[Faction Concept] IS force (daesh, TROSI etc)

Making or wanting help making your own asset? Check in here
User avatar
Mr.VdHeide
PR:BF2 Developer
Posts: 923
Joined: 2014-09-16 10:16

Re: [Faction Concept] IS force (daesh, TROSI etc)

Post by Mr.VdHeide »

Looks nice!

I watched the video, but is this a Gaz Tigr, and if so, where did you get it from?


Image




D.J.
Image
User avatar
Mineral
Retired PR Developer
Posts: 8534
Joined: 2012-01-02 12:37
Location: Belgium

Re: [Faction Concept] IS force (daesh, TROSI etc)

Post by Mineral »

It's the modern warfare 3 rip off model. Many mods steal that one.
Image
MaxP
Posts: 117
Joined: 2008-09-08 19:18

Re: [Faction Concept] IS force (daesh, TROSI etc)

Post by MaxP »

[R-CON]Mr.VdHeide wrote:Looks nice!
I watched the video, but is this a Gaz Tigr, and if so, where did you get it from?
D.J.
Even don't remember where I actually get it from - one of the chinese mods, may be. I'm just do a rework of AI\coop maps for my own fun.
UAZ is too old and not in use (yes, there is many of them in "mint condition" on conservation, so the GAZ-66 ones, KrAZ chassis and other old stuff), so I've looked for some light vehicles for russian forces which would be realistic enough, and this one is not bad.
User avatar
Mr.VdHeide
PR:BF2 Developer
Posts: 923
Joined: 2014-09-16 10:16

Re: [Faction Concept] IS force (daesh, TROSI etc)

Post by Mr.VdHeide »

Thanks for the quick resonse, and yes, the Tigr is the best suited vehicle for that role. :-)



D.J.
Image
CaptMiller
Posts: 405
Joined: 2016-04-14 16:15

Re: [Faction Concept] IS force (daesh, TROSI etc)

Post by CaptMiller »

***HELP***

I start learning animation, Kab told me all the links in animations in PR are here

https://www.realitymod.com/forum/f189-m ... ost1052844

But all links are dead. please if someone from the developers have on the computer these files please contact with me
CaptMiller
Posts: 405
Joined: 2016-04-14 16:15

Re: [Faction Concept] IS force (daesh, TROSI etc)

Post by CaptMiller »

Start learning animation

still hope you can find old animation tutorials for BF2, will be useful for me

*first animation - spear*

https://www.youtube.com/watch?v=0YXfGqJ ... e=youtu.be
CaptMiller
Posts: 405
Joined: 2016-04-14 16:15

Re: [Faction Concept] IS force (daesh, TROSI etc)

Post by CaptMiller »

alternative reload animation for ak74

https://www.youtube.com/watch?v=qb_dP1z ... e=youtu.be
User avatar
Mineral
Retired PR Developer
Posts: 8534
Joined: 2012-01-02 12:37
Location: Belgium

Re: [Faction Concept] IS force (daesh, TROSI etc)

Post by Mineral »

Have you been able to export the animation to ingame?

Nice work! We could really use a new animator to help with some items. Specially 3P animations.
Image
CaptMiller
Posts: 405
Joined: 2016-04-14 16:15

Re: [Faction Concept] IS force (daesh, TROSI etc)

Post by CaptMiller »

did not export yet, but saw how to do it, I will try in the coming days

I not yet worked with 3p skeleton, but really want to try
CaptMiller
Posts: 405
Joined: 2016-04-14 16:15

Re: [Faction Concept] IS force (daesh, TROSI etc)

Post by CaptMiller »

remastered
CaptMiller
Posts: 405
Joined: 2016-04-14 16:15

Re: [Faction Concept] IS force (daesh, TROSI etc)

Post by CaptMiller »

Hi all, lods for hilux

lod0 4.5k tris
lod1 3.8k tris
lod2 2.6k tris
lod3 1.6k tris
lod4 0.3k tris

need some optimizing or editing ?
Image
Image

***3ds max viewport render***
bciezki
Posts: 2
Joined: 2013-06-07 16:19

Re: [Faction Concept] IS force (daesh, TROSI etc)

Post by bciezki »

Looks cool. nice progress on the new faction! Anything else you need from the IDF mod let us know.
agentlegend
Posts: 55
Joined: 2016-09-08 19:10

Re: [Faction Concept] IS force (daesh, TROSI etc)

Post by agentlegend »

when is this going in pr
CaptMiller
Posts: 405
Joined: 2016-04-14 16:15

Re: [Faction Concept] IS force (daesh, TROSI etc)

Post by CaptMiller »

I had two completed assets, but DEVs ignore my questions, can it be able to add in FSA faction ?, also ignore my questions about improvment/optimization another assets, so I lost the sense doing something for this game
User avatar
Mats391
PR:BF2 Lead Developer
Posts: 7643
Joined: 2010-08-06 18:06

Re: [Faction Concept] IS force (daesh, TROSI etc)

Post by Mats391 »

CaptMiller wrote:I had two completed assets, but DEVs ignore my questions, can it be able to add in FSA faction ?, also ignore my questions about improvment/optimization another assets, so I lost the sense doing something for this game
I dont think anyone ignored anything. A thread with that much content being posted and discussed will have some stuff not get noticed.
Image

Mineral: TIL that Wire-guided missiles actually use wire
FalkeS
Posts: 51
Joined: 2016-02-12 09:31

Re: [Faction Concept] IS force (daesh, TROSI etc)

Post by FalkeS »

CaptMiller wrote:***HELP***

I start learning animation, Kab told me all the links in animations in PR are here

https://www.realitymod.com/forum/f189-m ... ost1052844

But all links are dead. please if someone from the developers have on the computer these files please contact with me

If you're still interestted, I have downloaded all of the files on 2 off my computers before the links got broken.
User avatar
Suchar
PR:BF2 Lead Developer
Posts: 2208
Joined: 2016-10-12 13:25
Location: Poland

Re: [Faction Concept] IS force (daesh, TROSI etc)

Post by Suchar »

CaptMiller wrote:I had two completed assets, but DEVs ignore my questions, can it be able to add in FSA faction ?, also ignore my questions about improvment/optimization another assets, so I lost the sense doing something for this game
So, are you still working on this project?
Image
rPoXoTauJIo
PR:BF2 Developer
Posts: 1979
Joined: 2011-07-20 10:02

Re: [Faction Concept] IS force (daesh, TROSI etc)

Post by rPoXoTauJIo »

They're far from being complete.
Image

assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.

Time to give up and respawn.
Harpyslayer
Posts: 11
Joined: 2016-04-24 16:23

Re: [Faction Concept] IS force (daesh, TROSI etc)

Post by Harpyslayer »

I would like to see your work in game :grin: :grin:
User avatar
Mr.VdHeide
PR:BF2 Developer
Posts: 923
Joined: 2014-09-16 10:16

Re: [Faction Concept] IS force (daesh, TROSI etc)

Post by Mr.VdHeide »

We all want new factions in game, the issue however is that it takes small teams years to get everything done properly. But yes, I also really hope miller can keep this up and get a map and a full faction done on PR's levell for all of us to enjoy.



D.J.
Image
Post Reply

Return to “PR:BF2 Community Modding”