Page 15 of 38

Re: [Proposal] JGSDF Forces

Posted: 2009-01-17 22:04
by sekiryu
I tried email, but my email times out if the file is bigger than 1mb. I uploaded some smaller ones:

Image
Image
Image

That's the closest to natural lighting I can get.

Re: [Proposal] JGSDF Forces

Posted: 2009-01-17 22:40
by Chuc
I suggest using Chinese player models with US kits.

Re: [Proposal] JGSDF Forces

Posted: 2009-01-17 22:50
by Panzerfire
Is it possible to modify the face of the USMC player model in order to look like a japanese or Asian in general?

Re: [Proposal] JGSDF Forces

Posted: 2009-01-17 22:53
by Chuc
It has been done, I did an asian face for the US for .85, though you would have an exponentially easier time working from the Chinese model. Let me change my suggestion though, use the US heavy soldier model and either one of the Chinese player models.

Re: [Proposal] JGSDF Forces

Posted: 2009-01-17 23:03
by Chuc
You can't be that flexible in that you can't pick bits from other kit geometries and put them into another, you are limited to what the existing kit geometry you've chosen has.

Re: [Proposal] JGSDF Forces

Posted: 2009-01-17 23:08
by Tannhauser
I suppose that would be their own modeified kit geometry with glasses, right?
162eRI wrote: For the binoculars, i don't understand why we have to give them! (except that PR ask it LOL) Which army in the world give binoculars to all its soldiers?!
Why would PR give Binos to MOST of the kits then? It's either for gameplay or because MA's agreed. I don't understand why you keep wanting to remove the binos when all the other conventional armies in PR have them for those kits. Realism? Isn't even FA/FFL faction going to give binos to said kits? Or is it that in PR .85 binos will be removed from those kits?
Otherwise i'd agree, but unless binos are removed for .85, I think you shouldn't restrict binos from those kits when every other army/corps/force has them.

Re: [Proposal] JGSDF Forces

Posted: 2009-01-17 23:09
by sekiryu
The helmet really isn't an issue. The shape is slightly different, being more rounded, but for game purposes it won't be noticeable even if we did change it.

For the faces, I know the CQB mod team were able to create the Japanese faces somehow.

Re: [Proposal] JGSDF Forces

Posted: 2009-01-18 00:02
by Chuc
Doesn't cost much for a 10 dollar pair of binoculars you can get at a discount store, and more than anything it is for gameplay reasons.

On a side note, you just need a person experienced with painting faces, or alternatively, smart enough to transpose and edit the existing face texture maps to your liking.

What CQB did for their faces looks like a very convincing colour edit and some touchups, which seems to work in their favour. Also the goggles are part of the US kit geometries, so no fancy tricks there.

Re: [Proposal] JGSDF Forces

Posted: 2009-01-18 14:07
by Panzerfire
Soooo... according to that... this faction could use the voices from CQB freely?
:)

Nice... Hopefully the CQB staff can confirm that. That would solve a major issue for this mod.

Re: [Proposal] JGSDF Forces

Posted: 2009-01-18 15:59
by Rambo Hunter
Image
noobage wrote:My Type 90 is finally finished, just under 10,000 poly's including the mounted MG. Because of the high poly count I'll post a normal render instead of a wireframe+normal render, the wireframe looks a little sloppy . I'll see if I can clean it up a little later
I'm come the the conclusion that Noobage is a modeling monster
And IIRC some of PR's models are in the 12000 range, so we should be OK with this.

Re: [Proposal] JGSDF Forces

Posted: 2009-01-18 16:56
by General Dragosh
Rambo Hunter wrote:I'm come the the conclusion that Noobage is a modeling monster
And IIRC some of PR's models are in the 12000 range, so we should be OK with this.


Holy cookies with bad tea, ure fast with modeling xD

Re: [Proposal] JGSDF Forces

Posted: 2009-01-18 17:18
by Rambo Hunter
General Dragosh wrote:Holy cookies with bad tea, ure fast with modeling xD
I' can't even make a nice cube in 3Ds, Noobage from the Battlefield Singleplayer website made it.
Here's his blog on modeling
Noobage’s Blog