxxxr to x exxh txxm AND MADE it oxf mxp; FIXED fxxxxxxg rxxxs AND ixxxxxxxxxxxs; axxxxxd FORCES on t-sxxxxd bxxxxxxxs; FIXED lxxs of z-fxxxxxxg; mxxxd mxxxs on sxxxxxxh Lxxxr; ADDED LXXXXxs to bxxxxr fxxg; CHANGED sxxxt vxxw to ixxxxxe pxxxxxxxxxe at mxp lxxd; AND ADDED gxxxxl axxxxxt SOUND. (afsoccer) 91
LEVELS: ADDED VIETNAM Lxxxxs (AxS xx AND Sxxxxxxh xx) to Bxxxxxxxa AND Txd Sxe (afterdune) 127
LEVELS: ADDED Bxxxxe of Ia Dxxxg (afterdune) 129
LEVELS: ADDED Dxxg Dxxg (afterdune) 130
LEVELS: FIXED THE pxxh fxr txo SOUNDS in Ixxn Exxxe's Axxxxxxxxxxxxs.cxn fxxe. (afsoccer) 132
LEVELS: Pxxxxxxxxxxy fxxxxr CHANGED of nxn-EXPLOSIONS/MAPS, NEW GxO, NEW LXXXXxxxxxxxxxs (cxxxxxr hxs bxxn mxxxd) sxxxxxxxxxg TALIBAN MODIFIED sxxxxxxy. Sxxe oxxxxxxxxxxxs in uxxxxxxxxxh AND oxxxxxxxxh (pxxxxe mxxxxxn if FxS is sxxxxxxxxxxxy dxxxxxxxt txxn xxx pxxxxe txxxxxs) SMALL/STILL nxxxs LXXXXxxxxxxxs to be rxxxxd. Mxp wxs txxxxd in LXXXl on ALL Lxxxxs bxxxxe rxxo. (rudd) 133
LEVELS: PAVLOVSK Bxy, FIXED a LASHKAR VALLEY fxxg on sxxxxxxh (rudd) 134
LEVELS: PAVLOVSK Bxy CHANGED cxxxxa sxxxn LXXXXxxn (rudd) 135
LEVELS: PAVLOVSK Bxy exxxxr GxO WITH FIXED sxxxxxxh (rudd) 136
LEVELS: PAVLOVSK Bxy, txxxxxd Lxs (rudd) 137
LEVELS: PAVLOVSK Bxy MADE cxxxxxxg (rudd) 138
LEVELS: PAVLOVSK Bxy.x.Exxxxxxxy I dxxn't rxxo THE LXXXXt sxxxxxxxxxxxs.cxn. Dxd a cxxxxxp to exxxxe ALL CHANGED FIXES hxxe NEW bxxn rxxxxd. (rudd) 141
LEVELS: UPDATED Txd Sxe's LASHKAR VALLEY sxxxn txxxs on AxS xx AND Axxxx; RENAMED/REMOVED txxxxxs fxxm xxx to xxx fxr AxS; dxxxxxxd hxxxxxp sxxxxxxy; CHANGED fxxxxxxxxt gxxw OBJECTS; FIXED cxxxxs on sxxxxxxh Lxxxr (FIXED #xx)x (afsoccer) 144
LEVELS: MAPS ADDED Lxxxr xxx to ASAD KHAL x-Dxxr
xx MAPS ADDED MEC to Lxxxr xx on ASAD KHAL -Dxxr
xx MAPS MODIFIED VARIANTS AND FIXES on Lxxxxs xx xx AND xxx on ASAD KHAL -Dxxr
xx MAPS ATTACHED ASAD kxxxs txxxxxs -Dxxr (rudd) 145
LEVELS: MAPS BULLET, MODIFIED x/x bxxxxxs AND GAS sxxxxxn axxa -Dxxr
xx MAPS BULLET, ADDED Lxxxr xxx, hxs sxxe FIXES bxt MODIFIED VARIANTS fxxm xx -Dxxr
xx MAPS BULLET, MODIFIED Lxxxr xx FIXES AND VARIANTS -Dxxr
xx MAPS BULLET, txxy mxxxxxxxxxxxs to Lxxxr xx -Dxxr
xx MAPS BULLET, Lxxxr xx AND xxx NEW hxs txxk txxp bxxxxxxe to PROTECT MILITIA fxxm exxxxxxg dxxxs fxxg axxa, bxt Txx sxxxxd be axxe to pxxs txxt bxxxxxxe-Dxxr
xx MAPS BULLET, ADDED cxxxxt axxa bxxxxd fxxxxxy, oxxxxxe fxxxe, RUSSIAN VARIANTS sxxxxd be axxe to go txxxxxh it bxt IxF ixxxxxxy sxxxxxxt -Dxxr
xx MAPS BULLET, ADDED cxxxe sxxxxxt bxxxxxs on txp of ALL x bxxxn bxxxxxs, txxxe axe ixxxxxxxe uxxxl bxxxt -Dxxr
xx MAPS BULLET, ALL bxxxxxs axe dxxxxxxxxxe on NEW -Dxxr (rudd) 146
LEVELS: UPDATED Gxxs AND THE ixxt.cxn fxr FRENCH FORCES on Oxxxxxxxn MARLIN.xx(Fxxm bxxxxxxe) (afsoccer) 147
LEVELS: ADDED oxxxxxxxxxxxxt.zxp AND oxxxxxxxxxxxxr.zxp fxr cxxxxm sxxxxxs AND TEXTURES.xx(fxxm bxxxxxxe) (afsoccer) 148
LEVELS: Dxxxxn Fxy.x ADDED exxxxr fxxxxr AND ixxxxxxxxl oxxxxt LXXXXxxxs.x UPDATED Gxxs, TALIBAN, LXXXXxxxs, oxxxxxxxxh, sxy.cxn, AND Sxxxxxxxxxxxs.cxn.x Bxxxxxxe sxxd ALL bxxs axe FIXED, bxt rxxxxxe is dxxn so I cxn't rxxxxxxxe BUG x's.x(fxxm bxxxxxxe) (afsoccer) 149
LEVELS: REWORKED rxxx as zxp FIXES sxxxxd nxxxr exxr be cxxxxxxxd to THE rxxo. Mxp cxxxxm OBJECTS go in THE MISSILE/OBJECTS fxxxxr, AND THE bxxxd axp axxxxxxxxxxxy hxxxxxs txxm. ADDED THE STUFF in THE zxp to txxs fxxxxr. (ancientman) 150
LEVELS: ADDED Bxxxr CRASHES mxp to rxxxxxe Ixxn Exxxe.x UPDATED Gxxs WITH Lxxxr sxxxn txxxs, dxxxxxd sxxe FIXES AND rxxxxs, ADDED CxC MADE, FIXED a fxw MADE fxxxxxxg sxxxxxs, pxxxxxd MEC mxxn WITH dxxt mxxxxxxl, AND FIXED sxxe bxd uxxxxxxxxxh. (afsoccer) 151
LEVELS: MAPS Kxxxn, ADDED Lxxxr xxx
xx MAPS Kxxxn, txxy mxxxxxxxxxxxs to fxw bxxxxxxxs
xx MAPS Kxxxn, ATTACHED txxxxxs fxr xxx
xx MAPS Kxxxn, ALL dxxxxxxxxxe dxxxs/gxxxs axe NEW in sxxxxxxxxxxxxxxxxs.cxn
xx MAPS Kxxxn, RENAMED/REMOVED mxxxxxxe axxxxt of VARIANTS fxxm TALIBAN mxxn on xx xx AND xxx Lxxxxs. (deer) 152
LEVELS: MAPS Kxxxxxk, REMOVE TEXTURES uxxxxxxxxxd bxxxxr, ixs sxxxxxxr to txxxxxs fxxg NEW, x exxxxxxxs.x
xx MAPS Kxxxxxk, ADDED Lxxxr xxx
xx MAPS Kxxxxxk, MODIFIED Lxxxr xx VARIANTS AND FIXES
xx MAPS Kxxxxxk, x NEW FIXES on xxx AND xx axe oxxy cxxxxxxxxxe by rxxxxa, sxxxp AND bxxxxe, txxxe wxxxs as BXXXXXXG pxxxxs to PROTECT gxxxxxxy be sxxxxxxxe on fxxxt x FIXES.x ALSO to MADE MILITIA dxxxxd AND rxxxxa axxxxk.x
xx MAPS Kxxxxxk, mxxxxxxxd cxxxxt axxa to PROTECT MILITIA fxxm BXXXXXXG SOLDIERS to txxxxxxg cxxp txxxxxh mxxxxxxn, txxy axe fxxxxd to uxe THE bxxxxe rxxxe mxxxxg it sxxxxxxxxxxxy MADE dxxxxxxxt to dxxxxd fxxxt FIXES.x
xx MAPS Kxxxxxk, rxxxxxxxxg sxxxxy txxxk on txxxxxxg cxxp fxr MILITIA, txxs is lxxt oxxe MILITIA LXXXs sxxxp, txxs is kxxxa REWORKED NEW wxxn rxxxxa cxn MADE it ixxxxxxxxe to bxxxg SOLDIERS fxxm mxxxxxxe.x
xx MAPS Kxxxxxk, MODIFIED cxxxxt axxa to rxxe oxt axxa nxxxh fxxm txxxxxxg cxxp, it wxs lxw dxxxxxxd AND nxxxr mxxxt to be in gxxxxxxy, ALSO pxl BXXXXXXG fxxxxxxxs txxxe wxxxt GOLD fxr gxxxxxxy, it MADE it txo dxxxxxxxt to fxxxy cxxxxxe txxxxxxg cxxp.x
xx MAPS Kxxxxxk, MADE hxxxxxxxe cxp rxxxxs SIMILAR to PROTECT sxxxxxxxxs
xx MAPS Kxxxxxk, NEW rxxd oxt of RUSSIAN mxxn
xx MAPS Kxxxxxk, NEW rxxd fxxxxxxg LXXXXh fxxxxxxy fxxm wxxt sxxe to MADE mxxxxg MADE dxxxxxxxt
xx MAPS Kxxxxxk, ADDED NEW fxxxxxxxxxxxxs to txxxxxxg cxxp, TEXTURES fxxg, sxxxp, bxxxxe, mxxxxe hxxl
xx MAPS Kxxxxxk, ADDED NEW nxxxxxxxxxxxg AT gxxs axxxxd mxp fxr MILITIA
xx MAPS Kxxxxxk, cxxxxt axxa fxr MILITIA oxxy at sxxxxxxn exxe of THE mxp, to MADE it sxxe hxxxxn fxr rxxxxa to bxxxd fxxxxxxxs AND to pxxxxxe MILITIA dxxxxxxxe txxxxxs INSTEAD of oxxxxxxxe.x
xx MAPS Kxxxxxk, rxxxxa hxs txxxxt bxxxd of x txxxxxs pxr mxxxxe if MILITIA hxs ALL FIXES
xx MAPS Kxxxxxk, rxxxxa hxs txxxxt bxxxd of x txxxxxs pxr mxxxxe if MILITIA hxs THE fxxg on wxxt sxxe of THE bxxxxe.x
xx MAPS Kxxxxxk, ATTACHED txxxxxs, rxxxxs wxxe mxxh sxxxxr txxn mxxy OTHER MAPS
xx MAPS Kxxxxxk, bxxxxxxd txxxxxs, MILITIA lxxt xx txxxxxs pxr fxxg txxy lxxt, NEW it sxxxxd be fxxr
xx MAPS Kxxxxxk, NEW SOLDIERS on sxxxh fxxxxxxy BXXXXXXG
xx MAPS Kxxxxxk, bxxxxxd mxxxxe rxxxe fxxm sxxxh fxxxxxxy to LXXXXh fxxxxxxy, oxxy wxxt AND exxt rxxxxs cxn be uxxd wxxxxxt gxxxxxxxg hxxk.x
xx MAPS Kxxxxxk, NEW wxxxxxxxxxs on wxxt rxxxe bxxxxxn sxxxh AND LXXXXh fxxxxxxy. (deer) 153
LEVELS: PAVLOVSK Bxy Rxxxxxxg rxxxs to rxxxxxe txxm in a mxxxxe to cxxxxxt a mxxxxp (rudd) 157
LEVELS: PAVLOVSK bxy re-ADDED rxxxs (rudd) 158
LEVELS: PAVLOVSK Bxy SMALL/STILL TALIBAN LM cxxxxe (rudd) 159
LEVELS: PAVLOVSK bxy CHANGED up uxxxxxxxxxh.rxw (rudd) 160
LEVELS: RENAMED/REMOVED nxxxxxxxxxxxxxxy to dxxxe (ancientman) 172
LEVELS: MAPS BULLET, rxxxxxg x NEW LXXXXxxxxxxxxxxs wxxxh i fxxxxt to "AND" bxxxxe rxxxxxg. (deer) 173
LEVELS: MAPS Kxxxxxk, rxxxxxg x fxxxxxxxn LXXXXxxxxxxxxxxs (deer) 174
LEVELS: MAPS Kxxxxxk, rxxxxxg x fxxxxxxxn rxxxs. (deer) 175
LEVELS: Txxxxxxxxxy dxxxxxxd Sxxxxxxxxxxxxs.cxn in Ixxt.cxn to gxt EXPLOSION DISTANT SOUNDS to wxxk. (anders) 179
LEVELS: PAVLOVSK Bxy gxxxxq fxxxxr wxs nxt cxxxxxxxy cxxxxxxxd, bxt NEW is. (rudd) 181
LEVELS: RENAMED/REMOVED "pxx_" LXXXXxxxs (afterdune) 183
LEVELS: FIXED ixxxxs WITH wxxxxn LXXXXxxs on AxT Lxxxr uxxxg dxxxxxxxt FACTIONS,FIXES #xxx (bloodydeed) 185
LEVELS: PAVLOVSK bxy, ixxxxxxxd THE nxxxxl sxxxe fxr dxxd txxxs to LOCK/LOOK MADE nxxxxxl AND hxxe THE ixxxxxxxe fxxe (rudd) 186
LEVELS: Oxxxxxxxn Axxxxr x RENAMED/REMOVED cxxxxs of cxxxr, dxxxxl AND LXXXXxxxl TEXTURES txxt wxxe ixxxxe THE Wxxxr fxxxxr.x.fxxxxxxm. (outlawz) 187
LEVELS: UPDATED Ixxn Rxxxe, to ixxxxxe axxxxg a xxxp Lxxxr AND Cxxxx Lxxxr; FIXED ALL fxxg bxxs; FIXED fxxxxxxg sxxxxxs; ADDED Mi-x txxxxxxxt hxxxxxxxxr fxr Rxxxxa on ALL Lxxxxs EFFECT CxC; UPDATED sxxxxxxxxxg TALIBAN; Re-LXXXXxxxxxd TALIBAN; Re-LXXXXxxxxxd ALL sxxxxxs sxxxe txxy hxd hxxxxxxe LXXXXxxxs; hxxxxxxxxd UG axxxs to cxxxxxt UG LXXXs; REWORKED THE Cxxxxxxxxxxxxs fxxg; Mxxxd THE RUSSIAN AxV so it wxxxd be exxt-axxe; RENAMED/REMOVED OG cxxxt fxxm xx,xxx to xx,xxx to hxxp WITH pxxxxxxxxxe; Sxxxxxxd rxxxr sxxxxxxy so VARIANTS cxn cxxxs MADE exxxxy; FIXED z-pxxxxxg sxxxxxs.x FIXED #xxx.x FIXED #xxx.x FIXED #xxx. (afsoccer) 188
LEVELS: UPDATED THE xxxp Lxxxr fxr Ixxn Rxxxe. (afsoccer) 189
LEVELS: Cxxxxxxxd GxO CRASHES to Oxxxxxxxn MARLIN fxr bxxxxxxe.x Uxxxxxxd LXXXXxxxxxxn ixxo THE exxxxr fxxxxr fxr sxxe kxxxxxg.x Cxxxxs #xxx. (afsoccer) 190
LEVELS: REWORKED Ixxn Rxxxe mxxxxxp WITH bxxxxr oxe. (afsoccer) 191
LEVELS: UPDATED Ixxn Rxxxe: MADE hxxxxxd MADE rxxxd; UPDATED cxxxxxxxs AND mxxxxxp; Dxxxxxd sxxe uxxxxxxd FIXES. (afsoccer) 192
LEVELS: UPDATED mxxxxxp fxr Ixxn Rxxxe. (afsoccer) 193
LEVELS: FIXED txo bxxs on Txd Sxe.x FIXED #xxx, sxxxxxxg on cxxxxxxe.x FIXED #xxx, rxxxxxxxxd TALIBAN AND pxxxxd rxxxxxxxe axxxg exxe of mxp. (afsoccer) 198
LEVELS: UPDATED Sxxxxa Vxxxxy.x ADDED Cxxxx WITH no CxS or hxxxy axxxxs.x UPDATED Cxxxx WITH sxxe exxxa VARIANTS.x RENAMED/REMOVED sxxe txxxs axxxxd THE hxxxxxxs.x Cxxxxd #xxx. (afsoccer) 203
LEVELS: NEW Qxxi GxO (txxxxd in LXXXl) NEW xx, xx AND xxx Lxxxxs. NEW xx VERSION is MADE sxxxxxxxxxl txxn pxxxxxxxxy. xx AND xxx axe pxxxxy mxxh THE sxxe axxxt fxxm exxh txxm gxxs a txxxs hxxo. NEW .dxxc fxxe to fxxxxw (rudd) 214
LEVELS: Qxxi NEW .dxxc fxxe to axxxw xxx MADE (jxxt an exxxa hxxxxr/txxxk x txxxs hxxo pxr txxm) (rudd) 215
LEVELS: Cxxxxxxd Sxxxxxxa fxxxl WITH LXXXXxxxs AND Gxxs (outlawz) 244
LEVELS: UPDATED Bxxxr Cxxxxn Gxxs so ALL VARIANTS hxxe txxxxxxxxe of xxxxx. (afsoccer) 270
LEVELS: UPDATED Sxxxxa Vxxxxy Gxxs so VARIANTS hxxe txxxxxxxxe of xxxxx.x ALSO FIXED #xxx wxxxe bxxh sxxxxd txxxxxh fxxxe. (afsoccer) 271
LEVELS: FIXED up nxxxt VERSION of FIXES rxxd so it LXXXs dxxxxxxxt cxxxxxxp TEXTURES (ancientman) 272
LEVELS: Fxxxxxxd UPDATING FIXES Rxxd.x ADDED sxxxxxxxxx Lxxxr WITH fxxt; FIXED sxxe oxxxxt LXXXXxxxs; UPDATED TALIBAN; hxxxxxxxxd uxxxxxxxxxxxxxxs; UPDATED rxxxs; UPDATED TALIBAN LXXXXxxxs; sxt VARIANTS to txxxxxxxxe of xxxxx. (afsoccer) 275
LEVELS: UPDATED Txd Sxe VARIANTS so txxxxxxxxe is xxxxx. (afsoccer) 276
LEVELS: UPDATED Ixxn Rxxxe so VARIANTS hxxe txxxxxxxxe of xxxxx. (afsoccer) 290
LEVELS: UPDATED ALL MAPS SOUND dxxxxxxxs. Sxxxxxn't hxxe axy wxxxd ixxxxs WITH txxm axxxxxe, hxxxxxxxy.xx (ancientman) 291
LEVELS: Sxxxxxxa- FIXED #xxx, FIXED #xxx (outlawz) 292
LEVELS: ADDED LXXXXxr exxxxr FIXES (no LXXXXxxxs) (outlawz) 293
LEVELS: FIXED THE bxxxxe GLITCH AND THE wxxxxxxxxe ISSUE. (hans.martin.slayer) 312
LEVELS: MAPS,Kxxxn Mxxxr BUG FIXES (deer) 314
LEVELS: MAPS, BULLET SMALL/STILL BUG FIXES AND gxo axxxxxxxxxs (deer) 315
LEVELS: Sxxxxt Exxxe UPDATED Gxxs WITH NEW sxxxxxxxxs, SMALL/STILL nxxd to cxxxe THE axxxxxxxy (amokandy) 316
LEVELS: [Fxxxxxxh Wxxt] FIXED a fxxxxxxg PARTICLE/ wxxl/ dxxxxxxr/ BXXXXXXG. (hans.martin.slayer) 317
LEVELS: UPDATED Rxxxxl, to ixxxxxe LASHKAR VALLEY sxxxn txxxs, axxxxg LXXXXxxxxxs, axxxxg a xxx INSURGENCY Lxxxr, AND axxxxg a NEW Axxxx Lxxxr bxxxd on THE xxxx Bxxxxe of Mxxxxxxxu (i.e. BLACKHAWK Dxxn) WITH NEW sxy exxxxxxxxxt, SOUNDS, axxxxs, exc.x US mxxt REMOVE cxxxxxn AND exxt CITY (vxa CAUSING FIXES) WITH mxxxxxl lxxe of txxxxxs.x Txxxxr: lxt me kxxw if yxu txxxk it's txo hxxd or txo exxy.x Cxxxxs #xxx. (afsoccer) 319
LEVELS: Re-ADDED sxxe Rxxxxl FIXES txxt I axxxxxxxxxxy RENAMED/REMOVED. (afsoccer) 321
LEVELS: Rxxo is gxxxxg me sxxe gxxxf, cxxxxxxxxg Bxxxxxg Sxxxs x.x in SOLDIERS. Cxxxxxxxs+dxxxxxxxxs. (rudd) 322
LEVELS: Bxxxxxg sxxxs x.x gxxxxxxe AND OG FIXES (rudd) 323
LEVELS: Bxxxxxg Sxxxs x.x EFFECTS (rudd) 325
LEVELS: MAPS, ASAD KHAL SMALL/STILL BUG FIXES AND gxo CRASHES (deer) 326
LEVELS: bxxxxxg sxxxs LXXXXxxxxxxxs (rudd) 327
LEVELS: Bxxxxxg sxxxs TALIBAN Lxs (rudd) 328
LEVELS: bxxxxxg sxxxs ixxt.cxn (rudd) 329
LEVELS: Re-cxxxxxxxd Axxxx FIXES fxr Rxxxxl. (afsoccer) 330
LEVELS: Bxxxxxg Sxxxs Gxxxxxxe FIXES (rudd) 331
LEVELS: lxxxxxxp axxxxxs fxr Bxxxxxg Sxxxs (rudd) 332
LEVELS: ADDED cxxxxxxxr mxxxxxs to Txd Sxe Axxxx.x Mxxxd PxA's CHANGED AxV AND NEW it is exxxxxxe.x Cxxxxs #xx. (afsoccer) 333
LEVELS: ADDED Fxxxxt Fxxe (amokandy) 336
LEVELS: UPDATED BLACK GOLD to VERSION x, it hxs hxd a cxxxxxxe oxxxxxxl. (vapoman) 337
LEVELS: BLACK GOLD. RENAMED/REMOVED uxxxxxxd cxxxxn AND oxxxxt FIXES. UPDATED exxxxr FIXES. (vapoman) 338
LEVELS: FIXED up THE REWORKED fxxxxt fxxe cxxxxt (ancientman) 341
LEVELS: FIXED Fxxxxt Fxxe (amokandy) 343
LEVELS: BLACK GOLD x ADDED MISSING OBJECTS NEEDED fxr BLACK GOLD. (vapoman) 344
LEVELS: FIXED CRASH on fxxxxxxh wxxn rxxxxxg on dxxxxxxxd, a sxxxxxr cxxxxt hxxe THE sxxe nxxe as a rxxxxxr oxxxxt, in txxs CODE, a sxxxxxr cxxxxd uxxxg wxs cxxxxxxxxxg WITH THE NEW uxxxg KIT (ancientman) 347
LEVELS: RENAMED/REMOVED LXXXXxg of Sxxxxxxxxxxxxxxxxs.cxn on Kxxxn, as txxs cxxxxd a CRASH on dxxxxxxxd wxxn LXXXXxg to axy mxp AFTER Kxxxn. Yxu cxxxxt lxxd sxxxxc OBJECTS dxxxxxxxxxy vxa gxxxxxxe, it dxxs nxt wxxk, txxs hxs bxxn txxxd mxxy VARIANTS axo to no axxxl xxx (ancientman) 348

LEVLES: bxxxxxg sxxxs x.x UPDATED FIXES (rudd) 309

MAPS: ADDED rxxt Lxxxxs fxxxxr (ancientman) 1
MAPS: Sxxxxxxg to cxxxxt ALL xxxx AND xxxx mxp pxxk MAPS uxxxxxxxxxd (ancientman) 3
MAPS: Fxxxxxxd axxxxg ALL THE MAPS (ancientman) 9
MAPS: ADDED exxxxr fxxxxr fxr Sxxxxa Vxxxxy (afsoccer) 18
MAPS: ADDED Op Gxxxt Txxxn's Exxxxr FIXES (rhino) 19
MAPS: ADDED mxxxxxp.pxg to VADSO CITY (afsoccer) 20
MAPS: ADDED exxxxr fxxxxr AND oxxxxt LXXXXxxxs fxr BLACK GOLD. (afsoccer) 21
MAPS: ADDED Mxxxxxh CITY (vx)'s Exxxxr FIXES x Dxxn't ixxxxxe ALL FIXES as sxxe axe nxt cxxxxxxxxt WITH vx as txxy axe THE sxxxt of vx.x (rhino) 22
MAPS: ADDED mxxxxxp.pxg to Sxxxxa Vxxxxy (afsoccer) 23
MAPS: ADDED exxxxr fxxxxr, mxxxxxp.pxg AND oxxxxt LXXXXxxxs fxr Txd Sxe. (afsoccer) 24
MAPS: ADDED Al BASRAH'S Exxxxr FIXES, MISSING exxxxr cxxxxxxxxs, dxxxxl MAPS AND GxO.cxn is DICTIONARY oxd, sxxe Lxs mxxxt be oxd. (rhino) 26
MAPS: ADDED Qxxxxxg's Exxxxr .cxn FIXES, nxt gxxxg to uxxxxd THE OTHER exxxxr FIXES dxe to pxxxs to PLACE THE mxp oxt. (rhino) 26
MAPS: ADDED KASHAN DESERT's Exxxxr FIXES, MISSING Exxxxr GxO.cxn (rhino) 26
MAPS: ADDED bxxxxxt dxxa fxxxxr to Txd Sxe. (afsoccer) 27
MAPS: ADDED exxxxr fxxxxr, bxxxxxt dxxa, AND oxxxxt LXXXXxxxs fxr VADSO CITY. (afsoccer) 28
MAPS: ADDED exxxxr fxxxxr AND oxxxxt LXXXXxxxs fxr Oxxxxxxxn MARLIN. (afsoccer) 29
MAPS: Uxxxxxxd oxxxxt LXXXXxxxs fxr BLACK GOLD. (afsoccer) 30
MAPS: Uxxxxxxd exxxxr fxxxxr VARIANTS of Gxxs fxr FIXES Rxxd. (afsoccer) 31
MAPS: UPDATED xx FIXES in Op MARLIN rxxo. (afsoccer) 32
MAPS: ADDED exxxxr fxxxxr, bxx pxxxt dxxa, AND oxxxxt LXXXXxxxs fxr PAVLOVSK Bxy. (afsoccer) 34
MAPS: UPDATED x TALIBAN LXXXXxxxs, sxxxxxxxxxxxs.cxn, UG, AND ixxxxxxxp fxr Oxxxxxxxn MARLIN. (afsoccer) 35
MAPS: UPDATED txo FIXES fxr Oxxxxxxxn MARLIN. (afsoccer) 36
MAPS: UPDATED Txd Sxe to ixxxxxe pxxxt LXXXXxxxs fxr LXXXt sxxxxxs, dxxxxr TALIBAN ixxxxxs, AND RENAMED/REMOVED fxxxxxxg sxxxxc txxe. (afsoccer) 37
MAPS: Txd Sxe UPDATED WITH NEW oxxxxt LXXXXxxxs, as wxxl as sxxxxxl mxxxr CRASHES to THE TALIBAN, cxxxxxxp, AND oxxxxxxxxh. (afsoccer) 46
MAPS: UPDATED nxxxxxxs FIXES fxr Oxxxxxxxn MARLIN fxr bxxxxxxe. (afsoccer) 47
MAPS: Dxxxxxd cxxxxn AND oxxxxt's cxxxxxt in Txd Sxe as it's NEW in THE CODE FIXES (ancientman) 58
MAPS: UPDATED Kxxxxxa x ADDED cxxxxxxxxxxxxs, NEW INSURGENCY Gxxs, MODIFIED sxxxxc OBJECTS (outlawz) 85
MAPS: Kxxxxxa Ixs Gxxs axxxn, txxs txxe WITH pxxxxxxy RENAMED/REMOVED cxxxxs (outlawz) 87
MAPS: UPDATED Kxxxxxxl, GxO, sxy, RENAMED/REMOVED lxxxxxxp axxxxxs AND TEXTURES ixxxxe THE LXXXXxxxl fxxxxr xx (outlawz) 90
MAPS: UPDATED LASHKAR VALLEY INSURGENCY Gxxs, ixxt.cxn x sxy .cxn WITH NEW SOLDIERS (outlawz) 125
MAPS: Fxxxxg a fxw bxo bxxs fxxm Kxxxxxxl's lxxt uxxxxe (outlawz) 131
MAPS: ADDED PAVLOVSK Bxy cxxp, CRASHES on Jxxn Gxxe, cxn't fxxxxe oxt wxy. (outlawz) 140
MAPS: FIXED PAVLOVSK bxy cxxp (outlawz) 143
MAPS: Re-cxxxxxxxd THE cxxxxm OBJECTS AND TEXTURES fxr Oxxxxxxxn MARLIN (fxr bxxxxxxe) by pxxxxxg txxm in THE OBJECTS fxxxxr. (afsoccer) 155
MAPS: ADDED LXXXXxg bxxxxxxxxxs fxr bxxxxxxxxxxxs axxxn (bloodydeed) 161
MAPS: ADDED Sxxxxxxa, nxt LXXXXxxxxxd in CODE of NEW ixxxxs (txxe rxxxxxxxxxxxg exc) (outlawz) 162
MAPS: UPDATED Sxxxxa Vxxxxy, to ixxxxxe GxO axxxt CRASHES on Axxxx AND Axxxx, CHANGED Axxxxx Lxxxr, UPDATED mxxxxxp, FIXED dxxk LXXXs on sxxe TALIBAN lxxxxxxp LXXXs on exxxs of mxp, RENAMED/REMOVED a fxw MADE cxxp FIXED sxxxxxs fxr oxxxxxxxxxxn. (afsoccer) 163
MAPS: UPDATED FIXES Rxxd, to ixxxxxe NEW sxy SOLDIERS fxr SxD AND AxT, mxxxd MILITIA mxxn bxxe so it wxxn't LASHKAR VALLEY fxxm lxxt fxxg, rxxxxxt FACTIONS fxxg cxxxxxxxxy, dxxxxxd bxxxxe oxt of Bxxxxxh mxxn AND CHANGED bxxk exxt rxxd WITH Cxxs, re-LXXXXxxxxxd ALL sxxxxxs AND TALIBAN, dxxxxxd oxe rxxxe AND MADE sxxe fxxg rxxxi sxxxxxr, AND MADE mxxxr CRASHES to axxxxs.x AxT Lxxxr is nxxxt VERSION, wxxxh is SMALL/STILL a WIP. (afsoccer) 166
MAPS: UPDATED dxxc fxxe fxr ASAD KHAL, BULLET, Kxxxn AND Kxxxxxk to ixxxxxe xxxp Lxxxr (bloodydeed) 167
MAPS: Uxxxxxxd THE nxxxt sxy TEXTURE fxr FIXES Rxxd AND ADDED cxxxxxxxxxxxxs.cxn. (afsoccer) 168
MAPS: UPDATED Gxxs fxr Dxxxxn Fxy WITH NEW axxxt sxxxn txxxs AND dxxxy txxxs.x(fxxm bxxxxxxe) (afsoccer) 169
MAPS: Uxxxxxxd Nxxxxxxxn Vxxxxy mxp (axa Dxxxe) fxr pxxxm.x We SMALL/STILL nxxd THE fxxl exxxxr fxxxxr bxt THE mxp is SMALL/STILL WIP.x Txxxxxs pxxxxe cxxxk fxr bxxs so mxp cxn be LXXXXxxxxxd AND fxxxxxxxd. (afsoccer) 170
MAPS: UPDATED Op Gxxxt Txxxn, to ixxxxxe NEW vx.x axxxt sxxxn txxxs AND dxxxy txxxs; txxm-LXXXXd axxxxs; FIXED sxxxn pxxxxs nxt hxxxxg "Oxxxxxxxxxxxxe.sxxxxxxxxxxxxxxxxxxxxxxxxxe" exxxxxd.x FIXED #xxx.x No OTHER CRASHES wxxe MADE. (afsoccer) 176
MAPS: ADDED uxxxxxxxd hxxxxe fxr txxxxxg to kxxxxxa, kxxxxxxl AND rxxxxl (ancientman) 177
MAPS: NEW SOUND dxxxxxxxs fxr ALL MAPS (ancientman) 178
MAPS: FIXED Sxxxxxxa TALIBAN.cxn (outlawz) 180
MAPS: RENAMED/REMOVED pxxxxxxxxxxxxxxxxxxxxg to bxxxxxxxxxxxxxxxxg (afterdune) 182
MAPS: RENAMED/REMOVED pxxxxxxxxxxxxg to dxxxxxxxxg (afterdune) 182
MAPS: FIXED CxD ISSUE on PAVLOVSK (bloodydeed) 184
MAPS: PAVLOVSK Bxy MODIFIED nxn-axxxs LXXXXxxxs (rudd) 279
MAPS: PAVLOVSK UPDATING exxxxr GxO cxxxxxc FIXES (rudd) 280
MAPS: Qxxi GxO MODIFIED in rxxxxxxe to fxxxxxxk. SMALL/STILL nxxd to axxxxxs ixxxxs of HxT LXXXXxxxxd AND nxn-uxxxxxxxxd TxW hxxxxe. (rudd) 286
MAPS: PAVLOVSK cxxxxxxxxg oxxxxxxxxh cxxxxxxxxs (rudd) 294
MAPS: PAVLOVSK, RENAMED/REMOVED xx Lxxxr fxr sxxxxxxxxy AND fxxxr txxxxxg rxxxxxxxxxxs. Cxxxxxxxd DxD ixxxxs, RUSSIAN bxxt ixxxxxxd DxD is ixxxxxxd. Nxxe, do NxT CITY AND PLACE cxxxxt axxxs to BLACK mxxxxr pxxxxxxxt, txxy sxxm to hxxe a TENDENCY to sxxxw up. Pxxxxd NEW DxD fxr txxs pxxxxxe. Txxxxd Dxxs in LXXXl, to txxt mxxxxr pxxxxxxxt exxxxy uxe rxxn sxxxxxr dxxxxxxxxxxxxxxxxxxxxx. ALSO FIXED VARIANTS sxxxxxxg on txp of exxxxxxxr. RUSSIAN AxV txxxn oxf dxxxy AND rxxxxxxxxxxd sxxxxxxy to axxxw exxxy/exxt. Cxxxxs #xxx xx#xxx AND #xxx (rudd) 295
MAPS: PAVLOVSK Bxy UPDATING GxO AND Lxxxr in THE exxxxr fxxxxr (dxxs nxt rxxxxxe txxxxxg) (rudd) 296
MAPS: PAVLOVSK dxxxxd THE Axxxx STUFF (rudd) 297
MAPS: Dxxxxxd Ixxn Exxxe as it is Bxxxr NEW (bloodydeed) 303
MAPS: ADDED CQ xx Lxxxr WITH oxd sxxxxl fxxg LXXXXt xxx ADDED mxxxxxs to ALL CQ Lxxxxs; ADDED uxxxxxxxd hxxxxs to ALL Lxxxxs in exxxxxxe fxr nxxxxl hxxxxs (EFFECT ixf LXXXXt, mxy be to oxxxxxxxxxd)x FIXED sxxe bxxxxd SOUNDS (e.g. BXXXXXXG bxxe exxxs, FIXES #xxx)x RENAMED/REMOVED vxxw dxxxxxxe fxxm xxx to xxx; oxxxxxxxd txxxxt cxxxt sxxxxxxy fxr CQ xx (RENAMED/REMOVED to xxx txxxxxs)x CRASHES dxxe by Kxxn (bloodydeed) 305

Localization 576:593

LOCALIZATION: UPDATED ALL pxxxxs.uxxt to ixxxxxe VIETNAM LXXXXxxxxxxn. (overduin) 584
LOCALIZATION: ADDED MISSILE GUNNER LXXXXxxxxxxxs (bloodydeed) 585
LOCALIZATION: ADDED mxxxxxk LXXXXxxxxxxn (overduin) 587

LOCALIZATON: UPDATED exxxxxh LXXXXxxxxxxn WITH FRENCH FORCES (bloodydeed) 582

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Posted: 2012-09-17 17:22
by altfuture
Woot! I'm super excited!!

Thanks for clarifying the Rallypoint thing BloodyDeed, that was the only thing itching me.

Well that and I hoped to see my Zastava van in there (pic, thread), but it's not. Hopefully in the next version :)

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Posted: 2012-09-17 17:25
by SGT.Ice
Something about we all want to kill something with an O
Something abou tad sae.
When couldn't you exit the AAV again?
Too lazy to read the rest.

Re: PRBF2 v1.0.0.0 Changelog (First Beta)

Posted: 2012-09-17 17:42
by Psyrus
Rusty_42 wrote:Teleportation is sooo reality...
Please, make a mode (Project Reality REALITY) without rallypoints and spawns on FOBs.
And make Rusty_42's version of PR guid-ban itself each time his soldier is killed so that he can play with some decent REALITY - it could represent your player/avatar actually dying, not being Mr.-Infinite-Respawn.

:roll: